| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderLayerCompositor_h |
| #define RenderLayerCompositor_h |
| |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| |
| namespace WebCore { |
| |
| #define PROFILE_LAYER_REBUILD 0 |
| |
| class GraphicsLayer; |
| #if ENABLE(VIDEO) |
| class RenderVideo; |
| #endif |
| |
| // RenderLayerCompositor manages the hierarchy of |
| // composited RenderLayers. It determines which RenderLayers |
| // become compositing, and creates and maintains a hierarchy of |
| // GraphicsLayers based on the RenderLayer painting order. |
| // |
| // There is one RenderLayerCompositor per RenderView. |
| |
| class RenderLayerCompositor { |
| public: |
| |
| RenderLayerCompositor(RenderView*); |
| ~RenderLayerCompositor(); |
| |
| // Return true if this RenderView is in "compositing mode" (i.e. has one or more |
| // composited RenderLayers) |
| bool inCompositingMode() const { return m_compositing; } |
| // This will make a compositing layer at the root automatically, and hook up to |
| // the native view/window system. |
| void enableCompositingMode(bool enable = true); |
| |
| // Returns true if the accelerated compositing is enabled |
| bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing; } |
| |
| bool showDebugBorders() const { return m_showDebugBorders; } |
| bool showRepaintCounter() const { return m_showRepaintCounter; } |
| |
| // Copy the accelerated compositing related flags from Settings |
| void cacheAcceleratedCompositingFlags(); |
| |
| // Called when the layer hierarchy needs to be updated (compositing layers have been |
| // created, destroyed or re-parented). |
| void setCompositingLayersNeedRebuild(bool needRebuild = true); |
| bool compositingLayersNeedRebuild() const { return m_compositingLayersNeedRebuild; } |
| |
| // Controls whether or not to consult geometry when deciding which layers need |
| // to be composited. Defaults to true. |
| void setCompositingConsultsOverlap(bool b) { m_compositingConsultsOverlap = b; } |
| bool compositingConsultsOverlap() const { return m_compositingConsultsOverlap; } |
| |
| void scheduleSync(); |
| |
| // Rebuild the tree of compositing layers |
| void updateCompositingLayers(RenderLayer* updateRoot = 0); |
| |
| // Update the compositing state of the given layer. Returns true if that state changed. |
| enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChangeWillRepaintLater }; |
| bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow); |
| |
| // Update the geometry for compositing children of compositingAncestor. |
| void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth); |
| |
| // Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow). |
| bool clippedByAncestor(RenderLayer*) const; |
| // Whether layer's backing needs a graphics layer to clip z-order children of the given layer. |
| bool clipsCompositingDescendants(const RenderLayer*) const; |
| |
| // Whether the given layer needs an extra 'contents' layer. |
| bool needsContentsCompositingLayer(const RenderLayer*) const; |
| // Return the bounding box required for compositing layer and its childern, relative to ancestorLayer. |
| // If layerBoundingBox is not 0, on return it contains the bounding box of this layer only. |
| IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer); |
| |
| // Repaint the appropriate layers when the given RenderLayer starts or stops being composited. |
| void repaintOnCompositingChange(RenderLayer*); |
| |
| // Notify us that a layer has been added or removed |
| void layerWasAdded(RenderLayer* parent, RenderLayer* child); |
| void layerWillBeRemoved(RenderLayer* parent, RenderLayer* child); |
| |
| // Get the nearest ancestor layer that has overflow or clip, but is not a stacking context |
| RenderLayer* enclosingNonStackingClippingLayer(const RenderLayer* layer) const; |
| |
| // Repaint parts of all composited layers that intersect the given absolute rectangle. |
| void repaintCompositedLayersAbsoluteRect(const IntRect&); |
| |
| RenderLayer* rootRenderLayer() const; |
| GraphicsLayer* rootPlatformLayer() const; |
| |
| void didMoveOnscreen(); |
| void willMoveOffscreen(); |
| |
| void updateRootLayerPosition(); |
| |
| void didStartAcceleratedAnimation(); |
| |
| #if ENABLE(VIDEO) |
| // Use by RenderVideo to ask if it should try to use accelerated compositing. |
| bool canAccelerateVideoRendering(RenderVideo*) const; |
| #endif |
| |
| // Walk the tree looking for layers with 3d transforms. Useful in case you need |
| // to know if there is non-affine content, e.g. for drawing into an image. |
| bool has3DContent() const; |
| |
| private: |
| // Whether the given RL needs a compositing layer. |
| bool needsToBeComposited(const RenderLayer*) const; |
| // Whether the layer has an intrinsic need for compositing layer. |
| bool requiresCompositingLayer(const RenderLayer*) const; |
| |
| // Make or destroy the backing for this layer; returns true if backing changed. |
| bool updateBacking(RenderLayer*, CompositingChangeRepaint shouldRepaint); |
| |
| // Repaint the given rect (which is layer's coords), and regions of child layers that intersect that rect. |
| void recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect); |
| |
| typedef HashMap<RenderLayer*, IntRect> OverlapMap; |
| static void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); |
| static bool overlapsCompositedLayers(OverlapMap&, const IntRect& layerBounds); |
| |
| // Returns true if any layer's compositing changed |
| void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged); |
| |
| // Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer. |
| void rebuildCompositingLayerTree(RenderLayer* layer, const struct CompositingState&, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer); |
| |
| // Recurses down the tree, updating layer geometry only. |
| void updateLayerTreeGeometry(RenderLayer*); |
| |
| // Hook compositing layers together |
| void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer); |
| void removeCompositedChildren(RenderLayer*); |
| |
| void parentInRootLayer(RenderLayer*); |
| |
| bool layerHas3DContent(const RenderLayer*) const; |
| |
| void ensureRootPlatformLayer(); |
| void destroyRootPlatformLayer(); |
| |
| // Whether a running transition or animation enforces the need for a compositing layer. |
| bool requiresCompositingForAnimation(RenderObject*) const; |
| bool requiresCompositingForTransform(RenderObject*) const; |
| bool requiresCompositingForVideo(RenderObject*) const; |
| bool requiresCompositingForCanvas(RenderObject*) const; |
| bool requiresCompositingWhenDescendantsAreCompositing(RenderObject*) const; |
| |
| private: |
| RenderView* m_renderView; |
| OwnPtr<GraphicsLayer> m_rootPlatformLayer; |
| bool m_hasAcceleratedCompositing; |
| bool m_showDebugBorders; |
| bool m_showRepaintCounter; |
| bool m_compositingConsultsOverlap; |
| bool m_compositing; |
| bool m_rootLayerAttached; |
| bool m_compositingLayersNeedRebuild; |
| |
| #if PROFILE_LAYER_REBUILD |
| int m_rootLayerUpdateCount; |
| #endif |
| }; |
| |
| |
| } // namespace WebCore |
| |
| #endif // RenderLayerCompositor_h |