| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioNodeInput_h |
| #define AudioNodeInput_h |
| |
| #include "AudioBus.h" |
| #include "AudioNode.h" |
| #include <wtf/HashSet.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class AudioNode; |
| class AudioNodeOutput; |
| |
| // An AudioNodeInput represents an input to an AudioNode and can be connected from one or more AudioNodeOutputs. |
| // In the case of multiple connections, the input will act as a unity-gain summing junction, mixing all the outputs. |
| // The number of channels of the input's bus is the maximum of the number of channels of all its connections. |
| |
| class AudioNodeInput { |
| public: |
| AudioNodeInput(AudioNode*); |
| |
| // Can be called from any thread. |
| AudioNode* node() const { return m_node; } |
| AudioContext* context() { return m_node->context(); } |
| |
| // Must be called with the context's graph lock. |
| void connect(AudioNodeOutput*); |
| void disconnect(AudioNodeOutput*); |
| |
| // disable() will take the output out of the active connections list and set aside in a disabled list. |
| // enable() will put the output back into the active connections list. |
| // Must be called with the context's graph lock. |
| void enable(AudioNodeOutput*); |
| void disable(AudioNodeOutput*); |
| |
| // pull() processes all of the AudioNodes connected to us. |
| // In the case of multiple connections it sums the result into an internal summing bus. |
| // In the single connection case, it allows in-place processing where possible using inPlaceBus. |
| // It returns the bus which it rendered into, returning inPlaceBus if in-place processing was performed. |
| // Called from context's audio thread. |
| AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess); |
| |
| // bus() contains the rendered audio after pull() has been called for each time quantum. |
| // Called from context's audio thread. |
| AudioBus* bus(); |
| |
| // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below. |
| // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum. |
| void updateRenderingState(); |
| |
| // Rendering code accesses its version of the current connections here. |
| unsigned numberOfRenderingConnections() const { return m_renderingOutputs.size(); } |
| AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; } |
| const AudioNodeOutput* renderingOutput(unsigned i) const { return m_renderingOutputs[i]; } |
| bool isConnected() const { return numberOfRenderingConnections() > 0; } |
| |
| // The number of channels of the connection with the largest number of channels. |
| unsigned numberOfChannels() const; |
| |
| private: |
| AudioNode* m_node; |
| |
| // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled. |
| // The rendering code should never use this directly, but instead uses m_renderingOutputs. |
| HashSet<AudioNodeOutput*> m_outputs; |
| |
| // numberOfConnections() should never be called from the audio rendering thread. |
| // Instead numberOfRenderingConnections() and renderingOutput() should be used. |
| unsigned numberOfConnections() const { return m_outputs.size(); } |
| |
| // This must be called whenever we modify m_outputs. |
| void changedOutputs(); |
| |
| // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread. |
| // This is the list which is used by the rendering code. |
| // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time. |
| // Most of the time, m_renderingOutputs is identical to m_outputs. |
| Vector<AudioNodeOutput*> m_renderingOutputs; |
| |
| // m_renderingStateNeedUpdating keeps track if m_outputs is modified. |
| bool m_renderingStateNeedUpdating; |
| |
| // The number of channels of the rendering connection with the largest number of channels. |
| unsigned numberOfRenderingChannels(); |
| |
| // m_disabledOutputs contains the AudioNodeOutputs which are disabled (will not be processed) by the audio graph rendering. |
| // But, from JavaScript's perspective, these outputs are still connected to us. |
| // Generally, these represent disabled connections from "notes" which have finished playing but are not yet garbage collected. |
| HashSet<AudioNodeOutput*> m_disabledOutputs; |
| |
| // Called from context's audio thread. |
| AudioBus* internalSummingBus(); |
| void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); |
| |
| OwnPtr<AudioBus> m_monoSummingBus; |
| OwnPtr<AudioBus> m_stereoSummingBus; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // AudioNodeInput_h |