blob: fc26978d42dc40f2fa8ab9d36b14ba3c8d12f9ee [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGResourcePattern.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "PatternAttributes.h"
#include "RenderSVGRoot.h"
#include "SVGImageBufferTools.h"
#include "SVGRenderSupport.h"
namespace WebCore {
RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternResourceType;
RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node)
: RenderSVGResourceContainer(node)
, m_shouldCollectPatternAttributes(true)
{
}
RenderSVGResourcePattern::~RenderSVGResourcePattern()
{
if (m_pattern.isEmpty())
return;
deleteAllValues(m_pattern);
m_pattern.clear();
}
void RenderSVGResourcePattern::removeAllClientsFromCache(bool markForInvalidation)
{
if (!m_pattern.isEmpty()) {
deleteAllValues(m_pattern);
m_pattern.clear();
}
m_shouldCollectPatternAttributes = true;
markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourcePattern::removeClientFromCache(RenderObject* client, bool markForInvalidation)
{
ASSERT(client);
if (m_pattern.contains(client))
delete m_pattern.take(client);
markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
}
bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(style);
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
// Be sure to synchronize all SVG properties on the patternElement _before_ processing any further.
// Otherwhise the call to collectPatternAttributes() below, may cause the SVG DOM property
// synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our
// PatternData object! Leaving out the line below will cause svg/dynamic-updates/SVGPatternElement-svgdom* to crash.
SVGPatternElement* patternElement = static_cast<SVGPatternElement*>(node());
if (!patternElement)
return false;
if (m_shouldCollectPatternAttributes) {
patternElement->updateAnimatedSVGAttribute(anyQName());
m_attributes = PatternAttributes();
patternElement->collectPatternAttributes(m_attributes);
m_shouldCollectPatternAttributes = false;
}
// Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
// then the given effect (e.g. a gradient or a filter) will be ignored.
FloatRect objectBoundingBox = object->objectBoundingBox();
if (m_attributes.boundingBoxMode() && objectBoundingBox.isEmpty())
return false;
if (!m_pattern.contains(object))
m_pattern.set(object, new PatternData);
PatternData* patternData = m_pattern.get(object);
if (!patternData->pattern) {
// If we couldn't determine the pattern content element root, stop here.
if (!m_attributes.patternContentElement())
return false;
// Compute all necessary transformations to build the tile image & the pattern.
FloatRect tileBoundaries;
AffineTransform tileImageTransform;
if (!buildTileImageTransform(object, m_attributes, patternElement, tileBoundaries, tileImageTransform))
return false;
AffineTransform absoluteTransform;
SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform);
FloatRect absoluteTileBoundaries = absoluteTransform.mapRect(tileBoundaries);
// Build tile image.
OwnPtr<ImageBuffer> tileImage = createTileImage(object, m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform);
if (!tileImage)
return false;
RefPtr<Image> copiedImage = tileImage->copyImage();
if (!copiedImage)
return false;
// Build pattern.
patternData->pattern = Pattern::create(copiedImage, true, true);
if (!patternData->pattern)
return false;
// Compute pattern space transformation.
patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y());
patternData->transform.scale(tileBoundaries.width() / absoluteTileBoundaries.width(), tileBoundaries.height() / absoluteTileBoundaries.height());
AffineTransform patternTransform = m_attributes.patternTransform();
if (!patternTransform.isIdentity())
patternData->transform = patternTransform * patternData->transform;
patternData->pattern->setPatternSpaceTransform(patternData->transform);
}
// Draw pattern
context->save();
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
if (resourceMode & ApplyToFillMode) {
context->setAlpha(svgStyle->fillOpacity());
context->setFillPattern(patternData->pattern);
context->setFillRule(svgStyle->fillRule());
} else if (resourceMode & ApplyToStrokeMode) {
if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE)
patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(object, patternData->transform));
context->setAlpha(svgStyle->strokeOpacity());
context->setStrokePattern(patternData->pattern);
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
}
if (resourceMode & ApplyToTextMode) {
if (resourceMode & ApplyToFillMode) {
context->setTextDrawingMode(TextModeFill);
#if USE(CG)
context->applyFillPattern();
#endif
} else if (resourceMode & ApplyToStrokeMode) {
context->setTextDrawingMode(TextModeStroke);
#if USE(CG)
context->applyStrokePattern();
#endif
}
}
return true;
}
void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (path && !(resourceMode & ApplyToTextMode)) {
if (resourceMode & ApplyToFillMode)
context->fillPath(*path);
else if (resourceMode & ApplyToStrokeMode)
context->strokePath(*path);
}
context->restore();
}
static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attributes,
const FloatRect& objectBoundingBox,
const SVGPatternElement* patternElement)
{
ASSERT(patternElement);
if (attributes.boundingBoxMode())
return FloatRect(attributes.x().valueAsPercentage() * objectBoundingBox.width() + objectBoundingBox.x(),
attributes.y().valueAsPercentage() * objectBoundingBox.height() + objectBoundingBox.y(),
attributes.width().valueAsPercentage() * objectBoundingBox.width(),
attributes.height().valueAsPercentage() * objectBoundingBox.height());
return FloatRect(attributes.x().value(patternElement),
attributes.y().value(patternElement),
attributes.width().value(patternElement),
attributes.height().value(patternElement));
}
bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer,
const PatternAttributes& attributes,
const SVGPatternElement* patternElement,
FloatRect& patternBoundaries,
AffineTransform& tileImageTransform) const
{
ASSERT(renderer);
ASSERT(patternElement);
FloatRect objectBoundingBox = renderer->objectBoundingBox();
patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement);
if (patternBoundaries.width() <= 0 || patternBoundaries.height() <= 0)
return false;
AffineTransform viewBoxCTM = patternElement->viewBoxToViewTransform(attributes.viewBox(), attributes.preserveAspectRatio(), patternBoundaries.width(), patternBoundaries.height());
// Apply viewBox/objectBoundingBox transformations.
if (!viewBoxCTM.isIdentity())
tileImageTransform = viewBoxCTM;
else if (attributes.boundingBoxModeContent())
tileImageTransform.scale(objectBoundingBox.width(), objectBoundingBox.height());
return true;
}
PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(RenderObject* object,
const PatternAttributes& attributes,
const FloatRect& tileBoundaries,
const FloatRect& absoluteTileBoundaries,
const AffineTransform& tileImageTransform) const
{
ASSERT(object);
// Clamp tile image size against SVG viewport size, as last resort, to avoid allocating huge image buffers.
FloatRect contentBoxRect = SVGRenderSupport::findTreeRootObject(object)->contentBoxRect();
FloatRect clampedAbsoluteTileBoundaries = absoluteTileBoundaries;
if (clampedAbsoluteTileBoundaries.width() > contentBoxRect.width())
clampedAbsoluteTileBoundaries.setWidth(contentBoxRect.width());
if (clampedAbsoluteTileBoundaries.height() > contentBoxRect.height())
clampedAbsoluteTileBoundaries.setHeight(contentBoxRect.height());
OwnPtr<ImageBuffer> tileImage;
if (!SVGImageBufferTools::createImageBuffer(absoluteTileBoundaries, clampedAbsoluteTileBoundaries, tileImage, ColorSpaceDeviceRGB))
return PassOwnPtr<ImageBuffer>();
GraphicsContext* tileImageContext = tileImage->context();
ASSERT(tileImageContext);
// The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation).
tileImageContext->scale(FloatSize(absoluteTileBoundaries.width() / tileBoundaries.width(),
absoluteTileBoundaries.height() / tileBoundaries.height()));
// Apply tile image transformations.
if (!tileImageTransform.isIdentity())
tileImageContext->concatCTM(tileImageTransform);
AffineTransform contentTransformation;
if (attributes.boundingBoxModeContent())
contentTransformation = tileImageTransform;
// Draw the content into the ImageBuffer.
for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) {
if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !node->renderer())
continue;
SVGImageBufferTools::renderSubtreeToImageBuffer(tileImage.get(), node->renderer(), contentTransformation);
}
return tileImage.release();
}
}
#endif