| /* |
| Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org> |
| Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> |
| Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| module svg { |
| |
| interface [Conditional=SVG, PODType=TransformationMatrix] SVGMatrix { |
| // FIXME: these attributes should all be floats but since we implement |
| // TransformationMatrix with doubles setting these as doubles makes more sense. |
| attribute double a; |
| attribute double b; |
| attribute double c; |
| attribute double d; |
| attribute double e; |
| attribute double f; |
| |
| [Custom] SVGMatrix multiply(in SVGMatrix secondMatrix); |
| [Custom] SVGMatrix inverse() |
| raises(SVGException); |
| [Immutable] SVGMatrix translate(in float x, in float y); |
| [Immutable] SVGMatrix scale(in float scaleFactor); |
| [Immutable] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY); |
| [Immutable] SVGMatrix rotate(in float angle); |
| [Custom] SVGMatrix rotateFromVector(in float x, in float y) |
| raises(SVGException); |
| [Immutable] SVGMatrix flipX(); |
| [Immutable] SVGMatrix flipY(); |
| [Immutable] SVGMatrix skewX(in float angle); |
| [Immutable] SVGMatrix skewY(in float angle); |
| }; |
| |
| } |