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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptObjectQuarantine.h"
#include "Database.h"
#include "Document.h"
#include "DOMWindow.h"
#include "Frame.h"
#include "InspectorController.h"
#include "Page.h"
#include "ScriptObject.h"
#include "ScriptValue.h"
#include "Storage.h"
#include "V8Binding.h"
#include "V8Proxy.h"
#include <v8.h>
namespace WebCore {
ScriptValue quarantineValue(ScriptState* scriptState, const ScriptValue& value)
{
return value;
}
bool getQuarantinedScriptObject(Database* database, ScriptObject& quarantinedObject)
{
ASSERT(database);
#if ENABLE(DATABASE)
v8::HandleScope handleScope;
Frame* frame = database->document()->frame();
if (!frame)
return false;
v8::Local<v8::Context> context = V8Proxy::context(frame);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Value> v8Database = V8DOMWrapper::convertToV8Object(V8ClassIndex::DATABASE, database);
ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState();
quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8Database)));
#else
ASSERT_NOT_REACHED();
quarantinedObject = ScriptObject();
#endif
return true;
}
bool getQuarantinedScriptObject(Storage* storage, ScriptObject& quarantinedObject)
{
ASSERT(storage);
Frame* frame = storage->frame();
ASSERT(frame);
#if ENABLE(DOM_STORAGE)
v8::HandleScope handleScope;
v8::Local<v8::Context> context = V8Proxy::context(frame);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Value> v8Storage = V8DOMWrapper::convertToV8Object(V8ClassIndex::STORAGE, storage);
ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState();
quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8Storage)));
#else
ASSERT_NOT_REACHED();
quarantinedObject = ScriptObject();
#endif
return true;
}
bool getQuarantinedScriptObject(Node* node, ScriptObject& quarantinedObject)
{
ASSERT(node);
v8::HandleScope handleScope;
// FIXME: What if document() is null?
// FIXME: Why are we grabbing the mainFrame?
Frame* frame = node->document()->page()->mainFrame();
v8::Local<v8::Context> context = V8Proxy::context(frame);
// FIXME: What if context.IsEmpty()?
v8::Context::Scope scope(context);
v8::Handle<v8::Value> v8Node = V8DOMWrapper::convertNodeToV8Object(node);
ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState();
quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8Node)));
return true;
}
bool getQuarantinedScriptObject(DOMWindow* domWindow, ScriptObject& quarantinedObject)
{
ASSERT(domWindow);
v8::HandleScope handleScope;
Frame* frame = domWindow->frame();
// FIXME: What if frame is null?
v8::Local<v8::Context> context = V8Proxy::context(frame);
// FIXME: What if context.IsEmpty()?
v8::Context::Scope scope(context);
v8::Handle<v8::Value> v8DomWindow = V8DOMWrapper::convertToV8Object(V8ClassIndex::DOMWINDOW, domWindow);
ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState();
quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8DomWindow)));
return true;
}
} // namespace WebCore