| /* |
| * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(MATHML) |
| |
| #include "RenderMathMLRow.h" |
| |
| #include "MathMLNames.h" |
| #include "RenderMathMLOperator.h" |
| |
| namespace WebCore { |
| |
| using namespace MathMLNames; |
| |
| RenderMathMLRow::RenderMathMLRow(Node* row) |
| : RenderMathMLBlock(row) |
| { |
| } |
| |
| int RenderMathMLRow::nonOperatorHeight() const |
| { |
| int maxHeight = 0; |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { |
| if (current->isRenderMathMLBlock()) { |
| RenderMathMLBlock* block = toRenderMathMLBlock(current); |
| int blockHeight = block->nonOperatorHeight(); |
| // Check to see if this box has a larger height |
| if (blockHeight > maxHeight) |
| maxHeight = blockHeight; |
| } else if (current->isBoxModelObject()) { |
| RenderBoxModelObject* box = toRenderBoxModelObject(current); |
| // Check to see if this box has a larger height |
| if (box->offsetHeight() > maxHeight) |
| maxHeight = box->offsetHeight(); |
| } |
| |
| } |
| return maxHeight; |
| } |
| |
| void RenderMathMLRow::layout() |
| { |
| RenderBlock::layout(); |
| |
| // Calculate the maximum height of the row without the operators. |
| int maxHeight = nonOperatorHeight(); |
| |
| // Notify contained operators they may need to re-layout their stretched operators. |
| // We need to keep track of the number of children and operators because a row of |
| // operators needs some special handling. |
| int childCount = 0; |
| int operatorCount = 0; |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { |
| childCount++; |
| if (current->isRenderMathMLBlock()) { |
| RenderMathMLBlock* block = toRenderMathMLBlock(current); |
| block->stretchToHeight(maxHeight); |
| if (block->isRenderMathMLOperator()) |
| operatorCount++; |
| } |
| } |
| |
| // Layout the non-operators which have just been stretched. |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| markContainingBlocksForLayout(); |
| RenderBlock::layout(); |
| |
| // Make a second pass with the real height of the operators. |
| int operatorHeight = 0; |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { |
| if (current->isRenderMathMLBlock()) { |
| RenderMathMLBlock* block = toRenderMathMLBlock(current); |
| if (!block->hasBase() && !block->isRenderMathMLOperator()) { |
| // Check to see if this box has a larger height. |
| if (block->offsetHeight() > maxHeight) |
| maxHeight = block->offsetHeight(); |
| } |
| if (block->isRenderMathMLOperator()) |
| if (block->offsetHeight() > operatorHeight) |
| operatorHeight = block->offsetHeight(); |
| } else if (current->isBoxModelObject()) { |
| RenderBoxModelObject* box = toRenderBoxModelObject(current); |
| // Check to see if this box has a larger height. |
| if (box->offsetHeight() > maxHeight) |
| maxHeight = box->offsetHeight(); |
| } |
| } |
| |
| if (childCount > 0 && childCount == operatorCount) { |
| // We have only operators and so set the max height to the operator height. |
| maxHeight = operatorHeight; |
| } |
| |
| int stretchHeight = maxHeight; |
| |
| // Stretch the operators again and re-calculate the row height. |
| for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { |
| if (current->isRenderMathMLBlock()) { |
| RenderMathMLBlock* block = toRenderMathMLBlock(current); |
| if (block->isRenderMathMLOperator()) { |
| RenderMathMLOperator* mathop = toRenderMathMLOperator(block); |
| mathop->stretchToHeight(stretchHeight); |
| } else { |
| block->stretchToHeight(stretchHeight); |
| RenderBoxModelObject* box = toRenderBoxModelObject(current); |
| // Check to see if this box has a larger height |
| if (box->offsetHeight() > maxHeight) |
| maxHeight = box->offsetHeight(); |
| } |
| } else if (current->isBoxModelObject()) { |
| RenderBoxModelObject* box = toRenderBoxModelObject(current); |
| // Check to see if this box has a larger height |
| if (box->offsetHeight() > maxHeight) |
| maxHeight = box->offsetHeight(); |
| } |
| } |
| |
| // Mark outself as needing layout and do the final layout of the row. |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| markContainingBlocksForLayout(); |
| RenderBlock::layout(); |
| } |
| |
| int RenderMathMLRow::baselinePosition(bool firstLine, bool isRootLineBox) const |
| { |
| if (firstChild() && firstChild()->isRenderMathMLBlock()) { |
| RenderMathMLBlock* block = toRenderMathMLBlock(firstChild()); |
| if (block->isRenderMathMLOperator()) |
| return block->baselinePosition(firstLine, isRootLineBox); |
| } |
| |
| return RenderBlock::baselinePosition(firstLine, isRootLineBox); |
| } |
| |
| } |
| |
| #endif // ENABLE(MATHML) |
| |