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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
module webaudio {
interface [
Conditional=WEB_AUDIO,
CanBeConstructed,
CustomConstructFunction,
V8CustomConstructor,
#if defined(V8_BINDING) && V8_BINDING
EventTarget
#endif
] AudioContext {
// All rendered audio ultimately connects to destination, which represents the audio hardware.
readonly attribute AudioDestinationNode destination;
// All scheduled times are relative to this time in seconds.
readonly attribute float currentTime;
// All AudioNodes in the context run at this sample-rate (in sample-frames per second).
readonly attribute float sampleRate;
// All panning is relative to this listener.
readonly attribute AudioListener listener;
// AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
// AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
[Custom] AudioBuffer createBuffer()
raises(DOMException);
// Source
AudioBufferSourceNode createBufferSource();
// Processing nodes
AudioGainNode createGainNode();
DelayNode createDelayNode();
LowPass2FilterNode createLowPass2Filter();
HighPass2FilterNode createHighPass2Filter();
AudioPannerNode createPanner();
ConvolverNode createConvolver();
RealtimeAnalyserNode createAnalyser();
JavaScriptAudioNode createJavaScriptNode(in unsigned long bufferSize);
// Channel splitting and merging
AudioChannelSplitter createChannelSplitter();
AudioChannelMerger createChannelMerger();
// Offline rendering
// void prepareOfflineBufferRendering(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
attribute EventListener oncomplete;
void startRendering();
};
}