| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ScriptObjectQuarantine.h" |
| |
| #include "Database.h" |
| #include "Document.h" |
| #include "DOMWindow.h" |
| #include "Frame.h" |
| #include "InspectorController.h" |
| #include "Page.h" |
| #include "ScriptObject.h" |
| #include "ScriptValue.h" |
| #include "Storage.h" |
| |
| #include "V8Binding.h" |
| #include "V8Proxy.h" |
| |
| #include <v8.h> |
| |
| namespace WebCore { |
| |
| ScriptValue quarantineValue(ScriptState* scriptState, const ScriptValue& value) |
| { |
| return value; |
| } |
| |
| bool getQuarantinedScriptObject(Database* database, ScriptObject& quarantinedObject) |
| { |
| ASSERT(database); |
| |
| #if ENABLE(DATABASE) |
| v8::HandleScope handleScope; |
| Frame* frame = database->document()->frame(); |
| if (!frame) |
| return false; |
| |
| v8::Local<v8::Context> context = V8Proxy::context(frame); |
| if (context.IsEmpty()) |
| return false; |
| |
| v8::Context::Scope scope(context); |
| v8::Handle<v8::Value> v8Database = V8DOMWrapper::convertToV8Object(V8ClassIndex::DATABASE, database); |
| ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState(); |
| quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8Database))); |
| #else |
| ASSERT_NOT_REACHED(); |
| quarantinedObject = ScriptObject(); |
| #endif |
| return true; |
| } |
| |
| bool getQuarantinedScriptObject(Storage* storage, ScriptObject& quarantinedObject) |
| { |
| ASSERT(storage); |
| Frame* frame = storage->frame(); |
| ASSERT(frame); |
| |
| #if ENABLE(DOM_STORAGE) |
| v8::HandleScope handleScope; |
| v8::Local<v8::Context> context = V8Proxy::context(frame); |
| if (context.IsEmpty()) |
| return false; |
| |
| v8::Context::Scope scope(context); |
| |
| v8::Handle<v8::Value> v8Storage = V8DOMWrapper::convertToV8Object(V8ClassIndex::STORAGE, storage); |
| ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState(); |
| quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8Storage))); |
| #else |
| ASSERT_NOT_REACHED(); |
| quarantinedObject = ScriptObject(); |
| #endif |
| return true; |
| } |
| |
| bool getQuarantinedScriptObject(Node* node, ScriptObject& quarantinedObject) |
| { |
| ASSERT(node); |
| |
| v8::HandleScope handleScope; |
| // FIXME: What if document() is null? |
| // FIXME: Why are we grabbing the mainFrame? |
| Frame* frame = node->document()->page()->mainFrame(); |
| v8::Local<v8::Context> context = V8Proxy::context(frame); |
| // FIXME: What if context.IsEmpty()? |
| v8::Context::Scope scope(context); |
| |
| v8::Handle<v8::Value> v8Node = V8DOMWrapper::convertNodeToV8Object(node); |
| ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState(); |
| quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8Node))); |
| |
| return true; |
| } |
| |
| bool getQuarantinedScriptObject(DOMWindow* domWindow, ScriptObject& quarantinedObject) |
| { |
| ASSERT(domWindow); |
| |
| v8::HandleScope handleScope; |
| Frame* frame = domWindow->frame(); |
| // FIXME: What if frame is null? |
| v8::Local<v8::Context> context = V8Proxy::context(frame); |
| // FIXME: What if context.IsEmpty()? |
| v8::Context::Scope scope(context); |
| |
| v8::Handle<v8::Value> v8DomWindow = V8DOMWrapper::convertToV8Object(V8ClassIndex::DOMWINDOW, domWindow); |
| ScriptState* scriptState = frame->page()->inspectorController()->frontendScriptState(); |
| quarantinedObject = ScriptObject(scriptState, v8::Local<v8::Object>(v8::Object::Cast(*v8DomWindow))); |
| |
| return true; |
| } |
| |
| |
| } // namespace WebCore |