blob: d94e1460511bd6cea89a1af8aab0f6bac4189ca7 [file] [log] [blame]
/*
* Copyright (C) 2007, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(VIDEO)
#include "HTMLAudioElement.h"
#include "HTMLNames.h"
namespace WebCore {
using namespace HTMLNames;
HTMLAudioElement::HTMLAudioElement(const QualifiedName& tagName, Document* document)
: HTMLMediaElement(tagName, document)
{
ASSERT(hasTagName(audioTag));
}
PassRefPtr<HTMLAudioElement> HTMLAudioElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new HTMLAudioElement(tagName, document));
}
PassRefPtr<HTMLAudioElement> HTMLAudioElement::createForJSConstructor(Document* document, const String& src)
{
RefPtr<HTMLAudioElement> audio = adoptRef(new HTMLAudioElement(audioTag, document));
audio->setPreload("auto");
if (!src.isNull()) {
audio->setSrc(src);
audio->scheduleLoad();
}
return audio.release();
}
}
#endif