blob: f3223150875a1288a319438590c07d64b11d4176 [file] [log] [blame]
/*
* Copyright 2009, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// must include config.h first for webkit to fiddle with new/delete
#include "config.h"
#include "SkANP.h"
#ifdef SK_SCALAR_IS_FIXED
static void fromFloat(SkScalar dst[], const float src[], int n) {
for (int i = 0; i < n; i++) {
dst[i] = SkFloatToScalar(src[i]);
}
}
static void toFloat(float dst[], const SkScalar src[], int n) {
for (int i = 0; i < n; i++) {
dst[i] = SkScalarToFloat(src[i]);
}
}
#endif
static ANPMatrix* anp_newMatrix() {
return new ANPMatrix;
}
static void anp_deleteMatrix(ANPMatrix* matrix) {
delete matrix;
}
static ANPMatrixFlag anp_getFlags(const ANPMatrix* matrix) {
return matrix->getType();
}
static void anp_copy(ANPMatrix* dst, const ANPMatrix* src) {
*dst = *src;
}
static void anp_get3x3(const ANPMatrix* matrix, float dst[9]) {
for (int i = 0; i < 9; i++) {
dst[i] = SkScalarToFloat(matrix->get(i));
}
}
static void anp_set3x3(ANPMatrix* matrix, const float src[9]) {
for (int i = 0; i < 9; i++) {
matrix->set(i, SkFloatToScalar(src[i]));
}
}
static void anp_setIdentity(ANPMatrix* matrix) {
matrix->reset();
}
static void anp_preTranslate(ANPMatrix* matrix, float tx, float ty) {
matrix->preTranslate(SkFloatToScalar(tx), SkFloatToScalar(ty));
}
static void anp_postTranslate(ANPMatrix* matrix, float tx, float ty) {
matrix->postTranslate(SkFloatToScalar(tx), SkFloatToScalar(ty));
}
static void anp_preScale(ANPMatrix* matrix, float sx, float sy) {
matrix->preScale(SkFloatToScalar(sx), SkFloatToScalar(sy));
}
static void anp_postScale(ANPMatrix* matrix, float sx, float sy) {
matrix->postScale(SkFloatToScalar(sx), SkFloatToScalar(sy));
}
static void anp_preSkew(ANPMatrix* matrix, float kx, float ky) {
matrix->preSkew(SkFloatToScalar(kx), SkFloatToScalar(ky));
}
static void anp_postSkew(ANPMatrix* matrix, float kx, float ky) {
matrix->postSkew(SkFloatToScalar(kx), SkFloatToScalar(ky));
}
static void anp_preRotate(ANPMatrix* matrix, float degrees) {
matrix->preRotate(SkFloatToScalar(degrees));
}
static void anp_postRotate(ANPMatrix* matrix, float degrees) {
matrix->postRotate(SkFloatToScalar(degrees));
}
static void anp_preConcat(ANPMatrix* matrix, const ANPMatrix* other) {
matrix->preConcat(*other);
}
static void anp_postConcat(ANPMatrix* matrix, const ANPMatrix* other) {
matrix->postConcat(*other);
}
static bool anp_invert(ANPMatrix* dst, const ANPMatrix* src) {
return src->invert(dst);
}
static void anp_mapPoints(ANPMatrix* matrix, float dst[], const float src[],
int32_t count) {
#ifdef SK_SCALAR_IS_FLOAT
matrix->mapPoints(reinterpret_cast<SkPoint*>(dst),
reinterpret_cast<const SkPoint*>(src), count);
#else
const int N = 64;
SkPoint tmp[N];
do {
int n = count;
if (n > N) {
n = N;
}
fromFloat(&tmp[0].fX, src, n*2);
matrix->mapPoints(tmp, n);
toFloat(dst, &tmp[0].fX, n*2);
count -= n;
} while (count > 0);
#endif
}
///////////////////////////////////////////////////////////////////////////////
#define ASSIGN(obj, name) (obj)->name = anp_##name
void ANPMatrixInterfaceV0_Init(ANPInterface* value) {
ANPMatrixInterfaceV0* i = reinterpret_cast<ANPMatrixInterfaceV0*>(value);
ASSIGN(i, newMatrix);
ASSIGN(i, deleteMatrix);
ASSIGN(i, getFlags);
ASSIGN(i, copy);
ASSIGN(i, get3x3);
ASSIGN(i, set3x3);
ASSIGN(i, setIdentity);
ASSIGN(i, preTranslate);
ASSIGN(i, postTranslate);
ASSIGN(i, preScale);
ASSIGN(i, postScale);
ASSIGN(i, preSkew);
ASSIGN(i, postSkew);
ASSIGN(i, preRotate);
ASSIGN(i, postRotate);
ASSIGN(i, preConcat);
ASSIGN(i, postConcat);
ASSIGN(i, invert);
ASSIGN(i, mapPoints);
}