blob: dc0df083f1199c4af21e1e35ef7a07288123e5ab [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGResourceMasker.h"
#include "AffineTransform.h"
#include "Element.h"
#include "FloatPoint.h"
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "Image.h"
#include "ImageBuffer.h"
#include "IntRect.h"
#include "RenderSVGResource.h"
#include "SVGElement.h"
#include "SVGImageBufferTools.h"
#include "SVGMaskElement.h"
#include "SVGStyledElement.h"
#include "SVGUnitTypes.h"
#include <wtf/ByteArray.h>
#include <wtf/UnusedParam.h>
#include <wtf/Vector.h>
namespace WebCore {
RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType;
RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node)
: RenderSVGResourceContainer(node)
{
}
RenderSVGResourceMasker::~RenderSVGResourceMasker()
{
if (m_masker.isEmpty())
return;
deleteAllValues(m_masker);
m_masker.clear();
}
void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation)
{
m_maskContentBoundaries = FloatRect();
if (!m_masker.isEmpty()) {
deleteAllValues(m_masker);
m_masker.clear();
}
markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourceMasker::removeClientFromCache(RenderObject* client, bool markForInvalidation)
{
ASSERT(client);
if (m_masker.contains(client))
delete m_masker.take(client);
markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
}
bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(context);
#ifndef NDEBUG
ASSERT(resourceMode == ApplyToDefaultMode);
#else
UNUSED_PARAM(resourceMode);
#endif
if (!m_masker.contains(object))
m_masker.set(object, new MaskerData);
MaskerData* maskerData = m_masker.get(object);
AffineTransform absoluteTransform;
SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform);
FloatRect absoluteTargetRect = absoluteTransform.mapRect(object->repaintRectInLocalCoordinates());
FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(object, absoluteTargetRect);
if (!maskerData->maskImage && !clampedAbsoluteTargetRect.isEmpty()) {
SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node());
if (!maskElement)
return false;
if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, maskerData->maskImage, ColorSpaceLinearRGB))
return false;
GraphicsContext* maskImageContext = maskerData->maskImage->context();
ASSERT(maskImageContext);
// The save/restore pair is needed for clipToImageBuffer - it doesn't work without it on non-Cg platforms.
maskImageContext->save();
maskImageContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y());
maskImageContext->concatCTM(absoluteTransform);
drawContentIntoMaskImage(maskerData, maskElement, object);
}
if (!maskerData->maskImage)
return false;
SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, maskerData->maskImage);
return true;
}
void RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object)
{
GraphicsContext* maskImageContext = maskerData->maskImage->context();
ASSERT(maskImageContext);
// Eventually adjust the mask image context according to the target objectBoundingBox.
AffineTransform maskContentTransformation;
if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
FloatRect objectBoundingBox = object->objectBoundingBox();
maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y());
maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
maskImageContext->concatCTM(maskContentTransformation);
}
// Draw the content into the ImageBuffer.
for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) {
RenderObject* renderer = node->renderer();
if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !renderer)
continue;
RenderStyle* style = renderer->style();
if (!style || style->display() == NONE || style->visibility() != VISIBLE)
continue;
SVGImageBufferTools::renderSubtreeToImageBuffer(maskerData->maskImage.get(), renderer, maskContentTransformation);
}
maskImageContext->restore();
#if !USE(CG)
maskerData->maskImage->transformColorSpace(ColorSpaceDeviceRGB, ColorSpaceLinearRGB);
#endif
// Create the luminance mask.
IntRect maskImageRect(IntPoint(), maskerData->maskImage->size());
RefPtr<ByteArray> srcPixelArray = maskerData->maskImage->getUnmultipliedImageData(maskImageRect);
unsigned pixelArrayLength = srcPixelArray->length();
for (unsigned pixelOffset = 0; pixelOffset < pixelArrayLength; pixelOffset += 4) {
unsigned char a = srcPixelArray->get(pixelOffset + 3);
if (!a)
continue;
unsigned char r = srcPixelArray->get(pixelOffset);
unsigned char g = srcPixelArray->get(pixelOffset + 1);
unsigned char b = srcPixelArray->get(pixelOffset + 2);
double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0);
srcPixelArray->set(pixelOffset + 3, luma);
}
maskerData->maskImage->putUnmultipliedImageData(srcPixelArray.get(), maskImageRect.size(), maskImageRect, IntPoint());
}
void RenderSVGResourceMasker::calculateMaskContentRepaintRect()
{
for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) {
RenderObject* renderer = childNode->renderer();
if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyled() || !renderer)
continue;
RenderStyle* style = renderer->style();
if (!style || style->display() == NONE || style->visibility() != VISIBLE)
continue;
m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates()));
}
}
FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object)
{
SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node());
ASSERT(maskElement);
FloatRect objectBoundingBox = object->objectBoundingBox();
FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox);
// Resource was not layouted yet. Give back clipping rect of the mask.
if (selfNeedsLayout())
return maskBoundaries;
if (m_maskContentBoundaries.isEmpty())
calculateMaskContentRepaintRect();
FloatRect maskRect = m_maskContentBoundaries;
if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform transform;
transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
maskRect = transform.mapRect(maskRect);
}
maskRect.intersect(maskBoundaries);
return maskRect;
}
}
#endif // ENABLE(SVG)