| /* |
| * Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef JSLock_h |
| #define JSLock_h |
| |
| #include <wtf/Assertions.h> |
| #include <wtf/Noncopyable.h> |
| |
| namespace JSC { |
| |
| // To make it safe to use JavaScript on multiple threads, it is |
| // important to lock before doing anything that allocates a |
| // JavaScript data structure or that interacts with shared state |
| // such as the protect count hash table. The simplest way to lock |
| // is to create a local JSLock object in the scope where the lock |
| // must be held. The lock is recursive so nesting is ok. The JSLock |
| // object also acts as a convenience short-hand for running important |
| // initialization routines. |
| |
| // To avoid deadlock, sometimes it is necessary to temporarily |
| // release the lock. Since it is recursive you actually have to |
| // release all locks held by your thread. This is safe to do if |
| // you are executing code that doesn't require the lock, and you |
| // reacquire the right number of locks at the end. You can do this |
| // by constructing a locally scoped JSLock::DropAllLocks object. The |
| // DropAllLocks object takes care to release the JSLock only if your |
| // thread acquired it to begin with. |
| |
| // For contexts other than the single shared one, implicit locking is not done, |
| // but we still need to perform all the counting in order to keep debug |
| // assertions working, so that clients that use the shared context don't break. |
| |
| class ExecState; |
| class JSGlobalData; |
| |
| enum JSLockBehavior { SilenceAssertionsOnly, LockForReal }; |
| |
| class JSLock { |
| WTF_MAKE_NONCOPYABLE(JSLock); |
| public: |
| JSLock(ExecState*); |
| JSLock(JSGlobalData*); |
| |
| JSLock(JSLockBehavior lockBehavior) |
| : m_lockBehavior(lockBehavior) |
| { |
| #ifdef NDEBUG |
| // Locking "not for real" is a debug-only feature. |
| if (lockBehavior == SilenceAssertionsOnly) |
| return; |
| #endif |
| lock(lockBehavior); |
| } |
| |
| ~JSLock() |
| { |
| #ifdef NDEBUG |
| // Locking "not for real" is a debug-only feature. |
| if (m_lockBehavior == SilenceAssertionsOnly) |
| return; |
| #endif |
| unlock(m_lockBehavior); |
| } |
| |
| static void lock(JSLockBehavior); |
| static void unlock(JSLockBehavior); |
| static void lock(ExecState*); |
| static void unlock(ExecState*); |
| |
| static intptr_t lockCount(); |
| static bool currentThreadIsHoldingLock(); |
| |
| JSLockBehavior m_lockBehavior; |
| |
| class DropAllLocks { |
| WTF_MAKE_NONCOPYABLE(DropAllLocks); |
| public: |
| DropAllLocks(ExecState* exec); |
| DropAllLocks(JSLockBehavior); |
| ~DropAllLocks(); |
| |
| private: |
| intptr_t m_lockCount; |
| JSLockBehavior m_lockBehavior; |
| }; |
| }; |
| |
| } // namespace |
| |
| #endif // JSLock_h |