blob: 933d37ffca0008e7ca4be3e2b9751ddaab0fcc50 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLRenderingContext.h"
#include "CachedImage.h"
#include "CanvasPixelArray.h"
#include "CheckedInt.h"
#include "WebKitLoseContext.h"
#include "Console.h"
#include "DOMWindow.h"
#include "Extensions3D.h"
#include "FrameView.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "HTMLVideoElement.h"
#include "ImageBuffer.h"
#include "ImageData.h"
#include "IntSize.h"
#include "NotImplemented.h"
#include "OESStandardDerivatives.h"
#include "OESTextureFloat.h"
#include "OESVertexArrayObject.h"
#include "RenderBox.h"
#include "RenderLayer.h"
#include "Settings.h"
#include "Uint16Array.h"
#include "WebGLActiveInfo.h"
#include "WebGLBuffer.h"
#include "WebGLContextAttributes.h"
#include "WebGLContextEvent.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLUniformLocation.h"
#include <wtf/ByteArray.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/PassOwnArrayPtr.h>
#include <wtf/text/StringBuilder.h>
#if PLATFORM(QT)
#undef emit
#endif
namespace WebCore {
const double secondsBetweenRestoreAttempts = 1.0;
namespace {
Platform3DObject objectOrZero(WebGLObject* object)
{
return object ? object->object() : 0;
}
void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange)
{
ASSERT(clippedStart && clippedRange);
if (start < 0) {
range += start;
start = 0;
}
GC3Dint end = start + range;
if (end > sourceRange)
range -= end - sourceRange;
*clippedStart = start;
*clippedRange = range;
}
// Returns false if no clipping is necessary, i.e., x, y, width, height stay the same.
bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height,
GC3Dsizei sourceWidth, GC3Dsizei sourceHeight,
GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight)
{
ASSERT(clippedX && clippedY && clippedWidth && clippedHeight);
clip1D(x, width, sourceWidth, clippedX, clippedWidth);
clip1D(y, height, sourceHeight, clippedY, clippedHeight);
return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height);
}
// Return true if a character belongs to the ASCII subset as defined in
// GLSL ES 1.0 spec section 3.1.
bool validateCharacter(unsigned char c)
{
// Printing characters are valid except " $ ` @ \ ' DEL.
if (c >= 32 && c <= 126
&& c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
return true;
// Horizontal tab, line feed, vertical tab, form feed, carriage return
// are also valid.
if (c >= 9 && c <= 13)
return true;
return false;
}
// Strips comments from shader text. This allows non-ASCII characters
// to be used in comments without potentially breaking OpenGL
// implementations not expecting characters outside the GLSL ES set.
class StripComments {
public:
StripComments(const String& str)
: m_parseState(BeginningOfLine)
, m_sourceString(str)
, m_length(str.length())
, m_position(0)
{
parse();
}
String result()
{
return m_builder.toString();
}
private:
bool hasMoreCharacters()
{
return (m_position < m_length);
}
void parse()
{
while (hasMoreCharacters()) {
process(current());
// process() might advance the position.
if (hasMoreCharacters())
advance();
}
}
void process(UChar);
bool peek(UChar& character)
{
if (m_position + 1 >= m_length)
return false;
character = m_sourceString[m_position + 1];
return true;
}
UChar current()
{
ASSERT(m_position < m_length);
return m_sourceString[m_position];
}
void advance()
{
++m_position;
}
bool isNewline(UChar character)
{
// Don't attempt to canonicalize newline related characters.
return (character == '\n' || character == '\r');
}
void emit(UChar character)
{
m_builder.append(character);
}
enum ParseState {
// Have not seen an ASCII non-whitespace character yet on
// this line. Possible that we might see a preprocessor
// directive.
BeginningOfLine,
// Have seen at least one ASCII non-whitespace character
// on this line.
MiddleOfLine,
// Handling a preprocessor directive. Passes through all
// characters up to the end of the line. Disables comment
// processing.
InPreprocessorDirective,
// Handling a single-line comment. The comment text is
// replaced with a single space.
InSingleLineComment,
// Handling a multi-line comment. Newlines are passed
// through to preserve line numbers.
InMultiLineComment
};
ParseState m_parseState;
String m_sourceString;
unsigned m_length;
unsigned m_position;
StringBuilder m_builder;
};
void StripComments::process(UChar c)
{
if (isNewline(c)) {
// No matter what state we are in, pass through newlines
// so we preserve line numbers.
emit(c);
if (m_parseState != InMultiLineComment)
m_parseState = BeginningOfLine;
return;
}
UChar temp = 0;
switch (m_parseState) {
case BeginningOfLine:
if (WTF::isASCIISpace(c)) {
emit(c);
break;
}
if (c == '#') {
m_parseState = InPreprocessorDirective;
emit(c);
break;
}
// Transition to normal state and re-handle character.
m_parseState = MiddleOfLine;
process(c);
break;
case MiddleOfLine:
if (c == '/' && peek(temp)) {
if (temp == '/') {
m_parseState = InSingleLineComment;
emit(' ');
advance();
break;
}
if (temp == '*') {
m_parseState = InMultiLineComment;
// Emit the comment start in case the user has
// an unclosed comment and we want to later
// signal an error.
emit('/');
emit('*');
advance();
break;
}
}
emit(c);
break;
case InPreprocessorDirective:
// No matter what the character is, just pass it
// through. Do not parse comments in this state. This
// might not be the right thing to do long term, but it
// should handle the #error preprocessor directive.
emit(c);
break;
case InSingleLineComment:
// The newline code at the top of this function takes care
// of resetting our state when we get out of the
// single-line comment. Swallow all other characters.
break;
case InMultiLineComment:
if (c == '*' && peek(temp) && temp == '/') {
emit('*');
emit('/');
m_parseState = MiddleOfLine;
advance();
break;
}
// Swallow all other characters. Unclear whether we may
// want or need to just emit a space per character to try
// to preserve column numbers for debugging purposes.
break;
}
}
} // namespace anonymous
class WebGLStateRestorer {
public:
WebGLStateRestorer(WebGLRenderingContext* context,
bool changed)
: m_context(context)
, m_changed(changed)
{
}
~WebGLStateRestorer()
{
m_context->cleanupAfterGraphicsCall(m_changed);
}
private:
WebGLRenderingContext* m_context;
bool m_changed;
};
void WebGLRenderingContext::WebGLRenderingContextRestoreTimer::fired()
{
// Timer is started when m_contextLost is false. It will first call
// onLostContext, which will set m_contextLost to true. Then it will keep
// calling restoreContext and reschedule itself until m_contextLost is back
// to false.
if (!m_context->m_contextLost) {
m_context->onLostContext();
startOneShot(secondsBetweenRestoreAttempts);
} else {
// The rendering context is not restored if there is no handler for
// the context restored event.
if (!m_context->canvas()->hasEventListeners(eventNames().webglcontextrestoredEvent))
return;
m_context->restoreContext();
if (m_context->m_contextLost)
startOneShot(secondsBetweenRestoreAttempts);
}
}
class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback {
public:
WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_contextLostCallback(cb) {}
virtual void onContextLost() { m_contextLostCallback->forceLostContext(); }
virtual ~WebGLRenderingContextLostCallback() {}
private:
WebGLRenderingContext* m_contextLostCallback;
};
PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
{
HostWindow* hostWindow = canvas->document()->view()->root()->hostWindow();
GraphicsContext3D::Attributes attributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes();
if (attributes.antialias) {
Page* p = canvas->document()->page();
if (p && !p->settings()->openGLMultisamplingEnabled())
attributes.antialias = false;
}
RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes, hostWindow));
if (!context) {
canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
return 0;
}
return new WebGLRenderingContext(canvas, context, attributes);
}
WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context,
GraphicsContext3D::Attributes attributes)
: CanvasRenderingContext(passedCanvas)
, m_context(context)
, m_restoreTimer(this)
, m_videoCache(4)
, m_contextLost(false)
, m_attributes(attributes)
{
ASSERT(m_context);
setupFlags();
initializeNewContext();
}
void WebGLRenderingContext::initializeNewContext()
{
ASSERT(!m_contextLost);
m_needsUpdate = true;
m_markedCanvasDirty = false;
m_activeTextureUnit = 0;
m_packAlignment = 4;
m_unpackAlignment = 4;
m_unpackFlipY = false;
m_unpackPremultiplyAlpha = false;
m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL;
m_boundArrayBuffer = 0;
m_currentProgram = 0;
m_framebufferBinding = 0;
m_renderbufferBinding = 0;
m_stencilMask = 0xFFFFFFFF;
m_stencilMaskBack = 0xFFFFFFFF;
m_stencilFuncRef = 0;
m_stencilFuncRefBack = 0;
m_stencilFuncMask = 0xFFFFFFFF;
m_stencilFuncMaskBack = 0xFFFFFFFF;
m_layerCleared = false;
m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
m_scissorEnabled = false;
m_clearDepth = 1;
m_clearStencil = 0;
m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
GC3Dint numCombinedTextureImageUnits = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
m_textureUnits.clear();
m_textureUnits.resize(numCombinedTextureImageUnits);
GC3Dint numVertexAttribs = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
m_maxVertexAttribs = numVertexAttribs;
m_maxTextureSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
m_maxCubeMapTextureSize = 0;
m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
addObject(m_defaultVertexArrayObject.get());
m_boundVertexArrayObject = m_defaultVertexArrayObject;
m_vertexAttribValue.resize(m_maxVertexAttribs);
if (!isGLES2NPOTStrict())
createFallbackBlackTextures1x1();
if (!isGLES2Compliant())
initVertexAttrib0();
m_context->reshape(canvas()->width(), canvas()->height());
m_context->viewport(0, 0, canvas()->width(), canvas()->height());
m_context->setContextLostCallback(adoptPtr(new WebGLRenderingContextLostCallback(this)));
}
void WebGLRenderingContext::setupFlags()
{
ASSERT(m_context);
m_isGLES2Compliant = m_context->isGLES2Compliant();
m_isErrorGeneratedOnOutOfBoundsAccesses = m_context->getExtensions()->isEnabled("GL_CHROMIUM_strict_attribs");
m_isResourceSafe = m_context->getExtensions()->isEnabled("GL_CHROMIUM_resource_safe");
if (m_isGLES2Compliant) {
m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture_npot");
m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil");
} else {
m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_ARB_texture_non_power_of_two");
m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_EXT_packed_depth_stencil");
}
}
WebGLRenderingContext::~WebGLRenderingContext()
{
detachAndRemoveAllObjects();
m_context->setContextLostCallback(0);
if (m_webkitLoseContext)
m_webkitLoseContext->contextDestroyed();
}
void WebGLRenderingContext::markContextChanged()
{
if (m_framebufferBinding)
return;
m_context->markContextChanged();
m_layerCleared = false;
#if USE(ACCELERATED_COMPOSITING)
RenderBox* renderBox = canvas()->renderBox();
if (renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing())
renderBox->layer()->contentChanged(RenderLayer::CanvasChanged);
else {
#endif
if (!m_markedCanvasDirty)
canvas()->didDraw(FloatRect(0, 0, canvas()->width(), canvas()->height()));
#if USE(ACCELERATED_COMPOSITING)
}
#endif
m_markedCanvasDirty = true;
}
bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
{
if (isContextLost())
return false;
if (!m_context->layerComposited() || m_layerCleared
|| m_attributes.preserveDrawingBuffer || m_framebufferBinding)
return false;
RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
// Determine if it's possible to combine the clear the user asked for and this clear.
bool combinedClear = mask && !m_scissorEnabled;
m_context->disable(GraphicsContext3D::SCISSOR_TEST);
if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT))
m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
m_colorMask[1] ? m_clearColor[1] : 0,
m_colorMask[2] ? m_clearColor[2] : 0,
m_colorMask[3] ? m_clearColor[3] : 0);
else
m_context->clearColor(0, 0, 0, 0);
m_context->colorMask(true, true, true, true);
if (contextAttributes->depth() && (!combinedClear || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)))
m_context->clearDepth(1.0f);
if (contextAttributes->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT)))
m_context->clearStencil(0);
GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT;
if (contextAttributes->depth())
clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
if (contextAttributes->stencil())
clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT;
m_context->clear(clearMask);
// Restore the state that the context set.
if (m_scissorEnabled)
m_context->enable(GraphicsContext3D::SCISSOR_TEST);
m_context->clearColor(m_clearColor[0], m_clearColor[1],
m_clearColor[2], m_clearColor[3]);
m_context->colorMask(m_colorMask[0], m_colorMask[1],
m_colorMask[2], m_colorMask[3]);
m_context->clearDepth(m_clearDepth);
m_context->clearStencil(m_clearStencil);
m_layerCleared = true;
return combinedClear;
}
void WebGLRenderingContext::markLayerComposited()
{
m_context->markLayerComposited();
}
void WebGLRenderingContext::paintRenderingResultsToCanvas()
{
// Until the canvas is written to by the application, the clear that
// happened after it was composited should be ignored by the compositor.
if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer)
canvas()->makePresentationCopy();
else
canvas()->clearPresentationCopy();
clearIfComposited();
if (!m_markedCanvasDirty && !m_layerCleared)
return;
canvas()->clearCopiedImage();
m_markedCanvasDirty = false;
m_context->paintRenderingResultsToCanvas(this);
}
PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
{
clearIfComposited();
return m_context->paintRenderingResultsToImageData();
}
bool WebGLRenderingContext::paintsIntoCanvasBuffer() const
{
return m_context->paintsIntoCanvasBuffer();
}
void WebGLRenderingContext::reshape(int width, int height)
{
if (m_needsUpdate) {
#if USE(ACCELERATED_COMPOSITING)
RenderBox* renderBox = canvas()->renderBox();
if (renderBox && renderBox->hasLayer())
renderBox->layer()->contentChanged(RenderLayer::CanvasChanged);
#endif
m_needsUpdate = false;
}
// We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
// clear (and this matches what reshape will do).
m_context->reshape(width, height);
}
unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type)
{
switch (type) {
case GraphicsContext3D::BYTE:
return sizeof(GC3Dbyte);
case GraphicsContext3D::UNSIGNED_BYTE:
return sizeof(GC3Dubyte);
case GraphicsContext3D::SHORT:
return sizeof(GC3Dshort);
case GraphicsContext3D::UNSIGNED_SHORT:
return sizeof(GC3Dushort);
case GraphicsContext3D::INT:
return sizeof(GC3Dint);
case GraphicsContext3D::UNSIGNED_INT:
return sizeof(GC3Duint);
case GraphicsContext3D::FLOAT:
return sizeof(GC3Dfloat);
}
ASSERT_NOT_REACHED();
return 0;
}
void WebGLRenderingContext::activeTexture(GC3Denum texture, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
m_context->activeTexture(texture);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program) || !validateWebGLObject(shader))
return;
if (!program->attachShader(shader)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->attachShader(objectOrZero(program), objectOrZero(shader));
shader->onAttached();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return;
if (!validateString(name))
return;
m_context->bindAttribLocation(objectOrZero(program), index, name);
cleanupAfterGraphicsCall(false);
}
bool WebGLRenderingContext::checkObjectToBeBound(WebGLObject* object, bool& deleted)
{
deleted = false;
if (isContextLost())
return false;
if (object) {
if (object->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
deleted = !object->object();
}
return true;
}
void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
bool deleted;
if (!checkObjectToBeBound(buffer, deleted))
return;
if (deleted)
buffer = 0;
if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (target == GraphicsContext3D::ARRAY_BUFFER)
m_boundArrayBuffer = buffer;
else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
m_boundVertexArrayObject->setElementArrayBuffer(buffer);
else {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->bindBuffer(target, objectOrZero(buffer));
if (buffer)
buffer->setTarget(target);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
bool deleted;
if (!checkObjectToBeBound(buffer, deleted))
return;
if (deleted)
buffer = 0;
if (target != GraphicsContext3D::FRAMEBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_framebufferBinding = buffer;
m_context->bindFramebuffer(target, objectOrZero(buffer));
if (buffer)
buffer->setHasEverBeenBound();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
bool deleted;
if (!checkObjectToBeBound(renderBuffer, deleted))
return;
if (deleted)
renderBuffer = 0;
if (target != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_renderbufferBinding = renderBuffer;
m_context->bindRenderbuffer(target, objectOrZero(renderBuffer));
if (renderBuffer)
renderBuffer->setHasEverBeenBound();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
bool deleted;
if (!checkObjectToBeBound(texture, deleted))
return;
if (deleted)
texture = 0;
if (texture && texture->getTarget() && texture->getTarget() != target) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
GC3Dint maxLevel = 0;
if (target == GraphicsContext3D::TEXTURE_2D) {
m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
maxLevel = m_maxTextureLevel;
} else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
maxLevel = m_maxCubeMapTextureLevel;
} else {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->bindTexture(target, objectOrZero(texture));
if (texture)
texture->setTarget(target, maxLevel);
// Note: previously we used to automatically set the TEXTURE_WRAP_R
// repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
// ES 2.0 doesn't expose this flag (a bug in the specification) and
// otherwise the application has no control over the seams in this
// dimension. However, it appears that supporting this properly on all
// platforms is fairly involved (will require a HashMap from texture ID
// in all ports), and we have not had any complaints, so the logic has
// been removed.
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha)
{
if (isContextLost())
return;
m_context->blendColor(red, green, blue, alpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendEquation(GC3Denum mode)
{
if (isContextLost() || !validateBlendEquation(mode))
return;
m_context->blendEquation(mode);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha)
{
if (isContextLost() || !validateBlendEquation(modeRGB) || !validateBlendEquation(modeAlpha))
return;
m_context->blendEquationSeparate(modeRGB, modeAlpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor)
{
if (isContextLost() || !validateBlendFuncFactors(sfactor, dfactor))
return;
m_context->blendFunc(sfactor, dfactor);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
{
if (isContextLost() || !validateBlendFuncFactors(srcRGB, dstRGB))
return;
m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
if (!buffer)
return;
if (size < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
if (!buffer->associateBufferData(size)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->bufferData(target, size, usage);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
if (!buffer)
return;
if (!data) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
if (!buffer->associateBufferData(data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->bufferData(target, data->byteLength(), data->data(), usage);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters(target, usage);
if (!buffer)
return;
if (!data) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
if (!buffer->associateBufferData(data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferSubData(GC3Denum target, GC3Dintptr offset, ArrayBuffer* data, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW);
if (!buffer)
return;
if (offset < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!data)
return;
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
if (!buffer->associateBufferSubData(offset, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->bufferSubData(target, offset, data->byteLength(), data->data());
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::bufferSubData(GC3Denum target, GC3Dintptr offset, ArrayBufferView* data, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW);
if (!buffer)
return;
if (offset < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!data)
return;
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
if (!buffer->associateBufferSubData(offset, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
m_context->bufferSubData(target, offset, data->byteLength(), data->baseAddress());
cleanupAfterGraphicsCall(false);
}
GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
{
if (isContextLost())
return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
if (target != GraphicsContext3D::FRAMEBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
if (!m_framebufferBinding || !m_framebufferBinding->object())
return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
if (m_framebufferBinding->isIncomplete(true))
return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
unsigned long result = m_context->checkFramebufferStatus(target);
cleanupAfterGraphicsCall(false);
return result;
}
void WebGLRenderingContext::clear(GC3Dbitfield mask)
{
if (isContextLost())
return;
if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
return;
}
if (!clearIfComposited(mask))
m_context->clear(mask);
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a)
{
if (isContextLost())
return;
if (isnan(r))
r = 0;
if (isnan(g))
g = 0;
if (isnan(b))
b = 0;
if (isnan(a))
a = 1;
m_clearColor[0] = r;
m_clearColor[1] = g;
m_clearColor[2] = b;
m_clearColor[3] = a;
m_context->clearColor(r, g, b, a);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::clearDepth(GC3Dfloat depth)
{
if (isContextLost())
return;
m_clearDepth = depth;
m_context->clearDepth(depth);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::clearStencil(GC3Dint s)
{
if (isContextLost())
return;
m_clearStencil = s;
m_context->clearStencil(s);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha)
{
if (isContextLost())
return;
m_colorMask[0] = red;
m_colorMask[1] = green;
m_colorMask[2] = blue;
m_colorMask[3] = alpha;
m_context->colorMask(red, green, blue, alpha);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(shader))
return;
m_context->compileShader(objectOrZero(shader));
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
{
if (isContextLost())
return;
if (!validateTexFuncParameters(target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE))
return;
WebGLTexture* tex = validateTextureBinding(target, true);
if (!tex)
return;
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
return;
}
clearIfComposited();
if (isResourceSafe())
m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
else {
GC3Dint clippedX, clippedY;
GC3Dsizei clippedWidth, clippedHeight;
if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) {
m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border,
internalformat, GraphicsContext3D::UNSIGNED_BYTE, m_unpackAlignment);
if (clippedWidth > 0 && clippedHeight > 0) {
m_context->copyTexSubImage2D(target, level, clippedX - x, clippedY - y,
clippedX, clippedY, clippedWidth, clippedHeight);
}
} else
m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
// FIXME: if the framebuffer is not complete, none of the below should be executed.
tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (!validateTexFuncLevel(target, level))
return;
WebGLTexture* tex = validateTextureBinding(target, true);
if (!tex)
return;
if (!validateSize(xoffset, yoffset) || !validateSize(width, height))
return;
if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!isTexInternalFormatColorBufferCombinationValid(tex->getInternalFormat(target, level), getBoundFramebufferColorFormat())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
return;
}
clearIfComposited();
if (isResourceSafe())
m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
else {
GC3Dint clippedX, clippedY;
GC3Dsizei clippedWidth, clippedHeight;
if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) {
GC3Denum format = tex->getInternalFormat(target, level);
GC3Denum type = tex->getType(target, level);
OwnArrayPtr<unsigned char> zero;
if (width && height) {
unsigned int size;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, 0);
if (error != GraphicsContext3D::NO_ERROR) {
m_context->synthesizeGLError(error);
return;
}
zero = adoptArrayPtr(new unsigned char[size]);
if (!zero) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
memset(zero.get(), 0, size);
}
m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get());
if (clippedWidth > 0 && clippedHeight > 0) {
m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y,
clippedX, clippedY, clippedWidth, clippedHeight);
}
} else
m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
cleanupAfterGraphicsCall(false);
}
PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
{
if (isContextLost())
return 0;
RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
{
if (isContextLost())
return 0;
RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
{
if (isContextLost())
return 0;
RefPtr<WebGLTexture> o = WebGLTexture::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
{
if (isContextLost())
return 0;
RefPtr<WebGLProgram> o = WebGLProgram::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
{
if (isContextLost())
return 0;
RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
addObject(o.get());
return o;
}
PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return 0;
if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
RefPtr<WebGLShader> o = WebGLShader::create(this, type);
addObject(o.get());
return o;
}
void WebGLRenderingContext::cullFace(GC3Denum mode)
{
if (isContextLost())
return;
m_context->cullFace(mode);
cleanupAfterGraphicsCall(false);
}
bool WebGLRenderingContext::deleteObject(WebGLObject* object)
{
if (isContextLost() || !object)
return false;
if (object->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
if (object->object())
object->deleteObject();
return true;
}
void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
{
if (!deleteObject(buffer))
return;
if (m_boundArrayBuffer == buffer)
m_boundArrayBuffer = 0;
RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
if (elementArrayBuffer == buffer)
m_boundVertexArrayObject->setElementArrayBuffer(0);
if (!isGLES2Compliant()) {
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
if (buffer == state.bufferBinding) {
state.bufferBinding = m_vertexAttrib0Buffer;
state.bytesPerElement = 0;
state.size = 4;
state.type = GraphicsContext3D::FLOAT;
state.normalized = false;
state.stride = 16;
state.originalStride = 0;
state.offset = 0;
}
}
}
void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!deleteObject(framebuffer))
return;
if (framebuffer == m_framebufferBinding) {
m_framebufferBinding = 0;
// Have to call bindFramebuffer here to bind back to internal fbo.
m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
}
}
void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
{
deleteObject(program);
// We don't reset m_currentProgram to 0 here because the deletion of the
// current program is delayed.
}
void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!deleteObject(renderbuffer))
return;
if (renderbuffer == m_renderbufferBinding)
m_renderbufferBinding = 0;
if (m_framebufferBinding)
m_framebufferBinding->removeAttachment(renderbuffer);
}
void WebGLRenderingContext::deleteShader(WebGLShader* shader)
{
deleteObject(shader);
}
void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
{
if (!deleteObject(texture))
return;
for (size_t i = 0; i < m_textureUnits.size(); ++i) {
if (texture == m_textureUnits[i].m_texture2DBinding)
m_textureUnits[i].m_texture2DBinding = 0;
if (texture == m_textureUnits[i].m_textureCubeMapBinding)
m_textureUnits[i].m_textureCubeMapBinding = 0;
}
if (m_framebufferBinding)
m_framebufferBinding->removeAttachment(texture);
}
void WebGLRenderingContext::depthFunc(GC3Denum func)
{
if (isContextLost())
return;
m_context->depthFunc(func);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::depthMask(GC3Dboolean flag)
{
if (isContextLost())
return;
m_context->depthMask(flag);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
{
if (isContextLost())
return;
if (zNear > zFar) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->depthRange(zNear, zFar);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program) || !validateWebGLObject(shader))
return;
if (!program->detachShader(shader)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->detachShader(objectOrZero(program), objectOrZero(shader));
shader->onDetached();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::disable(GC3Denum cap)
{
if (isContextLost() || !validateCapability(cap))
return;
if (cap == GraphicsContext3D::SCISSOR_TEST)
m_scissorEnabled = false;
m_context->disable(cap);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
state.enabled = false;
if (index > 0 || isGLES2Compliant()) {
m_context->disableVertexAttribArray(index);
cleanupAfterGraphicsCall(false);
}
}
bool WebGLRenderingContext::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset)
{
RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
if (!elementArrayBuffer)
return false;
if (offset < 0)
return false;
if (type == GraphicsContext3D::UNSIGNED_SHORT) {
// For an unsigned short array, offset must be divisible by 2 for alignment reasons.
if (offset % 2)
return false;
// Make uoffset an element offset.
offset /= 2;
GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 2;
if (offset > n || count > n - offset)
return false;
} else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
GC3Dsizeiptr n = elementArrayBuffer->byteLength();
if (offset > n || count > n - offset)
return false;
}
return true;
}
bool WebGLRenderingContext::validateIndexArrayConservative(GC3Denum type, int& numElementsRequired)
{
// Performs conservative validation by caching a maximum index of
// the given type per element array buffer. If all of the bound
// array buffers have enough elements to satisfy that maximum
// index, skips the expensive per-draw-call iteration in
// validateIndexArrayPrecise.
RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
if (!elementArrayBuffer)
return false;
GC3Dsizeiptr numElements = elementArrayBuffer->byteLength();
// The case count==0 is already dealt with in drawElements before validateIndexArrayConservative.
if (!numElements)
return false;
const ArrayBuffer* buffer = elementArrayBuffer->elementArrayBuffer();
ASSERT(buffer);
int maxIndex = elementArrayBuffer->getCachedMaxIndex(type);
if (maxIndex < 0) {
// Compute the maximum index in the entire buffer for the given type of index.
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE: {
const GC3Dubyte* p = static_cast<const GC3Dubyte*>(buffer->data());
for (GC3Dsizeiptr i = 0; i < numElements; i++)
maxIndex = max(maxIndex, static_cast<int>(p[i]));
break;
}
case GraphicsContext3D::UNSIGNED_SHORT: {
numElements /= sizeof(GC3Dushort);
const GC3Dushort* p = static_cast<const GC3Dushort*>(buffer->data());
for (GC3Dsizeiptr i = 0; i < numElements; i++)
maxIndex = max(maxIndex, static_cast<int>(p[i]));
break;
}
default:
return false;
}
elementArrayBuffer->setCachedMaxIndex(type, maxIndex);
}
if (maxIndex >= 0) {
// The number of required elements is one more than the maximum
// index that will be accessed.
numElementsRequired = maxIndex + 1;
return true;
}
return false;
}
bool WebGLRenderingContext::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, int& numElementsRequired)
{
ASSERT(count >= 0 && offset >= 0);
int lastIndex = -1;
RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
if (!elementArrayBuffer)
return false;
if (!count) {
numElementsRequired = 0;
return true;
}
if (!elementArrayBuffer->elementArrayBuffer())
return false;
unsigned long uoffset = offset;
unsigned long n = count;
if (type == GraphicsContext3D::UNSIGNED_SHORT) {
// Make uoffset an element offset.
uoffset /= sizeof(GC3Dushort);
const GC3Dushort* p = static_cast<const GC3Dushort*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
while (n-- > 0) {
if (*p > lastIndex)
lastIndex = *p;
++p;
}
} else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
const GC3Dubyte* p = static_cast<const GC3Dubyte*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
while (n-- > 0) {
if (*p > lastIndex)
lastIndex = *p;
++p;
}
}
// Then set the last index in the index array and make sure it is valid.
numElementsRequired = lastIndex + 1;
return numElementsRequired > 0;
}
bool WebGLRenderingContext::validateRenderingState(int numElementsRequired)
{
if (!m_currentProgram)
return false;
// Look in each enabled vertex attrib and check if they've been bound to a buffer.
for (unsigned i = 0; i < m_maxVertexAttribs; ++i) {
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i);
if (state.enabled
&& (!state.bufferBinding || !state.bufferBinding->object()))
return false;
}
if (numElementsRequired <= 0)
return true;
// Look in each consumed vertex attrib (by the current program) and find the smallest buffer size
int smallestNumElements = INT_MAX;
int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations();
for (int i = 0; i < numActiveAttribLocations; ++i) {
int loc = m_currentProgram->getActiveAttribLocation(i);
if (loc >= 0 && loc < static_cast<int>(m_maxVertexAttribs)) {
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(loc);
if (state.enabled) {
// Avoid off-by-one errors in numElements computation.
// For the last element, we will only touch the data for the
// element and nothing beyond it.
int bytesRemaining = static_cast<int>(state.bufferBinding->byteLength() - state.offset);
int numElements = 0;
ASSERT(state.stride > 0);
if (bytesRemaining >= state.bytesPerElement)
numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride;
if (numElements < smallestNumElements)
smallestNumElements = numElements;
}
}
}
if (smallestNumElements == INT_MAX)
smallestNumElements = 0;
return numElementsRequired <= smallestNumElements;
}
bool WebGLRenderingContext::validateWebGLObject(WebGLObject* object)
{
if (!object || !object->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
if (object->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
return true;
}
void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateDrawMode(mode))
return;
if (!validateStencilSettings())
return;
if (first < 0 || count < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!count)
return;
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
// Ensure we have a valid rendering state
CheckedInt<GC3Dint> checkedFirst(first);
CheckedInt<GC3Dint> checkedCount(count);
CheckedInt<GC3Dint> checkedSum = checkedFirst + checkedCount;
if (!checkedSum.valid() || !validateRenderingState(checkedSum.value())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
} else {
if (!validateRenderingState(0)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
}
if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
return;
}
clearIfComposited();
bool vertexAttrib0Simulated = false;
if (!isGLES2Compliant())
vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1);
if (!isGLES2NPOTStrict())
handleNPOTTextures(true);
m_context->drawArrays(mode, first, count);
if (!isGLES2Compliant() && vertexAttrib0Simulated)
restoreStatesAfterVertexAttrib0Simulation();
if (!isGLES2NPOTStrict())
handleNPOTTextures(false);
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateDrawMode(mode))
return;
if (!validateStencilSettings())
return;
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (count < 0 || offset < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!count)
return;
if (!m_boundVertexArrayObject->getElementArrayBuffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
int numElements = 0;
if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
// Ensure we have a valid rendering state
if (!validateElementArraySize(count, type, offset)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (!count)
return;
if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements)) {
if (!validateIndexArrayPrecise(count, type, offset, numElements) || !validateRenderingState(numElements)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
}
} else {
if (!validateRenderingState(0)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
}
if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
return;
}
clearIfComposited();
bool vertexAttrib0Simulated = false;
if (!isGLES2Compliant()) {
if (!numElements)
validateIndexArrayPrecise(count, type, offset, numElements);
vertexAttrib0Simulated = simulateVertexAttrib0(numElements);
}
if (!isGLES2NPOTStrict())
handleNPOTTextures(true);
m_context->drawElements(mode, count, type, offset);
if (!isGLES2Compliant() && vertexAttrib0Simulated)
restoreStatesAfterVertexAttrib0Simulation();
if (!isGLES2NPOTStrict())
handleNPOTTextures(false);
cleanupAfterGraphicsCall(true);
}
void WebGLRenderingContext::enable(GC3Denum cap)
{
if (isContextLost() || !validateCapability(cap))
return;
if (cap == GraphicsContext3D::SCISSOR_TEST)
m_scissorEnabled = true;
m_context->enable(cap);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
state.enabled = true;
m_context->enableVertexAttribArray(index);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::finish()
{
if (isContextLost())
return;
m_context->finish();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::flush()
{
if (isContextLost())
return;
m_context->flush();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
return;
if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (buffer && buffer->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
Platform3DObject bufferObject = objectOrZero(buffer);
bool reattachDepth = false;
bool reattachStencil = false;
bool reattachDepthStencilDepth = false;
bool reattachDepthStencilStencil = false;
switch (attachment) {
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
if (!bufferObject) {
reattachDepth = true;
reattachStencil = true;
}
break;
case GraphicsContext3D::DEPTH_ATTACHMENT:
m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer));
if (!bufferObject)
reattachDepthStencilDepth = true;
break;
case GraphicsContext3D::STENCIL_ATTACHMENT:
m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer));
if (!bufferObject)
reattachDepthStencilStencil = true;
break;
default:
m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer));
}
m_framebufferBinding->setAttachment(attachment, buffer);
if (reattachDepth) {
Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_ATTACHMENT));
if (object)
m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, object);
}
if (reattachStencil) {
Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT));
if (object)
m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, object);
}
if (reattachDepthStencilDepth) {
Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT));
if (object)
m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, object);
}
if (reattachDepthStencilStencil) {
Platform3DObject object = objectOrZero(m_framebufferBinding->getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT));
if (object)
m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, object);
}
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
return;
if (level) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (texture && texture->context() != this) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Don't allow the default framebuffer to be mutated; all current
// implementations use an FBO internally in place of the default
// FBO.
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->framebufferTexture2D(target, attachment, textarget, objectOrZero(texture), level);
m_framebufferBinding->setAttachment(attachment, textarget, texture, level);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::frontFace(GC3Denum mode)
{
if (isContextLost())
return;
m_context->frontFace(mode);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::generateMipmap(GC3Denum target)
{
if (isContextLost())
return;
WebGLTexture* tex = validateTextureBinding(target, false);
if (!tex)
return;
if (!tex->canGenerateMipmaps()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
// on Mac. Remove the hack once this driver bug is fixed.
#if OS(DARWIN)
bool needToResetMinFilter = false;
if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) {
m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR);
needToResetMinFilter = true;
}
#endif
m_context->generateMipmap(target);
#if OS(DARWIN)
if (needToResetMinFilter)
m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter());
#endif
tex->generateMipmapLevelInfo();
cleanupAfterGraphicsCall(false);
}
PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return 0;
ActiveInfo info;
if (!m_context->getActiveAttrib(objectOrZero(program), index, info))
return 0;
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return 0;
ActiveInfo info;
if (!m_context->getActiveUniform(objectOrZero(program), index, info))
return 0;
if (!isGLES2Compliant())
if (info.size > 1 && !info.name.endsWith("[0]"))
info.name.append("[0]");
return WebGLActiveInfo::create(info.name, info.type, info.size);
}
bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<WebGLShader*>& shaderObjects, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
shaderObjects.clear();
if (isContextLost() || !validateWebGLObject(program))
return false;
GC3Dint numShaders = 0;
m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders);
if (numShaders) {
OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]);
GC3Dsizei count = 0;
m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get());
if (count != numShaders)
return false;
shaderObjects.resize(numShaders);
for (GC3Dint ii = 0; ii < numShaders; ++ii) {
WebGLShader* shader = findShader(shaders[ii]);
if (!shader) {
shaderObjects.clear();
return false;
}
shaderObjects[ii] = shader;
}
}
return true;
}
GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
{
if (isContextLost())
return -1;
if (!validateString(name))
return -1;
return m_context->getAttribLocation(objectOrZero(program), name);
}
WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return WebGLGetInfo();
if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
WebGLStateRestorer(this, false);
GC3Dint value = 0;
m_context->getBufferParameteriv(target, pname, &value);
if (pname == GraphicsContext3D::BUFFER_SIZE)
return WebGLGetInfo(value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
{
if (isContextLost())
return 0;
// We always need to return a new WebGLContextAttributes object to
// prevent the user from mutating any cached version.
return WebGLContextAttributes::create(m_context->getContextAttributes());
}
GC3Denum WebGLRenderingContext::getError()
{
return m_context->getError();
}
WebGLExtension* WebGLRenderingContext::getExtension(const String& name)
{
if (isContextLost())
return 0;
if (equalIgnoringCase(name, "OES_standard_derivatives")
&& m_context->getExtensions()->supports("GL_OES_standard_derivatives")) {
if (!m_oesStandardDerivatives) {
m_context->getExtensions()->ensureEnabled("GL_OES_standard_derivatives");
m_oesStandardDerivatives = OESStandardDerivatives::create();
}
return m_oesStandardDerivatives.get();
}
if (equalIgnoringCase(name, "OES_texture_float")
&& m_context->getExtensions()->supports("GL_OES_texture_float")) {
if (!m_oesTextureFloat) {
m_context->getExtensions()->ensureEnabled("GL_OES_texture_float");
m_oesTextureFloat = OESTextureFloat::create();
}
return m_oesTextureFloat.get();
}
if (equalIgnoringCase(name, "OES_vertex_array_object")
&& m_context->getExtensions()->supports("GL_OES_vertex_array_object")) {
if (!m_oesVertexArrayObject) {
m_context->getExtensions()->ensureEnabled("GL_OES_vertex_array_object");
m_oesVertexArrayObject = OESVertexArrayObject::create(this);
}
return m_oesVertexArrayObject.get();
}
if (equalIgnoringCase(name, "WEBKIT_lose_context")) {
if (!m_webkitLoseContext)
m_webkitLoseContext = WebKitLoseContext::create(this);
return m_webkitLoseContext.get();
}
return 0;
}
WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
return WebGLGetInfo();
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
if (!m_framebufferBinding || !m_framebufferBinding->object() || m_framebufferBinding->isIncomplete(false)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return WebGLGetInfo();
}
if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
WebGLStateRestorer(this, false);
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
return WebGLGetInfo(static_cast<unsigned int>(value));
return WebGLGetInfo(value);
}
WebGLStateRestorer(this, false);
GC3Dint type = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
if (!type)
return WebGLGetInfo();
GC3Dint value = 0;
m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value);
switch (type) {
case GraphicsContext3D::RENDERBUFFER:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(findRenderbuffer(static_cast<Platform3DObject>(value))));
case GraphicsContext3D::TEXTURE:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(findTexture(static_cast<Platform3DObject>(value))));
default:
// FIXME: raise exception?
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return WebGLGetInfo();
WebGLStateRestorer(this, false);
switch (pname) {
case GraphicsContext3D::ACTIVE_TEXTURE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::ALPHA_BITS:
return getIntParameter(pname);
case GraphicsContext3D::ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
case GraphicsContext3D::BLEND:
return getBooleanParameter(pname);
case GraphicsContext3D::BLEND_COLOR:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::BLEND_DST_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_DST_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_EQUATION_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_SRC_ALPHA:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLEND_SRC_RGB:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::BLUE_BITS:
return getIntParameter(pname);
case GraphicsContext3D::COLOR_CLEAR_VALUE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::COLOR_WRITEMASK:
return getBooleanArrayParameter(pname);
case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
// Defined as null in the spec
return WebGLGetInfo();
case GraphicsContext3D::CULL_FACE:
return getBooleanParameter(pname);
case GraphicsContext3D::CULL_FACE_MODE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::CURRENT_PROGRAM:
return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
case GraphicsContext3D::DEPTH_BITS:
return getIntParameter(pname);
case GraphicsContext3D::DEPTH_CLEAR_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::DEPTH_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::DEPTH_RANGE:
return getWebGLFloatArrayParameter(pname);
case GraphicsContext3D::DEPTH_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::DEPTH_WRITEMASK:
return getBooleanParameter(pname);
case GraphicsContext3D::DITHER:
return getBooleanParameter(pname);
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->getElementArrayBuffer()));
case GraphicsContext3D::FRAMEBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
case GraphicsContext3D::FRONT_FACE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GREEN_BITS:
return getIntParameter(pname);
case GraphicsContext3D::LINE_WIDTH:
return getFloatParameter(pname);
case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_TEXTURE_SIZE:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VARYING_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
return getIntParameter(pname);
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS:
// WebGL 1.0 specifies that there are no compressed texture formats.
return WebGLGetInfo(static_cast<int>(0));
case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
// FIXME: should we always return 0 for this?
return getIntParameter(pname);
case GraphicsContext3D::PACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
return getFloatParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_FILL:
return getBooleanParameter(pname);
case GraphicsContext3D::POLYGON_OFFSET_UNITS:
return getFloatParameter(pname);
case GraphicsContext3D::RED_BITS:
return getIntParameter(pname);
case GraphicsContext3D::RENDERBUFFER_BINDING:
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
case GraphicsContext3D::RENDERER:
return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER));
case GraphicsContext3D::SAMPLE_BUFFERS:
return getIntParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
return getBooleanParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
return getFloatParameter(pname);
case GraphicsContext3D::SAMPLES:
return getIntParameter(pname);
case GraphicsContext3D::SCISSOR_BOX:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::SCISSOR_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::SHADING_LANGUAGE_VERSION:
return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")");
case GraphicsContext3D::STENCIL_BACK_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_REF:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BITS:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_CLEAR_VALUE:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_FUNC:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_REF:
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::STENCIL_VALUE_MASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_WRITEMASK:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::SUBPIXEL_BITS:
return getIntParameter(pname);
case GraphicsContext3D::TEXTURE_BINDING_2D:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
case GraphicsContext3D::UNPACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
return WebGLGetInfo(m_unpackFlipY);
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return WebGLGetInfo(m_unpackPremultiplyAlpha);
case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
return WebGLGetInfo(m_unpackColorspaceConversion);
case GraphicsContext3D::VENDOR:
return WebGLGetInfo("Webkit (" + m_context->getString(GraphicsContext3D::VENDOR) + ")");
case GraphicsContext3D::VERSION:
return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")");
case GraphicsContext3D::VIEWPORT:
return getWebGLIntArrayParameter(pname);
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (m_oesStandardDerivatives)
return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
if (m_oesVertexArrayObject) {
if (!m_boundVertexArrayObject->isDefaultObject())
return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
return WebGLGetInfo();
}
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return WebGLGetInfo();
WebGLStateRestorer(this, false);
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::DELETE_STATUS:
return WebGLGetInfo(program->isDeleted());
case GraphicsContext3D::VALIDATE_STATUS:
m_context->getProgramiv(objectOrZero(program), pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::LINK_STATUS:
return WebGLGetInfo(program->getLinkStatus());
case GraphicsContext3D::ATTACHED_SHADERS:
case GraphicsContext3D::ACTIVE_ATTRIBUTES:
case GraphicsContext3D::ACTIVE_UNIFORMS:
m_context->getProgramiv(objectOrZero(program), pname, &value);
return WebGLGetInfo(value);
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return String();
if (!validateWebGLObject(program))
return "";
WebGLStateRestorer(this, false);
return m_context->getProgramInfoLog(objectOrZero(program));
}
WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return WebGLGetInfo();
if (target != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return WebGLGetInfo();
}
if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL
&& !m_renderbufferBinding->isValid()) {
ASSERT(!isDepthStencilSupported());
int value = 0;
switch (pname) {
case GraphicsContext3D::RENDERBUFFER_WIDTH:
value = m_renderbufferBinding->getWidth();
break;
case GraphicsContext3D::RENDERBUFFER_HEIGHT:
value = m_renderbufferBinding->getHeight();
break;
case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
value = 0;
break;
case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
value = 24;
break;
case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
value = 8;
break;
case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
return WebGLGetInfo(value);
}
WebGLStateRestorer(this, false);
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::RENDERBUFFER_WIDTH:
case GraphicsContext3D::RENDERBUFFER_HEIGHT:
case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
m_context->getRenderbufferParameteriv(target, pname, &value);
return WebGLGetInfo(value);
case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(shader))
return WebGLGetInfo();
WebGLStateRestorer(this, false);
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::DELETE_STATUS:
return WebGLGetInfo(shader->isDeleted());
case GraphicsContext3D::COMPILE_STATUS:
m_context->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
case GraphicsContext3D::SHADER_TYPE:
m_context->getShaderiv(objectOrZero(shader), pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return String();
if (!validateWebGLObject(shader))
return "";
WebGLStateRestorer(this, false);
return m_context->getShaderInfoLog(objectOrZero(shader));
}
String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return String();
if (!validateWebGLObject(shader))
return "";
return shader->getSource();
}
Vector<String> WebGLRenderingContext::getSupportedExtensions()
{
Vector<String> result;
if (m_context->getExtensions()->supports("GL_OES_texture_float"))
result.append("OES_texture_float");
if (m_context->getExtensions()->supports("GL_OES_standard_derivatives"))
result.append("OES_standard_derivatives");
if (m_context->getExtensions()->supports("GL_OES_vertex_array_object"))
result.append("OES_vertex_array_object");
result.append("WEBKIT_lose_context");
return result;
}
WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return WebGLGetInfo();
WebGLTexture* tex = validateTextureBinding(target, false);
if (!tex)
return WebGLGetInfo();
WebGLStateRestorer(this, false);
GC3Dint value = 0;
switch (pname) {
case GraphicsContext3D::TEXTURE_MAG_FILTER:
case GraphicsContext3D::TEXTURE_MIN_FILTER:
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
m_context->getTexParameteriv(target, pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return WebGLGetInfo();
if (!uniformLocation || uniformLocation->program() != program) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return WebGLGetInfo();
}
GC3Dint location = uniformLocation->location();
WebGLStateRestorer(this, false);
// FIXME: make this more efficient using WebGLUniformLocation and caching types in it
GC3Dint activeUniforms = 0;
m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
for (GC3Dint i = 0; i < activeUniforms; i++) {
ActiveInfo info;
if (!m_context->getActiveUniform(objectOrZero(program), i, info))
return WebGLGetInfo();
// Strip "[0]" from the name if it's an array.
if (info.size > 1)
info.name = info.name.left(info.name.length() - 3);
// If it's an array, we need to iterate through each element, appending "[index]" to the name.
for (GC3Dint index = 0; index < info.size; ++index) {
String name = info.name;
if (info.size > 1 && index >= 1) {
name.append('[');
name.append(String::number(index));
name.append(']');
}
// Now need to look this up by name again to find its location
GC3Dint loc = m_context->getUniformLocation(objectOrZero(program), name);
if (loc == location) {
// Found it. Use the type in the ActiveInfo to determine the return type.
GC3Denum baseType;
unsigned int length;
switch (info.type) {
case GraphicsContext3D::BOOL:
baseType = GraphicsContext3D::BOOL;
length = 1;
break;
case GraphicsContext3D::BOOL_VEC2:
baseType = GraphicsContext3D::BOOL;
length = 2;
break;
case GraphicsContext3D::BOOL_VEC3:
baseType = GraphicsContext3D::BOOL;
length = 3;
break;
case GraphicsContext3D::BOOL_VEC4:
baseType = GraphicsContext3D::BOOL;
length = 4;
break;
case GraphicsContext3D::INT:
baseType = GraphicsContext3D::INT;
length = 1;
break;
case GraphicsContext3D::INT_VEC2:
baseType = GraphicsContext3D::INT;
length = 2;
break;
case GraphicsContext3D::INT_VEC3:
baseType = GraphicsContext3D::INT;
length = 3;
break;
case GraphicsContext3D::INT_VEC4:
baseType = GraphicsContext3D::INT;
length = 4;
break;
case GraphicsContext3D::FLOAT:
baseType = GraphicsContext3D::FLOAT;
length = 1;
break;
case GraphicsContext3D::FLOAT_VEC2:
baseType = GraphicsContext3D::FLOAT;
length = 2;
break;
case GraphicsContext3D::FLOAT_VEC3:
baseType = GraphicsContext3D::FLOAT;
length = 3;
break;
case GraphicsContext3D::FLOAT_VEC4:
baseType = GraphicsContext3D::FLOAT;
length = 4;
break;
case GraphicsContext3D::FLOAT_MAT2:
baseType = GraphicsContext3D::FLOAT;
length = 4;
break;
case GraphicsContext3D::FLOAT_MAT3:
baseType = GraphicsContext3D::FLOAT;
length = 9;
break;
case GraphicsContext3D::FLOAT_MAT4:
baseType = GraphicsContext3D::FLOAT;
length = 16;
break;
case GraphicsContext3D::SAMPLER_2D:
case GraphicsContext3D::SAMPLER_CUBE:
baseType = GraphicsContext3D::INT;
length = 1;
break;
default:
// Can't handle this type
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
switch (baseType) {
case GraphicsContext3D::FLOAT: {
GC3Dfloat value[16] = {0};
m_context->getUniformfv(objectOrZero(program), location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Float32Array::create(value, length));
}
case GraphicsContext3D::INT: {
GC3Dint value[4] = {0};
m_context->getUniformiv(objectOrZero(program), location, value);
if (length == 1)
return WebGLGetInfo(value[0]);
return WebGLGetInfo(Int32Array::create(value, length));
}
case GraphicsContext3D::BOOL: {
GC3Dint value[4] = {0};
m_context->getUniformiv(objectOrZero(program), location, value);
if (length > 1) {
bool boolValue[16] = {0};
for (unsigned j = 0; j < length; j++)
boolValue[j] = static_cast<bool>(value[j]);
return WebGLGetInfo(boolValue, length);
}
return WebGLGetInfo(static_cast<bool>(value[0]));
}
default:
notImplemented();
}
}
}
}
// If we get here, something went wrong in our unfortunately complex logic above
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return 0;
if (!validateString(name))
return 0;
WebGLStateRestorer(this, false);
GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name);
if (uniformLocation == -1)
return 0;
return WebGLUniformLocation::create(program, uniformLocation);
}
WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return WebGLGetInfo();
WebGLStateRestorer(this, false);
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return WebGLGetInfo();
}
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
switch (pname) {
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
if ((!isGLES2Compliant() && !index && m_boundVertexArrayObject->getVertexAttribState(0).bufferBinding == m_vertexAttrib0Buffer)
|| !state.bufferBinding
|| !state.bufferBinding->object())
return WebGLGetInfo();
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding));
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
return WebGLGetInfo(state.enabled);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED:
return WebGLGetInfo(state.normalized);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
return WebGLGetInfo(state.size);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE:
return WebGLGetInfo(state.originalStride);
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE:
return WebGLGetInfo(state.type);
case GraphicsContext3D::CURRENT_VERTEX_ATTRIB:
return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4));
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return WebGLGetInfo();
}
}
GC3Dsizeiptr WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname)
{
if (isContextLost())
return 0;
GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname);
cleanupAfterGraphicsCall(false);
return result;
}
void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
{
if (isContextLost())
return;
bool isValid = false;
switch (target) {
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
isValid = true;
break;
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (m_oesStandardDerivatives)
isValid = true;
break;
}
if (!isValid) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->hint(target, mode);
cleanupAfterGraphicsCall(false);
}
GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
{
if (!buffer || isContextLost())
return 0;
if (!buffer->hasEverBeenBound())
return 0;
return m_context->isBuffer(buffer->object());
}
bool WebGLRenderingContext::isContextLost()
{
if (m_restoreTimer.isActive())
return true;
bool newContextLost = m_context->getExtensions()->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERROR;
if (newContextLost != m_contextLost)
m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts);
return m_contextLost;
}
GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap)
{
if (!validateCapability(cap) || isContextLost())
return 0;
return m_context->isEnabled(cap);
}
GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
{
if (!framebuffer || isContextLost())
return 0;
if (!framebuffer->hasEverBeenBound())
return 0;
return m_context->isFramebuffer(framebuffer->object());
}
GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
{
if (!program || isContextLost())
return 0;
return m_context->isProgram(program->object());
}
GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
{
if (!renderbuffer || isContextLost())
return 0;
if (!renderbuffer->hasEverBeenBound())
return 0;
return m_context->isRenderbuffer(renderbuffer->object());
}
GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader)
{
if (!shader || isContextLost())
return 0;
return m_context->isShader(shader->object());
}
GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
{
if (!texture || isContextLost())
return 0;
if (!texture->hasEverBeenBound())
return 0;
return m_context->isTexture(texture->object());
}
void WebGLRenderingContext::lineWidth(GC3Dfloat width)
{
if (isContextLost())
return;
m_context->lineWidth(width);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return;
if (!isGLES2Compliant()) {
if (!program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER) || !program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER)) {
program->setLinkStatus(false);
return;
}
}
m_context->linkProgram(objectOrZero(program));
program->increaseLinkCount();
// cache link status
GC3Dint value = 0;
m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::LINK_STATUS, &value);
program->setLinkStatus(static_cast<bool>(value));
// Need to cache link status before caching active attribute locations.
program->cacheActiveAttribLocations();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
{
if (isContextLost())
return;
switch (pname) {
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
m_unpackFlipY = param;
break;
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
m_unpackPremultiplyAlpha = param;
break;
case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE)
m_unpackColorspaceConversion = static_cast<GC3Denum>(param);
else {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
break;
case GraphicsContext3D::PACK_ALIGNMENT:
case GraphicsContext3D::UNPACK_ALIGNMENT:
if (param == 1 || param == 2 || param == 4 || param == 8) {
if (pname == GraphicsContext3D::PACK_ALIGNMENT)
m_packAlignment = param;
else // GraphicsContext3D::UNPACK_ALIGNMENT:
m_unpackAlignment = param;
m_context->pixelStorei(pname, param);
cleanupAfterGraphicsCall(false);
} else {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
}
void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units)
{
if (isContextLost())
return;
m_context->polygonOffset(factor, units);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec)
{
if (isContextLost())
return;
if (!canvas()->originClean()) {
ec = SECURITY_ERR;
return;
}
// Validate input parameters.
if (!pixels) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGBA:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Validate array type against pixel type.
if (!pixels->isUnsignedByteArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (m_framebufferBinding && !m_framebufferBinding->onAccess(!isResourceSafe())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION);
return;
}
// Calculate array size, taking into consideration of PACK_ALIGNMENT.
unsigned int totalBytesRequired;
unsigned int padding;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
if (error != GraphicsContext3D::NO_ERROR) {
m_context->synthesizeGLError(error);
return;
}
if (pixels->byteLength() < totalBytesRequired) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
clearIfComposited();
void* data = pixels->baseAddress();
m_context->readPixels(x, y, width, height, format, type, data);
#if OS(DARWIN)
// FIXME: remove this section when GL driver bug on Mac is fixed, i.e.,
// when alpha is off, readPixels should set alpha to 255 instead of 0.
if (!m_context->getContextAttributes().alpha) {
unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
for (GC3Dsizei iy = 0; iy < height; ++iy) {
for (GC3Dsizei ix = 0; ix < width; ++ix) {
pixels[3] = 255;
pixels += 4;
}
pixels += padding;
}
}
#endif
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::releaseShaderCompiler()
{
if (isContextLost())
return;
m_context->releaseShaderCompiler();
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (target != GraphicsContext3D::RENDERBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
if (!validateSize(width, height))
return;
switch (internalformat) {
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB5_A1:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::STENCIL_INDEX8:
m_context->renderbufferStorage(target, internalformat, width, height);
m_renderbufferBinding->setInternalFormat(internalformat);
m_renderbufferBinding->setIsValid(true);
m_renderbufferBinding->setSize(width, height);
cleanupAfterGraphicsCall(false);
break;
case GraphicsContext3D::DEPTH_STENCIL:
if (isDepthStencilSupported()) {
m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height);
cleanupAfterGraphicsCall(false);
}
m_renderbufferBinding->setSize(width, height);
m_renderbufferBinding->setIsValid(isDepthStencilSupported());
m_renderbufferBinding->setInternalFormat(internalformat);
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
}
}
void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert)
{
if (isContextLost())
return;
m_context->sampleCoverage(value, invert);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (!validateSize(width, height))
return;
m_context->scissor(x, y, width, height);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(shader))
return;
String stringWithoutComments = StripComments(string).result();
if (!validateString(stringWithoutComments))
return;
shader->setSource(string);
m_context->shaderSource(objectOrZero(shader), stringWithoutComments);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask)
{
if (isContextLost())
return;
if (!validateStencilFunc(func))
return;
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
m_context->stencilFunc(func, ref, mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask)
{
if (isContextLost())
return;
if (!validateStencilFunc(func))
return;
switch (face) {
case GraphicsContext3D::FRONT_AND_BACK:
m_stencilFuncRef = ref;
m_stencilFuncRefBack = ref;
m_stencilFuncMask = mask;
m_stencilFuncMaskBack = mask;
break;
case GraphicsContext3D::FRONT:
m_stencilFuncRef = ref;
m_stencilFuncMask = mask;
break;
case GraphicsContext3D::BACK:
m_stencilFuncRefBack = ref;
m_stencilFuncMaskBack = mask;
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->stencilFuncSeparate(face, func, ref, mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilMask(GC3Duint mask)
{
if (isContextLost())
return;
m_stencilMask = mask;
m_stencilMaskBack = mask;
m_context->stencilMask(mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
{
if (isContextLost())
return;
switch (face) {
case GraphicsContext3D::FRONT_AND_BACK:
m_stencilMask = mask;
m_stencilMaskBack = mask;
break;
case GraphicsContext3D::FRONT:
m_stencilMask = mask;
break;
case GraphicsContext3D::BACK:
m_stencilMaskBack = mask;
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
m_context->stencilMaskSeparate(face, mask);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
{
if (isContextLost())
return;
m_context->stencilOp(fail, zfail, zpass);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
{
if (isContextLost())
return;
m_context->stencilOpSeparate(face, fail, zfail, zpass);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Dsizei width, GC3Dsizei height, GC3Dint border,
GC3Denum format, GC3Denum type, void* pixels, ExceptionCode& ec)
{
// FIXME: For now we ignore any errors returned
ec = 0;
if (!validateTexFuncParameters(target, level, internalformat, width, height, border, format, type))
return;
WebGLTexture* tex = validateTextureBinding(target, true);
if (!tex)
return;
if (!isGLES2NPOTStrict()) {
if (level && WebGLTexture::isNPOT(width, height)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
}
if (!pixels && !isResourceSafe()) {
bool succeed = m_context->texImage2DResourceSafe(target, level, internalformat, width, height,
border, format, type, m_unpackAlignment);
if (!succeed)
return;
} else {
m_context->texImage2D(target, level, internalformat, width, height,
border, format, type, pixels);
}
tex->setLevelInfo(target, level, internalformat, width, height, type);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, Image* image,
bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
ec = 0;
Vector<uint8_t> data;
if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, image->width(), image->height(), 0,
format, type, data.data(), ec);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Dsizei width, GC3Dsizei height, GC3Dint border,
GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec)
{
if (isContextLost() || !validateTexFuncData(width, height, format, type, pixels))
return;
void* data = pixels ? pixels->baseAddress() : 0;
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!m_context->extractTextureData(width, height, format, type,
m_unpackAlignment,
m_unpackFlipY, m_unpackPremultiplyAlpha,
data,
tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, width, height, border,
format, type, data, ec);
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
Vector<uint8_t> data;
if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0,
format, type, data.data(), ec);
if (m_unpackAlignment != 1)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
if (!validateHTMLImageElement(image))
return;
checkOrigin(image);
texImage2DImpl(target, level, internalformat, format, type, image->cachedImage()->image(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
if (!canvas || !canvas->buffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
checkOrigin(canvas);
RefPtr<ImageData> imageData = canvas->getImageData();
if (imageData)
texImage2D(target, level, internalformat, format, type, imageData.get(), ec);
else
texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
#if ENABLE(VIDEO)
PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video)
{
if (!video || !video->videoWidth() || !video->videoHeight()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return 0;
}
IntSize size(video->videoWidth(), video->videoHeight());
ImageBuffer* buf = m_videoCache.imageBuffer(size);
if (!buf) {
m_context->synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY);
return 0;
}
checkOrigin(video);
IntRect destRect(0, 0, size.width(), size.height());
// FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback.
video->paintCurrentFrameInContext(buf->context(), destRect);
return buf->copyImage();
}
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
RefPtr<Image> image = videoFrameToImage(video);
if (!video)
return;
texImage2DImpl(target, level, internalformat, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
#endif
void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat)
{
if (isContextLost())
return;
WebGLTexture* tex = validateTextureBinding(target, false);
if (!tex)
return;
switch (pname) {
case GraphicsContext3D::TEXTURE_MIN_FILTER:
case GraphicsContext3D::TEXTURE_MAG_FILTER:
break;
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT)
|| (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (isFloat) {
tex->setParameterf(pname, paramf);
m_context->texParameterf(target, pname, paramf);
} else {
tex->setParameteri(pname, parami);
m_context->texParameteri(target, pname, parami);
}
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param)
{
texParameter(target, pname, param, 0, true);
}
void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param)
{
texParameter(target, pname, 0, param, false);
}
void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Dsizei width, GC3Dsizei height,
GC3Denum format, GC3Denum type, void* pixels, ExceptionCode& ec)
{
// FIXME: For now we ignore any errors returned
ec = 0;
if (isContextLost())
return;
if (!validateTexFuncParameters(target, level, format, width, height, 0, format, type))
return;
if (!validateSize(xoffset, yoffset))
return;
WebGLTexture* tex = validateTextureBinding(target, true);
if (!tex)
return;
if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (tex->getInternalFormat(target, level) != format || tex->getType(target, level) != type) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type,
Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
Vector<uint8_t> data;
if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(),
format, type, data.data(), ec);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Dsizei width, GC3Dsizei height,
GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec)
{
if (isContextLost() || !validateTexFuncData(width, height, format, type, pixels))
return;
void* data = pixels ? pixels->baseAddress() : 0;
Vector<uint8_t> tempData;
bool changeUnpackAlignment = false;
if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
if (!m_context->extractTextureData(width, height, format, type,
m_unpackAlignment,
m_unpackFlipY, m_unpackPremultiplyAlpha,
data,
tempData))
return;
data = tempData.data();
changeUnpackAlignment = true;
}
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec);
if (changeUnpackAlignment)
m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
Vector<uint8_t> data;
if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(),
format, type, data.data(), ec);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
if (!validateHTMLImageElement(image))
return;
checkOrigin(image);
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image->cachedImage()->image(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
if (!canvas || !canvas->buffer()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
checkOrigin(canvas);
RefPtr<ImageData> imageData = canvas->getImageData();
if (imageData)
texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), ec);
else
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(),
m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
#if ENABLE(VIDEO)
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec)
{
ec = 0;
if (isContextLost())
return;
RefPtr<Image> image = videoFrameToImage(video);
if (!video)
return;
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
}
#endif
void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform1f(location->location(), x);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 1))
return;
m_context->uniform1fv(location->location(), v->data(), v->length());
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 1))
return;
m_context->uniform1fv(location->location(), v, size);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform1i(location->location(), x);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 1))
return;
m_context->uniform1iv(location->location(), v->data(), v->length());
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 1))
return;
m_context->uniform1iv(location->location(), v, size);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform2f(location->location(), x, y);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 2))
return;
m_context->uniform2fv(location->location(), v->data(), v->length() / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 2))
return;
m_context->uniform2fv(location->location(), v, size / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform2i(location->location(), x, y);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 2))
return;
m_context->uniform2iv(location->location(), v->data(), v->length() / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 2))
return;
m_context->uniform2iv(location->location(), v, size / 2);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform3f(location->location(), x, y, z);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 3))
return;
m_context->uniform3fv(location->location(), v->data(), v->length() / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 3))
return;
m_context->uniform3fv(location->location(), v, size / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform3i(location->location(), x, y, z);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 3))
return;
m_context->uniform3iv(location->location(), v->data(), v->length() / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 3))
return;
m_context->uniform3iv(location->location(), v, size / 3);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform4f(location->location(), x, y, z, w);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 4))
return;
m_context->uniform4fv(location->location(), v->data(), v->length() / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 4))
return;
m_context->uniform4fv(location->location(), v, size / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !location)
return;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_context->uniform4i(location->location(), x, y, z, w);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, 4))
return;
m_context->uniform4iv(location->location(), v->data(), v->length() / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformParameters(location, v, size, 4))
return;
m_context->uniform4iv(location->location(), v, size / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 4))
return;
m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 4))
return;
m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 9))
return;
m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 9))
return;
m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, 16))
return;
m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateUniformMatrixParameters(location, transpose, v, size, 16))
return;
m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
bool deleted;
if (!checkObjectToBeBound(program, deleted))
return;
if (deleted)
program = 0;
if (program && !program->getLinkStatus()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
cleanupAfterGraphicsCall(false);
return;
}
if (m_currentProgram != program) {
if (m_currentProgram)
m_currentProgram->onDetached();
m_currentProgram = program;
m_context->useProgram(objectOrZero(program));
if (program)
program->onAttached();
}
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost() || !validateWebGLObject(program))
return;
m_context->validateProgram(objectOrZero(program));
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0)
{
vertexAttribfImpl(index, 1, v0, 0.0f, 0.0f, 1.0f);
}
void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 1);
}
void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl(index, v, size, 1);
}
void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1)
{
vertexAttribfImpl(index, 2, v0, v1, 0.0f, 1.0f);
}
void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 2);
}
void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl(index, v, size, 2);
}
void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2)
{
vertexAttribfImpl(index, 3, v0, v1, v2, 1.0f);
}
void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 3);
}
void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl(index, v, size, 3);
}
void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
{
vertexAttribfImpl(index, 4, v0, v1, v2, v3);
}
void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v)
{
vertexAttribfvImpl(index, v, 4);
}
void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
{
vertexAttribfvImpl(index, v, size, 4);
}
void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (isContextLost())
return;
switch (type) {
case GraphicsContext3D::BYTE:
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::SHORT:
case GraphicsContext3D::UNSIGNED_SHORT:
case GraphicsContext3D::FLOAT:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (!m_boundArrayBuffer) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
// Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
unsigned int typeSize = sizeInBytes(type);
if (!typeSize) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
if ((stride % typeSize) || (offset % typeSize)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
GC3Dsizei bytesPerElement = size * typeSize;
GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
state.bufferBinding = m_boundArrayBuffer;
state.bytesPerElement = bytesPerElement;
state.size = size;
state.type = type;
state.normalized = normalized;
state.stride = validatedStride;
state.originalStride = stride;
state.offset = offset;
m_context->vertexAttribPointer(index, size, type, normalized, stride, offset);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
{
if (isContextLost())
return;
if (isnan(x))
x = 0;
if (isnan(y))
y = 0;
if (isnan(width))
width = 100;
if (isnan(height))
height = 100;
if (!validateSize(width, height))
return;
m_context->viewport(x, y, width, height);
cleanupAfterGraphicsCall(false);
}
void WebGLRenderingContext::forceLostContext()
{
if (isContextLost()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
m_restoreTimer.startOneShot(0);
}
void WebGLRenderingContext::onLostContext()
{
m_contextLost = true;
detachAndRemoveAllObjects();
// There is no direct way to clear errors from a GL implementation and
// looping until getError() becomes NO_ERROR might cause an infinite loop if
// the driver or context implementation had a bug. So, loop a reasonably
// large number of times to clear any existing errors.
for (int i = 0; i < 100; ++i) {
if (m_context->getError() == GraphicsContext3D::NO_ERROR)
break;
}
m_context->synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL);
canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, ""));
}
void WebGLRenderingContext::restoreContext()
{
RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes, canvas()->document()->view()->root()->hostWindow()));
if (!context)
return;
m_context = context;
m_contextLost = false;
initializeNewContext();
canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, ""));
}
void WebGLRenderingContext::removeObject(WebGLObject* object)
{
m_canvasObjects.remove(object);
}
void WebGLRenderingContext::addObject(WebGLObject* object)
{
ASSERT(!isContextLost());
removeObject(object);
m_canvasObjects.add(object);
}
void WebGLRenderingContext::detachAndRemoveAllObjects()
{
HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it)
(*it)->detachContext();
m_canvasObjects.clear();
}
WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isTexture() && (*it)->object() == obj)
return reinterpret_cast<WebGLTexture*>((*it).get());
}
return 0;
}
WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isRenderbuffer() && (*it)->object() == obj)
return reinterpret_cast<WebGLRenderbuffer*>((*it).get());
}
return 0;
}
WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isBuffer() && (*it)->object() == obj)
return reinterpret_cast<WebGLBuffer*>((*it).get());
}
return 0;
}
WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj)
{
if (!obj)
return 0;
HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
if ((*it)->isShader() && (*it)->object() == obj)
return reinterpret_cast<WebGLShader*>((*it).get());
}
return 0;
}
WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
{
GC3Dboolean value = 0;
m_context->getBooleanv(pname, &value);
return WebGLGetInfo(static_cast<bool>(value));
}
WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname)
{
if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
notImplemented();
return WebGLGetInfo(0, 0);
}
GC3Dboolean value[4] = {0};
m_context->getBooleanv(pname, value);
bool boolValue[4];
for (int ii = 0; ii < 4; ++ii)
boolValue[ii] = static_cast<bool>(value[ii]);
return WebGLGetInfo(boolValue, 4);
}
WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname)
{
GC3Dfloat value = 0;
m_context->getFloatv(pname, &value);
return WebGLGetInfo(value);
}
WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname)
{
GC3Dint value = 0;
m_context->getIntegerv(pname, &value);
return WebGLGetInfo(value);
}
WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname)
{
GC3Dint value = 0;
m_context->getIntegerv(pname, &value);
return WebGLGetInfo(static_cast<unsigned int>(value));
}
WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname)
{
GC3Dfloat value[4] = {0};
m_context->getFloatv(pname, value);
unsigned length = 0;
switch (pname) {
case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
case GraphicsContext3D::DEPTH_RANGE:
length = 2;
break;
case GraphicsContext3D::BLEND_COLOR:
case GraphicsContext3D::COLOR_CLEAR_VALUE:
length = 4;
break;
default:
notImplemented();
}
return WebGLGetInfo(Float32Array::create(value, length));
}
WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname)
{
GC3Dint value[4] = {0};
m_context->getIntegerv(pname, value);
unsigned length = 0;
switch (pname) {
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
length = 2;
break;
case GraphicsContext3D::SCISSOR_BOX:
case GraphicsContext3D::VIEWPORT:
length = 4;
break;
default:
notImplemented();
}
return WebGLGetInfo(Int32Array::create(value, length));
}
void WebGLRenderingContext::handleNPOTTextures(bool prepareToDraw)
{
bool resetActiveUnit = false;
for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) {
if ((m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture())
|| (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())) {
if (ii != m_activeTextureUnit) {
m_context->activeTexture(ii);
resetActiveUnit = true;
} else if (resetActiveUnit) {
m_context->activeTexture(ii);
resetActiveUnit = false;
}
WebGLTexture* tex2D;
WebGLTexture* texCubeMap;
if (prepareToDraw) {
tex2D = m_blackTexture2D.get();
texCubeMap = m_blackTextureCubeMap.get();
} else {
tex2D = m_textureUnits[ii].m_texture2DBinding.get();
texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
}
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture())
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D));
if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
}
}
if (resetActiveUnit)
m_context->activeTexture(m_activeTextureUnit);
}
void WebGLRenderingContext::createFallbackBlackTextures1x1()
{
unsigned char black[] = {0, 0, 0, 255};
m_blackTexture2D = createTexture();
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object());
m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
m_blackTextureCubeMap = createTexture();
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
}
bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat,
GC3Denum colorBufferFormat)
{
switch (colorBufferFormat) {
case GraphicsContext3D::ALPHA:
if (texInternalFormat == GraphicsContext3D::ALPHA)
return true;
break;
case GraphicsContext3D::RGB:
if (texInternalFormat == GraphicsContext3D::LUMINANCE
|| texInternalFormat == GraphicsContext3D::RGB)
return true;
break;
case GraphicsContext3D::RGBA:
return true;
}
return false;
}
GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->getColorBufferFormat();
if (m_attributes.alpha)
return GraphicsContext3D::RGBA;
return GraphicsContext3D::RGB;
}
int WebGLRenderingContext::getBoundFramebufferWidth()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->getWidth();
return m_context->getInternalFramebufferSize().width();
}
int WebGLRenderingContext::getBoundFramebufferHeight()
{
if (m_framebufferBinding && m_framebufferBinding->object())
return m_framebufferBinding->getHeight();
return m_context->getInternalFramebufferSize().height();
}
WebGLTexture* WebGLRenderingContext::validateTextureBinding(GC3Denum target, bool useSixEnumsForCubeMap)
{
WebGLTexture* tex = 0;
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (!useSixEnumsForCubeMap) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP:
if (useSixEnumsForCubeMap) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
if (!tex)
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return tex;
}
bool WebGLRenderingContext::validateSize(GC3Dint x, GC3Dint y)
{
if (x < 0 || y < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return true;
}
bool WebGLRenderingContext::validateString(const String& string)
{
for (size_t i = 0; i < string.length(); ++i) {
if (!validateCharacter(string[i])) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
}
return true;
}
bool WebGLRenderingContext::validateTexFuncFormatAndType(GC3Denum format, GC3Denum type)
{
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGBA:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
break;
case GraphicsContext3D::FLOAT:
if (m_oesTextureFloat)
break;
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
// Verify that the combination of format and type is supported.
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::FLOAT) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::RGB:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5
&& type != GraphicsContext3D::FLOAT) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::RGBA:
if (type != GraphicsContext3D::UNSIGNED_BYTE
&& type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
&& type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1
&& type != GraphicsContext3D::FLOAT) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
return true;
}
bool WebGLRenderingContext::validateTexFuncLevel(GC3Denum target, GC3Dint level)
{
if (level < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
if (level > m_maxTextureLevel) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (level > m_maxCubeMapTextureLevel) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
break;
}
// This function only checks if level is legal, so we return true and don't
// generate INVALID_ENUM if target is illegal.
return true;
}
bool WebGLRenderingContext::validateTexFuncParameters(GC3Denum target, GC3Dint level,
GC3Denum internalformat,
GC3Dsizei width, GC3Dsizei height, GC3Dint border,
GC3Denum format, GC3Denum type)
{
// We absolutely have to validate the format and type combination.
// The texImage2D entry points taking HTMLImage, etc. will produce
// temporary data based on this combination, so it must be legal.
if (!validateTexFuncFormatAndType(format, type) || !validateTexFuncLevel(target, level))
return false;
if (width < 0 || height < 0) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
switch (target) {
case GraphicsContext3D::TEXTURE_2D:
if (width > m_maxTextureSize || height > m_maxTextureSize) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
break;
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (width != height || width > m_maxCubeMapTextureSize) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
if (format != internalformat) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
if (border) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return true;
}
bool WebGLRenderingContext::validateTexFuncData(GC3Dsizei width, GC3Dsizei height,
GC3Denum format, GC3Denum type,
ArrayBufferView* pixels)
{
if (!pixels)
return true;
if (!validateTexFuncFormatAndType(format, type))
return false;
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
if (!pixels->isUnsignedByteArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
if (!pixels->isUnsignedShortArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
case GraphicsContext3D::FLOAT: // OES_texture_float
if (!pixels->isFloatArray()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
break;
default:
ASSERT_NOT_REACHED();
}
unsigned int totalBytesRequired;
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
if (error != GraphicsContext3D::NO_ERROR) {
m_context->synthesizeGLError(error);
return false;
}
if (pixels->byteLength() < totalBytesRequired) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
return true;
}
bool WebGLRenderingContext::validateDrawMode(GC3Denum mode)
{
switch (mode) {
case GraphicsContext3D::POINTS:
case GraphicsContext3D::LINE_STRIP:
case GraphicsContext3D::LINE_LOOP:
case GraphicsContext3D::LINES:
case GraphicsContext3D::TRIANGLE_STRIP:
case GraphicsContext3D::TRIANGLE_FAN:
case GraphicsContext3D::TRIANGLES:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
bool WebGLRenderingContext::validateStencilSettings()
{
if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
return true;
}
bool WebGLRenderingContext::validateStencilFunc(GC3Denum func)
{
switch (func) {
case GraphicsContext3D::NEVER:
case GraphicsContext3D::LESS:
case GraphicsContext3D::LEQUAL:
case GraphicsContext3D::GREATER:
case GraphicsContext3D::GEQUAL:
case GraphicsContext3D::EQUAL:
case GraphicsContext3D::NOTEQUAL:
case GraphicsContext3D::ALWAYS:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
void WebGLRenderingContext::printWarningToConsole(const String& message)
{
canvas()->document()->frame()->domWindow()->console()->addMessage(HTMLMessageSource, LogMessageType, WarningMessageLevel,
message, 0, canvas()->document()->url().string());
}
bool WebGLRenderingContext::validateFramebufferFuncParameters(GC3Denum target, GC3Denum attachment)
{
if (target != GraphicsContext3D::FRAMEBUFFER) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
switch (attachment) {
case GraphicsContext3D::COLOR_ATTACHMENT0:
case GraphicsContext3D::DEPTH_ATTACHMENT:
case GraphicsContext3D::STENCIL_ATTACHMENT:
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
return true;
}
bool WebGLRenderingContext::validateBlendEquation(GC3Denum mode)
{
switch (mode) {
case GraphicsContext3D::FUNC_ADD:
case GraphicsContext3D::FUNC_SUBTRACT:
case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
bool WebGLRenderingContext::validateBlendFuncFactors(GC3Denum src, GC3Denum dst)
{
if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
&& (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
|| ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
&& (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
return true;
}
bool WebGLRenderingContext::validateCapability(GC3Denum cap)
{
switch (cap) {
case GraphicsContext3D::BLEND:
case GraphicsContext3D::CULL_FACE:
case GraphicsContext3D::DEPTH_TEST:
case GraphicsContext3D::DITHER:
case GraphicsContext3D::POLYGON_OFFSET_FILL:
case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE:
case GraphicsContext3D::SAMPLE_COVERAGE:
case GraphicsContext3D::SCISSOR_TEST:
case GraphicsContext3D::STENCIL_TEST:
return true;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return false;
}
}
bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
{
return validateUniformMatrixParameters(location, false, v, size, requiredMinSize);
}
bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize)
{
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return validateUniformMatrixParameters(location, transpose, v->data(), v->length(), requiredMinSize);
}
bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
{
if (!location)
return false;
if (location->program() != m_currentProgram) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return false;
}
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
if (transpose) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
if (size < requiredMinSize || (size % requiredMinSize)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return true;
}
WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(GC3Denum target, GC3Denum usage)
{
WebGLBuffer* buffer = 0;
switch (target) {
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
buffer = m_boundVertexArrayObject->getElementArrayBuffer().get();
break;
case GraphicsContext3D::ARRAY_BUFFER:
buffer = m_boundArrayBuffer.get();
break;
default:
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
if (!buffer) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return 0;
}
switch (usage) {
case GraphicsContext3D::STREAM_DRAW:
case GraphicsContext3D::STATIC_DRAW:
case GraphicsContext3D::DYNAMIC_DRAW:
return buffer;
}
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return 0;
}
bool WebGLRenderingContext::validateHTMLImageElement(HTMLImageElement* image)
{
if (!image || !image->cachedImage()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
const KURL& url = image->cachedImage()->response().url();
if (url.isNull() || url.isEmpty() || !url.isValid()) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
return true;
}
void WebGLRenderingContext::vertexAttribfImpl(GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
{
if (isContextLost())
return;
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
// In GL, we skip setting vertexAttrib0 values.
if (index || isGLES2Compliant()) {
switch (expectedSize) {
case 1:
m_context->vertexAttrib1f(index, v0);
break;
case 2:
m_context->vertexAttrib2f(index, v0, v1);
break;
case 3:
m_context->vertexAttrib3f(index, v0, v1, v2);
break;
case 4:
m_context->vertexAttrib4f(index, v0, v1, v2, v3);
break;
}
cleanupAfterGraphicsCall(false);
}
VertexAttribValue& attribValue = m_vertexAttribValue[index];
attribValue.value[0] = v0;
attribValue.value[1] = v1;
attribValue.value[2] = v2;
attribValue.value[3] = v3;
}
void WebGLRenderingContext::vertexAttribfvImpl(GC3Duint index, Float32Array* v, GC3Dsizei expectedSize)
{
if (isContextLost())
return;
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
vertexAttribfvImpl(index, v->data(), v->length(), expectedSize);
}
void WebGLRenderingContext::vertexAttribfvImpl(GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize)
{
if (isContextLost())
return;
if (!v) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (size < expectedSize) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
if (index >= m_maxVertexAttribs) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return;
}
// In GL, we skip setting vertexAttrib0 values.
if (index || isGLES2Compliant()) {
switch (expectedSize) {
case 1:
m_context->vertexAttrib1fv(index, v);
break;
case 2:
m_context->vertexAttrib2fv(index, v);
break;
case 3:
m_context->vertexAttrib3fv(index, v);
break;
case 4:
m_context->vertexAttrib4fv(index, v);
break;
}
cleanupAfterGraphicsCall(false);
}
VertexAttribValue& attribValue = m_vertexAttribValue[index];
attribValue.initValue();
for (int ii = 0; ii < expectedSize; ++ii)
attribValue.value[ii] = v[ii];
}
void WebGLRenderingContext::initVertexAttrib0()
{
WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
m_vertexAttrib0Buffer = createBuffer();
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object());
m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW);
m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0);
state.bufferBinding = m_vertexAttrib0Buffer;
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0);
m_context->enableVertexAttribArray(0);
m_vertexAttrib0BufferSize = 0;
m_vertexAttrib0BufferValue[0] = 0.0f;
m_vertexAttrib0BufferValue[1] = 0.0f;
m_vertexAttrib0BufferValue[2] = 0.0f;
m_vertexAttrib0BufferValue[3] = 1.0f;
m_forceAttrib0BufferRefill = false;
m_vertexAttrib0UsedBefore = false;
}
bool WebGLRenderingContext::simulateVertexAttrib0(GC3Dsizei numVertex)
{
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
const VertexAttribValue& attribValue = m_vertexAttribValue[0];
if (!m_currentProgram)
return false;
bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0();
if (usingVertexAttrib0)
m_vertexAttrib0UsedBefore = true;
if (state.enabled && usingVertexAttrib0)
return false;
if (!usingVertexAttrib0 && !m_vertexAttrib0UsedBefore)
return false;
m_vertexAttrib0UsedBefore = true;
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object());
GC3Dsizeiptr bufferDataSize = (numVertex + 1) * 4 * sizeof(GC3Dfloat);
if (bufferDataSize > m_vertexAttrib0BufferSize) {
m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, 0, GraphicsContext3D::DYNAMIC_DRAW);
m_vertexAttrib0BufferSize = bufferDataSize;
m_forceAttrib0BufferRefill = true;
}
if (usingVertexAttrib0
&& (m_forceAttrib0BufferRefill
|| attribValue.value[0] != m_vertexAttrib0BufferValue[0]
|| attribValue.value[1] != m_vertexAttrib0BufferValue[1]
|| attribValue.value[2] != m_vertexAttrib0BufferValue[2]
|| attribValue.value[3] != m_vertexAttrib0BufferValue[3])) {
OwnArrayPtr<GC3Dfloat> bufferData = adoptArrayPtr(new GC3Dfloat[(numVertex + 1) * 4]);
for (GC3Dsizei ii = 0; ii < numVertex + 1; ++ii) {
bufferData[ii * 4] = attribValue.value[0];
bufferData[ii * 4 + 1] = attribValue.value[1];
bufferData[ii * 4 + 2] = attribValue.value[2];
bufferData[ii * 4 + 3] = attribValue.value[3];
}
m_vertexAttrib0BufferValue[0] = attribValue.value[0];
m_vertexAttrib0BufferValue[1] = attribValue.value[1];
m_vertexAttrib0BufferValue[2] = attribValue.value[2];
m_vertexAttrib0BufferValue[3] = attribValue.value[3];
m_forceAttrib0BufferRefill = false;
m_context->bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize, bufferData.get());
}
m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0);
return true;
}
void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation()
{
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
if (state.bufferBinding != m_vertexAttrib0Buffer) {
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get()));
m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset);
}
m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get()));
}
int WebGLRenderingContext::getNumberOfExtensions()
{
return (m_oesVertexArrayObject ? 1 : 0) + (m_oesStandardDerivatives ? 1 : 0) + (m_webkitLoseContext ? 1 : 0) + (m_oesTextureFloat ? 1 : 0);
}
WebGLExtension* WebGLRenderingContext::getExtensionNumber(int i)
{
if (m_oesVertexArrayObject) {
if (!i)
return m_oesVertexArrayObject.get();
--i;
}
if (m_oesStandardDerivatives) {
if (!i)
return m_oesStandardDerivatives.get();
--i;
}
if (m_webkitLoseContext) {
if (!i)
return m_webkitLoseContext.get();
--i;
}
if (m_oesTextureFloat) {
if (!i)
return m_oesTextureFloat.get();
--i;
}
// Similar tests for other extensions would go here.
return 0;
}
WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity)
: m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
, m_capacity(capacity)
{
}
ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size)
{
int i;
for (i = 0; i < m_capacity; ++i) {
ImageBuffer* buf = m_buffers[i].get();
if (!buf)
break;
if (buf->size() != size)
continue;
bubbleToFront(i);
return buf;
}
OwnPtr<ImageBuffer> temp = ImageBuffer::create(size);
if (!temp)
return 0;
i = std::min(m_capacity - 1, i);
m_buffers[i] = temp.release();
ImageBuffer* buf = m_buffers[i].get();
bubbleToFront(i);
return buf;
}
void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
{
for (int i = idx; i > 0; --i)
m_buffers[i].swap(m_buffers[i-1]);
}
} // namespace WebCore
#endif // ENABLE(WEBGL)