| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioNodeOutput.h" |
| |
| #include "AudioBus.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels) |
| : m_node(node) |
| , m_numberOfChannels(numberOfChannels) |
| , m_desiredNumberOfChannels(numberOfChannels) |
| , m_internalOutputBus(0) |
| , m_actualDestinationBus(0) |
| , m_isEnabled(true) |
| , m_renderingFanOutCount(0) |
| { |
| m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames)); |
| m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames)); |
| setInternalBus(); |
| } |
| |
| void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| m_desiredNumberOfChannels = numberOfChannels; |
| |
| if (context()->isAudioThread()) { |
| // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum). |
| updateNumberOfChannels(); |
| } else { |
| // Let the context take care of it in the audio thread in the pre and post render tasks. |
| context()->markAudioNodeOutputDirty(this); |
| } |
| } |
| |
| void AudioNodeOutput::setInternalBus() |
| { |
| switch (m_numberOfChannels) { |
| case 0: |
| case 1: |
| m_internalOutputBus = m_monoInternalBus.get(); |
| break; |
| case 2: |
| m_internalOutputBus = m_stereoInternalBus.get(); |
| break; |
| default: |
| // FIXME: later we can fully implement more than stereo, 5.1, etc. |
| ASSERT_NOT_REACHED(); |
| } |
| |
| // This may later be changed in pull() to point to an in-place bus with the same number of channels. |
| m_actualDestinationBus = m_internalOutputBus; |
| } |
| |
| void AudioNodeOutput::updateRenderingState() |
| { |
| updateNumberOfChannels(); |
| m_renderingFanOutCount = fanOutCount(); |
| } |
| |
| void AudioNodeOutput::updateNumberOfChannels() |
| { |
| ASSERT(context()->isAudioThread() && context()->isGraphOwner()); |
| |
| if (m_numberOfChannels != m_desiredNumberOfChannels) { |
| m_numberOfChannels = m_desiredNumberOfChannels; |
| setInternalBus(); |
| propagateChannelCount(); |
| } |
| } |
| |
| void AudioNodeOutput::propagateChannelCount() |
| { |
| ASSERT(context()->isAudioThread() && context()->isGraphOwner()); |
| |
| if (isChannelCountKnown()) { |
| // Announce to any nodes we're connected to that we changed our channel count for its input. |
| for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { |
| AudioNodeInput* input = *i; |
| AudioNode* connectionNode = input->node(); |
| connectionNode->checkNumberOfChannelsForInput(input); |
| } |
| } |
| } |
| |
| AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess) |
| { |
| ASSERT(context()->isAudioThread()); |
| ASSERT(m_renderingFanOutCount > 0); |
| |
| // Causes our AudioNode to process if it hasn't already for this render quantum. |
| // We try to do in-place processing (using inPlaceBus) if at all possible, |
| // but we can't process in-place if we're connected to more than one input (fan-out > 1). |
| // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will |
| // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls. |
| |
| bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1; |
| |
| // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below. |
| m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus; |
| |
| node()->processIfNecessary(framesToProcess); |
| return m_actualDestinationBus; |
| } |
| |
| AudioBus* AudioNodeOutput::bus() const |
| { |
| ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread()); |
| ASSERT(m_actualDestinationBus); |
| return m_actualDestinationBus; |
| } |
| |
| unsigned AudioNodeOutput::renderingFanOutCount() const |
| { |
| return m_renderingFanOutCount; |
| } |
| |
| unsigned AudioNodeOutput::fanOutCount() |
| { |
| ASSERT(context()->isGraphOwner()); |
| return m_inputs.size(); |
| } |
| |
| void AudioNodeOutput::addInput(AudioNodeInput* input) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| ASSERT(input); |
| if (!input) |
| return; |
| |
| m_inputs.add(input); |
| } |
| |
| void AudioNodeOutput::removeInput(AudioNodeInput* input) |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| ASSERT(input); |
| if (!input) |
| return; |
| |
| m_inputs.remove(input); |
| } |
| |
| void AudioNodeOutput::disconnectAllInputs() |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| // AudioNodeInput::disconnect() changes m_inputs by calling removeInput(). |
| while (!m_inputs.isEmpty()) { |
| AudioNodeInput* input = *m_inputs.begin(); |
| input->disconnect(this); |
| } |
| } |
| |
| void AudioNodeOutput::disable() |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| if (m_isEnabled) { |
| for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { |
| AudioNodeInput* input = *i; |
| input->disable(this); |
| } |
| m_isEnabled = false; |
| } |
| } |
| |
| void AudioNodeOutput::enable() |
| { |
| ASSERT(context()->isGraphOwner()); |
| |
| if (!m_isEnabled) { |
| for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { |
| AudioNodeInput* input = *i; |
| input->enable(this); |
| } |
| m_isEnabled = true; |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |