| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #ifndef ANDROID_NATIVE_ACTIVITY_H |
| #define ANDROID_NATIVE_ACTIVITY_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <jni.h> |
| |
| #include <android/asset_manager.h> |
| #include <android/input.h> |
| #include <android/native_window.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct ANativeActivityCallbacks; |
| |
| /** |
| * This structure defines the native side of an android.app.NativeActivity. |
| * It is created by the framework, and handed to the application's native |
| * code as it is being launched. |
| */ |
| typedef struct ANativeActivity { |
| /** |
| * Pointer to the callback function table of the native application. |
| * You can set the functions here to your own callbacks. The callbacks |
| * pointer itself here should not be changed; it is allocated and managed |
| * for you by the framework. |
| */ |
| struct ANativeActivityCallbacks* callbacks; |
| |
| /** |
| * The global handle on the process's Java VM. |
| */ |
| JavaVM* vm; |
| |
| /** |
| * JNI context for the main thread of the app. Note that this field |
| * can ONLY be used from the main thread of the process; that is, the |
| * thread that calls into the ANativeActivityCallbacks. |
| */ |
| JNIEnv* env; |
| |
| /** |
| * The NativeActivity object handle. |
| * |
| * IMPORTANT NOTE: This member is mis-named. It should really be named |
| * 'activity' instead of 'clazz', since it's a reference to the |
| * NativeActivity instance created by the system for you. |
| * |
| * We unfortunately cannot change this without breaking NDK |
| * source-compatibility. |
| */ |
| jobject clazz; |
| |
| /** |
| * Path to this application's internal data directory. |
| */ |
| const char* internalDataPath; |
| |
| /** |
| * Path to this application's external (removable/mountable) data directory. |
| */ |
| const char* externalDataPath; |
| |
| /** |
| * The platform's SDK version code. |
| */ |
| int32_t sdkVersion; |
| |
| /** |
| * This is the native instance of the application. It is not used by |
| * the framework, but can be set by the application to its own instance |
| * state. |
| */ |
| void* instance; |
| |
| /** |
| * Pointer to the Asset Manager instance for the application. The application |
| * uses this to access binary assets bundled inside its own .apk file. |
| */ |
| AAssetManager* assetManager; |
| |
| /** |
| * Available starting with Honeycomb: path to the directory containing |
| * the application's OBB files (if any). If the app doesn't have any |
| * OBB files, this directory may not exist. |
| */ |
| const char* obbPath; |
| } ANativeActivity; |
| |
| /** |
| * These are the callbacks the framework makes into a native application. |
| * All of these callbacks happen on the main thread of the application. |
| * By default, all callbacks are NULL; set to a pointer to your own function |
| * to have it called. |
| */ |
| typedef struct ANativeActivityCallbacks { |
| /** |
| * NativeActivity has started. See Java documentation for Activity.onStart() |
| * for more information. |
| */ |
| void (*onStart)(ANativeActivity* activity); |
| |
| /** |
| * NativeActivity has resumed. See Java documentation for Activity.onResume() |
| * for more information. |
| */ |
| void (*onResume)(ANativeActivity* activity); |
| |
| /** |
| * Framework is asking NativeActivity to save its current instance state. |
| * See Java documentation for Activity.onSaveInstanceState() for more |
| * information. The returned pointer needs to be created with malloc(); |
| * the framework will call free() on it for you. You also must fill in |
| * outSize with the number of bytes in the allocation. Note that the |
| * saved state will be persisted, so it can not contain any active |
| * entities (pointers to memory, file descriptors, etc). |
| */ |
| void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); |
| |
| /** |
| * NativeActivity has paused. See Java documentation for Activity.onPause() |
| * for more information. |
| */ |
| void (*onPause)(ANativeActivity* activity); |
| |
| /** |
| * NativeActivity has stopped. See Java documentation for Activity.onStop() |
| * for more information. |
| */ |
| void (*onStop)(ANativeActivity* activity); |
| |
| /** |
| * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() |
| * for more information. |
| */ |
| void (*onDestroy)(ANativeActivity* activity); |
| |
| /** |
| * Focus has changed in this NativeActivity's window. This is often used, |
| * for example, to pause a game when it loses input focus. |
| */ |
| void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); |
| |
| /** |
| * The drawing window for this native activity has been created. You |
| * can use the given native window object to start drawing. |
| */ |
| void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); |
| |
| /** |
| * The drawing window for this native activity has been resized. You should |
| * retrieve the new size from the window and ensure that your rendering in |
| * it now matches. |
| */ |
| void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); |
| |
| /** |
| * The drawing window for this native activity needs to be redrawn. To avoid |
| * transient artifacts during screen changes (such resizing after rotation), |
| * applications should not return from this function until they have finished |
| * drawing their window in its current state. |
| */ |
| void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); |
| |
| /** |
| * The drawing window for this native activity is going to be destroyed. |
| * You MUST ensure that you do not touch the window object after returning |
| * from this function: in the common case of drawing to the window from |
| * another thread, that means the implementation of this callback must |
| * properly synchronize with the other thread to stop its drawing before |
| * returning from here. |
| */ |
| void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); |
| |
| /** |
| * The input queue for this native activity's window has been created. |
| * You can use the given input queue to start retrieving input events. |
| */ |
| void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); |
| |
| /** |
| * The input queue for this native activity's window is being destroyed. |
| * You should no longer try to reference this object upon returning from this |
| * function. |
| */ |
| void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); |
| |
| /** |
| * The rectangle in the window in which content should be placed has changed. |
| */ |
| void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); |
| |
| /** |
| * The current device AConfiguration has changed. The new configuration can |
| * be retrieved from assetManager. |
| */ |
| void (*onConfigurationChanged)(ANativeActivity* activity); |
| |
| /** |
| * The system is running low on memory. Use this callback to release |
| * resources you do not need, to help the system avoid killing more |
| * important processes. |
| */ |
| void (*onLowMemory)(ANativeActivity* activity); |
| } ANativeActivityCallbacks; |
| |
| /** |
| * This is the function that must be in the native code to instantiate the |
| * application's native activity. It is called with the activity instance (see |
| * above); if the code is being instantiated from a previously saved instance, |
| * the savedState will be non-NULL and point to the saved data. You must make |
| * any copy of this data you need -- it will be released after you return from |
| * this function. |
| */ |
| typedef void ANativeActivity_createFunc(ANativeActivity* activity, |
| void* savedState, size_t savedStateSize); |
| |
| /** |
| * The name of the function that NativeInstance looks for when launching its |
| * native code. This is the default function that is used, you can specify |
| * "android.app.func_name" string meta-data in your manifest to use a different |
| * function. |
| */ |
| extern ANativeActivity_createFunc ANativeActivity_onCreate; |
| |
| /** |
| * Finish the given activity. Its finish() method will be called, causing it |
| * to be stopped and destroyed. Note that this method can be called from |
| * *any* thread; it will send a message to the main thread of the process |
| * where the Java finish call will take place. |
| */ |
| void ANativeActivity_finish(ANativeActivity* activity); |
| |
| /** |
| * Change the window format of the given activity. Calls getWindow().setFormat() |
| * of the given activity. Note that this method can be called from |
| * *any* thread; it will send a message to the main thread of the process |
| * where the Java finish call will take place. |
| */ |
| void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); |
| |
| /** |
| * Change the window flags of the given activity. Calls getWindow().setFlags() |
| * of the given activity. Note that this method can be called from |
| * *any* thread; it will send a message to the main thread of the process |
| * where the Java finish call will take place. See window.h for flag constants. |
| */ |
| void ANativeActivity_setWindowFlags(ANativeActivity* activity, |
| uint32_t addFlags, uint32_t removeFlags); |
| |
| /** |
| * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager |
| * API for documentation. |
| */ |
| enum { |
| ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, |
| ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, |
| }; |
| |
| /** |
| * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput() |
| * for the given activity. Note that this method can be called from |
| * *any* thread; it will send a message to the main thread of the process |
| * where the Java finish call will take place. |
| */ |
| void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); |
| |
| /** |
| * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager |
| * API for documentation. |
| */ |
| enum { |
| ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, |
| ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, |
| }; |
| |
| /** |
| * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput() |
| * for the given activity. Note that this method can be called from |
| * *any* thread; it will send a message to the main thread of the process |
| * where the Java finish call will take place. |
| */ |
| void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); |
| |
| #ifdef __cplusplus |
| }; |
| #endif |
| |
| #endif // ANDROID_NATIVE_ACTIVITY_H |
| |