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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptFunctionCall.h"
#include "JSDOMBinding.h"
#include "ScriptString.h"
#include "ScriptValue.h"
#include <runtime/JSLock.h>
#include <runtime/UString.h>
using namespace JSC;
namespace WebCore {
ScriptFunctionCall::ScriptFunctionCall(ScriptState* exec, const ScriptObject& thisObject, const String& name)
: m_exec(exec)
, m_thisObject(thisObject)
, m_name(name)
{
}
void ScriptFunctionCall::appendArgument(const ScriptObject& argument)
{
m_arguments.append(argument.jsObject());
}
void ScriptFunctionCall::appendArgument(const ScriptString& argument)
{
m_arguments.append(jsString(m_exec, argument));
}
void ScriptFunctionCall::appendArgument(const ScriptValue& argument)
{
m_arguments.append(argument.jsValue());
}
void ScriptFunctionCall::appendArgument(const String& argument)
{
JSLock lock(SilenceAssertionsOnly);
m_arguments.append(jsString(m_exec, argument));
}
void ScriptFunctionCall::appendArgument(const JSC::UString& argument)
{
m_arguments.append(jsString(m_exec, argument));
}
void ScriptFunctionCall::appendArgument(JSC::JSValue argument)
{
m_arguments.append(argument);
}
void ScriptFunctionCall::appendArgument(long long argument)
{
JSLock lock(SilenceAssertionsOnly);
m_arguments.append(jsNumber(m_exec, argument));
}
void ScriptFunctionCall::appendArgument(unsigned int argument)
{
JSLock lock(SilenceAssertionsOnly);
m_arguments.append(jsNumber(m_exec, argument));
}
void ScriptFunctionCall::appendArgument(int argument)
{
JSLock lock(SilenceAssertionsOnly);
m_arguments.append(jsNumber(m_exec, argument));
}
void ScriptFunctionCall::appendArgument(bool argument)
{
m_arguments.append(jsBoolean(argument));
}
ScriptValue ScriptFunctionCall::call(bool& hadException, bool reportExceptions)
{
JSObject* thisObject = m_thisObject.jsObject();
JSLock lock(SilenceAssertionsOnly);
JSValue function = thisObject->get(m_exec, Identifier(m_exec, m_name));
if (m_exec->hadException()) {
if (reportExceptions)
reportException(m_exec, m_exec->exception());
hadException = true;
return ScriptValue();
}
CallData callData;
CallType callType = function.getCallData(callData);
if (callType == CallTypeNone)
return ScriptValue();
// FIXME: Should this function take a worldID? - only used by inspector?
JSValue result = callInWorld(m_exec, function, callType, callData, thisObject, m_arguments, debuggerWorld());
if (m_exec->hadException()) {
if (reportExceptions)
reportException(m_exec, m_exec->exception());
hadException = true;
return ScriptValue();
}
return ScriptValue(result);
}
ScriptValue ScriptFunctionCall::call()
{
bool hadException = false;
return call(hadException);
}
ScriptObject ScriptFunctionCall::construct(bool& hadException, bool reportExceptions)
{
JSObject* thisObject = m_thisObject.jsObject();
JSLock lock(SilenceAssertionsOnly);
JSObject* constructor = asObject(thisObject->get(m_exec, Identifier(m_exec, m_name)));
if (m_exec->hadException()) {
if (reportExceptions)
reportException(m_exec, m_exec->exception());
hadException = true;
return ScriptObject();
}
ConstructData constructData;
ConstructType constructType = constructor->getConstructData(constructData);
if (constructType == ConstructTypeNone)
return ScriptObject();
// FIXME: Currently this method constructs objects in debuggerWorld(). We could use the current world, or pass a worldID to this function?
JSValue result = constructInWorld(m_exec, constructor, constructType, constructData, m_arguments, debuggerWorld());
if (m_exec->hadException()) {
if (reportExceptions)
reportException(m_exec, m_exec->exception());
hadException = true;
return ScriptObject();
}
return ScriptObject(m_exec, asObject(result));
}
} // namespace WebCore