| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SURFACE_TEXTURE_LAYER_H |
| #define ANDROID_SURFACE_TEXTURE_LAYER_H |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <gui/BufferQueue.h> |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| class Layer; |
| class SurfaceFlinger; |
| |
| /* |
| * This is a thin wrapper around BufferQueue, used by the Layer class. |
| */ |
| class SurfaceTextureLayer : public BufferQueue { |
| sp<SurfaceFlinger> flinger; |
| public: |
| SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger); |
| virtual ~SurfaceTextureLayer(); |
| |
| // After calling the superclass connect(), set or clear synchronous |
| // mode appropriately for the specified API. |
| virtual status_t connect(int api, QueueBufferOutput* output); |
| }; |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_SURFACE_TEXTURE_LAYER_H |