blob: 0587651694a4785bd10f2fff8d76a4130b6d4071 [file] [log] [blame]
/*
**
** Copyright 2008, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
//#define LOG_NDEBUG 0
#define LOG_TAG "AudioRecord"
#include <sys/resource.h>
#include <sys/types.h>
#include <binder/IPCThreadState.h>
#include <cutils/atomic.h>
#include <cutils/compiler.h>
#include <media/AudioRecord.h>
#include <media/AudioSystem.h>
#include <system/audio.h>
#include <utils/Log.h>
#include <private/media/AudioTrackShared.h>
namespace android {
// ---------------------------------------------------------------------------
// static
status_t AudioRecord::getMinFrameCount(
size_t* frameCount,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask)
{
if (frameCount == NULL) return BAD_VALUE;
// default to 0 in case of error
*frameCount = 0;
size_t size = 0;
if (AudioSystem::getInputBufferSize(sampleRate, format, channelMask, &size)
!= NO_ERROR) {
ALOGE("AudioSystem could not query the input buffer size.");
return NO_INIT;
}
if (size == 0) {
ALOGE("Unsupported configuration: sampleRate %u, format %d, channelMask %#x",
sampleRate, format, channelMask);
return BAD_VALUE;
}
// We double the size of input buffer for ping pong use of record buffer.
size <<= 1;
if (audio_is_linear_pcm(format)) {
int channelCount = popcount(channelMask);
size /= channelCount * audio_bytes_per_sample(format);
}
*frameCount = size;
return NO_ERROR;
}
// ---------------------------------------------------------------------------
AudioRecord::AudioRecord()
: mStatus(NO_INIT), mSessionId(0),
mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT)
{
}
AudioRecord::AudioRecord(
audio_source_t inputSource,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
callback_t cbf,
void* user,
int notificationFrames,
int sessionId)
: mStatus(NO_INIT), mSessionId(0),
mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT)
{
mStatus = set(inputSource, sampleRate, format, channelMask,
frameCount, cbf, user, notificationFrames, sessionId);
}
AudioRecord::~AudioRecord()
{
if (mStatus == NO_ERROR) {
// Make sure that callback function exits in the case where
// it is looping on buffer empty condition in obtainBuffer().
// Otherwise the callback thread will never exit.
stop();
if (mAudioRecordThread != 0) {
mAudioRecordThread->requestExit(); // see comment in AudioRecord.h
mAudioRecordThread->requestExitAndWait();
mAudioRecordThread.clear();
}
mAudioRecord.clear();
IPCThreadState::self()->flushCommands();
AudioSystem::releaseAudioSessionId(mSessionId);
}
}
status_t AudioRecord::set(
audio_source_t inputSource,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCountInt,
callback_t cbf,
void* user,
int notificationFrames,
bool threadCanCallJava,
int sessionId)
{
// FIXME "int" here is legacy and will be replaced by size_t later
if (frameCountInt < 0) {
ALOGE("Invalid frame count %d", frameCountInt);
return BAD_VALUE;
}
size_t frameCount = frameCountInt;
ALOGV("set(): sampleRate %u, channelMask %#x, frameCount %u", sampleRate, channelMask,
frameCount);
AutoMutex lock(mLock);
if (mAudioRecord != 0) {
return INVALID_OPERATION;
}
if (inputSource == AUDIO_SOURCE_DEFAULT) {
inputSource = AUDIO_SOURCE_MIC;
}
if (sampleRate == 0) {
sampleRate = DEFAULT_SAMPLE_RATE;
}
// these below should probably come from the audioFlinger too...
if (format == AUDIO_FORMAT_DEFAULT) {
format = AUDIO_FORMAT_PCM_16_BIT;
}
// validate parameters
if (!audio_is_valid_format(format)) {
ALOGE("Invalid format");
return BAD_VALUE;
}
if (!audio_is_input_channel(channelMask)) {
return BAD_VALUE;
}
int channelCount = popcount(channelMask);
if (sessionId == 0 ) {
mSessionId = AudioSystem::newAudioSessionId();
} else {
mSessionId = sessionId;
}
ALOGV("set(): mSessionId %d", mSessionId);
audio_io_handle_t input = AudioSystem::getInput(inputSource,
sampleRate,
format,
channelMask,
mSessionId);
if (input == 0) {
ALOGE("Could not get audio input for record source %d", inputSource);
return BAD_VALUE;
}
// validate framecount
size_t minFrameCount = 0;
status_t status = getMinFrameCount(&minFrameCount, sampleRate, format, channelMask);
if (status != NO_ERROR) {
return status;
}
ALOGV("AudioRecord::set() minFrameCount = %d", minFrameCount);
if (frameCount == 0) {
frameCount = minFrameCount;
} else if (frameCount < minFrameCount) {
return BAD_VALUE;
}
if (notificationFrames == 0) {
notificationFrames = frameCount/2;
}
// create the IAudioRecord
status = openRecord_l(sampleRate, format, channelMask,
frameCount, input);
if (status != NO_ERROR) {
return status;
}
if (cbf != NULL) {
mAudioRecordThread = new AudioRecordThread(*this, threadCanCallJava);
mAudioRecordThread->run("AudioRecord", ANDROID_PRIORITY_AUDIO);
}
mStatus = NO_ERROR;
mFormat = format;
// Update buffer size in case it has been limited by AudioFlinger during track creation
mFrameCount = mCblk->frameCount;
mChannelCount = (uint8_t)channelCount;
mChannelMask = channelMask;
if (audio_is_linear_pcm(mFormat)) {
mFrameSize = channelCount * audio_bytes_per_sample(format);
} else {
mFrameSize = sizeof(uint8_t);
}
mActive = false;
mCbf = cbf;
mNotificationFrames = notificationFrames;
mRemainingFrames = notificationFrames;
mUserData = user;
// TODO: add audio hardware input latency here
mLatency = (1000*mFrameCount) / sampleRate;
mMarkerPosition = 0;
mMarkerReached = false;
mNewPosition = 0;
mUpdatePeriod = 0;
mInputSource = inputSource;
mInput = input;
AudioSystem::acquireAudioSessionId(mSessionId);
return NO_ERROR;
}
status_t AudioRecord::initCheck() const
{
return mStatus;
}
// -------------------------------------------------------------------------
uint32_t AudioRecord::latency() const
{
return mLatency;
}
audio_format_t AudioRecord::format() const
{
return mFormat;
}
int AudioRecord::channelCount() const
{
return mChannelCount;
}
size_t AudioRecord::frameCount() const
{
return mFrameCount;
}
audio_source_t AudioRecord::inputSource() const
{
return mInputSource;
}
// -------------------------------------------------------------------------
status_t AudioRecord::start(AudioSystem::sync_event_t event, int triggerSession)
{
status_t ret = NO_ERROR;
sp<AudioRecordThread> t = mAudioRecordThread;
ALOGV("start, sync event %d trigger session %d", event, triggerSession);
AutoMutex lock(mLock);
// acquire a strong reference on the IAudioRecord and IMemory so that they cannot be destroyed
// while we are accessing the cblk
sp<IAudioRecord> audioRecord = mAudioRecord;
sp<IMemory> iMem = mCblkMemory;
audio_track_cblk_t* cblk = mCblk;
if (!mActive) {
mActive = true;
cblk->lock.lock();
if (!(cblk->flags & CBLK_INVALID)) {
cblk->lock.unlock();
ALOGV("mAudioRecord->start()");
ret = mAudioRecord->start(event, triggerSession);
cblk->lock.lock();
if (ret == DEAD_OBJECT) {
android_atomic_or(CBLK_INVALID, &cblk->flags);
}
}
if (cblk->flags & CBLK_INVALID) {
audio_track_cblk_t* temp = cblk;
ret = restoreRecord_l(temp);
cblk = temp;
}
cblk->lock.unlock();
if (ret == NO_ERROR) {
mNewPosition = cblk->user + mUpdatePeriod;
cblk->bufferTimeoutMs = (event == AudioSystem::SYNC_EVENT_NONE) ? MAX_RUN_TIMEOUT_MS :
AudioSystem::kSyncRecordStartTimeOutMs;
cblk->waitTimeMs = 0;
if (t != 0) {
t->resume();
} else {
mPreviousPriority = getpriority(PRIO_PROCESS, 0);
get_sched_policy(0, &mPreviousSchedulingGroup);
androidSetThreadPriority(0, ANDROID_PRIORITY_AUDIO);
}
} else {
mActive = false;
}
}
return ret;
}
void AudioRecord::stop()
{
sp<AudioRecordThread> t = mAudioRecordThread;
ALOGV("stop");
AutoMutex lock(mLock);
if (mActive) {
mActive = false;
mCblk->cv.signal();
mAudioRecord->stop();
// the record head position will reset to 0, so if a marker is set, we need
// to activate it again
mMarkerReached = false;
if (t != 0) {
t->pause();
} else {
setpriority(PRIO_PROCESS, 0, mPreviousPriority);
set_sched_policy(0, mPreviousSchedulingGroup);
}
}
}
bool AudioRecord::stopped() const
{
AutoMutex lock(mLock);
return !mActive;
}
uint32_t AudioRecord::getSampleRate() const
{
return mCblk->sampleRate;
}
status_t AudioRecord::setMarkerPosition(uint32_t marker)
{
if (mCbf == NULL) return INVALID_OPERATION;
AutoMutex lock(mLock);
mMarkerPosition = marker;
mMarkerReached = false;
return NO_ERROR;
}
status_t AudioRecord::getMarkerPosition(uint32_t *marker) const
{
if (marker == NULL) return BAD_VALUE;
AutoMutex lock(mLock);
*marker = mMarkerPosition;
return NO_ERROR;
}
status_t AudioRecord::setPositionUpdatePeriod(uint32_t updatePeriod)
{
if (mCbf == NULL) return INVALID_OPERATION;
uint32_t curPosition;
getPosition(&curPosition);
AutoMutex lock(mLock);
mNewPosition = curPosition + updatePeriod;
mUpdatePeriod = updatePeriod;
return NO_ERROR;
}
status_t AudioRecord::getPositionUpdatePeriod(uint32_t *updatePeriod) const
{
if (updatePeriod == NULL) return BAD_VALUE;
AutoMutex lock(mLock);
*updatePeriod = mUpdatePeriod;
return NO_ERROR;
}
status_t AudioRecord::getPosition(uint32_t *position) const
{
if (position == NULL) return BAD_VALUE;
AutoMutex lock(mLock);
*position = mCblk->user;
return NO_ERROR;
}
unsigned int AudioRecord::getInputFramesLost() const
{
// no need to check mActive, because if inactive this will return 0, which is what we want
return AudioSystem::getInputFramesLost(mInput);
}
// -------------------------------------------------------------------------
// must be called with mLock held
status_t AudioRecord::openRecord_l(
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
size_t frameCount,
audio_io_handle_t input)
{
status_t status;
const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger();
if (audioFlinger == 0) {
ALOGE("Could not get audioflinger");
return NO_INIT;
}
pid_t tid = -1;
// FIXME see similar logic at AudioTrack
int originalSessionId = mSessionId;
sp<IAudioRecord> record = audioFlinger->openRecord(getpid(), input,
sampleRate, format,
channelMask,
frameCount,
IAudioFlinger::TRACK_DEFAULT,
tid,
&mSessionId,
&status);
ALOGE_IF(originalSessionId != 0 && mSessionId != originalSessionId,
"session ID changed from %d to %d", originalSessionId, mSessionId);
if (record == 0) {
ALOGE("AudioFlinger could not create record track, status: %d", status);
return status;
}
sp<IMemory> iMem = record->getCblk();
if (iMem == 0) {
ALOGE("Could not get control block");
return NO_INIT;
}
mAudioRecord.clear();
mAudioRecord = record;
mCblkMemory.clear();
mCblkMemory = iMem;
audio_track_cblk_t* cblk = static_cast<audio_track_cblk_t*>(iMem->pointer());
mCblk = cblk;
mBuffers = (char*)cblk + sizeof(audio_track_cblk_t);
cblk->bufferTimeoutMs = MAX_RUN_TIMEOUT_MS;
cblk->waitTimeMs = 0;
return NO_ERROR;
}
status_t AudioRecord::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)
{
AutoMutex lock(mLock);
bool active;
status_t result = NO_ERROR;
audio_track_cblk_t* cblk = mCblk;
uint32_t framesReq = audioBuffer->frameCount;
uint32_t waitTimeMs = (waitCount < 0) ? cblk->bufferTimeoutMs : WAIT_PERIOD_MS;
audioBuffer->frameCount = 0;
audioBuffer->size = 0;
uint32_t framesReady = cblk->framesReadyIn();
if (framesReady == 0) {
cblk->lock.lock();
goto start_loop_here;
while (framesReady == 0) {
active = mActive;
if (CC_UNLIKELY(!active)) {
cblk->lock.unlock();
return NO_MORE_BUFFERS;
}
if (CC_UNLIKELY(!waitCount)) {
cblk->lock.unlock();
return WOULD_BLOCK;
}
if (!(cblk->flags & CBLK_INVALID)) {
mLock.unlock();
// this condition is in shared memory, so if IAudioRecord and control block
// are replaced due to mediaserver death or IAudioRecord invalidation then
// cv won't be signalled, but fortunately the timeout will limit the wait
result = cblk->cv.waitRelative(cblk->lock, milliseconds(waitTimeMs));
cblk->lock.unlock();
mLock.lock();
if (!mActive) {
return status_t(STOPPED);
}
// IAudioRecord may have been re-created while mLock was unlocked
cblk = mCblk;
cblk->lock.lock();
}
if (cblk->flags & CBLK_INVALID) {
goto create_new_record;
}
if (CC_UNLIKELY(result != NO_ERROR)) {
cblk->waitTimeMs += waitTimeMs;
if (cblk->waitTimeMs >= cblk->bufferTimeoutMs) {
ALOGW( "obtainBuffer timed out (is the CPU pegged?) "
"user=%08x, server=%08x", cblk->user, cblk->server);
cblk->lock.unlock();
// callback thread or sync event hasn't changed
result = mAudioRecord->start(AudioSystem::SYNC_EVENT_SAME, 0);
cblk->lock.lock();
if (result == DEAD_OBJECT) {
android_atomic_or(CBLK_INVALID, &cblk->flags);
create_new_record:
audio_track_cblk_t* temp = cblk;
result = AudioRecord::restoreRecord_l(temp);
cblk = temp;
}
if (result != NO_ERROR) {
ALOGW("obtainBuffer create Track error %d", result);
cblk->lock.unlock();
return result;
}
cblk->waitTimeMs = 0;
}
if (--waitCount == 0) {
cblk->lock.unlock();
return TIMED_OUT;
}
}
// read the server count again
start_loop_here:
framesReady = cblk->framesReadyIn();
}
cblk->lock.unlock();
}
cblk->waitTimeMs = 0;
// reset time out to running value after obtaining a buffer
cblk->bufferTimeoutMs = MAX_RUN_TIMEOUT_MS;
if (framesReq > framesReady) {
framesReq = framesReady;
}
uint32_t u = cblk->user;
uint32_t bufferEnd = cblk->userBase + cblk->frameCount;
if (framesReq > bufferEnd - u) {
framesReq = bufferEnd - u;
}
audioBuffer->frameCount = framesReq;
audioBuffer->size = framesReq * mFrameSize;
audioBuffer->raw = cblk->buffer(mBuffers, mFrameSize, u);
active = mActive;
return active ? status_t(NO_ERROR) : status_t(STOPPED);
}
void AudioRecord::releaseBuffer(Buffer* audioBuffer)
{
AutoMutex lock(mLock);
mCblk->stepUserIn(audioBuffer->frameCount);
}
audio_io_handle_t AudioRecord::getInput() const
{
AutoMutex lock(mLock);
return mInput;
}
// must be called with mLock held
audio_io_handle_t AudioRecord::getInput_l()
{
mInput = AudioSystem::getInput(mInputSource,
mCblk->sampleRate,
mFormat,
mChannelMask,
mSessionId);
return mInput;
}
int AudioRecord::getSessionId() const
{
// no lock needed because session ID doesn't change after first set()
return mSessionId;
}
// -------------------------------------------------------------------------
ssize_t AudioRecord::read(void* buffer, size_t userSize)
{
ssize_t read = 0;
Buffer audioBuffer;
int8_t *dst = static_cast<int8_t*>(buffer);
if (ssize_t(userSize) < 0) {
// sanity-check. user is most-likely passing an error code.
ALOGE("AudioRecord::read(buffer=%p, size=%u (%d)",
buffer, userSize, userSize);
return BAD_VALUE;
}
mLock.lock();
// acquire a strong reference on the IAudioRecord and IMemory so that they cannot be destroyed
// while we are accessing the cblk
sp<IAudioRecord> audioRecord = mAudioRecord;
sp<IMemory> iMem = mCblkMemory;
mLock.unlock();
do {
audioBuffer.frameCount = userSize/frameSize();
// By using a wait count corresponding to twice the timeout period in
// obtainBuffer() we give a chance to recover once for a read timeout
// (if media_server crashed for instance) before returning a length of
// 0 bytes read to the client
status_t err = obtainBuffer(&audioBuffer, ((2 * MAX_RUN_TIMEOUT_MS) / WAIT_PERIOD_MS));
if (err < 0) {
// out of buffers, return #bytes written
if (err == status_t(NO_MORE_BUFFERS))
break;
if (err == status_t(TIMED_OUT))
err = 0;
return ssize_t(err);
}
size_t bytesRead = audioBuffer.size;
memcpy(dst, audioBuffer.i8, bytesRead);
dst += bytesRead;
userSize -= bytesRead;
read += bytesRead;
releaseBuffer(&audioBuffer);
} while (userSize);
return read;
}
// -------------------------------------------------------------------------
bool AudioRecord::processAudioBuffer(const sp<AudioRecordThread>& thread)
{
Buffer audioBuffer;
uint32_t frames = mRemainingFrames;
size_t readSize;
mLock.lock();
// acquire a strong reference on the IAudioRecord and IMemory so that they cannot be destroyed
// while we are accessing the cblk
sp<IAudioRecord> audioRecord = mAudioRecord;
sp<IMemory> iMem = mCblkMemory;
audio_track_cblk_t* cblk = mCblk;
bool active = mActive;
uint32_t markerPosition = mMarkerPosition;
uint32_t newPosition = mNewPosition;
uint32_t user = cblk->user;
// determine whether a marker callback will be needed, while locked
bool needMarker = !mMarkerReached && (mMarkerPosition > 0) && (user >= mMarkerPosition);
if (needMarker) {
mMarkerReached = true;
}
// determine the number of new position callback(s) that will be needed, while locked
uint32_t updatePeriod = mUpdatePeriod;
uint32_t needNewPos = updatePeriod > 0 && user >= newPosition ?
((user - newPosition) / updatePeriod) + 1 : 0;
mNewPosition = newPosition + updatePeriod * needNewPos;
mLock.unlock();
// perform marker callback, while unlocked
if (needMarker) {
mCbf(EVENT_MARKER, mUserData, &markerPosition);
}
// perform new position callback(s), while unlocked
for (; needNewPos > 0; --needNewPos) {
uint32_t temp = newPosition;
mCbf(EVENT_NEW_POS, mUserData, &temp);
newPosition += updatePeriod;
}
do {
audioBuffer.frameCount = frames;
// Calling obtainBuffer() with a wait count of 1
// limits wait time to WAIT_PERIOD_MS. This prevents from being
// stuck here not being able to handle timed events (position, markers).
status_t err = obtainBuffer(&audioBuffer, 1);
if (err < NO_ERROR) {
if (err != TIMED_OUT) {
ALOGE_IF(err != status_t(NO_MORE_BUFFERS),
"Error obtaining an audio buffer, giving up.");
return false;
}
break;
}
if (err == status_t(STOPPED)) return false;
size_t reqSize = audioBuffer.size;
mCbf(EVENT_MORE_DATA, mUserData, &audioBuffer);
readSize = audioBuffer.size;
// Sanity check on returned size
if (ssize_t(readSize) <= 0) {
// The callback is done filling buffers
// Keep this thread going to handle timed events and
// still try to get more data in intervals of WAIT_PERIOD_MS
// but don't just loop and block the CPU, so wait
usleep(WAIT_PERIOD_MS*1000);
break;
}
if (readSize > reqSize) readSize = reqSize;
audioBuffer.size = readSize;
audioBuffer.frameCount = readSize/frameSize();
frames -= audioBuffer.frameCount;
releaseBuffer(&audioBuffer);
} while (frames);
// Manage overrun callback
if (active && (cblk->framesAvailableIn() == 0)) {
// The value of active is stale, but we are almost sure to be active here because
// otherwise we would have exited when obtainBuffer returned STOPPED earlier.
ALOGV("Overrun user: %x, server: %x, flags %04x", cblk->user, cblk->server, cblk->flags);
if (!(android_atomic_or(CBLK_UNDERRUN, &cblk->flags) & CBLK_UNDERRUN)) {
mCbf(EVENT_OVERRUN, mUserData, NULL);
}
}
if (frames == 0) {
mRemainingFrames = mNotificationFrames;
} else {
mRemainingFrames = frames;
}
return true;
}
// must be called with mLock and cblk.lock held. Callers must also hold strong references on
// the IAudioRecord and IMemory in case they are recreated here.
// If the IAudioRecord is successfully restored, the cblk pointer is updated
status_t AudioRecord::restoreRecord_l(audio_track_cblk_t*& refCblk)
{
status_t result;
audio_track_cblk_t* cblk = refCblk;
audio_track_cblk_t* newCblk = cblk;
ALOGW("dead IAudioRecord, creating a new one");
// signal old cblk condition so that other threads waiting for available buffers stop
// waiting now
cblk->cv.broadcast();
cblk->lock.unlock();
// if the new IAudioRecord is created, openRecord_l() will modify the
// following member variables: mAudioRecord, mCblkMemory and mCblk.
// It will also delete the strong references on previous IAudioRecord and IMemory
result = openRecord_l(cblk->sampleRate, mFormat, mChannelMask,
mFrameCount, getInput_l());
if (result == NO_ERROR) {
newCblk = mCblk;
// callback thread or sync event hasn't changed
result = mAudioRecord->start(AudioSystem::SYNC_EVENT_SAME, 0);
}
if (result != NO_ERROR) {
mActive = false;
}
ALOGV("restoreRecord_l() status %d mActive %d cblk %p, old cblk %p flags %08x old flags %08x",
result, mActive, newCblk, cblk, newCblk->flags, cblk->flags);
if (result == NO_ERROR) {
// from now on we switch to the newly created cblk
refCblk = newCblk;
}
newCblk->lock.lock();
ALOGW_IF(result != NO_ERROR, "restoreRecord_l() error %d", result);
return result;
}
// =========================================================================
AudioRecord::AudioRecordThread::AudioRecordThread(AudioRecord& receiver, bool bCanCallJava)
: Thread(bCanCallJava), mReceiver(receiver), mPaused(true)
{
}
AudioRecord::AudioRecordThread::~AudioRecordThread()
{
}
bool AudioRecord::AudioRecordThread::threadLoop()
{
{
AutoMutex _l(mMyLock);
if (mPaused) {
mMyCond.wait(mMyLock);
// caller will check for exitPending()
return true;
}
}
if (!mReceiver.processAudioBuffer(this)) {
pause();
}
return true;
}
void AudioRecord::AudioRecordThread::requestExit()
{
// must be in this order to avoid a race condition
Thread::requestExit();
resume();
}
void AudioRecord::AudioRecordThread::pause()
{
AutoMutex _l(mMyLock);
mPaused = true;
}
void AudioRecord::AudioRecordThread::resume()
{
AutoMutex _l(mMyLock);
if (mPaused) {
mPaused = false;
mMyCond.signal();
}
}
// -------------------------------------------------------------------------
}; // namespace android