| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_OPENGLES_CONTEXT_H |
| #define ANDROID_OPENGLES_CONTEXT_H |
| |
| #include <stdint.h> |
| #include <stddef.h> |
| #include <sys/types.h> |
| #include <pthread.h> |
| #ifdef HAVE_ANDROID_OS |
| #include <bionic_tls.h> |
| #endif |
| |
| #include <private/pixelflinger/ggl_context.h> |
| #include <hardware/gralloc.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| namespace android { |
| |
| |
| const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10 |
| #ifdef GL_OES_compressed_ETC1_RGB8_texture |
| + 1 |
| #endif |
| ; |
| |
| class EGLTextureObject; |
| class EGLSurfaceManager; |
| class EGLBufferObjectManager; |
| |
| namespace gl { |
| |
| struct ogles_context_t; |
| struct matrixx_t; |
| struct transform_t; |
| struct buffer_t; |
| |
| ogles_context_t* getGlContext(); |
| |
| template<typename T> |
| static inline void swap(T& a, T& b) { |
| T t(a); a = b; b = t; |
| } |
| template<typename T> |
| inline T max(T a, T b) { |
| return a<b ? b : a; |
| } |
| template<typename T> |
| inline T max(T a, T b, T c) { |
| return max(a, max(b, c)); |
| } |
| template<typename T> |
| inline T min(T a, T b) { |
| return a<b ? a : b; |
| } |
| template<typename T> |
| inline T min(T a, T b, T c) { |
| return min(a, min(b, c)); |
| } |
| template<typename T> |
| inline T min(T a, T b, T c, T d) { |
| return min(min(a,b), min(c,d)); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // vertices |
| // ---------------------------------------------------------------------------- |
| |
| struct vec3_t { |
| union { |
| struct { GLfixed x, y, z; }; |
| struct { GLfixed r, g, b; }; |
| struct { GLfixed S, T, R; }; |
| GLfixed v[3]; |
| }; |
| }; |
| |
| struct vec4_t { |
| union { |
| struct { GLfixed x, y, z, w; }; |
| struct { GLfixed r, g, b, a; }; |
| struct { GLfixed S, T, R, Q; }; |
| GLfixed v[4]; |
| }; |
| }; |
| |
| struct vertex_t { |
| enum { |
| // these constant matter for our clipping |
| CLIP_L = 0x0001, // clipping flags |
| CLIP_R = 0x0002, |
| CLIP_B = 0x0004, |
| CLIP_T = 0x0008, |
| CLIP_N = 0x0010, |
| CLIP_F = 0x0020, |
| |
| EYE = 0x0040, |
| RESERVED = 0x0080, |
| |
| USER_CLIP_0 = 0x0100, // user clipping flags |
| USER_CLIP_1 = 0x0200, |
| USER_CLIP_2 = 0x0400, |
| USER_CLIP_3 = 0x0800, |
| USER_CLIP_4 = 0x1000, |
| USER_CLIP_5 = 0x2000, |
| |
| LIT = 0x4000, // lighting has been applied |
| TT = 0x8000, // texture coords transformed |
| |
| FRUSTUM_CLIP_ALL= 0x003F, |
| USER_CLIP_ALL = 0x3F00, |
| CLIP_ALL = 0x3F3F, |
| }; |
| |
| // the fields below are arranged to minimize d-cache usage |
| // we group together, by cache-line, the fields most likely to be used |
| |
| union { |
| vec4_t obj; |
| vec4_t eye; |
| }; |
| vec4_t clip; |
| |
| uint32_t flags; |
| size_t index; // cache tag, and vertex index |
| GLfixed fog; |
| uint8_t locked; |
| uint8_t mru; |
| uint8_t reserved[2]; |
| vec4_t window; |
| |
| vec4_t color; |
| vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; |
| uint32_t reserved1[4]; |
| |
| inline void clear() { |
| flags = index = locked = mru = 0; |
| } |
| }; |
| |
| struct point_size_t { |
| GGLcoord size; |
| GLboolean smooth; |
| }; |
| |
| struct line_width_t { |
| GGLcoord width; |
| GLboolean smooth; |
| }; |
| |
| struct polygon_offset_t { |
| GLfixed factor; |
| GLfixed units; |
| GLboolean enable; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // arrays |
| // ---------------------------------------------------------------------------- |
| |
| struct array_t { |
| typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*); |
| fetcher_t fetch; |
| GLvoid const* physical_pointer; |
| GLint size; |
| GLsizei stride; |
| GLvoid const* pointer; |
| buffer_t const* bo; |
| uint16_t type; |
| GLboolean enable; |
| GLboolean pad; |
| GLsizei bounds; |
| void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei); |
| inline void resolve(); |
| inline const GLubyte* element(GLint i) const { |
| return (const GLubyte*)physical_pointer + i * stride; |
| } |
| }; |
| |
| struct array_machine_t { |
| array_t vertex; |
| array_t normal; |
| array_t color; |
| array_t texture[GGL_TEXTURE_UNIT_COUNT]; |
| uint8_t activeTexture; |
| uint8_t tmu; |
| uint16_t cull; |
| uint32_t flags; |
| GLenum indicesType; |
| buffer_t const* array_buffer; |
| buffer_t const* element_array_buffer; |
| |
| void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei); |
| void (*compileElement)(ogles_context_t*, vertex_t*, GLint); |
| |
| void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); |
| void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); |
| void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*); |
| void (*perspective)(ogles_context_t*c, vertex_t* v); |
| void (*clipVertex)(ogles_context_t* c, vertex_t* nv, |
| GGLfixed t, const vertex_t* s, const vertex_t* p); |
| void (*clipEye)(ogles_context_t* c, vertex_t* nv, |
| GGLfixed t, const vertex_t* s, const vertex_t* p); |
| }; |
| |
| struct vertex_cache_t { |
| enum { |
| // must be at least 4 |
| // 3 vertice for triangles |
| // or 2 + 2 for indexed triangles w/ cache contention |
| VERTEX_BUFFER_SIZE = 8, |
| // must be a power of two and at least 3 |
| VERTEX_CACHE_SIZE = 64, // 8 KB |
| |
| INDEX_BITS = 16, |
| INDEX_MASK = ((1LU<<INDEX_BITS)-1), |
| INDEX_SEQ = 1LU<<INDEX_BITS, |
| }; |
| vertex_t* vBuffer; |
| vertex_t* vCache; |
| uint32_t sequence; |
| void* base; |
| uint32_t total; |
| uint32_t misses; |
| int64_t startTime; |
| void init(); |
| void uninit(); |
| void clear(); |
| void dump_stats(GLenum mode); |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // fog |
| // ---------------------------------------------------------------------------- |
| |
| struct fog_t { |
| GLfixed density; |
| GLfixed start; |
| GLfixed end; |
| GLfixed invEndMinusStart; |
| GLenum mode; |
| GLfixed (*fog)(ogles_context_t* c, GLfixed z); |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // user clip planes |
| // ---------------------------------------------------------------------------- |
| |
| const unsigned int OGLES_MAX_CLIP_PLANES = 6; |
| |
| struct clip_plane_t { |
| vec4_t equation; |
| }; |
| |
| struct user_clip_planes_t { |
| clip_plane_t plane[OGLES_MAX_CLIP_PLANES]; |
| uint32_t enable; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // lighting |
| // ---------------------------------------------------------------------------- |
| |
| const unsigned int OGLES_MAX_LIGHTS = 8; |
| |
| struct light_t { |
| vec4_t ambient; |
| vec4_t diffuse; |
| vec4_t specular; |
| vec4_t implicitAmbient; |
| vec4_t implicitDiffuse; |
| vec4_t implicitSpecular; |
| vec4_t position; // position in eye space |
| vec4_t objPosition; |
| vec4_t normalizedObjPosition; |
| vec4_t spotDir; |
| vec4_t normalizedSpotDir; |
| GLfixed spotExp; |
| GLfixed spotCutoff; |
| GLfixed spotCutoffCosine; |
| GLfixed attenuation[3]; |
| GLfixed rConstAttenuation; |
| GLboolean enable; |
| }; |
| |
| struct material_t { |
| vec4_t ambient; |
| vec4_t diffuse; |
| vec4_t specular; |
| vec4_t emission; |
| GLfixed shininess; |
| }; |
| |
| struct light_model_t { |
| vec4_t ambient; |
| GLboolean twoSide; |
| }; |
| |
| struct color_material_t { |
| GLenum face; |
| GLenum mode; |
| GLboolean enable; |
| }; |
| |
| struct lighting_t { |
| light_t lights[OGLES_MAX_LIGHTS]; |
| material_t front; |
| light_model_t lightModel; |
| color_material_t colorMaterial; |
| vec4_t implicitSceneEmissionAndAmbient; |
| vec4_t objViewer; |
| uint32_t enabledLights; |
| GLboolean enable; |
| GLenum shadeModel; |
| typedef void (*light_fct_t)(ogles_context_t*, vertex_t*); |
| void (*lightVertex)(ogles_context_t* c, vertex_t* v); |
| void (*lightTriangle)(ogles_context_t* c, |
| vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| }; |
| |
| struct culling_t { |
| GLenum cullFace; |
| GLenum frontFace; |
| GLboolean enable; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // textures |
| // ---------------------------------------------------------------------------- |
| |
| struct texture_unit_t { |
| GLuint name; |
| EGLTextureObject* texture; |
| uint8_t dirty; |
| }; |
| |
| struct texture_state_t |
| { |
| texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; |
| int active; // active tmu |
| EGLTextureObject* defaultTexture; |
| GGLContext* ggl; |
| uint8_t packAlignment; |
| uint8_t unpackAlignment; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // transformation and matrices |
| // ---------------------------------------------------------------------------- |
| |
| struct matrixf_t; |
| |
| struct matrixx_t { |
| GLfixed m[16]; |
| void load(const matrixf_t& rhs); |
| }; |
| |
| struct matrix_stack_t; |
| |
| |
| struct matrixf_t { |
| void loadIdentity(); |
| void load(const matrixf_t& rhs); |
| |
| inline GLfloat* editElements() { return m; } |
| inline GLfloat const* elements() const { return m; } |
| |
| void set(const GLfixed* rhs); |
| void set(const GLfloat* rhs); |
| |
| static void multiply(matrixf_t& r, |
| const matrixf_t& lhs, const matrixf_t& rhs); |
| |
| void dump(const char* what); |
| |
| private: |
| friend struct matrix_stack_t; |
| GLfloat m[16]; |
| void load(const GLfixed* rhs); |
| void load(const GLfloat* rhs); |
| void multiply(const matrixf_t& rhs); |
| void translate(GLfloat x, GLfloat y, GLfloat z); |
| void scale(GLfloat x, GLfloat y, GLfloat z); |
| void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z); |
| }; |
| |
| enum { |
| OP_IDENTITY = 0x00, |
| OP_TRANSLATE = 0x01, |
| OP_UNIFORM_SCALE = 0x02, |
| OP_SCALE = 0x05, |
| OP_ROTATE = 0x08, |
| OP_SKEW = 0x10, |
| OP_ALL = 0x1F |
| }; |
| |
| struct transform_t { |
| enum { |
| FLAGS_2D_PROJECTION = 0x1 |
| }; |
| matrixx_t matrix; |
| uint32_t flags; |
| uint32_t ops; |
| |
| union { |
| struct { |
| void (*point2)(transform_t const* t, vec4_t*, vec4_t const*); |
| void (*point3)(transform_t const* t, vec4_t*, vec4_t const*); |
| void (*point4)(transform_t const* t, vec4_t*, vec4_t const*); |
| }; |
| void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*); |
| }; |
| |
| void loadIdentity(); |
| void picker(); |
| void dump(const char* what); |
| }; |
| |
| struct mvui_transform_t : public transform_t |
| { |
| void picker(); |
| }; |
| |
| struct matrix_stack_t { |
| enum { |
| DO_PICKER = 0x1, |
| DO_FLOAT_TO_FIXED = 0x2 |
| }; |
| transform_t transform; |
| uint8_t maxDepth; |
| uint8_t depth; |
| uint8_t dirty; |
| uint8_t reserved; |
| matrixf_t *stack; |
| uint8_t *ops; |
| void init(int depth); |
| void uninit(); |
| void loadIdentity(); |
| void load(const GLfixed* rhs); |
| void load(const GLfloat* rhs); |
| void multiply(const matrixf_t& rhs); |
| void translate(GLfloat x, GLfloat y, GLfloat z); |
| void scale(GLfloat x, GLfloat y, GLfloat z); |
| void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z); |
| GLint push(); |
| GLint pop(); |
| void validate(); |
| matrixf_t& top() { return stack[depth]; } |
| const matrixf_t& top() const { return stack[depth]; } |
| uint32_t top_ops() const { return ops[depth]; } |
| inline bool isRigidBody() const { |
| return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE)); |
| } |
| }; |
| |
| struct vp_transform_t { |
| transform_t transform; |
| matrixf_t matrix; |
| GLfloat zNear; |
| GLfloat zFar; |
| void loadIdentity(); |
| }; |
| |
| struct transform_state_t { |
| enum { |
| MODELVIEW = 0x01, |
| PROJECTION = 0x02, |
| VIEWPORT = 0x04, |
| TEXTURE = 0x08, |
| MVUI = 0x10, |
| MVIT = 0x20, |
| MVP = 0x40, |
| }; |
| matrix_stack_t *current; |
| matrix_stack_t modelview; |
| matrix_stack_t projection; |
| matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; |
| |
| // modelview * projection |
| transform_t mvp __attribute__((aligned(32))); |
| // viewport transformation |
| vp_transform_t vpt __attribute__((aligned(32))); |
| // same for 4-D vertices |
| transform_t mvp4; |
| // full modelview inverse transpose |
| transform_t mvit4; |
| // upper 3x3 of mv-inverse-transpose (for normals) |
| mvui_transform_t mvui; |
| |
| GLenum matrixMode; |
| GLenum rescaleNormals; |
| uint32_t dirty; |
| void invalidate(); |
| void update_mvp(); |
| void update_mvit(); |
| void update_mvui(); |
| }; |
| |
| struct viewport_t { |
| GLint x; |
| GLint y; |
| GLsizei w; |
| GLsizei h; |
| struct { |
| GLint x; |
| GLint y; |
| } surfaceport; |
| struct { |
| GLint x; |
| GLint y; |
| GLsizei w; |
| GLsizei h; |
| } scissor; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // Lerping |
| // ---------------------------------------------------------------------------- |
| |
| struct compute_iterators_t |
| { |
| void initTriangle( |
| vertex_t const* v0, |
| vertex_t const* v1, |
| vertex_t const* v2); |
| |
| void initLine( |
| vertex_t const* v0, |
| vertex_t const* v1); |
| |
| inline void initLerp(vertex_t const* v0, uint32_t enables); |
| |
| int iteratorsScale(int32_t it[3], |
| int32_t c0, int32_t c1, int32_t c2) const; |
| |
| void iterators1616(GGLfixed it[3], |
| GGLfixed c0, GGLfixed c1, GGLfixed c2) const; |
| |
| void iterators0032(int32_t it[3], |
| int32_t c0, int32_t c1, int32_t c2) const; |
| |
| void iterators0032(int64_t it[3], |
| int32_t c0, int32_t c1, int32_t c2) const; |
| |
| GGLcoord area() const { return m_area; } |
| |
| private: |
| // don't change order of members here -- used by iterators.S |
| GGLcoord m_dx01, m_dy10, m_dx20, m_dy02; |
| GGLcoord m_x0, m_y0; |
| GGLcoord m_area; |
| uint8_t m_scale; |
| uint8_t m_area_scale; |
| uint8_t m_reserved[2]; |
| |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // state |
| // ---------------------------------------------------------------------------- |
| |
| #ifdef HAVE_ANDROID_OS |
| // We have a dedicated TLS slot in bionic |
| inline void setGlThreadSpecific(ogles_context_t *value) { |
| ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value; |
| } |
| inline ogles_context_t* getGlThreadSpecific() { |
| return (ogles_context_t *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]); |
| } |
| #else |
| extern pthread_key_t gGLKey; |
| inline void setGlThreadSpecific(ogles_context_t *value) { |
| pthread_setspecific(gGLKey, value); |
| } |
| inline ogles_context_t* getGlThreadSpecific() { |
| return static_cast<ogles_context_t*>(pthread_getspecific(gGLKey)); |
| } |
| #endif |
| |
| |
| struct prims_t { |
| typedef ogles_context_t* GL; |
| void (*renderPoint)(GL, vertex_t*); |
| void (*renderLine)(GL, vertex_t*, vertex_t*); |
| void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*); |
| }; |
| |
| struct ogles_context_t { |
| context_t rasterizer; |
| array_machine_t arrays __attribute__((aligned(32))); |
| texture_state_t textures; |
| transform_state_t transforms; |
| vertex_cache_t vc; |
| prims_t prims; |
| culling_t cull; |
| lighting_t lighting; |
| user_clip_planes_t clipPlanes; |
| compute_iterators_t lerp; __attribute__((aligned(32))); |
| vertex_t current; |
| vec4_t currentColorClamped; |
| vec3_t currentNormal; |
| viewport_t viewport; |
| point_size_t point; |
| line_width_t line; |
| polygon_offset_t polygonOffset; |
| fog_t fog; |
| uint32_t perspective : 1; |
| uint32_t transformTextures : 1; |
| EGLSurfaceManager* surfaceManager; |
| EGLBufferObjectManager* bufferObjectManager; |
| |
| GLenum error; |
| |
| static inline ogles_context_t* get() { |
| return getGlThreadSpecific(); |
| } |
| |
| }; |
| |
| }; // namespace gl |
| }; // namespace android |
| |
| using namespace android::gl; |
| |
| #endif // ANDROID_OPENGLES_CONTEXT_H |
| |