| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioNodeOutput_h |
| #define AudioNodeOutput_h |
| |
| #include "AudioBus.h" |
| #include "AudioNode.h" |
| #include <wtf/HashSet.h> |
| #include <wtf/OwnPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| class AudioNodeInput; |
| |
| // AudioNodeOutput represents a single output for an AudioNode. |
| // It may be connected to one or more AudioNodeInputs. |
| |
| class AudioNodeOutput { |
| public: |
| // It's OK to pass 0 for numberOfChannels in which case setNumberOfChannels() must be called later on. |
| AudioNodeOutput(AudioNode*, unsigned numberOfChannels); |
| |
| // Can be called from any thread. |
| AudioNode* node() const { return m_node; } |
| AudioContext* context() { return m_node->context(); } |
| |
| // Causes our AudioNode to process if it hasn't already for this render quantum. |
| // It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible. |
| // Called from context's audio thread. |
| AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess); |
| |
| // bus() will contain the rendered audio after pull() is called for each rendering time quantum. |
| // Called from context's audio thread. |
| AudioBus* bus() const; |
| |
| // fanOutCount() is the number of AudioNodeInputs that we're connected to. |
| // This function should not be called in audio thread rendering code, instead renderingFanOutCount() should be used. |
| // It must be called with the context's graph lock. |
| unsigned fanOutCount(); |
| |
| // renderingFanOutCount() is the number of AudioNodeInputs that we're connected to during rendering. |
| // Unlike fanOutCount() it will not change during the course of a render quantum. |
| unsigned renderingFanOutCount() const; |
| |
| // It must be called with the context's graph lock. |
| void disconnectAllInputs(); |
| |
| void setNumberOfChannels(unsigned); |
| unsigned numberOfChannels() const { return m_numberOfChannels; } |
| bool isChannelCountKnown() const { return numberOfChannels() > 0; } |
| |
| // Disable/Enable happens when there are still JavaScript references to a node, but it has otherwise "finished" its work. |
| // For example, when a note has finished playing. It is kept around, because it may be played again at a later time. |
| // They must be called with the context's graph lock. |
| void disable(); |
| void enable(); |
| |
| // updateRenderingState() is called in the audio thread at the start or end of the render quantum to handle any recent changes to the graph state. |
| // It must be called with the context's graph lock. |
| void updateRenderingState(); |
| |
| private: |
| AudioNode* m_node; |
| |
| friend class AudioNodeInput; |
| |
| // These are called from AudioNodeInput. |
| // They must be called with the context's graph lock. |
| void addInput(AudioNodeInput*); |
| void removeInput(AudioNodeInput*); |
| |
| // setInternalBus() sets m_internalOutputBus appropriately for the number of channels. |
| // It is called in the constructor or in the audio thread with the context's graph lock. |
| void setInternalBus(); |
| |
| // Announce to any nodes we're connected to that we changed our channel count for its input. |
| // It must be called in the audio thread with the context's graph lock. |
| void propagateChannelCount(); |
| |
| // updateNumberOfChannels() is called in the audio thread at the start or end of the render quantum to pick up channel changes. |
| // It must be called with the context's graph lock. |
| void updateNumberOfChannels(); |
| |
| // m_numberOfChannels will only be changed in the audio thread. |
| // The main thread sets m_desiredNumberOfChannels which will later get picked up in the audio thread in updateNumberOfChannels(). |
| unsigned m_numberOfChannels; |
| unsigned m_desiredNumberOfChannels; |
| |
| // m_internalOutputBus will point to either m_monoInternalBus or m_stereoInternalBus. |
| // It must only be changed in the audio thread (or constructor). |
| AudioBus* m_internalOutputBus; |
| OwnPtr<AudioBus> m_monoInternalBus; |
| OwnPtr<AudioBus> m_stereoInternalBus; |
| |
| // m_actualDestinationBus is set in pull() and will either point to one of our internal busses or to the in-place bus. |
| // It must only be changed in the audio thread (or constructor). |
| AudioBus* m_actualDestinationBus; |
| |
| HashSet<AudioNodeInput*> m_inputs; |
| typedef HashSet<AudioNodeInput*>::iterator InputsIterator; |
| bool m_isEnabled; |
| |
| // For the purposes of rendering, keeps track of the number of inputs we're connected to. |
| // This value should only be changed at the very start or end of the rendering quantum. |
| unsigned m_renderingFanOutCount; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // AudioNodeOutput_h |