| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_AUDIO_STATE_QUEUE_H |
| #define ANDROID_AUDIO_STATE_QUEUE_H |
| |
| // The state queue template class was originally driven by this use case / requirements: |
| // There are two threads: a fast mixer, and a normal mixer, and they share state. |
| // The interesting part of the shared state is a set of active fast tracks, |
| // and the output HAL configuration (buffer size in frames, sample rate, etc.). |
| // Fast mixer thread: |
| // periodic with typical period < 10 ms |
| // FIFO/RR scheduling policy and a low fixed priority |
| // ok to block for bounded time using nanosleep() to achieve desired period |
| // must not block on condition wait, mutex lock, atomic operation spin, I/O, etc. |
| // under typical operations of mixing, writing, or adding/removing tracks |
| // ok to block for unbounded time when the output HAL configuration changes, |
| // and this may result in an audible artifact |
| // needs read-only access to a recent stable state, |
| // but not necessarily the most current one |
| // Normal mixer thread: |
| // periodic with typical period ~40 ms |
| // SCHED_OTHER scheduling policy and nice priority == urgent audio |
| // ok to block, but prefer to avoid as much as possible |
| // needs read/write access to state |
| // The normal mixer may need to temporarily suspend the fast mixer thread during mode changes. |
| // It will do this using the state -- one of the fields tells the fast mixer to idle. |
| |
| // Additional requirements: |
| // - observer must always be able to poll for and view the latest pushed state; it must never be |
| // blocked from seeing that state |
| // - observer does not need to see every state in sequence; it is OK for it to skip states |
| // [see below for more on this] |
| // - mutator must always be able to read/modify a state, it must never be blocked from reading or |
| // modifying state |
| // - reduce memcpy where possible |
| // - work well if the observer runs more frequently than the mutator, |
| // as is the case with fast mixer/normal mixer. |
| // It is not a requirement to work well if the roles were reversed, |
| // and the mutator were to run more frequently than the observer. |
| // In this case, the mutator could get blocked waiting for a slot to fill up for |
| // it to work with. This could be solved somewhat by increasing the depth of the queue, but it would |
| // still limit the mutator to a finite number of changes before it would block. A future |
| // possibility, not implemented here, would be to allow the mutator to safely overwrite an already |
| // pushed state. This could be done by the mutator overwriting mNext, but then being prepared to |
| // read an mAck which is actually for the earlier mNext (since there is a race). |
| |
| // Solution: |
| // Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator". |
| // We assume there is only a single observer and a single mutator; this is critical. |
| // Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as |
| // memcpy() may be used to copy state, and the destructors are run in unpredictable order. |
| // The states in chronological order are: previous, current, next, and mutating: |
| // previous read-only, observer can compare vs. current to see the subset that changed |
| // current read-only, this is the primary state for observer |
| // next read-only, when observer is ready to accept a new state it will shift it in: |
| // previous = current |
| // current = next |
| // and the slot formerly used by previous is now available to the mutator. |
| // mutating invisible to observer, read/write to mutator |
| // Initialization is tricky, especially for the observer. If the observer starts execution |
| // before the mutator, there are no previous, current, or next states. And even if the observer |
| // starts execution after the mutator, there is a next state but no previous or current states. |
| // To solve this, we'll have the observer idle until there is a next state, |
| // and it will have to deal with the case where there is no previous state. |
| // The states are stored in a shared FIFO queue represented using a circular array. |
| // The observer polls for mutations, and receives a new state pointer after a |
| // a mutation is pushed onto the queue. To the observer, the state pointers are |
| // effectively in random order, that is the observer should not do address |
| // arithmetic on the state pointers. However to the mutator, the state pointers |
| // are in a definite circular order. |
| |
| namespace android { |
| |
| #ifdef STATE_QUEUE_DUMP |
| // The StateQueueObserverDump and StateQueueMutatorDump keep |
| // a cache of StateQueue statistics that can be logged by dumpsys. |
| // Each individual native word-sized field is accessed atomically. But the |
| // overall structure is non-atomic, that is there may be an inconsistency between fields. |
| // No barriers or locks are used for either writing or reading. |
| // Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks). |
| // It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue. |
| |
| struct StateQueueObserverDump { |
| StateQueueObserverDump() : mStateChanges(0) { } |
| /*virtual*/ ~StateQueueObserverDump() { } |
| unsigned mStateChanges; // incremented each time poll() detects a state change |
| void dump(int fd); |
| }; |
| |
| struct StateQueueMutatorDump { |
| StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { } |
| /*virtual*/ ~StateQueueMutatorDump() { } |
| unsigned mPushDirty; // incremented each time push() is called with a dirty state |
| unsigned mPushAck; // incremented each time push(BLOCK_UNTIL_ACKED) is called |
| unsigned mBlockedSequence; // incremented before and after each time that push() |
| // blocks for more than one PUSH_BLOCK_ACK_NS; |
| // if odd, then mutator is currently blocked inside push() |
| void dump(int fd); |
| }; |
| #endif |
| |
| // manages a FIFO queue of states |
| template<typename T> class StateQueue { |
| |
| public: |
| StateQueue(); |
| virtual ~StateQueue(); |
| |
| // Observer APIs |
| |
| // Poll for a state change. Returns a pointer to a read-only state, |
| // or NULL if the state has not been initialized yet. |
| // If a new state has not pushed by mutator since the previous poll, |
| // then the returned pointer will be unchanged. |
| // The previous state pointer is guaranteed to still be valid; |
| // this allows the observer to diff the previous and new states. |
| const T* poll(); |
| |
| // Mutator APIs |
| |
| // Begin a mutation. Returns a pointer to a read/write state, except the |
| // first time it is called the state is write-only and _must_ be initialized. |
| // Mutations cannot be nested. |
| // If the state is dirty and has not been pushed onto the state queue yet, then |
| // this new mutation will be squashed together with the previous one. |
| T* begin(); |
| |
| // End the current mutation and indicate whether caller modified the state. |
| // If didModify is true, then the state is marked dirty (in need of pushing). |
| // There is no rollback option because modifications are done in place. |
| // Does not automatically push the new state onto the state queue. |
| void end(bool didModify = true); |
| |
| // Push a new state, if any, out to the observer via the state queue. |
| // For BLOCK_NEVER, returns: |
| // true if not dirty, or dirty and pushed successfully |
| // false if dirty and not pushed because that would block; remains dirty |
| // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true. |
| // No-op if there are no pending modifications (not dirty), except |
| // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged. |
| // Must not be called in the middle of a mutation. |
| enum block_t { |
| BLOCK_NEVER, // do not block |
| BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push |
| BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer |
| }; |
| bool push(block_t block = BLOCK_NEVER); |
| |
| // Return whether the current state is dirty (modified and not pushed). |
| bool isDirty() const { return mIsDirty; } |
| |
| #ifdef STATE_QUEUE_DUMP |
| // Register location of observer dump area |
| void setObserverDump(StateQueueObserverDump *dump) |
| { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; } |
| |
| // Register location of mutator dump area |
| void setMutatorDump(StateQueueMutatorDump *dump) |
| { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; } |
| #endif |
| |
| private: |
| static const unsigned kN = 4; // values < 4 are not supported by this code |
| T mStates[kN]; // written by mutator, read by observer |
| |
| // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops |
| volatile const T* mNext; // written by mutator to advance next, read by observer |
| volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator |
| |
| // only used by observer |
| const T* mCurrent; // most recent value returned by poll() |
| |
| // only used by mutator |
| T* mMutating; // where updates by mutator are done in place |
| const T* mExpecting; // what the mutator expects mAck to be set to |
| bool mInMutation; // whether we're currently in the middle of a mutation |
| bool mIsDirty; // whether mutating state has been modified since last push |
| bool mIsInitialized; // whether mutating state has been initialized yet |
| |
| #ifdef STATE_QUEUE_DUMP |
| StateQueueObserverDump mObserverDummyDump; // default area for observer dump if not set |
| StateQueueObserverDump* mObserverDump; // pointer to active observer dump, always non-NULL |
| StateQueueMutatorDump mMutatorDummyDump; // default area for mutator dump if not set |
| StateQueueMutatorDump* mMutatorDump; // pointer to active mutator dump, always non-NULL |
| #endif |
| |
| }; // class StateQueue |
| |
| } // namespace android |
| |
| #endif // ANDROID_AUDIO_STATE_QUEUE_H |