| Design of the GLES Tracing Library |
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| Code Runtime Behavior: |
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| Initialization: |
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| egl_display_t::initialize() calls initEglTraceLevel() to figure out whether tracing should be |
| enabled. Currently, the shell properties "debug.egl.trace" and "debug.egl.debug_proc" together |
| control whether tracing should be enabled for a certain process. If tracing is enabled, this |
| calls GLTrace_start() to start the trace server. |
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| egl_display_t::initialize() then calls setGLHooksThreadSpecific() where we set the thread |
| specific gl_hooks structure to point to the trace implementation. From this point on, every |
| GLES call is redirected to the trace implementation. |
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| Application runtime: |
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| While the application is running, all its GLES calls are directly routed to their corresponding |
| trace implementation. |
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| For EGL calls, the trace library provides a bunch of functions that must be explicitly called |
| from the EGL library. These functions are declared in glestrace.h |
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| Application shutdown: |
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| Currently, the application is killed when the user stops tracing from the frontend GUI. We need |
| to explore if a more graceful method of stopping the application, or detaching tracing from the |
| application is required. |
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| Enabling tracing while the application is running: |
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| In order to allow tracing of an already running application, we allow DdmServer to enable |
| OpenGL tracing. In such a case, the application already has its GL hooks set up to point to the |
| real GL implementation, and we need to switch them to point to the trace implementation. |
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| This is achieved by checking whether tracing should be enabled at every eglSwap call. |
| (Note: We were already checking for tracing at every eglSwap, the only change now is that |
| the tracing could actually be ON/OFF at runtime - earlier it was set once and never changed). |
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| If eglSwap detects that tracing should be enabled now, then it performs the following steps: |
| - switch the gl hooks to point to the trace implementation. |
| - call trace eglMakeCurrent to indicate that there is now a new context that is current. |
| - continue on with tracing the eglSwap call. |
| This switches the hooks to point to the trace implementation only for the current context. |
| But the other contexts have their gl hooks updated when they perform eglMakeCurrent. |
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| The GLTrace version of eglMakeCurrent now has to be updated to allow switching to a context |
| it may not know of. In such a case, it creates a context matching the version that it is now |
| switching to. |
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| Disabling tracing: |
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| We disable tracing under two conditions: |
| - stop tracing request from DdmServer |
| - gltrace transport gets disconnected from the host. |
| In either case, both actions simply disable the tracing flag. The current context gets its |
| gl hooks restored in the next eglSwap, and the other traced contexts get their gl hooks |
| restored when they perform a eglMakeCurrent. |
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| Code Structure: |
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| glestrace.h declares all the hooks exposed by libglestrace. These are used by EGL/egl.cpp and |
| EGL/eglApi.cpp to initialize the trace library, and to inform the library of EGL calls. |
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| All GL calls are present in GLES_Trace/src/gltrace_api.cpp. This file is generated by the |
| GLES_Trace/src/genapi.py script. The structure of all the functions looks like this: |
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| void GLTrace_glFunction(args) { |
| // declare a protobuf |
| // copy arguments into the protobuf |
| // call the original GLES function |
| // if there is a return value, save it into the protobuf |
| // fixup the protobuf if necessary |
| // transport the protobuf to the host |
| } |
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| The fixupGLMessage() call does any custom processing of the protobuf based on the GLES call. |
| This typically amounts to copying the data corresponding to input or output pointers. |