| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| #include "LayerDim.h" |
| #include "SurfaceFlinger.h" |
| #include "DisplayDevice.h" |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| LayerDim::LayerDim(SurfaceFlinger* flinger, const sp<Client>& client, |
| const String8& name, uint32_t w, uint32_t h, uint32_t flags) |
| : Layer(flinger, client, name, w, h, flags) { |
| } |
| |
| LayerDim::~LayerDim() { |
| } |
| |
| void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const |
| { |
| const State& s(drawingState()); |
| if (s.alpha>0) { |
| const GLfloat alpha = s.alpha/255.0f; |
| const uint32_t fbHeight = hw->getHeight(); |
| glDisable(GL_TEXTURE_EXTERNAL_OES); |
| glDisable(GL_TEXTURE_2D); |
| |
| if (s.alpha == 0xFF) { |
| glDisable(GL_BLEND); |
| } else { |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| } |
| |
| glColor4f(0, 0, 0, alpha); |
| |
| LayerMesh mesh; |
| computeGeometry(hw, &mesh); |
| |
| glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount()); |
| |
| glDisable(GL_BLEND); |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| } |
| |
| bool LayerDim::isVisible() const { |
| const Layer::State& s(drawingState()); |
| return !(s.flags & layer_state_t::eLayerHidden) && s.alpha; |
| } |
| |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |