| /* |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| // System independant wrapper for spawning threads |
| // Note: the spawned thread will loop over the callback function until stopped. |
| // Note: The callback function is expected to return every 2 seconds or more |
| // often. |
| |
| #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_ |
| #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_ |
| |
| namespace webrtc { |
| // Object that will be passed by the spawned thread when it enters the callback |
| // function. |
| #define ThreadObj void* |
| |
| // Callback function that the spawned thread will enter once spawned |
| typedef bool(*ThreadRunFunction)(ThreadObj); |
| |
| enum ThreadPriority |
| { |
| kLowPriority = 1, |
| kNormalPriority = 2, |
| kHighPriority = 3, |
| kHighestPriority = 4, |
| kRealtimePriority = 5 |
| }; |
| |
| class ThreadWrapper |
| { |
| public: |
| enum {kThreadMaxNameLength = 64}; |
| |
| virtual ~ThreadWrapper() {}; |
| |
| // Factory method. Constructor disabled. |
| // |
| // func Pointer to a, by user, specified callback function. |
| // obj Object associated with the thread. Passed in the callback |
| // function. |
| // prio Thread priority. May require root/admin rights. |
| // threadName NULL terminated thread name, will be visable in the Windows |
| // debugger. |
| static ThreadWrapper* CreateThread(ThreadRunFunction func = 0, |
| ThreadObj obj= 0, |
| ThreadPriority prio = kNormalPriority, |
| const char* threadName = 0); |
| |
| // Non blocking termination of the spawned thread. Note that it is not safe |
| // to delete this class until the spawned thread has been reclaimed. |
| virtual void SetNotAlive() = 0; |
| |
| // Spawns the thread. This will start the triggering of the callback |
| // function. |
| virtual bool Start(unsigned int& id) = 0; |
| |
| // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1). |
| // The numbers in processorNumbers specify which CPUs are allowed to run the |
| // thread. processorNumbers should not contain any duplicates and elements |
| // should be lower than (number of CPUs - 1). amountOfProcessors should be |
| // equal to the number of processors listed in processorNumbers |
| virtual bool SetAffinity(const int* /*processorNumbers*/, |
| const unsigned int /*amountOfProcessors*/) |
| {return false;} |
| |
| // Stops the spawned thread and waits for it to be reclaimed with a timeout |
| // of two seconds. Will return false if the thread was not reclaimed. |
| // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds). |
| // It's ok to call Stop() even if the spawned thread has been reclaimed. |
| virtual bool Stop() = 0; |
| |
| // Stops the spawned thread dead in its tracks. Will likely result in a |
| // corrupt state. There should be an extremely good reason for even looking |
| // at this function. Can cause many problems deadlock being one of them. |
| virtual bool Shutdown() {return false;} |
| }; |
| } // namespace webrtc |
| |
| #endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_ |