blob: 9dd4eff5d4ce3dc053b1b5d050c609dfa4da27b0 [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GLES2Context.h"
#include "WebGLES2Context.h"
#include "WebKit.h"
#include "WebKitClient.h"
#include "WebViewImpl.h"
#include <wtf/OwnPtr.h>
// There are two levels of delegation in this file:
//
// 1. GLES2Context delegates to GLES2ContextInternal. This is done
// so that we have some place to store data members common among
// implementations.
//
// 2. GLES2ContextInternal delegates to an implementation of
// WebGLES2Context. This is done so we have a place to inject an
// implementation which creates the GL ES context.
namespace WebCore {
class GLES2ContextInternal {
public:
GLES2ContextInternal() {}
~GLES2ContextInternal() {}
bool initialize(Page*);
WebKit::WebGLES2Context* getWebGLES2Context() { return m_impl.get(); }
private:
OwnPtr<WebKit::WebGLES2Context> m_impl;
};
bool GLES2ContextInternal::initialize(Page* page)
{
m_impl = WebKit::webKitClient()->createGLES2Context();
if (!m_impl)
return false;
WebKit::WebViewImpl* webView = WebKit::WebViewImpl::fromPage(page);
if (!m_impl->initialize(webView)) {
m_impl.clear();
return false;
}
return true;
}
PassOwnPtr<GLES2Context> GLES2Context::create(Page* page)
{
GLES2ContextInternal* internal = new GLES2ContextInternal();
if (!internal->initialize(page)) {
delete internal;
return 0;
}
PassOwnPtr<GLES2Context> result = new GLES2Context();
result->m_internal.set(internal);
return result;
}
GLES2Context::~GLES2Context()
{
}
bool GLES2Context::makeCurrent()
{
WebKit::WebGLES2Context* webContext = m_internal->getWebGLES2Context();
if (!webContext)
return false;
return webContext->makeCurrent();
}
bool GLES2Context::destroy()
{
WebKit::WebGLES2Context* webContext = m_internal->getWebGLES2Context();
if (!webContext)
return false;
return webContext->destroy();
}
bool GLES2Context::swapBuffers()
{
WebKit::WebGLES2Context* webContext = m_internal->getWebGLES2Context();
if (!webContext)
return false;
return webContext->swapBuffers();
}
} // namespace WebCore