| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef _POOLALLOC_INCLUDED_ |
| #define _POOLALLOC_INCLUDED_ |
| |
| #ifdef _DEBUG |
| #define GUARD_BLOCKS // define to enable guard block sanity checking |
| #endif |
| |
| // |
| // This header defines an allocator that can be used to efficiently |
| // allocate a large number of small requests for heap memory, with the |
| // intention that they are not individually deallocated, but rather |
| // collectively deallocated at one time. |
| // |
| // This simultaneously |
| // |
| // * Makes each individual allocation much more efficient; the |
| // typical allocation is trivial. |
| // * Completely avoids the cost of doing individual deallocation. |
| // * Saves the trouble of tracking down and plugging a large class of leaks. |
| // |
| // Individual classes can use this allocator by supplying their own |
| // new and delete methods. |
| // |
| // STL containers can use this allocator by using the pool_allocator |
| // class as the allocator (second) template argument. |
| // |
| |
| #include <stddef.h> |
| #include <string.h> |
| #include <vector> |
| |
| // If we are using guard blocks, we must track each indivual |
| // allocation. If we aren't using guard blocks, these |
| // never get instantiated, so won't have any impact. |
| // |
| |
| class TAllocation { |
| public: |
| TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) : |
| size(size), mem(mem), prevAlloc(prev) { |
| // Allocations are bracketed: |
| // [allocationHeader][initialGuardBlock][userData][finalGuardBlock] |
| // This would be cleaner with if (guardBlockSize)..., but that |
| // makes the compiler print warnings about 0 length memsets, |
| // even with the if() protecting them. |
| #ifdef GUARD_BLOCKS |
| memset(preGuard(), guardBlockBeginVal, guardBlockSize); |
| memset(data(), userDataFill, size); |
| memset(postGuard(), guardBlockEndVal, guardBlockSize); |
| #endif |
| } |
| |
| void check() const { |
| checkGuardBlock(preGuard(), guardBlockBeginVal, "before"); |
| checkGuardBlock(postGuard(), guardBlockEndVal, "after"); |
| } |
| |
| void checkAllocList() const; |
| |
| // Return total size needed to accomodate user buffer of 'size', |
| // plus our tracking data. |
| inline static size_t allocationSize(size_t size) { |
| return size + 2 * guardBlockSize + headerSize(); |
| } |
| |
| // Offset from surrounding buffer to get to user data buffer. |
| inline static unsigned char* offsetAllocation(unsigned char* m) { |
| return m + guardBlockSize + headerSize(); |
| } |
| |
| private: |
| void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const; |
| |
| // Find offsets to pre and post guard blocks, and user data buffer |
| unsigned char* preGuard() const { return mem + headerSize(); } |
| unsigned char* data() const { return preGuard() + guardBlockSize; } |
| unsigned char* postGuard() const { return data() + size; } |
| |
| size_t size; // size of the user data area |
| unsigned char* mem; // beginning of our allocation (pts to header) |
| TAllocation* prevAlloc; // prior allocation in the chain |
| |
| // Support MSVC++ 6.0 |
| const static unsigned char guardBlockBeginVal; |
| const static unsigned char guardBlockEndVal; |
| const static unsigned char userDataFill; |
| |
| const static size_t guardBlockSize; |
| #ifdef GUARD_BLOCKS |
| inline static size_t headerSize() { return sizeof(TAllocation); } |
| #else |
| inline static size_t headerSize() { return 0; } |
| #endif |
| }; |
| |
| // |
| // There are several stacks. One is to track the pushing and popping |
| // of the user, and not yet implemented. The others are simply a |
| // repositories of free pages or used pages. |
| // |
| // Page stacks are linked together with a simple header at the beginning |
| // of each allocation obtained from the underlying OS. Multi-page allocations |
| // are returned to the OS. Individual page allocations are kept for future |
| // re-use. |
| // |
| // The "page size" used is not, nor must it match, the underlying OS |
| // page size. But, having it be about that size or equal to a set of |
| // pages is likely most optimal. |
| // |
| class TPoolAllocator { |
| public: |
| TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16); |
| |
| // |
| // Don't call the destructor just to free up the memory, call pop() |
| // |
| ~TPoolAllocator(); |
| |
| // |
| // Call push() to establish a new place to pop memory too. Does not |
| // have to be called to get things started. |
| // |
| void push(); |
| |
| // |
| // Call pop() to free all memory allocated since the last call to push(), |
| // or if no last call to push, frees all memory since first allocation. |
| // |
| void pop(); |
| |
| // |
| // Call popAll() to free all memory allocated. |
| // |
| void popAll(); |
| |
| // |
| // Call allocate() to actually acquire memory. Returns 0 if no memory |
| // available, otherwise a properly aligned pointer to 'numBytes' of memory. |
| // |
| void* allocate(size_t numBytes); |
| |
| // |
| // There is no deallocate. The point of this class is that |
| // deallocation can be skipped by the user of it, as the model |
| // of use is to simultaneously deallocate everything at once |
| // by calling pop(), and to not have to solve memory leak problems. |
| // |
| |
| protected: |
| friend struct tHeader; |
| |
| struct tHeader { |
| tHeader(tHeader* nextPage, size_t pageCount) : |
| nextPage(nextPage), |
| pageCount(pageCount) |
| #ifdef GUARD_BLOCKS |
| , lastAllocation(0) |
| #endif |
| { } |
| |
| ~tHeader() { |
| #ifdef GUARD_BLOCKS |
| if (lastAllocation) |
| lastAllocation->checkAllocList(); |
| #endif |
| } |
| |
| tHeader* nextPage; |
| size_t pageCount; |
| #ifdef GUARD_BLOCKS |
| TAllocation* lastAllocation; |
| #endif |
| }; |
| |
| struct tAllocState { |
| size_t offset; |
| tHeader* page; |
| }; |
| typedef std::vector<tAllocState> tAllocStack; |
| |
| // Track allocations if and only if we're using guard blocks |
| void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) { |
| #ifdef GUARD_BLOCKS |
| new(memory) TAllocation(numBytes, memory, block->lastAllocation); |
| block->lastAllocation = reinterpret_cast<TAllocation*>(memory); |
| #endif |
| // This is optimized entirely away if GUARD_BLOCKS is not defined. |
| return TAllocation::offsetAllocation(memory); |
| } |
| |
| size_t pageSize; // granularity of allocation from the OS |
| size_t alignment; // all returned allocations will be aligned at |
| // this granularity, which will be a power of 2 |
| size_t alignmentMask; |
| size_t headerSkip; // amount of memory to skip to make room for the |
| // header (basically, size of header, rounded |
| // up to make it aligned |
| size_t currentPageOffset; // next offset in top of inUseList to allocate from |
| tHeader* freeList; // list of popped memory |
| tHeader* inUseList; // list of all memory currently being used |
| tAllocStack stack; // stack of where to allocate from, to partition pool |
| |
| int numCalls; // just an interesting statistic |
| size_t totalBytes; // just an interesting statistic |
| private: |
| TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator |
| TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor |
| }; |
| |
| |
| // |
| // There could potentially be many pools with pops happening at |
| // different times. But a simple use is to have a global pop |
| // with everyone using the same global allocator. |
| // |
| extern TPoolAllocator& GetGlobalPoolAllocator(); |
| extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator); |
| #define GlobalPoolAllocator GetGlobalPoolAllocator() |
| |
| struct TThreadGlobalPools |
| { |
| TPoolAllocator* globalPoolAllocator; |
| }; |
| |
| // |
| // This STL compatible allocator is intended to be used as the allocator |
| // parameter to templatized STL containers, like vector and map. |
| // |
| // It will use the pools for allocation, and not |
| // do any deallocation, but will still do destruction. |
| // |
| template<class T> |
| class pool_allocator { |
| public: |
| typedef size_t size_type; |
| typedef ptrdiff_t difference_type; |
| typedef T* pointer; |
| typedef const T* const_pointer; |
| typedef T& reference; |
| typedef const T& const_reference; |
| typedef T value_type; |
| |
| template<class Other> |
| struct rebind { |
| typedef pool_allocator<Other> other; |
| }; |
| pointer address(reference x) const { return &x; } |
| const_pointer address(const_reference x) const { return &x; } |
| |
| pool_allocator() : allocator(GlobalPoolAllocator) { } |
| pool_allocator(TPoolAllocator& a) : allocator(a) { } |
| pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { } |
| |
| template<class Other> |
| pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { } |
| |
| #if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR) |
| // libCStd on some platforms have a different allocate/deallocate interface. |
| // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be |
| // allocated, not the number of elements. |
| void* allocate(size_type n) { |
| return getAllocator().allocate(n); |
| } |
| void* allocate(size_type n, const void*) { |
| return getAllocator().allocate(n); |
| } |
| void deallocate(void*, size_type) {} |
| #else |
| pointer allocate(size_type n) { |
| return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); |
| } |
| pointer allocate(size_type n, const void*) { |
| return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); |
| } |
| void deallocate(pointer, size_type) {} |
| #endif // _RWSTD_ALLOCATOR |
| |
| void construct(pointer p, const T& val) { new ((void *)p) T(val); } |
| void destroy(pointer p) { p->T::~T(); } |
| |
| bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); } |
| bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); } |
| |
| size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); } |
| size_type max_size(int size) const { return static_cast<size_type>(-1) / size; } |
| |
| void setAllocator(TPoolAllocator* a) { allocator = *a; } |
| TPoolAllocator& getAllocator() const { return allocator; } |
| |
| protected: |
| TPoolAllocator& allocator; |
| }; |
| |
| #endif // _POOLALLOC_INCLUDED_ |