| /* |
| ** |
| ** Copyright 2012, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #ifndef INCLUDING_FROM_AUDIOFLINGER_H |
| #error This header file should only be included from AudioFlinger.h |
| #endif |
| |
| //--- Audio Effect Management |
| |
| // EffectModule and EffectChain classes both have their own mutex to protect |
| // state changes or resource modifications. Always respect the following order |
| // if multiple mutexes must be acquired to avoid cross deadlock: |
| // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule |
| |
| // The EffectModule class is a wrapper object controlling the effect engine implementation |
| // in the effect library. It prevents concurrent calls to process() and command() functions |
| // from different client threads. It keeps a list of EffectHandle objects corresponding |
| // to all client applications using this effect and notifies applications of effect state, |
| // control or parameter changes. It manages the activation state machine to send appropriate |
| // reset, enable, disable commands to effect engine and provide volume |
| // ramping when effects are activated/deactivated. |
| // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by |
| // the attached track(s) to accumulate their auxiliary channel. |
| class EffectModule : public RefBase { |
| public: |
| EffectModule(ThreadBase *thread, |
| const wp<AudioFlinger::EffectChain>& chain, |
| effect_descriptor_t *desc, |
| int id, |
| int sessionId); |
| virtual ~EffectModule(); |
| |
| enum effect_state { |
| IDLE, |
| RESTART, |
| STARTING, |
| ACTIVE, |
| STOPPING, |
| STOPPED, |
| DESTROYED |
| }; |
| |
| int id() const { return mId; } |
| void process(); |
| void updateState(); |
| status_t command(uint32_t cmdCode, |
| uint32_t cmdSize, |
| void *pCmdData, |
| uint32_t *replySize, |
| void *pReplyData); |
| |
| void reset_l(); |
| status_t configure(); |
| status_t init(); |
| effect_state state() const { |
| return mState; |
| } |
| uint32_t status() { |
| return mStatus; |
| } |
| int sessionId() const { |
| return mSessionId; |
| } |
| status_t setEnabled(bool enabled); |
| status_t setEnabled_l(bool enabled); |
| bool isEnabled() const; |
| bool isProcessEnabled() const; |
| |
| void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } |
| int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } |
| void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } |
| int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } |
| void setChain(const wp<EffectChain>& chain) { mChain = chain; } |
| void setThread(const wp<ThreadBase>& thread) { mThread = thread; } |
| const wp<ThreadBase>& thread() { return mThread; } |
| |
| status_t addHandle(EffectHandle *handle); |
| size_t disconnect(EffectHandle *handle, bool unpinIfLast); |
| size_t removeHandle(EffectHandle *handle); |
| |
| const effect_descriptor_t& desc() const { return mDescriptor; } |
| wp<EffectChain>& chain() { return mChain; } |
| |
| status_t setDevice(audio_devices_t device); |
| status_t setVolume(uint32_t *left, uint32_t *right, bool controller); |
| status_t setMode(audio_mode_t mode); |
| status_t setAudioSource(audio_source_t source); |
| status_t start(); |
| status_t stop(); |
| void setSuspended(bool suspended); |
| bool suspended() const; |
| |
| EffectHandle* controlHandle_l(); |
| |
| bool isPinned() const { return mPinned; } |
| void unPin() { mPinned = false; } |
| bool purgeHandles(); |
| void lock() { mLock.lock(); } |
| void unlock() { mLock.unlock(); } |
| |
| void dump(int fd, const Vector<String16>& args); |
| |
| protected: |
| friend class AudioFlinger; // for mHandles |
| bool mPinned; |
| |
| // Maximum time allocated to effect engines to complete the turn off sequence |
| static const uint32_t MAX_DISABLE_TIME_MS = 10000; |
| |
| EffectModule(const EffectModule&); |
| EffectModule& operator = (const EffectModule&); |
| |
| status_t start_l(); |
| status_t stop_l(); |
| |
| mutable Mutex mLock; // mutex for process, commands and handles list protection |
| wp<ThreadBase> mThread; // parent thread |
| wp<EffectChain> mChain; // parent effect chain |
| const int mId; // this instance unique ID |
| const int mSessionId; // audio session ID |
| const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine |
| effect_config_t mConfig; // input and output audio configuration |
| effect_handle_t mEffectInterface; // Effect module C API |
| status_t mStatus; // initialization status |
| effect_state mState; // current activation state |
| Vector<EffectHandle *> mHandles; // list of client handles |
| // First handle in mHandles has highest priority and controls the effect module |
| uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after |
| // sending disable command. |
| uint32_t mDisableWaitCnt; // current process() calls count during disable period. |
| bool mSuspended; // effect is suspended: temporarily disabled by framework |
| }; |
| |
| // The EffectHandle class implements the IEffect interface. It provides resources |
| // to receive parameter updates, keeps track of effect control |
| // ownership and state and has a pointer to the EffectModule object it is controlling. |
| // There is one EffectHandle object for each application controlling (or using) |
| // an effect module. |
| // The EffectHandle is obtained by calling AudioFlinger::createEffect(). |
| class EffectHandle: public android::BnEffect { |
| public: |
| |
| EffectHandle(const sp<EffectModule>& effect, |
| const sp<AudioFlinger::Client>& client, |
| const sp<IEffectClient>& effectClient, |
| int32_t priority); |
| virtual ~EffectHandle(); |
| |
| // IEffect |
| virtual status_t enable(); |
| virtual status_t disable(); |
| virtual status_t command(uint32_t cmdCode, |
| uint32_t cmdSize, |
| void *pCmdData, |
| uint32_t *replySize, |
| void *pReplyData); |
| virtual void disconnect(); |
| private: |
| void disconnect(bool unpinIfLast); |
| public: |
| virtual sp<IMemory> getCblk() const { return mCblkMemory; } |
| virtual status_t onTransact(uint32_t code, const Parcel& data, |
| Parcel* reply, uint32_t flags); |
| |
| |
| // Give or take control of effect module |
| // - hasControl: true if control is given, false if removed |
| // - signal: true client app should be signaled of change, false otherwise |
| // - enabled: state of the effect when control is passed |
| void setControl(bool hasControl, bool signal, bool enabled); |
| void commandExecuted(uint32_t cmdCode, |
| uint32_t cmdSize, |
| void *pCmdData, |
| uint32_t replySize, |
| void *pReplyData); |
| void setEnabled(bool enabled); |
| bool enabled() const { return mEnabled; } |
| |
| // Getters |
| int id() const { return mEffect->id(); } |
| int priority() const { return mPriority; } |
| bool hasControl() const { return mHasControl; } |
| sp<EffectModule> effect() const { return mEffect; } |
| // destroyed_l() must be called with the associated EffectModule mLock held |
| bool destroyed_l() const { return mDestroyed; } |
| |
| void dump(char* buffer, size_t size); |
| |
| protected: |
| friend class AudioFlinger; // for mEffect, mHasControl, mEnabled |
| EffectHandle(const EffectHandle&); |
| EffectHandle& operator =(const EffectHandle&); |
| |
| sp<EffectModule> mEffect; // pointer to controlled EffectModule |
| sp<IEffectClient> mEffectClient; // callback interface for client notifications |
| /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() |
| sp<IMemory> mCblkMemory; // shared memory for control block |
| effect_param_cblk_t* mCblk; // control block for deferred parameter setting via |
| // shared memory |
| uint8_t* mBuffer; // pointer to parameter area in shared memory |
| int mPriority; // client application priority to control the effect |
| bool mHasControl; // true if this handle is controlling the effect |
| bool mEnabled; // cached enable state: needed when the effect is |
| // restored after being suspended |
| bool mDestroyed; // Set to true by destructor. Access with EffectModule |
| // mLock held |
| }; |
| |
| // the EffectChain class represents a group of effects associated to one audio session. |
| // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). |
| // The EffecChain with session ID 0 contains global effects applied to the output mix. |
| // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to |
| // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the |
| // order corresponding in the effect process order. When attached to a track (session ID != 0), |
| // it also provide it's own input buffer used by the track as accumulation buffer. |
| class EffectChain : public RefBase { |
| public: |
| EffectChain(const wp<ThreadBase>& wThread, int sessionId); |
| EffectChain(ThreadBase *thread, int sessionId); |
| virtual ~EffectChain(); |
| |
| // special key used for an entry in mSuspendedEffects keyed vector |
| // corresponding to a suspend all request. |
| static const int kKeyForSuspendAll = 0; |
| |
| // minimum duration during which we force calling effect process when last track on |
| // a session is stopped or removed to allow effect tail to be rendered |
| static const int kProcessTailDurationMs = 1000; |
| |
| void process_l(); |
| |
| void lock() { |
| mLock.lock(); |
| } |
| void unlock() { |
| mLock.unlock(); |
| } |
| |
| status_t addEffect_l(const sp<EffectModule>& handle); |
| size_t removeEffect_l(const sp<EffectModule>& handle); |
| |
| int sessionId() const { return mSessionId; } |
| void setSessionId(int sessionId) { mSessionId = sessionId; } |
| |
| sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); |
| sp<EffectModule> getEffectFromId_l(int id); |
| sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); |
| bool setVolume_l(uint32_t *left, uint32_t *right); |
| void setDevice_l(audio_devices_t device); |
| void setMode_l(audio_mode_t mode); |
| void setAudioSource_l(audio_source_t source); |
| |
| void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { |
| mInBuffer = buffer; |
| mOwnInBuffer = ownsBuffer; |
| } |
| int16_t *inBuffer() const { |
| return mInBuffer; |
| } |
| void setOutBuffer(int16_t *buffer) { |
| mOutBuffer = buffer; |
| } |
| int16_t *outBuffer() const { |
| return mOutBuffer; |
| } |
| |
| void incTrackCnt() { android_atomic_inc(&mTrackCnt); } |
| void decTrackCnt() { android_atomic_dec(&mTrackCnt); } |
| int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); } |
| |
| void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); |
| mTailBufferCount = mMaxTailBuffers; } |
| void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } |
| int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); } |
| |
| uint32_t strategy() const { return mStrategy; } |
| void setStrategy(uint32_t strategy) |
| { mStrategy = strategy; } |
| |
| // suspend effect of the given type |
| void setEffectSuspended_l(const effect_uuid_t *type, |
| bool suspend); |
| // suspend all eligible effects |
| void setEffectSuspendedAll_l(bool suspend); |
| // check if effects should be suspend or restored when a given effect is enable or disabled |
| void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, |
| bool enabled); |
| |
| void clearInputBuffer(); |
| |
| void dump(int fd, const Vector<String16>& args); |
| |
| protected: |
| friend class AudioFlinger; // for mThread, mEffects |
| EffectChain(const EffectChain&); |
| EffectChain& operator =(const EffectChain&); |
| |
| class SuspendedEffectDesc : public RefBase { |
| public: |
| SuspendedEffectDesc() : mRefCount(0) {} |
| |
| int mRefCount; |
| effect_uuid_t mType; |
| wp<EffectModule> mEffect; |
| }; |
| |
| // get a list of effect modules to suspend when an effect of the type |
| // passed is enabled. |
| void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); |
| |
| // get an effect module if it is currently enable |
| sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); |
| // true if the effect whose descriptor is passed can be suspended |
| // OEMs can modify the rules implemented in this method to exclude specific effect |
| // types or implementations from the suspend/restore mechanism. |
| bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); |
| |
| void clearInputBuffer_l(sp<ThreadBase> thread); |
| |
| wp<ThreadBase> mThread; // parent mixer thread |
| Mutex mLock; // mutex protecting effect list |
| Vector< sp<EffectModule> > mEffects; // list of effect modules |
| int mSessionId; // audio session ID |
| int16_t *mInBuffer; // chain input buffer |
| int16_t *mOutBuffer; // chain output buffer |
| |
| // 'volatile' here means these are accessed with atomic operations instead of mutex |
| volatile int32_t mActiveTrackCnt; // number of active tracks connected |
| volatile int32_t mTrackCnt; // number of tracks connected |
| |
| int32_t mTailBufferCount; // current effect tail buffer count |
| int32_t mMaxTailBuffers; // maximum effect tail buffers |
| bool mOwnInBuffer; // true if the chain owns its input buffer |
| int mVolumeCtrlIdx; // index of insert effect having control over volume |
| uint32_t mLeftVolume; // previous volume on left channel |
| uint32_t mRightVolume; // previous volume on right channel |
| uint32_t mNewLeftVolume; // new volume on left channel |
| uint32_t mNewRightVolume; // new volume on right channel |
| uint32_t mStrategy; // strategy for this effect chain |
| // mSuspendedEffects lists all effects currently suspended in the chain. |
| // Use effect type UUID timelow field as key. There is no real risk of identical |
| // timeLow fields among effect type UUIDs. |
| // Updated by updateSuspendedSessions_l() only. |
| KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; |
| }; |