| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(3D_CANVAS) |
| |
| #include "WebGLBuffer.h" |
| |
| #include "ArrayBufferView.h" |
| #include "CheckedInt.h" |
| #include "WebGLRenderingContext.h" |
| |
| namespace WebCore { |
| |
| PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) |
| { |
| return adoptRef(new WebGLBuffer(ctx)); |
| } |
| |
| WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) |
| : WebGLObject(ctx) |
| , m_target(0) |
| , m_byteLength(0) |
| , m_nextAvailableCacheEntry(0) |
| { |
| setObject(context()->graphicsContext3D()->createBuffer()); |
| clearCachedMaxIndices(); |
| } |
| |
| void WebGLBuffer::deleteObjectImpl(Platform3DObject object) |
| { |
| context()->graphicsContext3D()->deleteBuffer(object); |
| } |
| |
| bool WebGLBuffer::associateBufferDataImpl(ArrayBuffer* array, unsigned byteOffset, unsigned byteLength) |
| { |
| if (array && byteLength) { |
| CheckedInt<uint32_t> checkedOffset(byteOffset); |
| CheckedInt<uint32_t> checkedLength(byteLength); |
| CheckedInt<uint32_t> checkedMax = checkedOffset + checkedLength; |
| if (!checkedMax.valid() || checkedMax.value() > array->byteLength()) |
| return false; |
| } |
| |
| switch (m_target) { |
| case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: |
| m_byteLength = byteLength; |
| clearCachedMaxIndices(); |
| if (byteLength) { |
| m_elementArrayBuffer = ArrayBuffer::create(byteLength, 1); |
| if (!m_elementArrayBuffer) { |
| m_byteLength = 0; |
| return false; |
| } |
| if (array) { |
| // We must always clone the incoming data because client-side |
| // modifications without calling bufferData or bufferSubData |
| // must never be able to change the validation results. |
| memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()), |
| static_cast<unsigned char*>(array->data()) + byteOffset, |
| byteLength); |
| } |
| } else |
| m_elementArrayBuffer = 0; |
| return true; |
| case GraphicsContext3D::ARRAY_BUFFER: |
| m_byteLength = byteLength; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool WebGLBuffer::associateBufferData(int size) |
| { |
| if (size < 0) |
| return false; |
| return associateBufferDataImpl(0, 0, static_cast<unsigned>(size)); |
| } |
| |
| bool WebGLBuffer::associateBufferData(ArrayBuffer* array) |
| { |
| if (!array) |
| return false; |
| return associateBufferDataImpl(array, 0, array->byteLength()); |
| } |
| |
| bool WebGLBuffer::associateBufferData(ArrayBufferView* array) |
| { |
| if (!array) |
| return false; |
| return associateBufferDataImpl(array->buffer().get(), array->byteOffset(), array->byteLength()); |
| } |
| |
| bool WebGLBuffer::associateBufferSubDataImpl(long offset, ArrayBuffer* array, unsigned arrayByteOffset, unsigned byteLength) |
| { |
| if (!array || offset < 0) |
| return false; |
| |
| if (byteLength) { |
| CheckedInt<uint32_t> checkedBufferOffset(offset); |
| CheckedInt<uint32_t> checkedArrayOffset(arrayByteOffset); |
| CheckedInt<uint32_t> checkedLength(byteLength); |
| CheckedInt<uint32_t> checkedArrayMax = checkedArrayOffset + checkedLength; |
| CheckedInt<uint32_t> checkedBufferMax = checkedBufferOffset + checkedLength; |
| if (!checkedArrayMax.valid() || checkedArrayMax.value() > array->byteLength() || !checkedBufferMax.valid() || checkedBufferMax.value() > m_byteLength) |
| return false; |
| } |
| |
| switch (m_target) { |
| case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: |
| clearCachedMaxIndices(); |
| if (byteLength) { |
| if (!m_elementArrayBuffer) |
| return false; |
| memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, |
| static_cast<unsigned char*>(array->data()) + arrayByteOffset, |
| byteLength); |
| } |
| return true; |
| case GraphicsContext3D::ARRAY_BUFFER: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool WebGLBuffer::associateBufferSubData(long offset, ArrayBuffer* array) |
| { |
| if (!array) |
| return false; |
| return associateBufferSubDataImpl(offset, array, 0, array->byteLength()); |
| } |
| |
| bool WebGLBuffer::associateBufferSubData(long offset, ArrayBufferView* array) |
| { |
| if (!array) |
| return false; |
| return associateBufferSubDataImpl(offset, array->buffer().get(), array->byteOffset(), array->byteLength()); |
| } |
| |
| unsigned WebGLBuffer::byteLength() const |
| { |
| return m_byteLength; |
| } |
| |
| long WebGLBuffer::getCachedMaxIndex(unsigned long type) |
| { |
| for (size_t i = 0; i < WTF_ARRAY_LENGTH(m_maxIndexCache); ++i) |
| if (m_maxIndexCache[i].type == type) |
| return m_maxIndexCache[i].maxIndex; |
| return -1; |
| } |
| |
| void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value) |
| { |
| size_t numEntries = WTF_ARRAY_LENGTH(m_maxIndexCache); |
| for (size_t i = 0; i < numEntries; ++i) |
| if (m_maxIndexCache[i].type == type) { |
| m_maxIndexCache[i].maxIndex = value; |
| return; |
| } |
| m_maxIndexCache[m_nextAvailableCacheEntry].type = type; |
| m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; |
| m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries; |
| } |
| |
| void WebGLBuffer::setTarget(unsigned long target) |
| { |
| // In WebGL, a buffer is bound to one target in its lifetime |
| if (m_target) |
| return; |
| if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
| m_target = target; |
| } |
| |
| void WebGLBuffer::clearCachedMaxIndices() |
| { |
| memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); |
| } |
| |
| } |
| |
| #endif // ENABLE(3D_CANVAS) |