| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension. |
| |
| #ifndef LIBGLESV2_FENCE_H_ |
| #define LIBGLESV2_FENCE_H_ |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <d3d9.h> |
| |
| #include "common/angleutils.h" |
| |
| namespace gl |
| { |
| |
| class Fence |
| { |
| public: |
| Fence(); |
| virtual ~Fence(); |
| |
| GLboolean isFence(); |
| void setFence(GLenum condition); |
| GLboolean testFence(); |
| void finishFence(); |
| void getFenceiv(GLenum pname, GLint *params); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Fence); |
| |
| IDirect3DQuery9* mQuery; |
| GLenum mCondition; |
| GLboolean mStatus; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_FENCE_H_ |