blob: cc7c86e8f48387cffce9add3db638558105ede5f [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGPath.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestRequest.h"
#include "PointerEventsHitRules.h"
#include "RenderSVGContainer.h"
#include "RenderSVGResourceMarker.h"
#include "RenderSVGResourceSolidColor.h"
#include "SVGRenderSupport.h"
#include "SVGResources.h"
#include "SVGStyledTransformableElement.h"
#include "SVGTransformList.h"
#include "SVGURIReference.h"
#include "StrokeStyleApplier.h"
#include <wtf/MathExtras.h>
namespace WebCore {
class BoundingRectStrokeStyleApplier : public StrokeStyleApplier {
public:
BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style)
: m_object(object)
, m_style(style)
{
ASSERT(style);
ASSERT(object);
}
void strokeStyle(GraphicsContext* gc)
{
SVGRenderSupport::applyStrokeStyleToContext(gc, m_style, m_object);
}
private:
const RenderObject* m_object;
RenderStyle* m_style;
};
RenderSVGPath::RenderSVGPath(SVGStyledTransformableElement* node)
: RenderSVGModelObject(node)
, m_needsBoundariesUpdate(false) // default is false, the cached rects are empty from the beginning
, m_needsPathUpdate(true) // default is true, so we grab a Path object once from SVGStyledTransformableElement
, m_needsTransformUpdate(true) // default is true, so we grab a AffineTransform object once from SVGStyledTransformableElement
{
}
RenderSVGPath::~RenderSVGPath()
{
}
bool RenderSVGPath::fillContains(const FloatPoint& point, bool requiresFill, WindRule fillRule)
{
if (!m_fillBoundingBox.contains(point))
return false;
Color fallbackColor;
if (requiresFill && !RenderSVGResource::fillPaintingResource(this, style(), fallbackColor))
return false;
return m_path.contains(point, fillRule);
}
bool RenderSVGPath::strokeContains(const FloatPoint& point, bool requiresStroke)
{
if (!m_strokeAndMarkerBoundingBox.contains(point))
return false;
Color fallbackColor;
if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style(), fallbackColor))
return false;
BoundingRectStrokeStyleApplier strokeStyle(this, style());
return m_path.strokeContains(&strokeStyle, point);
}
void RenderSVGPath::layout()
{
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout());
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
bool updateCachedBoundariesInParents = false;
bool needsPathUpdate = m_needsPathUpdate;
if (needsPathUpdate) {
m_path.clear();
element->toPathData(m_path);
m_needsPathUpdate = false;
updateCachedBoundariesInParents = true;
}
if (m_needsTransformUpdate) {
m_localTransform = element->animatedLocalTransform();
m_needsTransformUpdate = false;
updateCachedBoundariesInParents = true;
}
if (m_needsBoundariesUpdate)
updateCachedBoundariesInParents = true;
// Invalidate all resources of this client if our layout changed.
if (m_everHadLayout && selfNeedsLayout()) {
SVGResourcesCache::clientLayoutChanged(this);
m_markerLayoutInfo.clear();
}
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds.
if (needsPathUpdate || m_needsBoundariesUpdate) {
updateCachedBoundaries();
m_needsBoundariesUpdate = false;
}
// If our bounds changed, notify the parents.
if (updateCachedBoundariesInParents)
RenderSVGModelObject::setNeedsBoundariesUpdate();
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
void RenderSVGPath::fillAndStrokePath(GraphicsContext* context)
{
RenderStyle* style = this->style();
Color fallbackColor;
if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(this, style, fallbackColor)) {
if (fillPaintingResource->applyResource(this, style, context, ApplyToFillMode))
fillPaintingResource->postApplyResource(this, context, ApplyToFillMode, &m_path);
else if (fallbackColor.isValid()) {
RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
fallbackResource->setColor(fallbackColor);
if (fallbackResource->applyResource(this, style, context, ApplyToFillMode))
fallbackResource->postApplyResource(this, context, ApplyToFillMode, &m_path);
}
}
fallbackColor = Color();
RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(this, style, fallbackColor);
if (!strokePaintingResource)
return;
Path path;
bool nonScalingStroke = style->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE;
bool restoreContext = false;
if (nonScalingStroke) {
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
AffineTransform nonScalingStrokeTransform = element->getScreenCTM(SVGLocatable::DisallowStyleUpdate);
if (!nonScalingStrokeTransform.isInvertible())
return;
path = m_path;
path.transform(nonScalingStrokeTransform);
context->save();
context->concatCTM(nonScalingStrokeTransform.inverse());
restoreContext = true;
}
if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode))
strokePaintingResource->postApplyResource(this, context, ApplyToStrokeMode, nonScalingStroke ? &path : &m_path);
else if (fallbackColor.isValid()) {
RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
fallbackResource->setColor(fallbackColor);
if (fallbackResource->applyResource(this, style, context, ApplyToStrokeMode))
fallbackResource->postApplyResource(this, context, ApplyToStrokeMode, nonScalingStroke ? &path : &m_path);
}
if (restoreContext)
context->restore();
}
void RenderSVGPath::paint(PaintInfo& paintInfo, int, int)
{
if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty())
return;
FloatRect boundingBox = repaintRectInLocalCoordinates();
if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(boundingBox, m_localTransform, paintInfo))
return;
PaintInfo childPaintInfo(paintInfo);
bool drawsOutline = style()->outlineWidth() && (childPaintInfo.phase == PaintPhaseOutline || childPaintInfo.phase == PaintPhaseSelfOutline);
if (drawsOutline || childPaintInfo.phase == PaintPhaseForeground) {
childPaintInfo.context->save();
childPaintInfo.applyTransform(m_localTransform);
if (childPaintInfo.phase == PaintPhaseForeground) {
PaintInfo savedInfo(childPaintInfo);
if (SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo)) {
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (svgStyle->shapeRendering() == SR_CRISPEDGES)
childPaintInfo.context->setShouldAntialias(false);
fillAndStrokePath(childPaintInfo.context);
if (svgStyle->hasMarkers())
m_markerLayoutInfo.drawMarkers(childPaintInfo);
}
SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, savedInfo.context);
}
if (drawsOutline)
paintOutline(childPaintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()),
static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()));
childPaintInfo.context->restore();
}
}
// This method is called from inside paintOutline() since we call paintOutline()
// while transformed to our coord system, return local coords
void RenderSVGPath::addFocusRingRects(Vector<IntRect>& rects, int, int)
{
IntRect rect = enclosingIntRect(repaintRectInLocalCoordinates());
if (!rect.isEmpty())
rects.append(rect);
}
bool RenderSVGPath::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// We only draw in the forground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
FloatPoint localPoint = m_localTransform.inverse().mapPoint(pointInParent);
if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
return false;
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, request, style()->pointerEvents());
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
const SVGRenderStyle* svgStyle = style()->svgStyle();
WindRule fillRule = svgStyle->fillRule();
if (request.svgClipContent())
fillRule = svgStyle->clipRule();
if ((hitRules.canHitStroke && (svgStyle->hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (svgStyle->hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))) {
updateHitTestResult(result, roundedIntPoint(localPoint));
return true;
}
}
return false;
}
FloatRect RenderSVGPath::calculateMarkerBoundsIfNeeded()
{
SVGElement* svgElement = static_cast<SVGElement*>(node());
ASSERT(svgElement && svgElement->document());
if (!svgElement->isStyled())
return FloatRect();
SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
if (!styledElement->supportsMarkers())
return FloatRect();
const SVGRenderStyle* svgStyle = style()->svgStyle();
ASSERT(svgStyle->hasMarkers());
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
if (!resources)
return FloatRect();
RenderSVGResourceMarker* markerStart = resources->markerStart();
RenderSVGResourceMarker* markerMid = resources->markerMid();
RenderSVGResourceMarker* markerEnd = resources->markerEnd();
if (!markerStart && !markerMid && !markerEnd)
return FloatRect();
return m_markerLayoutInfo.calculateBoundaries(markerStart, markerMid, markerEnd, svgStyle->strokeWidth().value(svgElement), m_path);
}
void RenderSVGPath::updateCachedBoundaries()
{
if (m_path.isEmpty()) {
m_fillBoundingBox = FloatRect();
m_strokeAndMarkerBoundingBox = FloatRect();
m_repaintBoundingBox = FloatRect();
return;
}
// Cache _unclipped_ fill bounding box, used for calculations in resources
m_fillBoundingBox = m_path.boundingRect();
// Cache _unclipped_ stroke bounding box, used for calculations in resources (includes marker boundaries)
m_strokeAndMarkerBoundingBox = m_fillBoundingBox;
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (svgStyle->hasStroke()) {
BoundingRectStrokeStyleApplier strokeStyle(this, style());
m_strokeAndMarkerBoundingBox.unite(m_path.strokeBoundingRect(&strokeStyle));
}
if (svgStyle->hasMarkers()) {
FloatRect markerBounds = calculateMarkerBoundsIfNeeded();
if (!markerBounds.isEmpty())
m_strokeAndMarkerBoundingBox.unite(markerBounds);
}
// Cache smallest possible repaint rectangle
m_repaintBoundingBox = m_strokeAndMarkerBoundingBox;
SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
}
}
#endif // ENABLE(SVG)