blob: dcf918f53e5381b9b41dc7eb87c20fd77cbd7cda [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "AudioParam.h"
#include <wtf/MathExtras.h>
namespace WebCore {
const double AudioParam::DefaultSmoothingConstant = 0.05;
const double AudioParam::SnapThreshold = 0.001;
void AudioParam::setValue(float value)
{
// Check against JavaScript giving us bogus floating-point values.
// Don't ASSERT, since this can happen if somebody writes bad JS.
if (!isnan(value) && !isinf(value))
m_value = value;
}
bool AudioParam::smooth()
{
if (m_smoothedValue == m_value) {
// Smoothed value has already approached and snapped to value.
return true;
}
// Exponential approach
m_smoothedValue += (m_value - m_smoothedValue) * m_smoothingConstant;
// If we get close enough then snap to actual value.
if (fabs(m_smoothedValue - m_value) < SnapThreshold) // FIXME: the threshold needs to be adjustable depending on range - but this is OK general purpose value.
m_smoothedValue = m_value;
return false;
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)