blob: 2db093d7b503aa1e9cc45f64a717a0c1844badd7 [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
module audio {
interface [
Conditional=WEB_AUDIO,
GenerateConstructor,
GenerateToJS
] AudioPannerNode : AudioNode {
// Panning model
const unsigned short EQUALPOWER = 0;
const unsigned short HRTF = 1;
const unsigned short SOUNDFIELD = 2;
// Default model for stereo is HRTF
attribute unsigned long panningModel; // FIXME: use unsigned short when glue generation supports it
// Uses a 3D cartesian coordinate system
void setPosition(in float x, in float y, in float z);
void setOrientation(in float x, in float y, in float z);
void setVelocity(in float x, in float y, in float z);
// Distance model
attribute unsigned long distanceModel; // FIXME: use unsigned short when glue generation supports it
attribute float refDistance;
attribute float maxDistance;
attribute float rolloffFactor;
// Directional sound cone
attribute float coneInnerAngle;
attribute float coneOuterAngle;
attribute float coneOuterGain;
// Dynamically calculated gain values
readonly attribute AudioGain coneGain;
readonly attribute AudioGain distanceGain;
};
}