blob: ae74b52a988548695e8e3bc1f80bbe1fcf8958c4 [file] [log] [blame]
/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(MATHML)
#include "MathMLMathElement.h"
#include "RenderMathMLMath.h"
namespace WebCore {
inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document)
: MathMLInlineContainerElement(tagName, document)
{
}
PassRefPtr<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new MathMLMathElement(tagName, document));
}
void MathMLMathElement::insertedIntoDocument()
{
// There are sibling rules in the MathML default style.
document()->setUsesSiblingRules(true);
MathMLInlineContainerElement::insertedIntoDocument();
}
RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle*)
{
return new (arena) RenderMathMLMath(this);
}
}
#endif // ENABLE(MATHML)