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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8BindingState.h"
#include "Frame.h"
#include "ScriptController.h"
#include "V8Proxy.h"
#include <wtf/StdLibExtras.h>
namespace WebCore {
State<V8Binding>* State<V8Binding>::Only()
{
DEFINE_STATIC_LOCAL(State, globalV8BindingState, ());
return &globalV8BindingState;
}
DOMWindow* State<V8Binding>::activeWindow()
{
v8::Local<v8::Context> activeContext = v8::Context::GetCalling();
if (activeContext.IsEmpty()) {
// There is a single activation record on the stack, so that must
// be the activeContext.
activeContext = v8::Context::GetCurrent();
}
return V8Proxy::retrieveWindow(activeContext);
}
DOMWindow* State<V8Binding>::firstWindow()
{
return V8Proxy::retrieveWindow(v8::Context::GetEntered());
}
Frame* State<V8Binding>::activeFrame()
{
Frame* frame = V8Proxy::retrieveFrameForCallingContext();
if (!frame) {
// Unfortunately, when processing script from a plug-in, we might not
// have a calling context. In those cases, we fall back to the
// entered context for security checks.
// FIXME: We need a better API for retrieving frames that abstracts
// away this concern.
frame = V8Proxy::retrieveFrameForEnteredContext();
}
return frame;
}
Frame* State<V8Binding>::firstFrame()
{
return V8Proxy::retrieveFrameForEnteredContext();
}
void State<V8Binding>::immediatelyReportUnsafeAccessTo(Frame* target)
{
V8Proxy::reportUnsafeAccessTo(target);
}
bool State<V8Binding>::processingUserGesture()
{
return ScriptController::processingUserGesture();
}
bool State<V8Binding>::allowsAccessFromFrame(Frame* frame)
{
return ScriptController::isSafeScript(frame);
}
} // namespace WebCore