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//===- CommandAction.h ----------------------------------------------------===//
//
// The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef MCLD_MC_COMMAND_ACTION_H
#define MCLD_MC_COMMAND_ACTION_H
#ifdef ENABLE_UNITTEST
#include <gtest.h>
#endif
#include <string>
#include <mcld/Support/Path.h>
#include <mcld/MC/InputAction.h>
namespace mcld {
class SearchDirs;
class InputBuilder;
//===----------------------------------------------------------------------===//
// Derived InputAction
//===----------------------------------------------------------------------===//
/// InputFileAction
class InputFileAction : public InputAction
{
public:
explicit InputFileAction(unsigned int pPosition, const sys::fs::Path &pPath);
const sys::fs::Path& path() const { return m_Path; }
bool activate(InputBuilder&) const;
private:
sys::fs::Path m_Path;
};
/// NamespecAction
class NamespecAction : public InputAction
{
public:
NamespecAction(unsigned int pPosition,
const std::string &pNamespec,
SearchDirs& pSearchDirs);
const std::string &namespec() const { return m_Namespec; }
bool activate(InputBuilder&) const;
private:
std::string m_Namespec;
SearchDirs& m_SearchDirs;
};
/// BitcodeAction
class BitcodeAction : public InputAction
{
public:
BitcodeAction(unsigned int pPosition, const sys::fs::Path &pPath);
const sys::fs::Path& path() const { return m_Path; }
bool activate(InputBuilder&) const;
private:
sys::fs::Path m_Path;
};
/// StartGroupAction
class StartGroupAction : public InputAction
{
public:
explicit StartGroupAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// EndGroupAction
class EndGroupAction : public InputAction
{
public:
explicit EndGroupAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// WholeArchiveAction
class WholeArchiveAction : public InputAction
{
public:
explicit WholeArchiveAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// NoWholeArchiveAction
class NoWholeArchiveAction : public InputAction
{
public:
explicit NoWholeArchiveAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// AsNeededAction
class AsNeededAction : public InputAction
{
public:
explicit AsNeededAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// NoAsNeededAction
class NoAsNeededAction : public InputAction
{
public:
explicit NoAsNeededAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// AddNeededAction
class AddNeededAction : public InputAction
{
public:
explicit AddNeededAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// NoAddNeededAction
class NoAddNeededAction : public InputAction
{
public:
explicit NoAddNeededAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// BDynamicAction
class BDynamicAction : public InputAction
{
public:
explicit BDynamicAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
/// BStaticAction
class BStaticAction : public InputAction
{
public:
explicit BStaticAction(unsigned int pPosition);
bool activate(InputBuilder&) const;
};
} // end of namespace mcld
#endif