| /* |
| * Copyright (C) 2007 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CompositeAnimation.h" |
| |
| #include "AnimationControllerPrivate.h" |
| #include "CSSPropertyNames.h" |
| #include "ImplicitAnimation.h" |
| #include "KeyframeAnimation.h" |
| #include "RenderObject.h" |
| #include "RenderStyle.h" |
| |
| namespace WebCore { |
| |
| CompositeAnimation::~CompositeAnimation() |
| { |
| // Toss the refs to all animations |
| m_transitions.clear(); |
| m_keyframeAnimations.clear(); |
| } |
| |
| void CompositeAnimation::clearRenderer() |
| { |
| if (!m_transitions.isEmpty()) { |
| // Clear the renderers from all running animations, in case we are in the middle of |
| // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052) |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* transition = it->second.get(); |
| transition->clearRenderer(); |
| } |
| } |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| KeyframeAnimation* anim = it->second.get(); |
| anim->clearRenderer(); |
| } |
| } |
| } |
| |
| void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) |
| { |
| // If currentStyle is null or there are no old or new transitions, just skip it |
| if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty())) |
| return; |
| |
| // Mark all existing transitions as no longer active. We will mark the still active ones |
| // in the next loop and then toss the ones that didn't get marked. |
| CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) |
| it->second->setActive(false); |
| |
| RefPtr<RenderStyle> modifiedCurrentStyle; |
| |
| // Check to see if we need to update the active transitions |
| if (targetStyle->transitions()) { |
| for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) { |
| const Animation* anim = targetStyle->transitions()->animation(i); |
| bool isActiveTransition = anim->duration() || anim->delay() > 0; |
| |
| int prop = anim->property(); |
| |
| if (prop == cAnimateNone) |
| continue; |
| |
| bool all = prop == cAnimateAll; |
| |
| // Handle both the 'all' and single property cases. For the single prop case, we make only one pass |
| // through the loop. |
| for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) { |
| if (all) { |
| // Get the next property which is not a shorthand. |
| bool isShorthand; |
| prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand); |
| if (isShorthand) |
| continue; |
| } |
| |
| // ImplicitAnimations are always hashed by actual properties, never cAnimateAll |
| ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties)); |
| |
| // If there is a running animation for this property, the transition is overridden |
| // and we have to use the unanimatedStyle from the animation. We do the test |
| // against the unanimated style here, but we "override" the transition later. |
| RefPtr<KeyframeAnimation> keyframeAnim = getAnimationForProperty(prop); |
| RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle; |
| |
| // See if there is a current transition for this prop |
| ImplicitAnimation* implAnim = m_transitions.get(prop).get(); |
| bool equal = true; |
| |
| if (implAnim) { |
| // If we are post active don't bother setting the active flag. This will cause |
| // this animation to get removed at the end of this function. |
| if (!implAnim->postActive()) |
| implAnim->setActive(true); |
| |
| // This might be a transition that is just finishing. That would be the case |
| // if it were postActive. But we still need to check for equality because |
| // it could be just finishing AND changing to a new goal state. |
| // |
| // This implAnim might also not be an already running transition. It might be |
| // newly added to the list in a previous iteration. This would happen if |
| // you have both an explicit transition-property and 'all' in the same |
| // list. In this case, the latter one overrides the earlier one, so we |
| // behave as though this is a running animation being replaced. |
| if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) { |
| #if USE(ACCELERATED_COMPOSITING) |
| // For accelerated animations we need to return a new RenderStyle with the _current_ value |
| // of the property, so that restarted transitions use the correct starting point. |
| if (AnimationBase::animationOfPropertyIsAccelerated(prop) && !implAnim->isFallbackAnimating()) { |
| if (!modifiedCurrentStyle) |
| modifiedCurrentStyle = RenderStyle::clone(currentStyle); |
| |
| implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get()); |
| } |
| #endif |
| m_transitions.remove(prop); |
| equal = false; |
| } |
| } else { |
| // We need to start a transition if it is active and the properties don't match |
| equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle); |
| } |
| |
| // We can be in this loop with an inactive transition (!isActiveTransition). We need |
| // to do that to check to see if we are canceling a transition. But we don't want to |
| // start one of the inactive transitions. So short circuit that here. (See |
| // <https://bugs.webkit.org/show_bug.cgi?id=24787> |
| if (!equal && isActiveTransition) { |
| // Add the new transition |
| m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle)); |
| } |
| |
| // We only need one pass for the single prop case |
| if (!all) |
| break; |
| } |
| } |
| } |
| |
| // Make a list of transitions to be removed |
| Vector<int> toBeRemoved; |
| end = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (!anim->active()) |
| toBeRemoved.append(anim->animatingProperty()); |
| } |
| |
| // Now remove the transitions from the list |
| for (size_t j = 0; j < toBeRemoved.size(); ++j) |
| m_transitions.remove(toBeRemoved[j]); |
| } |
| |
| void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) |
| { |
| // Nothing to do if we don't have any animations, and didn't have any before |
| if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations()) |
| return; |
| |
| m_keyframeAnimations.checkConsistency(); |
| |
| AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end(); |
| |
| if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) { |
| // The current and target animations are the same so we just need to toss any |
| // animation which is finished (postActive). |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { |
| if (it->second->postActive()) |
| it->second->setIndex(-1); |
| } |
| } else { |
| // Mark all existing animations as no longer active. |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) |
| it->second->setIndex(-1); |
| |
| // Toss the animation order map. |
| m_keyframeAnimationOrderMap.clear(); |
| |
| // Now mark any still active animations as active and add any new animations. |
| if (targetStyle->animations()) { |
| int numAnims = targetStyle->animations()->size(); |
| for (int i = 0; i < numAnims; ++i) { |
| const Animation* anim = targetStyle->animations()->animation(i); |
| AtomicString animationName(anim->name()); |
| |
| if (!anim->isValidAnimation()) |
| continue; |
| |
| // See if there is a current animation for this name. |
| RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl()); |
| |
| if (keyframeAnim) { |
| // If this animation is postActive, skip it so it gets removed at the end of this function. |
| if (keyframeAnim->postActive()) |
| continue; |
| |
| // This one is still active. |
| |
| // Animations match, but play states may differ. Update if needed. |
| keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying); |
| |
| // Set the saved animation to this new one, just in case the play state has changed. |
| keyframeAnim->setAnimation(anim); |
| keyframeAnim->setIndex(i); |
| } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) { |
| keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, this, currentStyle ? currentStyle : targetStyle); |
| m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim); |
| } |
| |
| // Add this to the animation order map. |
| if (keyframeAnim) |
| m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl()); |
| } |
| } |
| } |
| |
| // Make a list of animations to be removed. |
| Vector<AtomicStringImpl*> animsToBeRemoved; |
| kfend = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { |
| KeyframeAnimation* keyframeAnim = it->second.get(); |
| if (keyframeAnim->index() < 0) |
| animsToBeRemoved.append(keyframeAnim->name().impl()); |
| } |
| |
| // Now remove the animations from the list. |
| for (size_t j = 0; j < animsToBeRemoved.size(); ++j) |
| m_keyframeAnimations.remove(animsToBeRemoved[j]); |
| } |
| |
| PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle) |
| { |
| RefPtr<RenderStyle> resultStyle; |
| |
| // We don't do any transitions if we don't have a currentStyle (on startup). |
| updateTransitions(renderer, currentStyle, targetStyle); |
| updateKeyframeAnimations(renderer, currentStyle, targetStyle); |
| m_keyframeAnimations.checkConsistency(); |
| |
| if (currentStyle) { |
| // Now that we have transition objects ready, let them know about the new goal state. We want them |
| // to fill in a RenderStyle*& only if needed. |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { |
| if (ImplicitAnimation* anim = it->second.get()) |
| anim->animate(this, renderer, currentStyle, targetStyle, resultStyle); |
| } |
| } |
| } |
| |
| // Now that we have animation objects ready, let them know about the new goal state. We want them |
| // to fill in a RenderStyle*& only if needed. |
| for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) { |
| RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it); |
| if (keyframeAnim) |
| keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle); |
| } |
| |
| return resultStyle ? resultStyle.release() : targetStyle; |
| } |
| |
| PassRefPtr<RenderStyle> CompositeAnimation::getAnimatedStyle() const |
| { |
| RefPtr<RenderStyle> resultStyle; |
| CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { |
| if (ImplicitAnimation* implicitAnimation = it->second.get()) |
| implicitAnimation->getAnimatedStyle(resultStyle); |
| } |
| |
| m_keyframeAnimations.checkConsistency(); |
| |
| for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) { |
| RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it); |
| if (keyframeAnimation) |
| keyframeAnimation->getAnimatedStyle(resultStyle); |
| } |
| |
| return resultStyle; |
| } |
| |
| // "animating" means that something is running that requires the timer to keep firing |
| void CompositeAnimation::setAnimating(bool animating) |
| { |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* transition = it->second.get(); |
| transition->setAnimating(animating); |
| } |
| } |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| KeyframeAnimation* anim = it->second.get(); |
| anim->setAnimating(animating); |
| } |
| } |
| } |
| |
| double CompositeAnimation::timeToNextService() const |
| { |
| // Returns the time at which next service is required. -1 means no service is required. 0 means |
| // service is required now, and > 0 means service is required that many seconds in the future. |
| double minT = -1; |
| |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* transition = it->second.get(); |
| double t = transition ? transition->timeToNextService() : -1; |
| if (t < minT || minT == -1) |
| minT = t; |
| if (minT == 0) |
| return 0; |
| } |
| } |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| KeyframeAnimation* animation = it->second.get(); |
| double t = animation ? animation->timeToNextService() : -1; |
| if (t < minT || minT == -1) |
| minT = t; |
| if (minT == 0) |
| return 0; |
| } |
| } |
| |
| return minT; |
| } |
| |
| PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(int property) const |
| { |
| RefPtr<KeyframeAnimation> retval; |
| |
| // We want to send back the last animation with the property if there are multiples. |
| // So we need to iterate through all animations |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| RefPtr<KeyframeAnimation> anim = it->second; |
| if (anim->hasAnimationForProperty(property)) |
| retval = anim; |
| } |
| } |
| |
| return retval; |
| } |
| |
| void CompositeAnimation::suspendAnimations() |
| { |
| if (m_isSuspended) |
| return; |
| |
| m_isSuspended = true; |
| |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| if (KeyframeAnimation* anim = it->second.get()) |
| anim->updatePlayState(false); |
| } |
| } |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (anim && anim->hasStyle()) |
| anim->updatePlayState(false); |
| } |
| } |
| } |
| |
| void CompositeAnimation::resumeAnimations() |
| { |
| if (!m_isSuspended) |
| return; |
| |
| m_isSuspended = false; |
| |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| KeyframeAnimation* anim = it->second.get(); |
| if (anim && anim->playStatePlaying()) |
| anim->updatePlayState(true); |
| } |
| } |
| |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (anim && anim->hasStyle()) |
| anim->updatePlayState(true); |
| } |
| } |
| } |
| |
| void CompositeAnimation::overrideImplicitAnimations(int property) |
| { |
| CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); |
| if (!m_transitions.isEmpty()) { |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (anim && anim->animatingProperty() == property) |
| anim->setOverridden(true); |
| } |
| } |
| } |
| |
| void CompositeAnimation::resumeOverriddenImplicitAnimations(int property) |
| { |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (anim && anim->animatingProperty() == property) |
| anim->setOverridden(false); |
| } |
| } |
| } |
| |
| bool CompositeAnimation::isAnimatingProperty(int property, bool isRunningNow) const |
| { |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| KeyframeAnimation* anim = it->second.get(); |
| if (anim && anim->isAnimatingProperty(property, isRunningNow)) |
| return true; |
| } |
| } |
| |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (anim && anim->isAnimatingProperty(property, isRunningNow)) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t) |
| { |
| if (!name) |
| return false; |
| |
| m_keyframeAnimations.checkConsistency(); |
| |
| RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(name.impl()); |
| if (!keyframeAnim || !keyframeAnim->running()) |
| return false; |
| |
| int count = keyframeAnim->m_animation->iterationCount(); |
| if ((t >= 0.0) && (!count || (t <= count * keyframeAnim->duration()))) { |
| keyframeAnim->freezeAtTime(t); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool CompositeAnimation::pauseTransitionAtTime(int property, double t) |
| { |
| if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties)) |
| return false; |
| |
| ImplicitAnimation* implAnim = m_transitions.get(property).get(); |
| if (!implAnim || !implAnim->running()) |
| return false; |
| |
| if ((t >= 0.0) && (t <= implAnim->duration())) { |
| implAnim->freezeAtTime(t); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| unsigned CompositeAnimation::numberOfActiveAnimations() const |
| { |
| unsigned count = 0; |
| |
| if (!m_keyframeAnimations.isEmpty()) { |
| m_keyframeAnimations.checkConsistency(); |
| AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); |
| for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { |
| KeyframeAnimation* anim = it->second.get(); |
| if (anim->running()) |
| ++count; |
| } |
| } |
| |
| if (!m_transitions.isEmpty()) { |
| CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); |
| for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { |
| ImplicitAnimation* anim = it->second.get(); |
| if (anim->running()) |
| ++count; |
| } |
| } |
| |
| return count; |
| } |
| |
| } // namespace WebCore |