| /* |
| ** |
| ** Copyright 2012 The Android Open Source Project |
| ** |
| ** Licensed under the Apache License Version 2.0(the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing software |
| ** distributed under the License is distributed on an "AS IS" BASIS |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <errno.h> |
| |
| #include <cutils/log.h> |
| |
| #include <utils/String8.h> |
| |
| #include <ui/Rect.h> |
| |
| #include <EGL/egl.h> |
| |
| #include <hardware/hardware.h> |
| #include <gui/Surface.h> |
| #include <gui/GraphicBufferAlloc.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include "FramebufferSurface.h" |
| #include "HWComposer.h" |
| |
| #ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS |
| #define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2) |
| #endif |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| /* |
| * This implements the (main) framebuffer management. This class is used |
| * mostly by SurfaceFlinger, but also by command line GL application. |
| * |
| */ |
| |
| FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp) : |
| ConsumerBase(new BufferQueue(true, new GraphicBufferAlloc())), |
| mDisplayType(disp), |
| mCurrentBufferSlot(-1), |
| mCurrentBuffer(0), |
| mHwc(hwc) |
| { |
| mName = "FramebufferSurface"; |
| mBufferQueue->setConsumerName(mName); |
| mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | |
| GRALLOC_USAGE_HW_RENDER | |
| GRALLOC_USAGE_HW_COMPOSER); |
| mBufferQueue->setDefaultBufferFormat(mHwc.getFormat(disp)); |
| mBufferQueue->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp)); |
| mBufferQueue->setSynchronousMode(true); |
| mBufferQueue->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS); |
| } |
| |
| sp<IGraphicBufferProducer> FramebufferSurface::getIGraphicBufferProducer() const { |
| return getBufferQueue(); |
| } |
| |
| status_t FramebufferSurface::advanceFrame() { |
| // Once we remove FB HAL support, we can call nextBuffer() from here |
| // instead of using onFrameAvailable(). No real benefit, except it'll be |
| // more like VirtualDisplaySurface. |
| return NO_ERROR; |
| } |
| |
| status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) { |
| Mutex::Autolock lock(mMutex); |
| |
| BufferQueue::BufferItem item; |
| status_t err = acquireBufferLocked(&item); |
| if (err == BufferQueue::NO_BUFFER_AVAILABLE) { |
| outBuffer = mCurrentBuffer; |
| return NO_ERROR; |
| } else if (err != NO_ERROR) { |
| ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); |
| return err; |
| } |
| |
| // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot |
| // then we may have acquired the slot we already own. If we had released |
| // our current buffer before we call acquireBuffer then that release call |
| // would have returned STALE_BUFFER_SLOT, and we would have called |
| // freeBufferLocked on that slot. Because the buffer slot has already |
| // been overwritten with the new buffer all we have to do is skip the |
| // releaseBuffer call and we should be in the same state we'd be in if we |
| // had released the old buffer first. |
| if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && |
| item.mBuf != mCurrentBufferSlot) { |
| // Release the previous buffer. |
| err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) { |
| ALOGE("error releasing buffer: %s (%d)", strerror(-err), err); |
| return err; |
| } |
| } |
| mCurrentBufferSlot = item.mBuf; |
| mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; |
| outFence = item.mFence; |
| outBuffer = mCurrentBuffer; |
| return NO_ERROR; |
| } |
| |
| // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl. |
| void FramebufferSurface::onFrameAvailable() { |
| sp<GraphicBuffer> buf; |
| sp<Fence> acquireFence; |
| status_t err = nextBuffer(buf, acquireFence); |
| if (err != NO_ERROR) { |
| ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)", |
| strerror(-err), err); |
| return; |
| } |
| err = mHwc.fbPost(mDisplayType, acquireFence, buf); |
| if (err != NO_ERROR) { |
| ALOGE("error posting framebuffer: %d", err); |
| } |
| } |
| |
| void FramebufferSurface::freeBufferLocked(int slotIndex) { |
| ConsumerBase::freeBufferLocked(slotIndex); |
| if (slotIndex == mCurrentBufferSlot) { |
| mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; |
| } |
| } |
| |
| void FramebufferSurface::onFrameCommitted() { |
| sp<Fence> fence = mHwc.getAndResetReleaseFence(mDisplayType); |
| if (fence->isValid() && |
| mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { |
| status_t err = addReleaseFence(mCurrentBufferSlot, fence); |
| ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)", |
| strerror(-err), err); |
| } |
| } |
| |
| status_t FramebufferSurface::compositionComplete() |
| { |
| return mHwc.fbCompositionComplete(); |
| } |
| |
| // Since DisplaySurface and ConsumerBase both have a method with this |
| // signature, results will vary based on the static pointer type the caller is |
| // using: |
| // void dump(FrameBufferSurface* fbs, String8& s) { |
| // // calls FramebufferSurface::dump() |
| // fbs->dump(s); |
| // |
| // // calls ConsumerBase::dump() since it is non-virtual |
| // static_cast<ConsumerBase*>(fbs)->dump(s); |
| // |
| // // calls FramebufferSurface::dump() since it is virtual |
| // static_cast<DisplaySurface*>(fbs)->dump(s); |
| // } |
| // To make sure that all of these end up doing the same thing, we just redirect |
| // to ConsumerBase::dump() here. It will take the internal lock, and then call |
| // virtual dumpLocked(), which is where the real work happens. |
| void FramebufferSurface::dump(String8& result) const { |
| ConsumerBase::dump(result); |
| } |
| |
| void FramebufferSurface::dumpLocked(String8& result, const char* prefix, |
| char* buffer, size_t SIZE) const |
| { |
| mHwc.fbDump(result); |
| ConsumerBase::dumpLocked(result, prefix, buffer, SIZE); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |