| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_BUFFERQUEUE_H |
| #define ANDROID_GUI_BUFFERQUEUE_H |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <gui/IGraphicBufferAlloc.h> |
| #include <gui/IGraphicBufferProducer.h> |
| |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| #include <utils/threads.h> |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class BufferQueue : public BnGraphicBufferProducer { |
| public: |
| enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| enum { NUM_BUFFER_SLOTS = 32 }; |
| enum { NO_CONNECTED_API = 0 }; |
| enum { INVALID_BUFFER_SLOT = -1 }; |
| enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE }; |
| |
| // When in async mode we reserve two slots in order to guarantee that the |
| // producer and consumer can run asynchronously. |
| enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; |
| |
| // ConsumerListener is the interface through which the BufferQueue notifies |
| // the consumer of events that the consumer may wish to react to. Because |
| // the consumer will generally have a mutex that is locked during calls from |
| // teh consumer to the BufferQueue, these calls from the BufferQueue to the |
| // consumer *MUST* be called only when the BufferQueue mutex is NOT locked. |
| struct ConsumerListener : public virtual RefBase { |
| // onFrameAvailable is called from queueBuffer each time an additional |
| // frame becomes available for consumption. This means that frames that |
| // are queued while in asynchronous mode only trigger the callback if no |
| // previous frames are pending. Frames queued while in synchronous mode |
| // always trigger the callback. |
| // |
| // This is called without any lock held and can be called concurrently |
| // by multiple threads. |
| virtual void onFrameAvailable() = 0; |
| |
| // onBuffersReleased is called to notify the buffer consumer that the |
| // BufferQueue has released its references to one or more GraphicBuffers |
| // contained in its slots. The buffer consumer should then call |
| // BufferQueue::getReleasedBuffers to retrieve the list of buffers |
| // |
| // This is called without any lock held and can be called concurrently |
| // by multiple threads. |
| virtual void onBuffersReleased() = 0; |
| }; |
| |
| // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak |
| // reference to the actual consumer object. It forwards all calls to that |
| // consumer object so long as it exists. |
| // |
| // This class exists to avoid having a circular reference between the |
| // BufferQueue object and the consumer object. The reason this can't be a weak |
| // reference in the BufferQueue class is because we're planning to expose the |
| // consumer side of a BufferQueue as a binder interface, which doesn't support |
| // weak references. |
| class ProxyConsumerListener : public BufferQueue::ConsumerListener { |
| public: |
| |
| ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener); |
| virtual ~ProxyConsumerListener(); |
| virtual void onFrameAvailable(); |
| virtual void onBuffersReleased(); |
| |
| private: |
| |
| // mConsumerListener is a weak reference to the ConsumerListener. This is |
| // the raison d'etre of ProxyConsumerListener. |
| wp<BufferQueue::ConsumerListener> mConsumerListener; |
| }; |
| |
| |
| // BufferQueue manages a pool of gralloc memory slots to be used by |
| // producers and consumers. allowSynchronousMode specifies whether or not |
| // synchronous mode can be enabled by the producer. allocator is used to |
| // allocate all the needed gralloc buffers. |
| BufferQueue(bool allowSynchronousMode = true, |
| const sp<IGraphicBufferAlloc>& allocator = NULL); |
| virtual ~BufferQueue(); |
| |
| virtual int query(int what, int* value); |
| |
| // setBufferCount updates the number of available buffer slots. After |
| // calling this all buffer slots are both unallocated and owned by the |
| // BufferQueue object (i.e. they are not owned by the client). |
| virtual status_t setBufferCount(int bufferCount); |
| |
| virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); |
| |
| // dequeueBuffer gets the next buffer slot index for the client to use. If a |
| // buffer slot is available then that slot index is written to the location |
| // pointed to by the buf argument and a status of OK is returned. If no |
| // slot is available then a status of -EBUSY is returned and buf is |
| // unmodified. |
| // |
| // The fence parameter will be updated to hold the fence associated with |
| // the buffer. The contents of the buffer must not be overwritten until the |
| // fence signals. If the fence is NULL, the buffer may be written |
| // immediately. |
| // |
| // The width and height parameters must be no greater than the minimum of |
| // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| // An error due to invalid dimensions might not be reported until |
| // updateTexImage() is called. |
| virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, |
| uint32_t width, uint32_t height, uint32_t format, uint32_t usage); |
| |
| // queueBuffer returns a filled buffer to the BufferQueue. In addition, a |
| // timestamp must be provided for the buffer. The timestamp is in |
| // nanoseconds, and must be monotonically increasing. Its other semantics |
| // (zero point, etc) are client-dependent and should be documented by the |
| // client. |
| virtual status_t queueBuffer(int buf, |
| const QueueBufferInput& input, QueueBufferOutput* output); |
| |
| virtual void cancelBuffer(int buf, const sp<Fence>& fence); |
| |
| // setSynchronousMode set whether dequeueBuffer is synchronous or |
| // asynchronous. In synchronous mode, dequeueBuffer blocks until |
| // a buffer is available, the currently bound buffer can be dequeued and |
| // queued buffers will be retired in order. |
| // The default mode is asynchronous. |
| virtual status_t setSynchronousMode(bool enabled); |
| |
| // connect attempts to connect a producer client API to the BufferQueue. |
| // This must be called before any other IGraphicBufferProducer methods are called |
| // except for getAllocator. |
| // |
| // This method will fail if the connect was previously called on the |
| // BufferQueue and no corresponding disconnect call was made. |
| virtual status_t connect(int api, QueueBufferOutput* output); |
| |
| // disconnect attempts to disconnect a producer client API from the |
| // BufferQueue. Calling this method will cause any subsequent calls to other |
| // IGraphicBufferProducer methods to fail except for getAllocator and connect. |
| // Successfully calling connect after this will allow the other methods to |
| // succeed again. |
| // |
| // This method will fail if the the BufferQueue is not currently |
| // connected to the specified client API. |
| virtual status_t disconnect(int api); |
| |
| // dump our state in a String |
| virtual void dump(String8& result) const; |
| virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; |
| |
| // public facing structure for BufferSlot |
| struct BufferItem { |
| |
| BufferItem() |
| : |
| mTransform(0), |
| mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| mTimestamp(0), |
| mFrameNumber(0), |
| mBuf(INVALID_BUFFER_SLOT) { |
| mCrop.makeInvalid(); |
| } |
| // mGraphicBuffer points to the buffer allocated for this slot, or is NULL |
| // if the buffer in this slot has been acquired in the past (see |
| // BufferSlot.mAcquireCalled). |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mCrop is the current crop rectangle for this buffer slot. |
| Rect mCrop; |
| |
| // mTransform is the current transform flags for this buffer slot. |
| uint32_t mTransform; |
| |
| // mScalingMode is the current scaling mode for this buffer slot. |
| uint32_t mScalingMode; |
| |
| // mTimestamp is the current timestamp for this buffer slot. This gets |
| // to set by queueBuffer each time this slot is queued. |
| int64_t mTimestamp; |
| |
| // mFrameNumber is the number of the queued frame for this slot. |
| uint64_t mFrameNumber; |
| |
| // mBuf is the slot index of this buffer |
| int mBuf; |
| |
| // mFence is a fence that will signal when the buffer is idle. |
| sp<Fence> mFence; |
| }; |
| |
| // The following public functions is the consumer facing interface |
| |
| // acquireBuffer attempts to acquire ownership of the next pending buffer in |
| // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a |
| // buffer is successfully acquired, the information about the buffer is |
| // returned in BufferItem. If the buffer returned had previously been |
| // acquired then the BufferItem::mGraphicBuffer field of buffer is set to |
| // NULL and it is assumed that the consumer still holds a reference to the |
| // buffer. |
| status_t acquireBuffer(BufferItem *buffer); |
| |
| // releaseBuffer releases a buffer slot from the consumer back to the |
| // BufferQueue pending a fence sync. |
| // |
| // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free |
| // any references to the just-released buffer that it might have, as if it |
| // had received a onBuffersReleased() call with a mask set for the released |
| // buffer. |
| // |
| // Note that the dependencies on EGL will be removed once we switch to using |
| // the Android HW Sync HAL. |
| status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence, |
| const sp<Fence>& releaseFence); |
| |
| // consumerConnect connects a consumer to the BufferQueue. Only one |
| // consumer may be connected, and when that consumer disconnects the |
| // BufferQueue is placed into the "abandoned" state, causing most |
| // interactions with the BufferQueue by the producer to fail. |
| status_t consumerConnect(const sp<ConsumerListener>& consumer); |
| |
| // consumerDisconnect disconnects a consumer from the BufferQueue. All |
| // buffers will be freed and the BufferQueue is placed in the "abandoned" |
| // state, causing most interactions with the BufferQueue by the producer to |
| // fail. |
| status_t consumerDisconnect(); |
| |
| // getReleasedBuffers sets the value pointed to by slotMask to a bit mask |
| // indicating which buffer slots the have been released by the BufferQueue |
| // but have not yet been released by the consumer. |
| status_t getReleasedBuffers(uint32_t* slotMask); |
| |
| // setDefaultBufferSize is used to set the size of buffers returned by |
| // requestBuffers when a with and height of zero is requested. |
| status_t setDefaultBufferSize(uint32_t w, uint32_t h); |
| |
| // setDefaultBufferCount set the buffer count. If the client has requested |
| // a buffer count using setBufferCount, the server-buffer count will |
| // take effect once the client sets the count back to zero. |
| status_t setDefaultMaxBufferCount(int bufferCount); |
| |
| // setMaxAcquiredBufferCount sets the maximum number of buffers that can |
| // be acquired by the consumer at one time. This call will fail if a |
| // producer is connected to the BufferQueue. |
| status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); |
| |
| // isSynchronousMode returns whether the BufferQueue is currently in |
| // synchronous mode. |
| bool isSynchronousMode() const; |
| |
| // setConsumerName sets the name used in logging |
| void setConsumerName(const String8& name); |
| |
| // setDefaultBufferFormat allows the BufferQueue to create |
| // GraphicBuffers of a defaultFormat if no format is specified |
| // in dequeueBuffer |
| status_t setDefaultBufferFormat(uint32_t defaultFormat); |
| |
| // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer |
| status_t setConsumerUsageBits(uint32_t usage); |
| |
| // setTransformHint bakes in rotation to buffers so overlays can be used |
| status_t setTransformHint(uint32_t hint); |
| |
| private: |
| // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) |
| // for the given slot. |
| void freeBufferLocked(int index); |
| |
| // freeAllBuffersLocked frees the resources (both GraphicBuffer and |
| // EGLImage) for all slots. |
| void freeAllBuffersLocked(); |
| |
| // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer |
| // and EGLImage) for all slots except the head of mQueue |
| void freeAllBuffersExceptHeadLocked(); |
| |
| // drainQueueLocked drains the buffer queue if we're in synchronous mode |
| // returns immediately otherwise. It returns NO_INIT if the BufferQueue |
| // became abandoned or disconnected during this call. |
| status_t drainQueueLocked(); |
| |
| // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in |
| // synchronous mode and free all buffers. In asynchronous mode, all buffers |
| // are freed except the current buffer. |
| status_t drainQueueAndFreeBuffersLocked(); |
| |
| // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots |
| // that will be used if the producer does not override the buffer slot |
| // count. |
| status_t setDefaultMaxBufferCountLocked(int count); |
| |
| // getMinBufferCountLocked returns the minimum number of buffers allowed |
| // given the current BufferQueue state. |
| int getMinMaxBufferCountLocked() const; |
| |
| // getMinUndequeuedBufferCountLocked returns the minimum number of buffers |
| // that must remain in a state other than DEQUEUED. |
| int getMinUndequeuedBufferCountLocked() const; |
| |
| // getMaxBufferCountLocked returns the maximum number of buffers that can |
| // be allocated at once. This value depends upon the following member |
| // variables: |
| // |
| // mSynchronousMode |
| // mMaxAcquiredBufferCount |
| // mDefaultMaxBufferCount |
| // mOverrideMaxBufferCount |
| // |
| // Any time one of these member variables is changed while a producer is |
| // connected, mDequeueCondition must be broadcast. |
| int getMaxBufferCountLocked() const; |
| |
| struct BufferSlot { |
| |
| BufferSlot() |
| : mEglDisplay(EGL_NO_DISPLAY), |
| mBufferState(BufferSlot::FREE), |
| mRequestBufferCalled(false), |
| mTransform(0), |
| mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| mTimestamp(0), |
| mFrameNumber(0), |
| mEglFence(EGL_NO_SYNC_KHR), |
| mAcquireCalled(false), |
| mNeedsCleanupOnRelease(false) { |
| mCrop.makeInvalid(); |
| } |
| |
| // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| // if no buffer has been allocated. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglDisplay is the EGLDisplay used to create mEglImage. |
| EGLDisplay mEglDisplay; |
| |
| // BufferState represents the different states in which a buffer slot |
| // can be. |
| enum BufferState { |
| // FREE indicates that the buffer is not currently being used and |
| // will not be used in the future until it gets dequeued and |
| // subsequently queued by the client. |
| // aka "owned by BufferQueue, ready to be dequeued" |
| FREE = 0, |
| |
| // DEQUEUED indicates that the buffer has been dequeued by the |
| // client, but has not yet been queued or canceled. The buffer is |
| // considered 'owned' by the client, and the server should not use |
| // it for anything. |
| // |
| // Note that when in synchronous-mode (mSynchronousMode == true), |
| // the buffer that's currently attached to the texture may be |
| // dequeued by the client. That means that the current buffer can |
| // be in either the DEQUEUED or QUEUED state. In asynchronous mode, |
| // however, the current buffer is always in the QUEUED state. |
| // aka "owned by producer, ready to be queued" |
| DEQUEUED = 1, |
| |
| // QUEUED indicates that the buffer has been queued by the client, |
| // and has not since been made available for the client to dequeue. |
| // Attaching the buffer to the texture does NOT transition the |
| // buffer away from the QUEUED state. However, in Synchronous mode |
| // the current buffer may be dequeued by the client under some |
| // circumstances. See the note about the current buffer in the |
| // documentation for DEQUEUED. |
| // aka "owned by BufferQueue, ready to be acquired" |
| QUEUED = 2, |
| |
| // aka "owned by consumer, ready to be released" |
| ACQUIRED = 3 |
| }; |
| |
| // mBufferState is the current state of this buffer slot. |
| BufferState mBufferState; |
| |
| // mRequestBufferCalled is used for validating that the client did |
| // call requestBuffer() when told to do so. Technically this is not |
| // needed but useful for debugging and catching client bugs. |
| bool mRequestBufferCalled; |
| |
| // mCrop is the current crop rectangle for this buffer slot. |
| Rect mCrop; |
| |
| // mTransform is the current transform flags for this buffer slot. |
| // (example: NATIVE_WINDOW_TRANSFORM_ROT_90) |
| uint32_t mTransform; |
| |
| // mScalingMode is the current scaling mode for this buffer slot. |
| // (example: NATIVE_WINDOW_SCALING_MODE_FREEZE) |
| uint32_t mScalingMode; |
| |
| // mTimestamp is the current timestamp for this buffer slot. This gets |
| // to set by queueBuffer each time this slot is queued. |
| int64_t mTimestamp; |
| |
| // mFrameNumber is the number of the queued frame for this slot. |
| uint64_t mFrameNumber; |
| |
| // mEglFence is the EGL sync object that must signal before the buffer |
| // associated with this buffer slot may be dequeued. It is initialized |
| // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based |
| // on a compile-time option) set to a new sync object in updateTexImage. |
| EGLSyncKHR mEglFence; |
| |
| // mFence is a fence which will signal when work initiated by the |
| // previous owner of the buffer is finished. When the buffer is FREE, |
| // the fence indicates when the consumer has finished reading |
| // from the buffer, or when the producer has finished writing if it |
| // called cancelBuffer after queueing some writes. When the buffer is |
| // QUEUED, it indicates when the producer has finished filling the |
| // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been |
| // passed to the consumer or producer along with ownership of the |
| // buffer, and mFence is empty. |
| sp<Fence> mFence; |
| |
| // Indicates whether this buffer has been seen by a consumer yet |
| bool mAcquireCalled; |
| |
| // Indicates whether this buffer needs to be cleaned up by consumer |
| bool mNeedsCleanupOnRelease; |
| }; |
| |
| // mSlots is the array of buffer slots that must be mirrored on the client |
| // side. This allows buffer ownership to be transferred between the client |
| // and server without sending a GraphicBuffer over binder. The entire array |
| // is initialized to NULL at construction time, and buffers are allocated |
| // for a slot when requestBuffer is called with that slot's index. |
| BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| |
| // mDefaultWidth holds the default width of allocated buffers. It is used |
| // in requestBuffers() if a width and height of zero is specified. |
| uint32_t mDefaultWidth; |
| |
| // mDefaultHeight holds the default height of allocated buffers. It is used |
| // in requestBuffers() if a width and height of zero is specified. |
| uint32_t mDefaultHeight; |
| |
| // mMaxAcquiredBufferCount is the number of buffers that the consumer may |
| // acquire at one time. It defaults to 1 and can be changed by the |
| // consumer via the setMaxAcquiredBufferCount method, but this may only be |
| // done when no producer is connected to the BufferQueue. |
| // |
| // This value is used to derive the value returned for the |
| // MIN_UNDEQUEUED_BUFFERS query by the producer. |
| int mMaxAcquiredBufferCount; |
| |
| // mDefaultMaxBufferCount is the default limit on the number of buffers |
| // that will be allocated at one time. This default limit is set by the |
| // consumer. The limit (as opposed to the default limit) may be |
| // overridden by the producer. |
| int mDefaultMaxBufferCount; |
| |
| // mOverrideMaxBufferCount is the limit on the number of buffers that will |
| // be allocated at one time. This value is set by the image producer by |
| // calling setBufferCount. The default is zero, which means the producer |
| // doesn't care about the number of buffers in the pool. In that case |
| // mDefaultMaxBufferCount is used as the limit. |
| int mOverrideMaxBufferCount; |
| |
| // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| // allocate new GraphicBuffer objects. |
| sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| |
| // mConsumerListener is used to notify the connected consumer of |
| // asynchronous events that it may wish to react to. It is initially set |
| // to NULL and is written by consumerConnect and consumerDisconnect. |
| sp<ConsumerListener> mConsumerListener; |
| |
| // mSynchronousMode whether we're in synchronous mode or not |
| bool mSynchronousMode; |
| |
| // mAllowSynchronousMode whether we allow synchronous mode or not |
| const bool mAllowSynchronousMode; |
| |
| // mConnectedApi indicates the API that is currently connected to this |
| // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated |
| // by the connect and disconnect methods. |
| int mConnectedApi; |
| |
| // mDequeueCondition condition used for dequeueBuffer in synchronous mode |
| mutable Condition mDequeueCondition; |
| |
| // mQueue is a FIFO of queued buffers used in synchronous mode |
| typedef Vector<int> Fifo; |
| Fifo mQueue; |
| |
| // mAbandoned indicates that the BufferQueue will no longer be used to |
| // consume images buffers pushed to it using the IGraphicBufferProducer interface. |
| // It is initialized to false, and set to true in the abandon method. A |
| // BufferQueue that has been abandoned will return the NO_INIT error from |
| // all IGraphicBufferProducer methods capable of returning an error. |
| bool mAbandoned; |
| |
| // mName is a string used to identify the BufferQueue in log messages. |
| // It is set by the setName method. |
| String8 mConsumerName; |
| |
| // mMutex is the mutex used to prevent concurrent access to the member |
| // variables of BufferQueue objects. It must be locked whenever the |
| // member variables are accessed. |
| mutable Mutex mMutex; |
| |
| // mFrameCounter is the free running counter, incremented for every buffer queued |
| // with the surface Texture. |
| uint64_t mFrameCounter; |
| |
| // mBufferHasBeenQueued is true once a buffer has been queued. It is reset |
| // by changing the buffer count. |
| bool mBufferHasBeenQueued; |
| |
| // mDefaultBufferFormat can be set so it will override |
| // the buffer format when it isn't specified in dequeueBuffer |
| uint32_t mDefaultBufferFormat; |
| |
| // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers |
| uint32_t mConsumerUsageBits; |
| |
| // mTransformHint is used to optimize for screen rotations |
| uint32_t mTransformHint; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_BUFFERQUEUE_H |