| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef NATIVE_WINDOW_RENDERER_H_ |
| #define NATIVE_WINDOW_RENDERER_H_ |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| #include <media/stagefright/MediaBuffer.h> |
| #include <media/stagefright/MetaData.h> |
| #include <utils/RefBase.h> |
| #include <utils/threads.h> |
| |
| #include "M4xVSS_API.h" |
| |
| // The NativeWindowRenderer draws video frames stored in MediaBuffers to |
| // an ANativeWindow. It can apply "rendering mode" and color effects to |
| // the frames. "Rendering mode" is the option to do resizing, cropping, |
| // or black-bordering when the source and destination aspect ratio are |
| // different. Color effects include sepia, negative, and gradient. |
| // |
| // The input to NativeWindowRenderer is provided by the RenderInput class, |
| // and there can be multiple active RenderInput at the same time. Although |
| // we only expect that happens briefly when one clip is about to finish |
| // and the next clip is about to start. |
| // |
| // We allocate a Surface for each RenderInput and the user can use |
| // the getTargetWindow() function to get the corresponding ANativeWindow |
| // for that Surface. The intention is that the user can pass that |
| // ANativeWindow to OMXCodec::Create() so the codec can decode directly |
| // to buffers provided by the texture. |
| |
| namespace android { |
| |
| class GLConsumer; |
| class Surface; |
| class RenderInput; |
| |
| class NativeWindowRenderer { |
| public: |
| NativeWindowRenderer(sp<ANativeWindow> nativeWindow, int width, int height); |
| ~NativeWindowRenderer(); |
| |
| RenderInput* createRenderInput(); |
| void destroyRenderInput(RenderInput* input); |
| |
| private: |
| // No copy constructor and assignment |
| NativeWindowRenderer(const NativeWindowRenderer &); |
| NativeWindowRenderer &operator=(const NativeWindowRenderer &); |
| |
| // Initialization and finialization |
| void initializeEGL(); |
| void terminateEGL(); |
| void createPrograms(); |
| void createProgram( |
| GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm); |
| void loadShader( |
| GLenum shaderType, const char* pSource, GLuint* outShader); |
| |
| // These functions are executed every frame. |
| void render(RenderInput* input); |
| void queueInternalBuffer(ANativeWindow* anw, MediaBuffer* buffer); |
| void queueExternalBuffer(ANativeWindow* anw, MediaBuffer* buffer, |
| int width, int height); |
| void copyI420Buffer(MediaBuffer* src, uint8_t* dst, |
| int srcWidth, int srcHeight, int stride); |
| void updateProgramAndHandle(uint32_t videoEffect); |
| void calculatePositionCoordinates(M4xVSS_MediaRendering renderingMode, |
| int srcWidth, int srcHeight); |
| |
| // These variables are initialized once and doesn't change afterwards. |
| sp<ANativeWindow> mNativeWindow; |
| int mDstWidth, mDstHeight; |
| EGLDisplay mEglDisplay; |
| EGLSurface mEglSurface; |
| EGLContext mEglContext; |
| enum { |
| EFFECT_NORMAL, |
| EFFECT_SEPIA, |
| EFFECT_NEGATIVE, |
| EFFECT_GRADIENT, |
| NUMBER_OF_EFFECTS |
| }; |
| GLuint mProgram[NUMBER_OF_EFFECTS]; |
| |
| // We use one shader program for each effect. mLastVideoEffect remembers |
| // the program used for the last frame. when the effect used changes, |
| // we change the program used and update the handles. |
| uint32_t mLastVideoEffect; |
| GLint mPositionHandle; |
| GLint mTexPosHandle; |
| GLint mTexMatrixHandle; |
| |
| // This is the vertex coordinates used for the frame texture. |
| // It's calculated according the the rendering mode and the source and |
| // destination aspect ratio. |
| GLfloat mPositionCoordinates[8]; |
| |
| // We use a different GL id for each Surface. |
| GLuint mNextTextureId; |
| |
| // Number of existing RenderInputs, just for debugging. |
| int mActiveInputs; |
| |
| // The GL thread functions |
| static int threadStart(void* self); |
| void glThread(); |
| |
| // These variables are used to communicate between the GL thread and |
| // other threads. |
| Mutex mLock; |
| Condition mCond; |
| enum { |
| CMD_IDLE, |
| CMD_RENDER_INPUT, |
| CMD_RESERVE_TEXTURE, |
| CMD_DELETE_TEXTURE, |
| CMD_QUIT, |
| }; |
| int mThreadCmd; |
| RenderInput* mThreadRenderInput; |
| GLuint mThreadTextureId; |
| |
| // These functions are used to send commands to the GL thread. |
| // sendRequest() also waits for the GL thread acknowledges the |
| // command is finished. |
| void startRequest(int cmd); |
| void sendRequest(); |
| |
| friend class RenderInput; |
| }; |
| |
| class RenderInput { |
| public: |
| // Returns the ANativeWindow corresponds to the Surface. |
| ANativeWindow* getTargetWindow(); |
| |
| // Updates video frame size from the MediaSource's metadata. Specifically |
| // we look for kKeyWidth, kKeyHeight, and (optionally) kKeyCropRect. |
| void updateVideoSize(sp<MetaData> meta); |
| |
| // Renders the buffer with the given video effect and rending mode. |
| // The video effets are defined in VideoEditorTools.h |
| // Set isExternalBuffer to true only when the buffer given is not |
| // provided by the Surface. |
| void render(MediaBuffer *buffer, uint32_t videoEffect, |
| M4xVSS_MediaRendering renderingMode, bool isExternalBuffer); |
| private: |
| RenderInput(NativeWindowRenderer* renderer, GLuint textureId); |
| ~RenderInput(); |
| NativeWindowRenderer* mRenderer; |
| GLuint mTextureId; |
| sp<GLConsumer> mST; |
| sp<Surface> mSTC; |
| int mWidth, mHeight; |
| |
| // These are only valid during render() calls |
| uint32_t mVideoEffect; |
| M4xVSS_MediaRendering mRenderingMode; |
| bool mIsExternalBuffer; |
| MediaBuffer* mBuffer; |
| |
| friend class NativeWindowRenderer; |
| }; |
| |
| } // namespace android |
| |
| #endif // NATIVE_WINDOW_RENDERER_H_ |