| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "JavaScriptAudioNode.h" |
| |
| #include "AudioBuffer.h" |
| #include "AudioBus.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include "AudioProcessingEvent.h" |
| #include "Document.h" |
| #include "Float32Array.h" |
| #include <wtf/MainThread.h> |
| |
| namespace WebCore { |
| |
| const size_t DefaultBufferSize = 4096; |
| |
| PassRefPtr<JavaScriptAudioNode> JavaScriptAudioNode::create(AudioContext* context, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs) |
| { |
| return adoptRef(new JavaScriptAudioNode(context, sampleRate, bufferSize, numberOfInputs, numberOfOutputs)); |
| } |
| |
| JavaScriptAudioNode::JavaScriptAudioNode(AudioContext* context, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs) |
| : AudioNode(context, sampleRate) |
| , m_doubleBufferIndex(0) |
| , m_doubleBufferIndexForEvent(0) |
| , m_bufferSize(bufferSize) |
| , m_bufferReadWriteIndex(0) |
| , m_isRequestOutstanding(false) |
| { |
| // Check for valid buffer size. |
| switch (bufferSize) { |
| case 256: |
| case 512: |
| case 1024: |
| case 2048: |
| case 4096: |
| case 8192: |
| case 16384: |
| m_bufferSize = bufferSize; |
| break; |
| default: |
| m_bufferSize = DefaultBufferSize; |
| } |
| |
| // Regardless of the allowed buffer sizes above, we still need to process at the granularity of the AudioNode. |
| if (m_bufferSize < AudioNode::ProcessingSizeInFrames) |
| m_bufferSize = AudioNode::ProcessingSizeInFrames; |
| |
| // FIXME: Right now we're hardcoded to single input and single output. |
| // Although the specification says this is OK for a simple implementation, multiple inputs and outputs would be good. |
| ASSERT_UNUSED(numberOfInputs, numberOfInputs == 1); |
| ASSERT_UNUSED(numberOfOutputs, numberOfOutputs == 1); |
| addInput(adoptPtr(new AudioNodeInput(this))); |
| addOutput(adoptPtr(new AudioNodeOutput(this, 2))); |
| |
| setType(NodeTypeJavaScript); |
| |
| initialize(); |
| } |
| |
| JavaScriptAudioNode::~JavaScriptAudioNode() |
| { |
| uninitialize(); |
| } |
| |
| void JavaScriptAudioNode::initialize() |
| { |
| if (isInitialized()) |
| return; |
| |
| double sampleRate = context()->sampleRate(); |
| |
| // Create double buffers on both the input and output sides. |
| // These AudioBuffers will be directly accessed in the main thread by JavaScript. |
| for (unsigned i = 0; i < 2; ++i) { |
| m_inputBuffers.append(AudioBuffer::create(2, bufferSize(), sampleRate)); |
| m_outputBuffers.append(AudioBuffer::create(2, bufferSize(), sampleRate)); |
| } |
| |
| AudioNode::initialize(); |
| } |
| |
| void JavaScriptAudioNode::uninitialize() |
| { |
| if (!isInitialized()) |
| return; |
| |
| m_inputBuffers.clear(); |
| m_outputBuffers.clear(); |
| |
| AudioNode::uninitialize(); |
| } |
| |
| JavaScriptAudioNode* JavaScriptAudioNode::toJavaScriptAudioNode() |
| { |
| return this; |
| } |
| |
| void JavaScriptAudioNode::process(size_t framesToProcess) |
| { |
| // Discussion about inputs and outputs: |
| // As in other AudioNodes, JavaScriptAudioNode uses an AudioBus for its input and output (see inputBus and outputBus below). |
| // Additionally, there is a double-buffering for input and output which is exposed directly to JavaScript (see inputBuffer and outputBuffer below). |
| // This node is the producer for inputBuffer and the consumer for outputBuffer. |
| // The JavaScript code is the consumer of inputBuffer and the producer for outputBuffer. |
| |
| // Get input and output busses. |
| AudioBus* inputBus = this->input(0)->bus(); |
| AudioBus* outputBus = this->output(0)->bus(); |
| |
| // Get input and output buffers. We double-buffer both the input and output sides. |
| unsigned doubleBufferIndex = this->doubleBufferIndex(); |
| bool isDoubleBufferIndexGood = doubleBufferIndex < 2 && doubleBufferIndex < m_inputBuffers.size() && doubleBufferIndex < m_outputBuffers.size(); |
| ASSERT(isDoubleBufferIndexGood); |
| if (!isDoubleBufferIndexGood) |
| return; |
| |
| AudioBuffer* inputBuffer = m_inputBuffers[doubleBufferIndex].get(); |
| AudioBuffer* outputBuffer = m_outputBuffers[doubleBufferIndex].get(); |
| |
| // Check the consistency of input and output buffers. |
| bool buffersAreGood = inputBuffer && outputBuffer && bufferSize() == inputBuffer->length() && bufferSize() == outputBuffer->length() |
| && m_bufferReadWriteIndex + framesToProcess <= bufferSize(); |
| ASSERT(buffersAreGood); |
| if (!buffersAreGood) |
| return; |
| |
| // We assume that bufferSize() is evenly divisible by framesToProcess - should always be true, but we should still check. |
| bool isFramesToProcessGood = framesToProcess && bufferSize() >= framesToProcess && !(bufferSize() % framesToProcess); |
| ASSERT(isFramesToProcessGood); |
| if (!isFramesToProcessGood) |
| return; |
| |
| unsigned numberOfInputChannels = inputBus->numberOfChannels(); |
| |
| bool channelsAreGood = (numberOfInputChannels == 1 || numberOfInputChannels == 2) && outputBus->numberOfChannels() == 2; |
| ASSERT(channelsAreGood); |
| if (!channelsAreGood) |
| return; |
| |
| float* sourceL = inputBus->channel(0)->data(); |
| float* sourceR = numberOfInputChannels > 1 ? inputBus->channel(1)->data() : 0; |
| float* destinationL = outputBus->channel(0)->data(); |
| float* destinationR = outputBus->channel(1)->data(); |
| |
| // Copy from the input to the input buffer. See "buffersAreGood" check above for safety. |
| size_t bytesToCopy = sizeof(float) * framesToProcess; |
| memcpy(inputBuffer->getChannelData(0)->data() + m_bufferReadWriteIndex, sourceL, bytesToCopy); |
| |
| if (numberOfInputChannels == 2) |
| memcpy(inputBuffer->getChannelData(1)->data() + m_bufferReadWriteIndex, sourceR, bytesToCopy); |
| else if (numberOfInputChannels == 1) { |
| // If the input is mono, then also copy the mono input to the right channel of the AudioBuffer which the AudioProcessingEvent uses. |
| // FIXME: it is likely the audio API will evolve to present an AudioBuffer with the same number of channels as our input. |
| memcpy(inputBuffer->getChannelData(1)->data() + m_bufferReadWriteIndex, sourceL, bytesToCopy); |
| } |
| |
| // Copy from the output buffer to the output. See "buffersAreGood" check above for safety. |
| memcpy(destinationL, outputBuffer->getChannelData(0)->data() + m_bufferReadWriteIndex, bytesToCopy); |
| memcpy(destinationR, outputBuffer->getChannelData(1)->data() + m_bufferReadWriteIndex, bytesToCopy); |
| |
| // Update the buffering index. |
| m_bufferReadWriteIndex = (m_bufferReadWriteIndex + framesToProcess) % bufferSize(); |
| |
| // m_bufferReadWriteIndex will wrap back around to 0 when the current input and output buffers are full. |
| // When this happens, fire an event and swap buffers. |
| if (!m_bufferReadWriteIndex) { |
| // Avoid building up requests on the main thread to fire process events when they're not being handled. |
| // This could be a problem if the main thread is very busy doing other things and is being held up handling previous requests. |
| if (m_isRequestOutstanding) { |
| // We're late in handling the previous request. The main thread must be very busy. |
| // The best we can do is clear out the buffer ourself here. |
| outputBuffer->zero(); |
| } else { |
| // Reference ourself so we don't accidentally get deleted before fireProcessEvent() gets called. |
| ref(); |
| |
| // Fire the event on the main thread, not this one (which is the realtime audio thread). |
| m_doubleBufferIndexForEvent = m_doubleBufferIndex; |
| m_isRequestOutstanding = true; |
| callOnMainThread(fireProcessEventDispatch, this); |
| } |
| |
| swapBuffers(); |
| } |
| } |
| |
| void JavaScriptAudioNode::fireProcessEventDispatch(void* userData) |
| { |
| JavaScriptAudioNode* jsAudioNode = static_cast<JavaScriptAudioNode*>(userData); |
| ASSERT(jsAudioNode); |
| if (!jsAudioNode) |
| return; |
| |
| jsAudioNode->fireProcessEvent(); |
| |
| // De-reference to match the ref() call in process(). |
| jsAudioNode->deref(); |
| } |
| |
| void JavaScriptAudioNode::fireProcessEvent() |
| { |
| ASSERT(isMainThread() && m_isRequestOutstanding); |
| |
| bool isIndexGood = m_doubleBufferIndexForEvent < 2; |
| ASSERT(isIndexGood); |
| if (!isIndexGood) |
| return; |
| |
| AudioBuffer* inputBuffer = m_inputBuffers[m_doubleBufferIndexForEvent].get(); |
| AudioBuffer* outputBuffer = m_outputBuffers[m_doubleBufferIndexForEvent].get(); |
| ASSERT(inputBuffer && outputBuffer); |
| if (!inputBuffer || !outputBuffer) |
| return; |
| |
| // Avoid firing the event if the document has already gone away. |
| if (context()->hasDocument()) { |
| // Let the audio thread know we've gotten to the point where it's OK for it to make another request. |
| m_isRequestOutstanding = false; |
| |
| // Call the JavaScript event handler which will do the audio processing. |
| dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer)); |
| } |
| } |
| |
| void JavaScriptAudioNode::reset() |
| { |
| m_bufferReadWriteIndex = 0; |
| m_doubleBufferIndex = 0; |
| |
| for (unsigned i = 0; i < 2; ++i) { |
| m_inputBuffers[i]->zero(); |
| m_outputBuffers[i]->zero(); |
| } |
| } |
| |
| ScriptExecutionContext* JavaScriptAudioNode::scriptExecutionContext() const |
| { |
| return const_cast<JavaScriptAudioNode*>(this)->context()->document(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |