| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Display.h: Defines the egl::Display class, representing the abstract |
| // display on which graphics are drawn. Implements EGLDisplay. |
| // [EGL 1.4] section 2.1.2 page 3. |
| |
| #ifndef INCLUDE_DISPLAY_H_ |
| #define INCLUDE_DISPLAY_H_ |
| |
| #ifndef WIN32_LEAN_AND_MEAN |
| #define WIN32_LEAN_AND_MEAN |
| #endif |
| #include <windows.h> |
| #include <d3d9.h> |
| |
| #include <set> |
| |
| #include "libGLESv2/Context.h" |
| |
| #include "libEGL/Config.h" |
| #include "libEGL/Surface.h" |
| |
| namespace egl |
| { |
| class Display |
| { |
| public: |
| Display(HDC deviceContext); |
| |
| ~Display(); |
| |
| bool initialize(); |
| void terminate(); |
| |
| virtual void startScene(); |
| virtual void endScene(); |
| |
| bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); |
| bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value); |
| |
| egl::Surface *createWindowSurface(HWND window, EGLConfig config); |
| EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext); |
| |
| void destroySurface(egl::Surface *surface); |
| void destroyContext(gl::Context *context); |
| |
| bool isInitialized(); |
| bool isValidConfig(EGLConfig config); |
| bool isValidContext(gl::Context *context); |
| bool isValidSurface(egl::Surface *surface); |
| bool hasExistingWindowSurface(HWND window); |
| |
| EGLint getMinSwapInterval(); |
| EGLint getMaxSwapInterval(); |
| |
| virtual IDirect3DDevice9 *getDevice(); |
| virtual D3DCAPS9 getDeviceCaps(); |
| virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); |
| virtual bool getCompressedTextureSupport(); |
| virtual bool getEventQuerySupport(); |
| virtual bool getFloatTextureSupport(bool *filtering, bool *renderable); |
| virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable); |
| virtual bool getLuminanceTextureSupport(); |
| virtual bool getLuminanceAlphaTextureSupport(); |
| virtual D3DPOOL getBufferPool(DWORD usage) const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Display); |
| |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| |
| const HDC mDc; |
| |
| HMODULE mD3d9Module; |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| D3DCAPS9 mDeviceCaps; |
| HWND mDeviceWindow; |
| |
| bool mSceneStarted; |
| EGLint mMaxSwapInterval; |
| EGLint mMinSwapInterval; |
| |
| typedef std::set<Surface*> SurfaceSet; |
| SurfaceSet mSurfaceSet; |
| |
| ConfigSet mConfigSet; |
| |
| typedef std::set<gl::Context*> ContextSet; |
| ContextSet mContextSet; |
| |
| bool createDevice(); |
| bool resetDevice(); |
| }; |
| } |
| |
| #endif // INCLUDE_DISPLAY_H_ |