| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGResourcePattern.h" |
| |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "PatternAttributes.h" |
| #include "RenderSVGRoot.h" |
| #include "SVGImageBufferTools.h" |
| #include "SVGRenderSupport.h" |
| |
| namespace WebCore { |
| |
| RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternResourceType; |
| |
| RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) |
| : RenderSVGResourceContainer(node) |
| , m_shouldCollectPatternAttributes(true) |
| { |
| } |
| |
| RenderSVGResourcePattern::~RenderSVGResourcePattern() |
| { |
| if (m_pattern.isEmpty()) |
| return; |
| |
| deleteAllValues(m_pattern); |
| m_pattern.clear(); |
| } |
| |
| void RenderSVGResourcePattern::removeAllClientsFromCache(bool markForInvalidation) |
| { |
| if (!m_pattern.isEmpty()) { |
| deleteAllValues(m_pattern); |
| m_pattern.clear(); |
| } |
| |
| m_shouldCollectPatternAttributes = true; |
| markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); |
| } |
| |
| void RenderSVGResourcePattern::removeClientFromCache(RenderObject* client, bool markForInvalidation) |
| { |
| ASSERT(client); |
| |
| if (m_pattern.contains(client)) |
| delete m_pattern.take(client); |
| |
| markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation); |
| } |
| |
| bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) |
| { |
| ASSERT(object); |
| ASSERT(style); |
| ASSERT(context); |
| ASSERT(resourceMode != ApplyToDefaultMode); |
| |
| // Be sure to synchronize all SVG properties on the patternElement _before_ processing any further. |
| // Otherwhise the call to collectPatternAttributes() below, may cause the SVG DOM property |
| // synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our |
| // PatternData object! Leaving out the line below will cause svg/dynamic-updates/SVGPatternElement-svgdom* to crash. |
| SVGPatternElement* patternElement = static_cast<SVGPatternElement*>(node()); |
| if (!patternElement) |
| return false; |
| |
| if (m_shouldCollectPatternAttributes) { |
| patternElement->updateAnimatedSVGAttribute(anyQName()); |
| |
| m_attributes = PatternAttributes(); |
| patternElement->collectPatternAttributes(m_attributes); |
| m_shouldCollectPatternAttributes = false; |
| } |
| |
| // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, |
| // then the given effect (e.g. a gradient or a filter) will be ignored. |
| FloatRect objectBoundingBox = object->objectBoundingBox(); |
| if (m_attributes.boundingBoxMode() && objectBoundingBox.isEmpty()) |
| return false; |
| |
| if (!m_pattern.contains(object)) |
| m_pattern.set(object, new PatternData); |
| |
| PatternData* patternData = m_pattern.get(object); |
| if (!patternData->pattern) { |
| // If we couldn't determine the pattern content element root, stop here. |
| if (!m_attributes.patternContentElement()) |
| return false; |
| |
| // Compute all necessary transformations to build the tile image & the pattern. |
| FloatRect tileBoundaries; |
| AffineTransform tileImageTransform; |
| if (!buildTileImageTransform(object, m_attributes, patternElement, tileBoundaries, tileImageTransform)) |
| return false; |
| |
| AffineTransform absoluteTransform; |
| SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform); |
| |
| FloatRect absoluteTileBoundaries = absoluteTransform.mapRect(tileBoundaries); |
| |
| // Build tile image. |
| OwnPtr<ImageBuffer> tileImage = createTileImage(object, m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform); |
| if (!tileImage) |
| return false; |
| |
| RefPtr<Image> copiedImage = tileImage->copyImage(); |
| if (!copiedImage) |
| return false; |
| |
| // Build pattern. |
| patternData->pattern = Pattern::create(copiedImage, true, true); |
| if (!patternData->pattern) |
| return false; |
| |
| // Compute pattern space transformation. |
| patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y()); |
| patternData->transform.scale(tileBoundaries.width() / absoluteTileBoundaries.width(), tileBoundaries.height() / absoluteTileBoundaries.height()); |
| |
| AffineTransform patternTransform = m_attributes.patternTransform(); |
| if (!patternTransform.isIdentity()) |
| patternData->transform = patternTransform * patternData->transform; |
| |
| patternData->pattern->setPatternSpaceTransform(patternData->transform); |
| } |
| |
| // Draw pattern |
| context->save(); |
| |
| const SVGRenderStyle* svgStyle = style->svgStyle(); |
| ASSERT(svgStyle); |
| |
| if (resourceMode & ApplyToFillMode) { |
| context->setAlpha(svgStyle->fillOpacity()); |
| context->setFillPattern(patternData->pattern); |
| context->setFillRule(svgStyle->fillRule()); |
| } else if (resourceMode & ApplyToStrokeMode) { |
| if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE) |
| patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(object, patternData->transform)); |
| context->setAlpha(svgStyle->strokeOpacity()); |
| context->setStrokePattern(patternData->pattern); |
| SVGRenderSupport::applyStrokeStyleToContext(context, style, object); |
| } |
| |
| if (resourceMode & ApplyToTextMode) { |
| if (resourceMode & ApplyToFillMode) { |
| context->setTextDrawingMode(TextModeFill); |
| |
| #if USE(CG) |
| context->applyFillPattern(); |
| #endif |
| } else if (resourceMode & ApplyToStrokeMode) { |
| context->setTextDrawingMode(TextModeStroke); |
| |
| #if USE(CG) |
| context->applyStrokePattern(); |
| #endif |
| } |
| } |
| |
| return true; |
| } |
| |
| void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path) |
| { |
| ASSERT(context); |
| ASSERT(resourceMode != ApplyToDefaultMode); |
| |
| if (path && !(resourceMode & ApplyToTextMode)) { |
| if (resourceMode & ApplyToFillMode) |
| context->fillPath(*path); |
| else if (resourceMode & ApplyToStrokeMode) |
| context->strokePath(*path); |
| } |
| |
| context->restore(); |
| } |
| |
| static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attributes, |
| const FloatRect& objectBoundingBox, |
| const SVGPatternElement* patternElement) |
| { |
| ASSERT(patternElement); |
| |
| if (attributes.boundingBoxMode()) |
| return FloatRect(attributes.x().valueAsPercentage() * objectBoundingBox.width() + objectBoundingBox.x(), |
| attributes.y().valueAsPercentage() * objectBoundingBox.height() + objectBoundingBox.y(), |
| attributes.width().valueAsPercentage() * objectBoundingBox.width(), |
| attributes.height().valueAsPercentage() * objectBoundingBox.height()); |
| |
| return FloatRect(attributes.x().value(patternElement), |
| attributes.y().value(patternElement), |
| attributes.width().value(patternElement), |
| attributes.height().value(patternElement)); |
| } |
| |
| bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer, |
| const PatternAttributes& attributes, |
| const SVGPatternElement* patternElement, |
| FloatRect& patternBoundaries, |
| AffineTransform& tileImageTransform) const |
| { |
| ASSERT(renderer); |
| ASSERT(patternElement); |
| |
| FloatRect objectBoundingBox = renderer->objectBoundingBox(); |
| patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement); |
| if (patternBoundaries.width() <= 0 || patternBoundaries.height() <= 0) |
| return false; |
| |
| AffineTransform viewBoxCTM = patternElement->viewBoxToViewTransform(attributes.viewBox(), attributes.preserveAspectRatio(), patternBoundaries.width(), patternBoundaries.height()); |
| |
| // Apply viewBox/objectBoundingBox transformations. |
| if (!viewBoxCTM.isIdentity()) |
| tileImageTransform = viewBoxCTM; |
| else if (attributes.boundingBoxModeContent()) |
| tileImageTransform.scale(objectBoundingBox.width(), objectBoundingBox.height()); |
| |
| return true; |
| } |
| |
| PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(RenderObject* object, |
| const PatternAttributes& attributes, |
| const FloatRect& tileBoundaries, |
| const FloatRect& absoluteTileBoundaries, |
| const AffineTransform& tileImageTransform) const |
| { |
| ASSERT(object); |
| |
| // Clamp tile image size against SVG viewport size, as last resort, to avoid allocating huge image buffers. |
| FloatRect contentBoxRect = SVGRenderSupport::findTreeRootObject(object)->contentBoxRect(); |
| |
| FloatRect clampedAbsoluteTileBoundaries = absoluteTileBoundaries; |
| if (clampedAbsoluteTileBoundaries.width() > contentBoxRect.width()) |
| clampedAbsoluteTileBoundaries.setWidth(contentBoxRect.width()); |
| |
| if (clampedAbsoluteTileBoundaries.height() > contentBoxRect.height()) |
| clampedAbsoluteTileBoundaries.setHeight(contentBoxRect.height()); |
| |
| OwnPtr<ImageBuffer> tileImage; |
| |
| if (!SVGImageBufferTools::createImageBuffer(absoluteTileBoundaries, clampedAbsoluteTileBoundaries, tileImage, ColorSpaceDeviceRGB)) |
| return PassOwnPtr<ImageBuffer>(); |
| |
| GraphicsContext* tileImageContext = tileImage->context(); |
| ASSERT(tileImageContext); |
| |
| // The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation). |
| tileImageContext->scale(FloatSize(absoluteTileBoundaries.width() / tileBoundaries.width(), |
| absoluteTileBoundaries.height() / tileBoundaries.height())); |
| |
| // Apply tile image transformations. |
| if (!tileImageTransform.isIdentity()) |
| tileImageContext->concatCTM(tileImageTransform); |
| |
| AffineTransform contentTransformation; |
| if (attributes.boundingBoxModeContent()) |
| contentTransformation = tileImageTransform; |
| |
| // Draw the content into the ImageBuffer. |
| for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) { |
| if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !node->renderer()) |
| continue; |
| SVGImageBufferTools::renderSubtreeToImageBuffer(tileImage.get(), node->renderer(), contentTransformation); |
| } |
| |
| return tileImage.release(); |
| } |
| |
| } |
| |
| #endif |