| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * 2008 Eric Seidel <eric@webkit.org> |
| * 2008 Dirk Schulze <krit@webkit.org> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGPaintServerGradient.h" |
| |
| #include "FloatConversion.h" |
| #include "GraphicsContext.h" |
| #include "ImageBuffer.h" |
| #include "RenderObject.h" |
| #include "RenderView.h" |
| #include "SVGGradientElement.h" |
| #include "SVGPaintServerLinearGradient.h" |
| #include "SVGPaintServerRadialGradient.h" |
| #include "SVGRenderSupport.h" |
| #include "SVGRenderTreeAsText.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| static TextStream& operator<<(TextStream& ts, GradientSpreadMethod m) |
| { |
| switch (m) { |
| case SpreadMethodPad: |
| ts << "PAD"; break; |
| case SpreadMethodRepeat: |
| ts << "REPEAT"; break; |
| case SpreadMethodReflect: |
| ts << "REFLECT"; break; |
| } |
| |
| return ts; |
| } |
| |
| static TextStream& operator<<(TextStream& ts, const Vector<SVGGradientStop>& l) |
| { |
| ts << "["; |
| for (Vector<SVGGradientStop>::const_iterator it = l.begin(); it != l.end(); ++it) { |
| ts << "(" << it->first << "," << it->second << ")"; |
| if (it + 1 != l.end()) |
| ts << ", "; |
| } |
| ts << "]"; |
| return ts; |
| } |
| |
| SVGPaintServerGradient::SVGPaintServerGradient(const SVGGradientElement* owner) |
| : m_boundingBoxMode(true) |
| , m_ownerElement(owner) |
| #if PLATFORM(CG) |
| , m_savedContext(0) |
| , m_imageBuffer(0) |
| #endif |
| { |
| ASSERT(owner); |
| } |
| |
| SVGPaintServerGradient::~SVGPaintServerGradient() |
| { |
| } |
| |
| Gradient* SVGPaintServerGradient::gradient() const |
| { |
| return m_gradient.get(); |
| } |
| |
| void SVGPaintServerGradient::setGradient(PassRefPtr<Gradient> gradient) |
| { |
| m_gradient = gradient; |
| } |
| |
| bool SVGPaintServerGradient::boundingBoxMode() const |
| { |
| return m_boundingBoxMode; |
| } |
| |
| void SVGPaintServerGradient::setBoundingBoxMode(bool mode) |
| { |
| m_boundingBoxMode = mode; |
| } |
| |
| TransformationMatrix SVGPaintServerGradient::gradientTransform() const |
| { |
| return m_gradientTransform; |
| } |
| |
| void SVGPaintServerGradient::setGradientTransform(const TransformationMatrix& transform) |
| { |
| m_gradientTransform = transform; |
| } |
| |
| #if PLATFORM(CG) |
| static inline const RenderObject* findTextRootObject(const RenderObject* start) |
| { |
| while (start && !start->isSVGText()) |
| start = start->parent(); |
| ASSERT(start); |
| ASSERT(start->isSVGText()); |
| |
| return start; |
| } |
| |
| static inline bool createMaskAndSwapContextForTextGradient( |
| GraphicsContext*& context, GraphicsContext*& savedContext, |
| OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object) |
| { |
| FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->objectBoundingBox(); |
| IntRect maskRect = enclosingIntRect(object->absoluteTransform().mapRect(maskBBox)); |
| |
| IntSize maskSize(maskRect.width(), maskRect.height()); |
| clampImageBufferSizeToViewport(object->view()->frameView(), maskSize); |
| |
| OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskSize); |
| |
| if (!maskImage) |
| return false; |
| |
| GraphicsContext* maskImageContext = maskImage->context(); |
| |
| maskImageContext->save(); |
| maskImageContext->translate(-maskRect.x(), -maskRect.y()); |
| maskImageContext->concatCTM(object->absoluteTransform()); |
| |
| imageBuffer.set(maskImage.release()); |
| savedContext = context; |
| |
| context = maskImageContext; |
| |
| return true; |
| } |
| |
| static inline TransformationMatrix clipToTextMask(GraphicsContext* context, |
| OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object, |
| const SVGPaintServerGradient* gradientServer) |
| { |
| FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->objectBoundingBox(); |
| |
| // Fixup transformations to be able to clip to mask |
| TransformationMatrix transform = object->absoluteTransform(); |
| FloatRect textBoundary = transform.mapRect(maskBBox); |
| |
| IntSize maskSize(lroundf(textBoundary.width()), lroundf(textBoundary.height())); |
| clampImageBufferSizeToViewport(object->view()->frameView(), maskSize); |
| textBoundary.setSize(textBoundary.size().shrunkTo(maskSize)); |
| |
| // Clip current context to mask image (gradient) |
| context->concatCTM(transform.inverse()); |
| context->clipToImageBuffer(textBoundary, imageBuffer.get()); |
| context->concatCTM(transform); |
| |
| TransformationMatrix matrix; |
| if (gradientServer->boundingBoxMode()) { |
| matrix.translate(maskBBox.x(), maskBBox.y()); |
| matrix.scaleNonUniform(maskBBox.width(), maskBBox.height()); |
| } |
| matrix.multiply(gradientServer->gradientTransform()); |
| return matrix; |
| } |
| #endif |
| |
| bool SVGPaintServerGradient::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const |
| { |
| m_ownerElement->buildGradient(); |
| |
| const SVGRenderStyle* style = object->style()->svgStyle(); |
| bool isFilled = (type & ApplyToFillTargetType) && style->hasFill(); |
| bool isStroked = (type & ApplyToStrokeTargetType) && style->hasStroke(); |
| |
| ASSERT(isFilled && !isStroked || !isFilled && isStroked); |
| |
| context->save(); |
| |
| if (isPaintingText) { |
| #if PLATFORM(CG) |
| if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) { |
| context->restore(); |
| return false; |
| } |
| #endif |
| context->setTextDrawingMode(isFilled ? cTextFill : cTextStroke); |
| } |
| |
| if (isFilled) { |
| context->setAlpha(style->fillOpacity()); |
| context->setFillGradient(m_gradient); |
| context->setFillRule(style->fillRule()); |
| } |
| if (isStroked) { |
| context->setAlpha(style->strokeOpacity()); |
| context->setStrokeGradient(m_gradient); |
| applyStrokeStyleToContext(context, object->style(), object); |
| } |
| |
| TransformationMatrix matrix; |
| // CG platforms will handle the gradient space transform for text in |
| // teardown, so we don't apply it here. For non-CG platforms, we |
| // want the text bounding box applied to the gradient space transform now, |
| // so the gradient shader can use it. |
| #if PLATFORM(CG) |
| if (boundingBoxMode() && !isPaintingText) { |
| #else |
| if (boundingBoxMode()) { |
| #endif |
| FloatRect bbox = object->objectBoundingBox(); |
| // Don't use gradients for 1d objects like horizontal/vertical |
| // lines or rectangles without width or height. |
| if (bbox.width() == 0 || bbox.height() == 0) { |
| Color color(0, 0, 0); |
| context->setStrokeColor(color); |
| return true; |
| } |
| matrix.translate(bbox.x(), bbox.y()); |
| matrix.scaleNonUniform(bbox.width(), bbox.height()); |
| } |
| matrix.multiply(gradientTransform()); |
| m_gradient->setGradientSpaceTransform(matrix); |
| |
| return true; |
| } |
| |
| void SVGPaintServerGradient::teardown(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType, bool isPaintingText) const |
| { |
| #if PLATFORM(CG) |
| // renderPath() is not used when painting text, so we paint the gradient during teardown() |
| if (isPaintingText && m_savedContext) { |
| |
| // Restore on-screen drawing context |
| context = m_savedContext; |
| m_savedContext = 0; |
| |
| TransformationMatrix matrix = clipToTextMask(context, m_imageBuffer, object, this); |
| m_gradient->setGradientSpaceTransform(matrix); |
| context->setFillGradient(m_gradient); |
| |
| FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->objectBoundingBox(); |
| |
| context->fillRect(maskBBox); |
| |
| m_imageBuffer.clear(); // we're done with our text mask buffer |
| } |
| #endif |
| context->restore(); |
| } |
| |
| TextStream& SVGPaintServerGradient::externalRepresentation(TextStream& ts) const |
| { |
| // Gradients/patterns aren't setup, until they are used for painting. Work around that fact. |
| m_ownerElement->buildGradient(); |
| |
| // abstract, don't stream type |
| ts << "[stops=" << gradientStops() << "]"; |
| if (m_gradient->spreadMethod() != SpreadMethodPad) |
| ts << "[method=" << m_gradient->spreadMethod() << "]"; |
| if (!boundingBoxMode()) |
| ts << " [bounding box mode=" << boundingBoxMode() << "]"; |
| if (!gradientTransform().isIdentity()) |
| ts << " [transform=" << gradientTransform() << "]"; |
| |
| return ts; |
| } |
| |
| } // namespace WebCore |
| |
| #endif |