| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the |
| // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, |
| // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. |
| |
| #ifndef LIBGLESV2_RENDERBUFFER_H_ |
| #define LIBGLESV2_RENDERBUFFER_H_ |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <d3d9.h> |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/RefCountObject.h" |
| |
| namespace gl |
| { |
| class Texture; |
| |
| // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage |
| // is called. The specific concrete type depends on whether the internal format is |
| // colour depth, stencil or packed depth/stencil. |
| class RenderbufferStorage |
| { |
| public: |
| RenderbufferStorage(); |
| |
| virtual ~RenderbufferStorage() = 0; |
| |
| virtual bool isColorbuffer() const; |
| virtual bool isDepthbuffer() const; |
| virtual bool isStencilbuffer() const; |
| |
| virtual IDirect3DSurface9 *getRenderTarget(); |
| virtual IDirect3DSurface9 *getDepthStencil(); |
| |
| virtual int getWidth() const; |
| virtual int getHeight() const; |
| virtual GLenum getFormat() const; |
| virtual bool isFloatingPoint() const; |
| D3DFORMAT getD3DFormat() const; |
| GLsizei getSamples() const; |
| unsigned int getSerial() const; |
| |
| static unsigned int issueSerial(); |
| |
| protected: |
| void setSize(int width, int height); |
| GLenum mFormat; |
| D3DFORMAT mD3DFormat; |
| GLsizei mSamples; |
| const unsigned int mSerial; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); |
| |
| static unsigned int mCurrentSerial; |
| |
| int mWidth; |
| int mHeight; |
| }; |
| |
| // Renderbuffer implements the GL renderbuffer object. |
| // It's only a wrapper for a RenderbufferStorage, but the internal object |
| // can change whenever glRenderbufferStorage is called. |
| class Renderbuffer : public RefCountObject |
| { |
| public: |
| Renderbuffer(GLuint id, RenderbufferStorage *storage); |
| |
| ~Renderbuffer(); |
| |
| bool isColorbuffer() const; |
| bool isDepthbuffer() const; |
| bool isStencilbuffer() const; |
| |
| IDirect3DSurface9 *getRenderTarget(); |
| IDirect3DSurface9 *getDepthStencil(); |
| |
| int getWidth() const; |
| int getHeight() const; |
| GLenum getFormat() const; |
| D3DFORMAT getD3DFormat() const; |
| unsigned int getSerial() const; |
| |
| void setStorage(RenderbufferStorage *newStorage); |
| RenderbufferStorage *getStorage() { return mStorage; } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Renderbuffer); |
| |
| RenderbufferStorage *mStorage; |
| }; |
| |
| class Colorbuffer : public RenderbufferStorage |
| { |
| public: |
| explicit Colorbuffer(IDirect3DSurface9 *renderTarget); |
| explicit Colorbuffer(const Texture* texture); |
| Colorbuffer(int width, int height, GLenum format, GLsizei samples); |
| |
| ~Colorbuffer(); |
| |
| bool isColorbuffer() const; |
| |
| GLuint getRedSize() const; |
| GLuint getGreenSize() const; |
| GLuint getBlueSize() const; |
| GLuint getAlphaSize() const; |
| |
| IDirect3DSurface9 *getRenderTarget(); |
| |
| protected: |
| IDirect3DSurface9 *mRenderTarget; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Colorbuffer); |
| }; |
| |
| class DepthStencilbuffer : public RenderbufferStorage |
| { |
| public: |
| explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil); |
| DepthStencilbuffer(int width, int height, GLsizei samples); |
| |
| ~DepthStencilbuffer(); |
| |
| virtual bool isDepthbuffer() const; |
| virtual bool isStencilbuffer() const; |
| |
| GLuint getDepthSize() const; |
| GLuint getStencilSize() const; |
| |
| IDirect3DSurface9 *getDepthStencil(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer); |
| IDirect3DSurface9 *mDepthStencil; |
| }; |
| |
| class Depthbuffer : public DepthStencilbuffer |
| { |
| public: |
| explicit Depthbuffer(IDirect3DSurface9 *depthStencil); |
| Depthbuffer(int width, int height, GLsizei samples); |
| |
| ~Depthbuffer(); |
| |
| bool isDepthbuffer() const; |
| bool isStencilbuffer() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Depthbuffer); |
| }; |
| |
| class Stencilbuffer : public DepthStencilbuffer |
| { |
| public: |
| explicit Stencilbuffer(IDirect3DSurface9 *depthStencil); |
| Stencilbuffer(int width, int height, GLsizei samples); |
| |
| ~Stencilbuffer(); |
| |
| bool isDepthbuffer() const; |
| bool isStencilbuffer() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Stencilbuffer); |
| }; |
| } |
| |
| #endif // LIBGLESV2_RENDERBUFFER_H_ |