| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "NativeWindowRenderer" |
| #include "NativeWindowRenderer.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <cutils/log.h> |
| #include <gui/GLConsumer.h> |
| #include <gui/Surface.h> |
| #include <media/stagefright/MediaBuffer.h> |
| #include <media/stagefright/MetaData.h> |
| #include <media/stagefright/foundation/ADebug.h> |
| #include "VideoEditorTools.h" |
| |
| #define CHECK_EGL_ERROR CHECK(EGL_SUCCESS == eglGetError()) |
| #define CHECK_GL_ERROR CHECK(GLenum(GL_NO_ERROR) == glGetError()) |
| |
| // |
| // Vertex and fragment programs |
| // |
| |
| // The matrix is derived from |
| // frameworks/base/media/libstagefright/colorconversion/ColorConverter.cpp |
| // |
| // R * 255 = 1.164 * (Y - 16) + 1.596 * (V - 128) |
| // G * 255 = 1.164 * (Y - 16) - 0.813 * (V - 128) - 0.391 * (U - 128) |
| // B * 255 = 1.164 * (Y - 16) + 2.018 * (U - 128) |
| // |
| // Here we assume YUV are in the range of [0,255], RGB are in the range of |
| // [0, 1] |
| #define RGB2YUV_MATRIX \ |
| "const mat4 rgb2yuv = mat4("\ |
| " 65.52255, -37.79398, 111.98732, 0.00000,"\ |
| " 128.62729, -74.19334, -93.81088, 0.00000,"\ |
| " 24.92233, 111.98732, -18.17644, 0.00000,"\ |
| " 16.00000, 128.00000, 128.00000, 1.00000);\n" |
| |
| #define YUV2RGB_MATRIX \ |
| "const mat4 yuv2rgb = mat4("\ |
| " 0.00456, 0.00456, 0.00456, 0.00000,"\ |
| " 0.00000, -0.00153, 0.00791, 0.00000,"\ |
| " 0.00626, -0.00319, 0.00000, 0.00000,"\ |
| " -0.87416, 0.53133, -1.08599, 1.00000);\n" |
| |
| static const char vSrcNormal[] = |
| "attribute vec4 vPosition;\n" |
| "attribute vec2 vTexPos;\n" |
| "uniform mat4 texMatrix;\n" |
| "varying vec2 texCoords;\n" |
| "varying float topDown;\n" |
| "void main() {\n" |
| " gl_Position = vPosition;\n" |
| " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n" |
| " topDown = vTexPos.y;\n" |
| "}\n"; |
| |
| static const char fSrcNormal[] = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "precision mediump float;\n" |
| "uniform samplerExternalOES texSampler;\n" |
| "varying vec2 texCoords;\n" |
| "void main() {\n" |
| " gl_FragColor = texture2D(texSampler, texCoords);\n" |
| "}\n"; |
| |
| static const char fSrcSepia[] = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "precision mediump float;\n" |
| "uniform samplerExternalOES texSampler;\n" |
| "varying vec2 texCoords;\n" |
| RGB2YUV_MATRIX |
| YUV2RGB_MATRIX |
| "void main() {\n" |
| " vec4 rgb = texture2D(texSampler, texCoords);\n" |
| " vec4 yuv = rgb2yuv * rgb;\n" |
| " yuv = vec4(yuv.x, 117.0, 139.0, 1.0);\n" |
| " gl_FragColor = yuv2rgb * yuv;\n" |
| "}\n"; |
| |
| static const char fSrcNegative[] = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "precision mediump float;\n" |
| "uniform samplerExternalOES texSampler;\n" |
| "varying vec2 texCoords;\n" |
| RGB2YUV_MATRIX |
| YUV2RGB_MATRIX |
| "void main() {\n" |
| " vec4 rgb = texture2D(texSampler, texCoords);\n" |
| " vec4 yuv = rgb2yuv * rgb;\n" |
| " yuv = vec4(255.0 - yuv.x, yuv.y, yuv.z, 1.0);\n" |
| " gl_FragColor = yuv2rgb * yuv;\n" |
| "}\n"; |
| |
| static const char fSrcGradient[] = |
| "#extension GL_OES_EGL_image_external : require\n" |
| "precision mediump float;\n" |
| "uniform samplerExternalOES texSampler;\n" |
| "varying vec2 texCoords;\n" |
| "varying float topDown;\n" |
| RGB2YUV_MATRIX |
| YUV2RGB_MATRIX |
| "void main() {\n" |
| " vec4 rgb = texture2D(texSampler, texCoords);\n" |
| " vec4 yuv = rgb2yuv * rgb;\n" |
| " vec4 mixin = vec4(15.0/31.0, 59.0/63.0, 31.0/31.0, 1.0);\n" |
| " vec4 yuv2 = rgb2yuv * vec4((mixin.xyz * topDown), 1);\n" |
| " yuv = vec4(yuv.x, yuv2.y, yuv2.z, 1);\n" |
| " gl_FragColor = yuv2rgb * yuv;\n" |
| "}\n"; |
| |
| namespace android { |
| |
| NativeWindowRenderer::NativeWindowRenderer(sp<ANativeWindow> nativeWindow, |
| int width, int height) |
| : mNativeWindow(nativeWindow) |
| , mDstWidth(width) |
| , mDstHeight(height) |
| , mLastVideoEffect(-1) |
| , mNextTextureId(100) |
| , mActiveInputs(0) |
| , mThreadCmd(CMD_IDLE) { |
| createThread(threadStart, this); |
| } |
| |
| // The functions below run in the GL thread. |
| // |
| // All GL-related work is done in this thread, and other threads send |
| // requests to this thread using a command code. We expect most of the |
| // time there will only be one thread sending in requests, so we let |
| // other threads wait until the request is finished by GL thread. |
| |
| int NativeWindowRenderer::threadStart(void* self) { |
| ALOGD("create thread"); |
| ((NativeWindowRenderer*)self)->glThread(); |
| return 0; |
| } |
| |
| void NativeWindowRenderer::glThread() { |
| initializeEGL(); |
| createPrograms(); |
| |
| Mutex::Autolock autoLock(mLock); |
| bool quit = false; |
| while (!quit) { |
| switch (mThreadCmd) { |
| case CMD_IDLE: |
| mCond.wait(mLock); |
| continue; |
| case CMD_RENDER_INPUT: |
| render(mThreadRenderInput); |
| break; |
| case CMD_RESERVE_TEXTURE: |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, mThreadTextureId); |
| CHECK_GL_ERROR; |
| break; |
| case CMD_DELETE_TEXTURE: |
| glDeleteTextures(1, &mThreadTextureId); |
| break; |
| case CMD_QUIT: |
| terminateEGL(); |
| quit = true; |
| break; |
| } |
| // Tell the requester that the command is finished. |
| mThreadCmd = CMD_IDLE; |
| mCond.broadcast(); |
| } |
| ALOGD("quit"); |
| } |
| |
| void NativeWindowRenderer::initializeEGL() { |
| mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| CHECK_EGL_ERROR; |
| |
| EGLint majorVersion; |
| EGLint minorVersion; |
| eglInitialize(mEglDisplay, &majorVersion, &minorVersion); |
| CHECK_EGL_ERROR; |
| |
| EGLConfig config; |
| EGLint numConfigs = -1; |
| EGLint configAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_NONE |
| }; |
| eglChooseConfig(mEglDisplay, configAttribs, &config, 1, &numConfigs); |
| CHECK_EGL_ERROR; |
| |
| mEglSurface = eglCreateWindowSurface(mEglDisplay, config, |
| mNativeWindow.get(), NULL); |
| CHECK_EGL_ERROR; |
| |
| EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; |
| mEglContext = eglCreateContext(mEglDisplay, config, EGL_NO_CONTEXT, |
| contextAttribs); |
| CHECK_EGL_ERROR; |
| |
| eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); |
| CHECK_EGL_ERROR; |
| } |
| |
| void NativeWindowRenderer::terminateEGL() { |
| eglDestroyContext(mEglDisplay, mEglContext); |
| eglDestroySurface(mEglDisplay, mEglSurface); |
| eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mEglDisplay); |
| } |
| |
| void NativeWindowRenderer::createPrograms() { |
| GLuint vShader; |
| loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); |
| |
| const char* fSrc[NUMBER_OF_EFFECTS] = { |
| fSrcNormal, fSrcSepia, fSrcNegative, fSrcGradient |
| }; |
| |
| for (int i = 0; i < NUMBER_OF_EFFECTS; i++) { |
| GLuint fShader; |
| loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); |
| createProgram(vShader, fShader, &mProgram[i]); |
| glDeleteShader(fShader); |
| CHECK_GL_ERROR; |
| } |
| |
| glDeleteShader(vShader); |
| CHECK_GL_ERROR; |
| } |
| |
| void NativeWindowRenderer::createProgram( |
| GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { |
| |
| GLuint program = glCreateProgram(); |
| CHECK_GL_ERROR; |
| |
| glAttachShader(program, vertexShader); |
| CHECK_GL_ERROR; |
| |
| glAttachShader(program, fragmentShader); |
| CHECK_GL_ERROR; |
| |
| glLinkProgram(program); |
| CHECK_GL_ERROR; |
| |
| GLint linkStatus = GL_FALSE; |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| if (linkStatus != GL_TRUE) { |
| GLint infoLen = 0; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); |
| if (infoLen) { |
| char* buf = (char*) malloc(infoLen); |
| if (buf) { |
| glGetProgramInfoLog(program, infoLen, NULL, buf); |
| ALOGE("Program link log:\n%s\n", buf); |
| free(buf); |
| } |
| } |
| glDeleteProgram(program); |
| program = 0; |
| } |
| |
| *outPgm = program; |
| } |
| |
| void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, |
| GLuint* outShader) { |
| GLuint shader = glCreateShader(shaderType); |
| CHECK_GL_ERROR; |
| |
| glShaderSource(shader, 1, &pSource, NULL); |
| CHECK_GL_ERROR; |
| |
| glCompileShader(shader); |
| CHECK_GL_ERROR; |
| |
| GLint compiled = 0; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| if (!compiled) { |
| GLint infoLen = 0; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| char* buf = (char*) malloc(infoLen); |
| if (buf) { |
| glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| ALOGE("Shader compile log:\n%s\n", buf); |
| free(buf); |
| } |
| glDeleteShader(shader); |
| shader = 0; |
| } |
| *outShader = shader; |
| } |
| |
| NativeWindowRenderer::~NativeWindowRenderer() { |
| CHECK(mActiveInputs == 0); |
| startRequest(CMD_QUIT); |
| sendRequest(); |
| } |
| |
| void NativeWindowRenderer::render(RenderInput* input) { |
| sp<GLConsumer> ST = input->mST; |
| sp<Surface> STC = input->mSTC; |
| |
| if (input->mIsExternalBuffer) { |
| queueExternalBuffer(STC.get(), input->mBuffer, |
| input->mWidth, input->mHeight); |
| } else { |
| queueInternalBuffer(STC.get(), input->mBuffer); |
| } |
| |
| ST->updateTexImage(); |
| glClearColor(0, 0, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| calculatePositionCoordinates(input->mRenderingMode, |
| input->mWidth, input->mHeight); |
| |
| const GLfloat textureCoordinates[] = { |
| 0.0f, 1.0f, |
| 0.0f, 0.0f, |
| 1.0f, 0.0f, |
| 1.0f, 1.0f, |
| }; |
| |
| updateProgramAndHandle(input->mVideoEffect); |
| |
| glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, |
| mPositionCoordinates); |
| CHECK_GL_ERROR; |
| |
| glEnableVertexAttribArray(mPositionHandle); |
| CHECK_GL_ERROR; |
| |
| glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0, |
| textureCoordinates); |
| CHECK_GL_ERROR; |
| |
| glEnableVertexAttribArray(mTexPosHandle); |
| CHECK_GL_ERROR; |
| |
| GLfloat texMatrix[16]; |
| ST->getTransformMatrix(texMatrix); |
| glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); |
| CHECK_GL_ERROR; |
| |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, input->mTextureId); |
| CHECK_GL_ERROR; |
| |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri( |
| GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri( |
| GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| CHECK_GL_ERROR; |
| |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| CHECK_GL_ERROR; |
| |
| eglSwapBuffers(mEglDisplay, mEglSurface); |
| } |
| |
| void NativeWindowRenderer::queueInternalBuffer(ANativeWindow *anw, |
| MediaBuffer* buffer) { |
| int64_t timeUs; |
| CHECK(buffer->meta_data()->findInt64(kKeyTime, &timeUs)); |
| native_window_set_buffers_timestamp(anw, timeUs * 1000); |
| status_t err = anw->queueBuffer(anw, buffer->graphicBuffer().get(), -1); |
| if (err != 0) { |
| ALOGE("queueBuffer failed with error %s (%d)", strerror(-err), -err); |
| return; |
| } |
| |
| sp<MetaData> metaData = buffer->meta_data(); |
| metaData->setInt32(kKeyRendered, 1); |
| } |
| |
| void NativeWindowRenderer::queueExternalBuffer(ANativeWindow* anw, |
| MediaBuffer* buffer, int width, int height) { |
| native_window_set_buffers_geometry(anw, width, height, |
| HAL_PIXEL_FORMAT_YV12); |
| native_window_set_usage(anw, GRALLOC_USAGE_SW_WRITE_OFTEN); |
| |
| ANativeWindowBuffer* anb; |
| CHECK(NO_ERROR == native_window_dequeue_buffer_and_wait(anw, &anb)); |
| CHECK(anb != NULL); |
| |
| // Copy the buffer |
| uint8_t* img = NULL; |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| copyI420Buffer(buffer, img, width, height, buf->getStride()); |
| buf->unlock(); |
| CHECK(NO_ERROR == anw->queueBuffer(anw, buf->getNativeBuffer(), -1)); |
| } |
| |
| void NativeWindowRenderer::copyI420Buffer(MediaBuffer* src, uint8_t* dst, |
| int srcWidth, int srcHeight, int stride) { |
| int strideUV = (stride / 2 + 0xf) & ~0xf; |
| uint8_t* p = (uint8_t*)src->data() + src->range_offset(); |
| // Y |
| for (int i = srcHeight; i > 0; i--) { |
| memcpy(dst, p, srcWidth); |
| dst += stride; |
| p += srcWidth; |
| } |
| // The src is I420, the dst is YV12. |
| // U |
| p += srcWidth * srcHeight / 4; |
| for (int i = srcHeight / 2; i > 0; i--) { |
| memcpy(dst, p, srcWidth / 2); |
| dst += strideUV; |
| p += srcWidth / 2; |
| } |
| // V |
| p -= srcWidth * srcHeight / 2; |
| for (int i = srcHeight / 2; i > 0; i--) { |
| memcpy(dst, p, srcWidth / 2); |
| dst += strideUV; |
| p += srcWidth / 2; |
| } |
| } |
| |
| void NativeWindowRenderer::updateProgramAndHandle(uint32_t videoEffect) { |
| if (mLastVideoEffect == videoEffect) { |
| return; |
| } |
| |
| mLastVideoEffect = videoEffect; |
| int i; |
| switch (mLastVideoEffect) { |
| case VIDEO_EFFECT_NONE: |
| i = 0; |
| break; |
| case VIDEO_EFFECT_SEPIA: |
| i = 1; |
| break; |
| case VIDEO_EFFECT_NEGATIVE: |
| i = 2; |
| break; |
| case VIDEO_EFFECT_GRADIENT: |
| i = 3; |
| break; |
| default: |
| i = 0; |
| break; |
| } |
| glUseProgram(mProgram[i]); |
| CHECK_GL_ERROR; |
| |
| mPositionHandle = glGetAttribLocation(mProgram[i], "vPosition"); |
| mTexPosHandle = glGetAttribLocation(mProgram[i], "vTexPos"); |
| mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix"); |
| CHECK_GL_ERROR; |
| } |
| |
| void NativeWindowRenderer::calculatePositionCoordinates( |
| M4xVSS_MediaRendering renderingMode, int srcWidth, int srcHeight) { |
| float x, y; |
| switch (renderingMode) { |
| case M4xVSS_kResizing: |
| default: |
| x = 1; |
| y = 1; |
| break; |
| case M4xVSS_kCropping: |
| x = float(srcWidth) / mDstWidth; |
| y = float(srcHeight) / mDstHeight; |
| // Make the smaller side 1 |
| if (x > y) { |
| x /= y; |
| y = 1; |
| } else { |
| y /= x; |
| x = 1; |
| } |
| break; |
| case M4xVSS_kBlackBorders: |
| x = float(srcWidth) / mDstWidth; |
| y = float(srcHeight) / mDstHeight; |
| // Make the larger side 1 |
| if (x > y) { |
| y /= x; |
| x = 1; |
| } else { |
| x /= y; |
| y = 1; |
| } |
| break; |
| } |
| |
| mPositionCoordinates[0] = -x; |
| mPositionCoordinates[1] = y; |
| mPositionCoordinates[2] = -x; |
| mPositionCoordinates[3] = -y; |
| mPositionCoordinates[4] = x; |
| mPositionCoordinates[5] = -y; |
| mPositionCoordinates[6] = x; |
| mPositionCoordinates[7] = y; |
| } |
| |
| // |
| // The functions below run in other threads. |
| // |
| |
| void NativeWindowRenderer::startRequest(int cmd) { |
| mLock.lock(); |
| while (mThreadCmd != CMD_IDLE) { |
| mCond.wait(mLock); |
| } |
| mThreadCmd = cmd; |
| } |
| |
| void NativeWindowRenderer::sendRequest() { |
| mCond.broadcast(); |
| while (mThreadCmd != CMD_IDLE) { |
| mCond.wait(mLock); |
| } |
| mLock.unlock(); |
| } |
| |
| RenderInput* NativeWindowRenderer::createRenderInput() { |
| ALOGD("new render input %d", mNextTextureId); |
| RenderInput* input = new RenderInput(this, mNextTextureId); |
| |
| startRequest(CMD_RESERVE_TEXTURE); |
| mThreadTextureId = mNextTextureId; |
| sendRequest(); |
| |
| mNextTextureId++; |
| mActiveInputs++; |
| return input; |
| } |
| |
| void NativeWindowRenderer::destroyRenderInput(RenderInput* input) { |
| ALOGD("destroy render input %d", input->mTextureId); |
| GLuint textureId = input->mTextureId; |
| delete input; |
| |
| startRequest(CMD_DELETE_TEXTURE); |
| mThreadTextureId = textureId; |
| sendRequest(); |
| |
| mActiveInputs--; |
| } |
| |
| // |
| // RenderInput |
| // |
| |
| RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId) |
| : mRenderer(renderer) |
| , mTextureId(textureId) { |
| mST = new GLConsumer(mTextureId); |
| mSTC = new Surface(mST->getBufferQueue()); |
| native_window_connect(mSTC.get(), NATIVE_WINDOW_API_MEDIA); |
| } |
| |
| RenderInput::~RenderInput() { |
| } |
| |
| ANativeWindow* RenderInput::getTargetWindow() { |
| return mSTC.get(); |
| } |
| |
| void RenderInput::updateVideoSize(sp<MetaData> meta) { |
| CHECK(meta->findInt32(kKeyWidth, &mWidth)); |
| CHECK(meta->findInt32(kKeyHeight, &mHeight)); |
| |
| int left, top, right, bottom; |
| if (meta->findRect(kKeyCropRect, &left, &top, &right, &bottom)) { |
| mWidth = right - left + 1; |
| mHeight = bottom - top + 1; |
| } |
| |
| // If rotation degrees is 90 or 270, swap width and height |
| // (mWidth and mHeight are the _rotated_ source rectangle). |
| int32_t rotationDegrees; |
| if (!meta->findInt32(kKeyRotation, &rotationDegrees)) { |
| rotationDegrees = 0; |
| } |
| |
| if (rotationDegrees == 90 || rotationDegrees == 270) { |
| int tmp = mWidth; |
| mWidth = mHeight; |
| mHeight = tmp; |
| } |
| } |
| |
| void RenderInput::render(MediaBuffer* buffer, uint32_t videoEffect, |
| M4xVSS_MediaRendering renderingMode, bool isExternalBuffer) { |
| mVideoEffect = videoEffect; |
| mRenderingMode = renderingMode; |
| mIsExternalBuffer = isExternalBuffer; |
| mBuffer = buffer; |
| |
| mRenderer->startRequest(NativeWindowRenderer::CMD_RENDER_INPUT); |
| mRenderer->mThreadRenderInput = this; |
| mRenderer->sendRequest(); |
| } |
| |
| } // namespace android |