| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RefCountObject.cpp: Defines the gl::RefCountObject base class that provides |
| // lifecycle support for GL objects using the traditional BindObject scheme, but |
| // that need to be reference counted for correct cross-context deletion. |
| // (Concretely, textures, buffers and renderbuffers.) |
| |
| #include "RefCountObject.h" |
| |
| namespace gl |
| { |
| |
| RefCountObject::RefCountObject(GLuint id) |
| { |
| mId = id; |
| mRefCount = 0; |
| } |
| |
| RefCountObject::~RefCountObject() |
| { |
| ASSERT(mRefCount == 0); |
| } |
| |
| void RefCountObject::addRef() const |
| { |
| mRefCount++; |
| } |
| |
| void RefCountObject::release() const |
| { |
| ASSERT(mRefCount > 0); |
| |
| if (--mRefCount == 0) |
| { |
| delete this; |
| } |
| } |
| |
| void RefCountObjectBindingPointer::set(RefCountObject *newObject) |
| { |
| // addRef first in case newObject == mObject and this is the last reference to it. |
| if (newObject != NULL) newObject->addRef(); |
| if (mObject != NULL) mObject->release(); |
| |
| mObject = newObject; |
| } |
| |
| } |