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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8BindingState_h
#define V8BindingState_h
#include "GenericBinding.h"
#include "V8Binding.h"
namespace WebCore {
class Frame;
// Singleton implementation of State<V8Binding>. Uses V8's global data
// structures to return information about relevant execution state.
template <>
class State<V8Binding> : public State<GenericBinding> {
public:
// Singleton
static State* Only();
// Reports an error message (without delay) if the security check fails.
static void immediatelyReportUnsafeAccessTo(Frame*);
DOMWindow* activeWindow();
DOMWindow* firstWindow();
Frame* activeFrame();
Frame* firstFrame();
bool processingUserGesture();
// FIXME: This should be shared in BindingSecurity
bool allowsAccessFromFrame(Frame*);
private:
explicit State() {}
~State();
};
typedef State<V8Binding> V8BindingState;
}
#endif // V8BindingState_h