| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H |
| #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/RefBase.h> |
| |
| #include <binder/IInterface.h> |
| |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Rect.h> |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class Surface; |
| |
| /* |
| * This class defines the Binder IPC interface for the producer side of |
| * a queue of graphics buffers. It's used to send graphics data from one |
| * component to another. For example, a class that decodes video for |
| * playback might use this to provide frames. This is typically done |
| * indirectly, through Surface. |
| * |
| * The underlying mechanism is a BufferQueue, which implements |
| * BnGraphicBufferProducer. In normal operation, the producer calls |
| * dequeueBuffer() to get an empty buffer, fills it with data, then |
| * calls queueBuffer() to make it available to the consumer. |
| * |
| * This class was previously called ISurfaceTexture. |
| */ |
| class IGraphicBufferProducer : public IInterface |
| { |
| public: |
| DECLARE_META_INTERFACE(GraphicBufferProducer); |
| |
| enum { |
| BUFFER_NEEDS_REALLOCATION = 0x1, |
| RELEASE_ALL_BUFFERS = 0x2, |
| }; |
| |
| // requestBuffer requests a new buffer for the given index. The server (i.e. |
| // the IGraphicBufferProducer implementation) assigns the newly created |
| // buffer to the given slot index, and the client is expected to mirror the |
| // slot->buffer mapping so that it's not necessary to transfer a |
| // GraphicBuffer for every dequeue operation. |
| virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0; |
| |
| // setBufferCount sets the number of buffer slots available. Calling this |
| // will also cause all buffer slots to be emptied. The caller should empty |
| // its mirrored copy of the buffer slots when calling this method. |
| virtual status_t setBufferCount(int bufferCount) = 0; |
| |
| // dequeueBuffer requests a new buffer slot for the client to use. Ownership |
| // of the slot is transfered to the client, meaning that the server will not |
| // use the contents of the buffer associated with that slot. The slot index |
| // returned may or may not contain a buffer. If the slot is empty the client |
| // should call requestBuffer to assign a new buffer to that slot. The client |
| // is expected to either call cancelBuffer on the dequeued slot or to fill |
| // in the contents of its associated buffer contents and call queueBuffer. |
| // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is |
| // expected to call requestBuffer immediately. |
| // |
| // The fence parameter will be updated to hold the fence associated with |
| // the buffer. The contents of the buffer must not be overwritten until the |
| // fence signals. If the fence is NULL, the buffer may be written |
| // immediately. |
| virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0; |
| |
| // queueBuffer indicates that the client has finished filling in the |
| // contents of the buffer associated with slot and transfers ownership of |
| // that slot back to the server. It is not valid to call queueBuffer on a |
| // slot that is not owned by the client or one for which a buffer associated |
| // via requestBuffer. In addition, a timestamp must be provided by the |
| // client for this buffer. The timestamp is measured in nanoseconds, and |
| // must be monotonically increasing. Its other properties (zero point, etc) |
| // are client-dependent, and should be documented by the client. |
| // |
| // outWidth, outHeight and outTransform are filled with the default width |
| // and height of the window and current transform applied to buffers, |
| // respectively. |
| |
| struct QueueBufferInput : public Flattenable { |
| inline QueueBufferInput(const Parcel& parcel); |
| inline QueueBufferInput(int64_t timestamp, |
| const Rect& crop, int scalingMode, uint32_t transform, |
| sp<Fence> fence) |
| : timestamp(timestamp), crop(crop), scalingMode(scalingMode), |
| transform(transform), fence(fence) { } |
| inline void deflate(int64_t* outTimestamp, Rect* outCrop, |
| int* outScalingMode, uint32_t* outTransform, |
| sp<Fence>* outFence) const { |
| *outTimestamp = timestamp; |
| *outCrop = crop; |
| *outScalingMode = scalingMode; |
| *outTransform = transform; |
| *outFence = fence; |
| } |
| |
| // Flattenable interface |
| virtual size_t getFlattenedSize() const; |
| virtual size_t getFdCount() const; |
| virtual status_t flatten(void* buffer, size_t size, |
| int fds[], size_t count) const; |
| virtual status_t unflatten(void const* buffer, size_t size, |
| int fds[], size_t count); |
| |
| private: |
| int64_t timestamp; |
| Rect crop; |
| int scalingMode; |
| uint32_t transform; |
| sp<Fence> fence; |
| }; |
| |
| // QueueBufferOutput must be a POD structure |
| struct QueueBufferOutput { |
| inline QueueBufferOutput() { } |
| inline void deflate(uint32_t* outWidth, |
| uint32_t* outHeight, |
| uint32_t* outTransformHint, |
| uint32_t* outNumPendingBuffers) const { |
| *outWidth = width; |
| *outHeight = height; |
| *outTransformHint = transformHint; |
| *outNumPendingBuffers = numPendingBuffers; |
| } |
| inline void inflate(uint32_t inWidth, uint32_t inHeight, |
| uint32_t inTransformHint, uint32_t inNumPendingBuffers) { |
| width = inWidth; |
| height = inHeight; |
| transformHint = inTransformHint; |
| numPendingBuffers = inNumPendingBuffers; |
| } |
| private: |
| uint32_t width; |
| uint32_t height; |
| uint32_t transformHint; |
| uint32_t numPendingBuffers; |
| }; |
| |
| virtual status_t queueBuffer(int slot, |
| const QueueBufferInput& input, QueueBufferOutput* output) = 0; |
| |
| // cancelBuffer indicates that the client does not wish to fill in the |
| // buffer associated with slot and transfers ownership of the slot back to |
| // the server. |
| virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0; |
| |
| // query retrieves some information for this surface |
| // 'what' tokens allowed are that of android_natives.h |
| virtual int query(int what, int* value) = 0; |
| |
| // setSynchronousMode set whether dequeueBuffer is synchronous or |
| // asynchronous. In synchronous mode, dequeueBuffer blocks until |
| // a buffer is available, the currently bound buffer can be dequeued and |
| // queued buffers will be retired in order. |
| // The default mode is asynchronous. |
| virtual status_t setSynchronousMode(bool enabled) = 0; |
| |
| // connect attempts to connect a client API to the IGraphicBufferProducer. |
| // This must be called before any other IGraphicBufferProducer methods are |
| // called except for getAllocator. |
| // |
| // This method will fail if the connect was previously called on the |
| // IGraphicBufferProducer and no corresponding disconnect call was made. |
| // |
| // outWidth, outHeight and outTransform are filled with the default width |
| // and height of the window and current transform applied to buffers, |
| // respectively. |
| virtual status_t connect(int api, QueueBufferOutput* output) = 0; |
| |
| // disconnect attempts to disconnect a client API from the |
| // IGraphicBufferProducer. Calling this method will cause any subsequent |
| // calls to other IGraphicBufferProducer methods to fail except for |
| // getAllocator and connect. Successfully calling connect after this will |
| // allow the other methods to succeed again. |
| // |
| // This method will fail if the the IGraphicBufferProducer is not currently |
| // connected to the specified client API. |
| virtual status_t disconnect(int api) = 0; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| |
| class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer> |
| { |
| public: |
| virtual status_t onTransact( uint32_t code, |
| const Parcel& data, |
| Parcel* reply, |
| uint32_t flags = 0); |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H |