Merge changes I66085c30,Ic9b3be9f,Icc6b23ab,I359a9511,I11a7394e,Ic8bcd03e,I40834d6f,I02a1548a,I638a36b0,I814befe2,Iaaef7d53,I349575e5,I0b5acc78,I6fad8803 into jb-mr2-dev
* changes:
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Special-case glGetActiveUniformBlockName
Special-case glGetStringi
Special-case glMapBufferRange
Special-case glGetBufferPointerv
Special-case glGetUniformIndices
Special-case glGetTransformFeedbackVarying
Special-case glTransformFeedbackVaryings
Add buffer object versions of several functions
Add *int64 and GLsync types and related functions
Add ES3 functions and constants, difficult ones commented out
Support "const GLChar*" and "const GLenum*" types
Minor changes to ES3 functions inherited from ES2
Generate GLES30 class, just a clone of GLES20 for now
diff --git a/cmds/atrace/atrace.cpp b/cmds/atrace/atrace.cpp
index 76ba81f..06e9744 100644
--- a/cmds/atrace/atrace.cpp
+++ b/cmds/atrace/atrace.cpp
@@ -80,6 +80,7 @@
{ "video", "Video", ATRACE_TAG_VIDEO, { } },
{ "camera", "Camera", ATRACE_TAG_CAMERA, { } },
{ "hal", "Hardware Modules", ATRACE_TAG_HAL, { } },
+ { "res", "Resource Loading", ATRACE_TAG_RESOURCES, { } },
{ "sched", "CPU Scheduling", 0, {
{ REQ, "/sys/kernel/debug/tracing/events/sched/sched_switch/enable" },
{ REQ, "/sys/kernel/debug/tracing/events/sched/sched_wakeup/enable" },
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 6a86db6..6c1b691 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -48,7 +48,7 @@
// ConsumerListener is the interface through which the BufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
- // teh consumer to the BufferQueue, these calls from the BufferQueue to the
+ // the consumer to the BufferQueue, these calls from the BufferQueue to the
// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
@@ -104,66 +104,127 @@
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~BufferQueue();
+ // Query native window attributes. The "what" values are enumerated in
+ // window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
- // setBufferCount updates the number of available buffer slots. After
- // calling this all buffer slots are both unallocated and owned by the
- // BufferQueue object (i.e. they are not owned by the client).
+ // setBufferCount updates the number of available buffer slots. If this
+ // method succeeds, buffer slots will be both unallocated and owned by
+ // the BufferQueue object (i.e. they are not owned by the producer or
+ // consumer).
+ //
+ // This will fail if the producer has dequeued any buffers, or if
+ // bufferCount is invalid. bufferCount must generally be a value
+ // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
+ // (inclusive). It may also be set to zero (the default) to indicate
+ // that the producer does not wish to set a value. The minimum value
+ // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
+ // ...).
+ //
+ // This may only be called by the producer. The consumer will be told
+ // to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
+ // requestBuffer returns the GraphicBuffer for slot N.
+ //
+ // In normal operation, this is called the first time slot N is returned
+ // by dequeueBuffer. It must be called again if dequeueBuffer returns
+ // flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
- // dequeueBuffer gets the next buffer slot index for the client to use. If a
- // buffer slot is available then that slot index is written to the location
- // pointed to by the buf argument and a status of OK is returned. If no
- // slot is available then a status of -EBUSY is returned and buf is
+ // dequeueBuffer gets the next buffer slot index for the producer to use.
+ // If a buffer slot is available then that slot index is written to the
+ // location pointed to by the buf argument and a status of OK is returned.
+ // If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is NULL, the buffer may be written
- // immediately.
+ // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
+ // written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
+ // updateTexImage() is called. If width and height are both zero, the
+ // default values specified by setDefaultBufferSize() are used instead.
+ //
+ // The pixel formats are enumerated in graphics.h, e.g.
+ // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
+ // will be used.
+ //
+ // The usage argument specifies gralloc buffer usage flags. The values
+ // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
+ // will be merged with the usage flags specified by setConsumerUsageBits.
+ //
+ // The return value may be a negative error value or a non-negative
+ // collection of flags. If the flags are set, the return values are
+ // valid, but additional actions must be performed.
+ //
+ // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
+ // producer must discard cached GraphicBuffer references for the slot
+ // returned in buf.
+ // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
+ // must discard cached GraphicBuffer references for all slots.
+ //
+ // In both cases, the producer will need to call requestBuffer to get a
+ // GraphicBuffer handle for the returned slot.
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
- // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
- // timestamp must be provided for the buffer. The timestamp is in
+ // queueBuffer returns a filled buffer to the BufferQueue.
+ //
+ // Additional data is provided in the QueueBufferInput struct. Notably,
+ // a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are client-dependent and should be documented by the
- // client.
+ // (zero point, etc) are producer-specific and should be documented by the
+ // producer.
+ //
+ // The caller may provide a fence that signals when all rendering
+ // operations have completed. Alternatively, NO_FENCE may be used,
+ // indicating that the buffer is ready immediately.
+ //
+ // Some values are returned in the output struct: the current settings
+ // for default width and height, the current transform hint, and the
+ // number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
+ // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
+ // queue it for use by the consumer.
+ //
+ // The buffer will not be overwritten until the fence signals. The fence
+ // will usually be the one obtained from dequeueBuffer.
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
- // setSynchronousMode set whether dequeueBuffer is synchronous or
+ // setSynchronousMode sets whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
+ // queued buffers will be acquired in order. In asynchronous mode,
+ // a queued buffer may be replaced by a subsequently queued buffer.
+ //
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled);
- // connect attempts to connect a producer client API to the BufferQueue.
- // This must be called before any other IGraphicBufferProducer methods are called
- // except for getAllocator.
+ // connect attempts to connect a producer API to the BufferQueue. This
+ // must be called before any other IGraphicBufferProducer methods are
+ // called except for getAllocator. A consumer must already be connected.
//
- // This method will fail if the connect was previously called on the
- // BufferQueue and no corresponding disconnect call was made.
+ // This method will fail if connect was previously called on the
+ // BufferQueue and no corresponding disconnect call was made (i.e. if
+ // it's still connected to a producer).
+ //
+ // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(int api, QueueBufferOutput* output);
- // disconnect attempts to disconnect a producer client API from the
- // BufferQueue. Calling this method will cause any subsequent calls to other
+ // disconnect attempts to disconnect a producer API from the BufferQueue.
+ // Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the BufferQueue is not currently
- // connected to the specified client API.
+ // connected to the specified producer API.
virtual status_t disconnect(int api);
// dump our state in a String
@@ -181,7 +242,7 @@
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
- }
+ }
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
@@ -210,7 +271,7 @@
sp<Fence> mFence;
};
- // The following public functions is the consumer facing interface
+ // The following public functions are the consumer-facing interface
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
@@ -222,7 +283,9 @@
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue pending a fence sync.
+ // BufferQueue. This may be done while the buffer's contents are still
+ // being accessed. The fence will signal when the buffer is no longer
+ // in use.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
@@ -238,6 +301,8 @@
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
+ //
+ // consumer may not be NULL.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
@@ -247,22 +312,28 @@
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots the have been released by the BufferQueue
+ // indicating which buffer slots have been released by the BufferQueue
// but have not yet been released by the consumer.
+ //
+ // This should be called from the onBuffersReleased() callback.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
+ // dequeueBuffer when a width and height of zero is requested. Default
+ // is 1x1.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
- // setDefaultBufferCount set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
+ // setDefaultMaxBufferCount sets the default value for the maximum buffer
+ // count (the initial default is 2). If the producer has requested a
+ // buffer count using setBufferCount, the default buffer count will only
+ // take effect if the producer sets the count back to zero.
+ //
+ // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time. This call will fail if a
- // producer is connected to the BufferQueue.
+ // be acquired by the consumer at one time (default 1). This call will
+ // fail if a producer is connected to the BufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// isSynchronousMode returns whether the BufferQueue is currently in
@@ -274,41 +345,48 @@
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
+ // in dequeueBuffer. Formats are enumerated in graphics.h; the
+ // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
status_t setDefaultBufferFormat(uint32_t defaultFormat);
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
+ // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
+ // These are merged with the bits passed to dequeueBuffer. The values are
+ // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
status_t setConsumerUsageBits(uint32_t usage);
- // setTransformHint bakes in rotation to buffers so overlays can be used
+ // setTransformHint bakes in rotation to buffers so overlays can be used.
+ // The values are enumerated in window.h, e.g.
+ // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
private:
- // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
- // for the given slot.
+ // freeBufferLocked frees the GraphicBuffer and sync resources for the
+ // given slot.
void freeBufferLocked(int index);
- // freeAllBuffersLocked frees the resources (both GraphicBuffer and
- // EGLImage) for all slots.
+ // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
+ // all slots.
void freeAllBuffersLocked();
- // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
- // and EGLImage) for all slots except the head of mQueue
+ // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync
+ // resources for all slots except the head of mQueue.
void freeAllBuffersExceptHeadLocked();
- // drainQueueLocked drains the buffer queue if we're in synchronous mode
- // returns immediately otherwise. It returns NO_INIT if the BufferQueue
- // became abandoned or disconnected during this call.
+ // drainQueueLocked waits for the buffer queue to empty if we're in
+ // synchronous mode, or returns immediately otherwise. It returns NO_INIT
+ // if the BufferQueue is abandoned (consumer disconnected) or disconnected
+ // (producer disconnected) during the call.
status_t drainQueueLocked();
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
// synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the current buffer.
+ // are freed except the currently queued buffer (if it exists).
status_t drainQueueAndFreeBuffersLocked();
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
- // count.
+ // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
+ // The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinBufferCountLocked returns the minimum number of buffers allowed
@@ -352,51 +430,56 @@
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
- // mEglDisplay is the EGLDisplay used to create mEglImage.
+ // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
EGLDisplay mEglDisplay;
// BufferState represents the different states in which a buffer slot
- // can be.
+ // can be. All slots are initially FREE.
enum BufferState {
- // FREE indicates that the buffer is not currently being used and
- // will not be used in the future until it gets dequeued and
- // subsequently queued by the client.
- // aka "owned by BufferQueue, ready to be dequeued"
+ // FREE indicates that the buffer is available to be dequeued
+ // by the producer. The buffer may be in use by the consumer for
+ // a finite time, so the buffer must not be modified until the
+ // associated fence is signaled.
+ //
+ // The slot is "owned" by BufferQueue. It transitions to DEQUEUED
+ // when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
- // client, but has not yet been queued or canceled. The buffer is
- // considered 'owned' by the client, and the server should not use
- // it for anything.
+ // producer, but has not yet been queued or canceled. The
+ // producer may modify the buffer's contents as soon as the
+ // associated ready fence is signaled.
//
- // Note that when in synchronous-mode (mSynchronousMode == true),
- // the buffer that's currently attached to the texture may be
- // dequeued by the client. That means that the current buffer can
- // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
- // however, the current buffer is always in the QUEUED state.
- // aka "owned by producer, ready to be queued"
+ // The slot is "owned" by the producer. It can transition to
+ // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
- // QUEUED indicates that the buffer has been queued by the client,
- // and has not since been made available for the client to dequeue.
- // Attaching the buffer to the texture does NOT transition the
- // buffer away from the QUEUED state. However, in Synchronous mode
- // the current buffer may be dequeued by the client under some
- // circumstances. See the note about the current buffer in the
- // documentation for DEQUEUED.
- // aka "owned by BufferQueue, ready to be acquired"
+ // QUEUED indicates that the buffer has been filled by the
+ // producer and queued for use by the consumer. The buffer
+ // contents may continue to be modified for a finite time, so
+ // the contents must not be accessed until the associated fence
+ // is signaled.
+ //
+ // The slot is "owned" by BufferQueue. It can transition to
+ // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
+ // queued in asynchronous mode).
QUEUED = 2,
- // aka "owned by consumer, ready to be released"
+ // ACQUIRED indicates that the buffer has been acquired by the
+ // consumer. As with QUEUED, the contents must not be accessed
+ // by the consumer until the fence is signaled.
+ //
+ // The slot is "owned" by the consumer. It transitions to FREE
+ // when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
- // mRequestBufferCalled is used for validating that the client did
+ // mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching client bugs.
+ // needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mCrop is the current crop rectangle for this buffer slot.
@@ -414,13 +497,16 @@
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
- // mFrameNumber is the number of the queued frame for this slot.
+ // mFrameNumber is the number of the queued frame for this slot. This
+ // is used to dequeue buffers in LRU order (useful because buffers
+ // may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
+ // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
+ // new sync object in releaseBuffer. (This is deprecated in favor of
+ // mFence, below.)
EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
@@ -431,29 +517,32 @@
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
- // buffer, and mFence is empty.
+ // buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
- // Indicates whether this buffer needs to be cleaned up by consumer
+ // Indicates whether this buffer needs to be cleaned up by the
+ // consumer. This is set when a buffer in ACQUIRED state is freed.
+ // It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
- // mSlots is the array of buffer slots that must be mirrored on the client
- // side. This allows buffer ownership to be transferred between the client
- // and server without sending a GraphicBuffer over binder. The entire array
- // is initialized to NULL at construction time, and buffers are allocated
- // for a slot when requestBuffer is called with that slot's index.
+ // mSlots is the array of buffer slots that must be mirrored on the
+ // producer side. This allows buffer ownership to be transferred between
+ // the producer and consumer without sending a GraphicBuffer over binder.
+ // The entire array is initialized to NULL at construction time, and
+ // buffers are allocated for a slot when requestBuffer is called with
+ // that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
+ // in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
+ // in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
@@ -490,12 +579,13 @@
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;
- // mAllowSynchronousMode whether we allow synchronous mode or not
+ // mAllowSynchronousMode whether we allow synchronous mode or not. Set
+ // when the BufferQueue is created (by the consumer).
const bool mAllowSynchronousMode;
- // mConnectedApi indicates the API that is currently connected to this
- // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
- // by the connect and disconnect methods.
+ // mConnectedApi indicates the producer API that is currently connected
+ // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
+ // updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
@@ -506,14 +596,15 @@
Fifo mQueue;
// mAbandoned indicates that the BufferQueue will no longer be used to
- // consume images buffers pushed to it using the IGraphicBufferProducer interface.
- // It is initialized to false, and set to true in the abandon method. A
- // BufferQueue that has been abandoned will return the NO_INIT error from
- // all IGraphicBufferProducer methods capable of returning an error.
+ // consume image buffers pushed to it using the IGraphicBufferProducer
+ // interface. It is initialized to false, and set to true in the
+ // consumerDisconnect method. A BufferQueue that has been abandoned will
+ // return the NO_INIT error from all IGraphicBufferProducer methods
+ // capable of returning an error.
bool mAbandoned;
- // mName is a string used to identify the BufferQueue in log messages.
- // It is set by the setName method.
+ // mConsumerName is a string used to identify the BufferQueue in log
+ // messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
@@ -521,12 +612,13 @@
// member variables are accessed.
mutable Mutex mMutex;
- // mFrameCounter is the free running counter, incremented for every buffer queued
- // with the surface Texture.
+ // mFrameCounter is the free running counter, incremented on every
+ // successful queueBuffer call.
uint64_t mFrameCounter;
- // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
- // by changing the buffer count.
+ // mBufferHasBeenQueued is true once a buffer has been queued. It is
+ // reset when something causes all buffers to be freed (e.g. changing the
+ // buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 75a0296..b4c7231 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -106,7 +106,7 @@
mDefaultMaxBufferCount = count;
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
bool BufferQueue::isSynchronousMode() const {
@@ -122,20 +122,20 @@
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
mDefaultBufferFormat = defaultFormat;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
mConsumerUsageBits = usage;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setTransformHint(uint32_t hint) {
ST_LOGV("setTransformHint: %02x", hint);
Mutex::Autolock lock(mMutex);
mTransformHint = hint;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
@@ -150,7 +150,8 @@
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
- ST_LOGE("setBufferCount: bufferCount larger than slots available");
+ ST_LOGE("setBufferCount: bufferCount too large (max %d)",
+ NUM_BUFFER_SLOTS);
return BAD_VALUE;
}
@@ -167,7 +168,7 @@
if (bufferCount == 0) {
mOverrideMaxBufferCount = 0;
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
if (bufferCount < minBufferSlots) {
@@ -191,7 +192,7 @@
listener->onBuffersReleased();
}
- return OK;
+ return NO_ERROR;
}
int BufferQueue::query(int what, int* outValue)
@@ -587,7 +588,7 @@
if (listener != 0) {
listener->onFrameAvailable();
}
- return OK;
+ return NO_ERROR;
}
void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
@@ -858,7 +859,7 @@
return NO_BUFFER_AVAILABLE;
}
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
@@ -889,7 +890,7 @@
}
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
@@ -900,10 +901,14 @@
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
return NO_INIT;
}
+ if (consumerListener == NULL) {
+ ST_LOGE("consumerConnect: consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
mConsumerListener = consumerListener;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::consumerDisconnect() {
@@ -920,7 +925,7 @@
mQueue.clear();
freeAllBuffersLocked();
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
@@ -956,7 +961,7 @@
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
@@ -977,7 +982,7 @@
return INVALID_OPERATION;
}
mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return OK;
+ return NO_ERROR;
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {
diff --git a/services/sensorservice/Android.mk b/services/sensorservice/Android.mk
index a1de3c5..dd698c5 100644
--- a/services/sensorservice/Android.mk
+++ b/services/sensorservice/Android.mk
@@ -20,6 +20,7 @@
LOCAL_SHARED_LIBRARIES := \
libcutils \
libhardware \
+ libhardware_legacy \
libutils \
liblog \
libbinder \
diff --git a/services/sensorservice/SensorDevice.cpp b/services/sensorservice/SensorDevice.cpp
index a9e3ef4..b256cce 100644
--- a/services/sensorservice/SensorDevice.cpp
+++ b/services/sensorservice/SensorDevice.cpp
@@ -181,6 +181,12 @@
return mSensorDevice->setDelay(mSensorDevice, handle, ns);
}
+int SensorDevice::getHalDeviceVersion() const {
+ if (!mSensorDevice) return -1;
+
+ return mSensorDevice->common.version;
+}
+
// ---------------------------------------------------------------------------
status_t SensorDevice::Info::setDelayForIdent(void* ident, int64_t ns)
diff --git a/services/sensorservice/SensorDevice.h b/services/sensorservice/SensorDevice.h
index 728b6cb..b423f40 100644
--- a/services/sensorservice/SensorDevice.h
+++ b/services/sensorservice/SensorDevice.h
@@ -52,6 +52,7 @@
public:
ssize_t getSensorList(sensor_t const** list);
status_t initCheck() const;
+ int getHalDeviceVersion() const;
ssize_t poll(sensors_event_t* buffer, size_t count);
status_t activate(void* ident, int handle, int enabled);
status_t setDelay(void* ident, int handle, int64_t ns);
diff --git a/services/sensorservice/SensorService.cpp b/services/sensorservice/SensorService.cpp
index e3dcd02..9ca6b45 100644
--- a/services/sensorservice/SensorService.cpp
+++ b/services/sensorservice/SensorService.cpp
@@ -38,6 +38,7 @@
#include <gui/SensorEventQueue.h>
#include <hardware/sensors.h>
+#include <hardware_legacy/power.h>
#include "BatteryService.h"
#include "CorrectedGyroSensor.h"
@@ -60,6 +61,8 @@
*
*/
+const char* SensorService::WAKE_LOCK_NAME = "SensorService";
+
SensorService::SensorService()
: mInitCheck(NO_INIT)
{
@@ -237,6 +240,18 @@
return NO_ERROR;
}
+void SensorService::cleanupAutoDisabledSensor(const sp<SensorEventConnection>& connection,
+ sensors_event_t const* buffer, const int count) {
+ for (int i=0 ; i<count ; i++) {
+ int handle = buffer[i].sensor;
+ if (getSensorType(handle) == SENSOR_TYPE_SIGNIFICANT_MOTION) {
+ if (connection->hasSensor(handle)) {
+ cleanupWithoutDisable(connection, handle);
+ }
+ }
+ }
+}
+
bool SensorService::threadLoop()
{
ALOGD("nuSensorService thread starting...");
@@ -249,6 +264,8 @@
const size_t vcount = mVirtualSensorList.size();
ssize_t count;
+ bool wakeLockAcquired = false;
+ const int halVersion = device.getHalDeviceVersion();
do {
count = device.poll(buffer, numEventMax);
if (count<0) {
@@ -256,6 +273,17 @@
break;
}
+ // Poll has returned. Hold a wakelock.
+ // Todo(): add a flag to the sensors definitions to indicate
+ // the sensors which can wake up the AP
+ for (int i = 0; i < count; i++) {
+ if (getSensorType(buffer[i].sensor) == SENSOR_TYPE_SIGNIFICANT_MOTION) {
+ acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_NAME);
+ wakeLockAcquired = true;
+ break;
+ }
+ }
+
recordLastValue(buffer, count);
// handle virtual sensors
@@ -298,6 +326,17 @@
}
}
+ // handle backward compatibility for RotationVector sensor
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_0) {
+ for (int i = 0; i < count; i++) {
+ if (getSensorType(buffer[i].sensor) == SENSOR_TYPE_ROTATION_VECTOR) {
+ // All the 4 components of the quaternion should be available
+ // No heading accuracy. Set it to -1
+ buffer[i].data[4] = -1;
+ }
+ }
+ }
+
// send our events to clients...
const SortedVector< wp<SensorEventConnection> > activeConnections(
getActiveConnections());
@@ -307,8 +346,14 @@
activeConnections[i].promote());
if (connection != 0) {
connection->sendEvents(buffer, count, scratch);
+ // Some sensors need to be auto disabled after the trigger
+ cleanupAutoDisabledSensor(connection, buffer, count);
}
}
+
+ // We have read the data, upper layers should hold the wakelock.
+ if (wakeLockAcquired) release_wake_lock(WAKE_LOCK_NAME);
+
} while (count >= 0 || Thread::exitPending());
ALOGW("Exiting SensorService::threadLoop => aborting...");
@@ -372,6 +417,18 @@
return result;
}
+int SensorService::getSensorType(int handle) const {
+ size_t count = mUserSensorList.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const Sensor& sensor(mUserSensorList[i]);
+ if (sensor.getHandle() == handle) {
+ return sensor.getType();
+ }
+ }
+ return -1;
+}
+
+
Vector<Sensor> SensorService::getSensorList()
{
char value[PROPERTY_VALUE_MAX];
@@ -433,44 +490,48 @@
Mutex::Autolock _l(mLock);
SensorInterface* sensor = mSensorMap.valueFor(handle);
+ SensorRecord* rec = mActiveSensors.valueFor(handle);
+ if (rec == 0) {
+ rec = new SensorRecord(connection);
+ mActiveSensors.add(handle, rec);
+ if (sensor->isVirtual()) {
+ mActiveVirtualSensors.add(handle, sensor);
+ }
+ } else {
+ if (rec->addConnection(connection)) {
+ // this sensor is already activated, but we are adding a
+ // connection that uses it. Immediately send down the last
+ // known value of the requested sensor if it's not a
+ // "continuous" sensor.
+ if (sensor->getSensor().getMinDelay() == 0) {
+ sensors_event_t scratch;
+ sensors_event_t& event(mLastEventSeen.editValueFor(handle));
+ if (event.version == sizeof(sensors_event_t)) {
+ connection->sendEvents(&event, 1);
+ }
+ }
+ }
+ }
+
+ if (connection->addSensor(handle)) {
+ BatteryService::enableSensor(connection->getUid(), handle);
+ // the sensor was added (which means it wasn't already there)
+ // so, see if this connection becomes active
+ if (mActiveConnections.indexOf(connection) < 0) {
+ mActiveConnections.add(connection);
+ }
+ } else {
+ ALOGW("sensor %08x already enabled in connection %p (ignoring)",
+ handle, connection.get());
+ }
+
+
+ // we are setup, now enable the sensor.
status_t err = sensor ? sensor->activate(connection.get(), true) : status_t(BAD_VALUE);
- if (err == NO_ERROR) {
- SensorRecord* rec = mActiveSensors.valueFor(handle);
- if (rec == 0) {
- rec = new SensorRecord(connection);
- mActiveSensors.add(handle, rec);
- if (sensor->isVirtual()) {
- mActiveVirtualSensors.add(handle, sensor);
- }
- } else {
- if (rec->addConnection(connection)) {
- // this sensor is already activated, but we are adding a
- // connection that uses it. Immediately send down the last
- // known value of the requested sensor if it's not a
- // "continuous" sensor.
- if (sensor->getSensor().getMinDelay() == 0) {
- sensors_event_t scratch;
- sensors_event_t& event(mLastEventSeen.editValueFor(handle));
- if (event.version == sizeof(sensors_event_t)) {
- connection->sendEvents(&event, 1);
- }
- }
- }
- }
- if (err == NO_ERROR) {
- // connection now active
- if (connection->addSensor(handle)) {
- BatteryService::enableSensor(connection->getUid(), handle);
- // the sensor was added (which means it wasn't already there)
- // so, see if this connection becomes active
- if (mActiveConnections.indexOf(connection) < 0) {
- mActiveConnections.add(connection);
- }
- } else {
- ALOGW("sensor %08x already enabled in connection %p (ignoring)",
- handle, connection.get());
- }
- }
+
+ if (err != NO_ERROR) {
+ // enable has failed, reset our state.
+ cleanupWithoutDisable(connection, handle);
}
return err;
}
@@ -481,7 +542,16 @@
if (mInitCheck != NO_ERROR)
return mInitCheck;
- status_t err = NO_ERROR;
+ status_t err = cleanupWithoutDisable(connection, handle);
+ if (err == NO_ERROR) {
+ SensorInterface* sensor = mSensorMap.valueFor(handle);
+ err = sensor ? sensor->activate(connection.get(), false) : status_t(BAD_VALUE);
+ }
+ return err;
+}
+
+status_t SensorService::cleanupWithoutDisable(const sp<SensorEventConnection>& connection,
+ int handle) {
Mutex::Autolock _l(mLock);
SensorRecord* rec = mActiveSensors.valueFor(handle);
if (rec) {
@@ -498,10 +568,9 @@
mActiveVirtualSensors.removeItem(handle);
delete rec;
}
- SensorInterface* sensor = mSensorMap.valueFor(handle);
- err = sensor ? sensor->activate(connection.get(), false) : status_t(BAD_VALUE);
+ return NO_ERROR;
}
- return err;
+ return BAD_VALUE;
}
status_t SensorService::setEventRate(const sp<SensorEventConnection>& connection,
diff --git a/services/sensorservice/SensorService.h b/services/sensorservice/SensorService.h
index 18591bf..25e5f76 100644
--- a/services/sensorservice/SensorService.h
+++ b/services/sensorservice/SensorService.h
@@ -53,6 +53,7 @@
friend class BinderService<SensorService>;
static const nsecs_t MINIMUM_EVENTS_PERIOD = 1000000; // 1000 Hz
+ static const char* WAKE_LOCK_NAME;
SensorService();
virtual ~SensorService();
@@ -109,10 +110,15 @@
DefaultKeyedVector<int, SensorInterface*> getActiveVirtualSensors() const;
String8 getSensorName(int handle) const;
+ int getSensorType(int handle) const;
void recordLastValue(sensors_event_t const * buffer, size_t count);
static void sortEventBuffer(sensors_event_t* buffer, size_t count);
void registerSensor(SensorInterface* sensor);
void registerVirtualSensor(SensorInterface* sensor);
+ status_t cleanupWithoutDisable(const sp<SensorEventConnection>& connection,
+ int handle);
+ void cleanupAutoDisabledSensor(const sp<SensorEventConnection>& connection,
+ sensors_event_t const* buffer, const int count);
// constants
Vector<Sensor> mSensorList;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 2302367..4779804 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1067,6 +1067,16 @@
if (!front.activeTransparentRegion.isTriviallyEqual(
front.requestedTransparentRegion)) {
front.activeTransparentRegion = front.requestedTransparentRegion;
+
+ // We also need to update the current state so that
+ // we don't end-up overwriting the drawing state with
+ // this stale current state during the next transaction
+ //
+ // NOTE: We don't need to hold the transaction lock here
+ // because State::active is only accessed from this thread.
+ current.activeTransparentRegion = front.activeTransparentRegion;
+
+ // recompute visible region
recomputeVisibleRegions = true;
}
diff --git a/services/surfaceflinger/MessageQueue.cpp b/services/surfaceflinger/MessageQueue.cpp
index 3f77f74..c9c7b96 100644
--- a/services/surfaceflinger/MessageQueue.cpp
+++ b/services/surfaceflinger/MessageQueue.cpp
@@ -61,6 +61,12 @@
}
}
+void MessageQueue::Handler::dispatchTransaction() {
+ if ((android_atomic_or(eventMaskTransaction, &mEventMask) & eventMaskTransaction) == 0) {
+ mQueue.mLooper->sendMessage(this, Message(MessageQueue::TRANSACTION));
+ }
+}
+
void MessageQueue::Handler::handleMessage(const Message& message) {
switch (message.what) {
case INVALIDATE:
@@ -71,6 +77,10 @@
android_atomic_and(~eventMaskRefresh, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
+ case TRANSACTION:
+ android_atomic_and(~eventMaskTransaction, &mEventMask);
+ mQueue.mFlinger->onMessageReceived(message.what);
+ break;
}
}
@@ -132,6 +142,7 @@
return NO_ERROR;
}
+
/* when INVALIDATE_ON_VSYNC is set SF only processes
* buffer updates on VSYNC and performs a refresh immediately
* after.
@@ -143,6 +154,10 @@
*/
#define INVALIDATE_ON_VSYNC 1
+void MessageQueue::invalidateTransactionNow() {
+ mHandler->dispatchTransaction();
+}
+
void MessageQueue::invalidate() {
#if INVALIDATE_ON_VSYNC
mEvents->requestNextVsync();
diff --git a/services/surfaceflinger/MessageQueue.h b/services/surfaceflinger/MessageQueue.h
index 710b2c2..b77e08e 100644
--- a/services/surfaceflinger/MessageQueue.h
+++ b/services/surfaceflinger/MessageQueue.h
@@ -62,8 +62,9 @@
class MessageQueue {
class Handler : public MessageHandler {
enum {
- eventMaskInvalidate = 0x1,
- eventMaskRefresh = 0x2
+ eventMaskInvalidate = 0x1,
+ eventMaskRefresh = 0x2,
+ eventMaskTransaction = 0x4
};
MessageQueue& mQueue;
int32_t mEventMask;
@@ -72,6 +73,7 @@
virtual void handleMessage(const Message& message);
void dispatchRefresh();
void dispatchInvalidate();
+ void dispatchTransaction();
};
friend class Handler;
@@ -89,8 +91,9 @@
public:
enum {
- INVALIDATE = 0,
- REFRESH = 1,
+ INVALIDATE = 0,
+ REFRESH = 1,
+ TRANSACTION = 2
};
MessageQueue();
@@ -100,8 +103,13 @@
void waitMessage();
status_t postMessage(const sp<MessageBase>& message, nsecs_t reltime=0);
+
+ // sends INVALIDATE message at next VSYNC
void invalidate();
+ // sends REFRESH message at next VSYNC
void refresh();
+ // sends TRANSACTION message immediately
+ void invalidateTransactionNow();
};
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a4426cd..dc29e48 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -744,6 +744,9 @@
void SurfaceFlinger::onMessageReceived(int32_t what) {
ATRACE_CALL();
switch (what) {
+ case MessageQueue::TRANSACTION:
+ handleMessageTransaction();
+ break;
case MessageQueue::INVALIDATE:
handleMessageTransaction();
handleMessageInvalidate();
@@ -1242,17 +1245,22 @@
if (disp == NULL) {
disp = hw;
} else {
- disp = getDefaultDisplayDevice();
+ disp = NULL;
break;
}
}
}
}
- if (disp != NULL) {
- // presumably this means this layer is using a layerStack
- // that is not visible on any display
- layer->updateTransformHint(disp);
+ if (disp == NULL) {
+ // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
+ // redraw after transform hint changes. See bug 8508397.
+
+ // could be null when this layer is using a layerStack
+ // that is not visible on any display. Also can occur at
+ // screen off/on times.
+ disp = getDefaultDisplayDevice();
}
+ layer->updateTransformHint(disp);
}
}
@@ -2626,6 +2634,13 @@
}
};
+ // make sure to process transactions before screenshots -- a transaction
+ // might already be pending but scheduled for VSYNC; this guarantees we
+ // will handle it before the screenshot. When VSYNC finally arrives
+ // the scheduled transaction will be a no-op. If no transactions are
+ // scheduled at this time, this will end-up being a no-op as well.
+ mEventQueue.invalidateTransactionNow();
+
sp<MessageBase> msg = new MessageCaptureScreen(this,
display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ,
isCpuConsumer);
@@ -2636,6 +2651,61 @@
return res;
}
+
+void SurfaceFlinger::renderScreenImplLocked(
+ const sp<const DisplayDevice>& hw,
+ uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool yswap)
+{
+ ATRACE_CALL();
+
+ // get screen geometry
+ const uint32_t hw_w = hw->getWidth();
+ const uint32_t hw_h = hw->getHeight();
+
+ const bool filtering = reqWidth != hw_w || reqWidth != hw_h;
+
+ // make sure to clear all GL error flags
+ while ( glGetError() != GL_NO_ERROR ) ;
+
+ // set-up our viewport
+ glViewport(0, 0, reqWidth, reqHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (yswap) glOrthof(0, hw_w, hw_h, 0, 0, 1);
+ else glOrthof(0, hw_w, 0, hw_h, 0, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // redraw the screen entirely...
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
+
+ const LayerVector& layers( mDrawingState.layersSortedByZ );
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<Layer>& layer(layers[i]);
+ const Layer::State& state(layer->drawingState());
+ if (state.layerStack == hw->getLayerStack()) {
+ if (state.z >= minLayerZ && state.z <= maxLayerZ) {
+ if (layer->isVisible()) {
+ if (filtering) layer->setFiltering(true);
+ layer->draw(hw);
+ if (filtering) layer->setFiltering(false);
+ }
+ }
+ }
+ }
+
+ // compositionComplete is needed for older driver
+ hw->compositionComplete();
+}
+
+
status_t SurfaceFlinger::captureScreenImplLocked(
const sp<const DisplayDevice>& hw,
const sp<IGraphicBufferProducer>& producer,
@@ -2662,7 +2732,6 @@
reqWidth = (!reqWidth) ? hw_w : reqWidth;
reqHeight = (!reqHeight) ? hw_h : reqHeight;
- const bool filtering = reqWidth != hw_w || reqWidth != hw_h;
// Create a surface to render into
sp<Surface> surface = new Surface(producer);
@@ -2687,41 +2756,7 @@
return BAD_VALUE;
}
- // make sure to clear all GL error flags
- while ( glGetError() != GL_NO_ERROR ) ;
-
- // set-up our viewport
- glViewport(0, 0, reqWidth, reqHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrthof(0, hw_w, 0, hw_h, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- // redraw the screen entirely...
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- const LayerVector& layers( mDrawingState.layersSortedByZ );
- const size_t count = layers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<Layer>& layer(layers[i]);
- const Layer::State& state(layer->drawingState());
- if (state.layerStack == hw->getLayerStack()) {
- if (state.z >= minLayerZ && state.z <= maxLayerZ) {
- if (layer->isVisible()) {
- if (filtering) layer->setFiltering(true);
- layer->draw(hw);
- if (filtering) layer->setFiltering(false);
- }
- }
- }
- }
-
- // compositionComplete is needed for older driver
- hw->compositionComplete();
+ renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, false);
// and finishing things up...
if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) {
@@ -2749,102 +2784,87 @@
return INVALID_OPERATION;
}
- // create the texture that will receive the screenshot, later we'll
- // attach a FBO to it so we can call glReadPixels().
- GLuint tname;
- glGenTextures(1, &tname);
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ // get screen geometry
+ const uint32_t hw_w = hw->getWidth();
+ const uint32_t hw_h = hw->getHeight();
- // the GLConsumer will provide the BufferQueue
- sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D);
- consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888);
-
- // call the new screenshot taking code, passing a BufferQueue to it
- status_t result = captureScreenImplLocked(hw,
- consumer->getBufferQueue(), reqWidth, reqHeight, minLayerZ, maxLayerZ);
-
- if (result == NO_ERROR) {
- result = consumer->updateTexImage();
- if (result == NO_ERROR) {
- // create a FBO
- GLuint name;
- glGenFramebuffersOES(1, &name);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
- glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
- GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
-
- reqWidth = consumer->getCurrentBuffer()->getWidth();
- reqHeight = consumer->getCurrentBuffer()->getHeight();
-
- {
- // in this block we render the screenshot into the
- // CpuConsumer using glReadPixels from our GLConsumer,
- // Some older drivers don't support the GL->CPU path so
- // have to wrap it with a CPU->CPU path, which is what
- // glReadPixels essentially is
-
- sp<Surface> sur = new Surface(producer);
- ANativeWindow* window = sur.get();
- ANativeWindowBuffer* buffer;
- void* vaddr;
-
- if (native_window_api_connect(window,
- NATIVE_WINDOW_API_CPU) == NO_ERROR) {
- int err = 0;
- err = native_window_set_buffers_dimensions(window,
- reqWidth, reqHeight);
- err |= native_window_set_buffers_format(window,
- HAL_PIXEL_FORMAT_RGBA_8888);
- err |= native_window_set_usage(window,
- GRALLOC_USAGE_SW_READ_OFTEN |
- GRALLOC_USAGE_SW_WRITE_OFTEN);
-
- if (err == NO_ERROR) {
- if (native_window_dequeue_buffer_and_wait(window,
- &buffer) == NO_ERROR) {
- sp<GraphicBuffer> buf =
- static_cast<GraphicBuffer*>(buffer);
- if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- &vaddr) == NO_ERROR) {
- if (buffer->stride != int(reqWidth)) {
- // we're unlucky here, glReadPixels is
- // not able to deal with a stride not
- // equal to the width.
- uint32_t* tmp = new uint32_t[reqWidth*reqHeight];
- if (tmp != NULL) {
- glReadPixels(0, 0, reqWidth, reqHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, tmp);
- for (size_t y=0 ; y<reqHeight ; y++) {
- memcpy((uint32_t*)vaddr + y*buffer->stride,
- tmp + y*reqWidth, reqWidth*4);
- }
- delete [] tmp;
- }
- } else {
- glReadPixels(0, 0, reqWidth, reqHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
- }
- buf->unlock();
- }
- window->queueBuffer(window, buffer, -1);
- }
- }
- native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU);
- }
- }
-
- // back to main framebuffer
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
- glDeleteFramebuffersOES(1, &name);
- }
+ // if we have secure windows on this display, never allow the screen capture
+ if (hw->getSecureLayerVisible()) {
+ ALOGW("FB is protected: PERMISSION_DENIED");
+ return PERMISSION_DENIED;
}
- glDeleteTextures(1, &tname);
+ if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
+ ALOGE("size mismatch (%d, %d) > (%d, %d)",
+ reqWidth, reqHeight, hw_w, hw_h);
+ return BAD_VALUE;
+ }
- DisplayDevice::makeCurrent(mEGLDisplay,
- getDefaultDisplayDevice(), mEGLContext);
+ reqWidth = (!reqWidth) ? hw_w : reqWidth;
+ reqHeight = (!reqHeight) ? hw_h : reqHeight;
+
+ GLuint tname;
+ glGenRenderbuffersOES(1, &tname);
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
+ glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight);
+
+ // create a FBO
+ GLuint name;
+ glGenFramebuffersOES(1, &name);
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
+ GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
+
+ GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
+
+ status_t result = NO_ERROR;
+ if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
+
+ renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, true);
+
+ // Below we render the screenshot into the
+ // CpuConsumer using glReadPixels from our FBO.
+ // Some older drivers don't support the GL->CPU path so we
+ // have to wrap it with a CPU->CPU path, which is what
+ // glReadPixels essentially is.
+
+ sp<Surface> sur = new Surface(producer);
+ ANativeWindow* window = sur.get();
+
+ if (native_window_api_connect(window, NATIVE_WINDOW_API_CPU) == NO_ERROR) {
+ int err = 0;
+ err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
+ err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
+ err |= native_window_set_usage(window,
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
+
+ if (err == NO_ERROR) {
+ ANativeWindowBuffer* buffer;
+ if (native_window_dequeue_buffer_and_wait(window, &buffer) == NO_ERROR) {
+ sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer);
+ void* vaddr;
+ if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) {
+ glReadPixels(0, 0, buffer->stride, reqHeight,
+ GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
+ buf->unlock();
+ }
+ window->queueBuffer(window, buffer, -1);
+ }
+ }
+ native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU);
+ }
+
+ } else {
+ ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES while taking screenshot");
+ result = INVALID_OPERATION;
+ }
+
+ // back to main framebuffer
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
+ glDeleteRenderbuffersOES(1, &tname);
+ glDeleteFramebuffersOES(1, &name);
+
+ DisplayDevice::setViewportAndProjection(hw);
return result;
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 57ee8b9..739099c 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -288,6 +288,12 @@
void startBootAnim();
+ void renderScreenImplLocked(
+ const sp<const DisplayDevice>& hw,
+ uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool yswap);
+
status_t captureScreenImplLocked(
const sp<const DisplayDevice>& hw,
const sp<IGraphicBufferProducer>& producer,