| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SURFACE_FLINGER_H |
| #define ANDROID_SURFACE_FLINGER_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <utils/Atomic.h> |
| #include <utils/Errors.h> |
| #include <utils/KeyedVector.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/threads.h> |
| |
| #include <binder/BinderService.h> |
| #include <binder/IMemory.h> |
| |
| #include <ui/PixelFormat.h> |
| |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/ISurfaceComposerClient.h> |
| |
| #include <hardware/hwcomposer_defs.h> |
| |
| #include <private/gui/LayerState.h> |
| |
| #include "Barrier.h" |
| #include "DisplayDevice.h" |
| #include "FrameTracker.h" |
| #include "MessageQueue.h" |
| |
| #include "DisplayHardware/HWComposer.h" |
| |
| namespace android { |
| |
| // --------------------------------------------------------------------------- |
| |
| class Client; |
| class DisplayEventConnection; |
| class EventThread; |
| class IGraphicBufferAlloc; |
| class Layer; |
| class LayerDim; |
| class Surface; |
| |
| // --------------------------------------------------------------------------- |
| |
| enum { |
| eTransactionNeeded = 0x01, |
| eTraversalNeeded = 0x02, |
| eDisplayTransactionNeeded = 0x04, |
| eTransactionMask = 0x07 |
| }; |
| |
| class SurfaceFlinger : public BinderService<SurfaceFlinger>, |
| public BnSurfaceComposer, |
| private IBinder::DeathRecipient, |
| private Thread, |
| private HWComposer::EventHandler |
| { |
| public: |
| static char const* getServiceName() { |
| return "SurfaceFlinger"; |
| } |
| |
| SurfaceFlinger(); |
| |
| enum { |
| EVENT_VSYNC = HWC_EVENT_VSYNC |
| }; |
| |
| // post an asynchronous message to the main thread |
| status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, |
| uint32_t flags = 0); |
| |
| // post a synchronous message to the main thread |
| status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, |
| uint32_t flags = 0); |
| |
| // force full composition on all displays |
| void repaintEverything(); |
| |
| // returns the default Display |
| sp<const DisplayDevice> getDefaultDisplayDevice() const { |
| return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); |
| } |
| |
| // utility function to delete a texture on the main thread |
| void deleteTextureAsync(GLuint texture); |
| |
| // enable/disable h/w composer event |
| // TODO: this should be made accessible only to EventThread |
| void eventControl(int disp, int event, int enabled); |
| |
| // called on the main thread by MessageQueue when an internal message |
| // is received |
| // TODO: this should be made accessible only to MessageQueue |
| void onMessageReceived(int32_t what); |
| |
| // for debugging only |
| // TODO: this should be made accessible only to HWComposer |
| const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); |
| |
| private: |
| friend class Client; |
| friend class DisplayEventConnection; |
| friend class Layer; |
| friend class SurfaceTextureLayer; |
| |
| // We're reference counted, never destroy SurfaceFlinger directly |
| virtual ~SurfaceFlinger(); |
| |
| /* ------------------------------------------------------------------------ |
| * Internal data structures |
| */ |
| |
| class LayerVector : public SortedVector< sp<Layer> > { |
| public: |
| LayerVector(); |
| LayerVector(const LayerVector& rhs); |
| virtual int do_compare(const void* lhs, const void* rhs) const; |
| }; |
| |
| struct DisplayDeviceState { |
| DisplayDeviceState(); |
| DisplayDeviceState(DisplayDevice::DisplayType type); |
| bool isValid() const { return type >= 0; } |
| bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } |
| bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } |
| DisplayDevice::DisplayType type; |
| sp<IGraphicBufferProducer> surface; |
| uint32_t layerStack; |
| Rect viewport; |
| Rect frame; |
| uint8_t orientation; |
| String8 displayName; |
| bool isSecure; |
| }; |
| |
| struct State { |
| LayerVector layersSortedByZ; |
| DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; |
| }; |
| |
| /* ------------------------------------------------------------------------ |
| * IBinder interface |
| */ |
| virtual status_t onTransact(uint32_t code, const Parcel& data, |
| Parcel* reply, uint32_t flags); |
| virtual status_t dump(int fd, const Vector<String16>& args); |
| |
| /* ------------------------------------------------------------------------ |
| * ISurfaceComposer interface |
| */ |
| virtual sp<ISurfaceComposerClient> createConnection(); |
| virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); |
| virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); |
| virtual sp<IBinder> getBuiltInDisplay(int32_t id); |
| virtual void setTransactionState(const Vector<ComposerState>& state, |
| const Vector<DisplayState>& displays, uint32_t flags); |
| virtual void bootFinished(); |
| virtual bool authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& bufferProducer) const; |
| virtual sp<IDisplayEventConnection> createDisplayEventConnection(); |
| virtual status_t captureScreen(const sp<IBinder>& display, |
| const sp<IGraphicBufferProducer>& producer, |
| uint32_t reqWidth, uint32_t reqHeight, |
| uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer); |
| // called when screen needs to turn off |
| virtual void blank(const sp<IBinder>& display); |
| // called when screen is turning back on |
| virtual void unblank(const sp<IBinder>& display); |
| virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); |
| |
| /* ------------------------------------------------------------------------ |
| * DeathRecipient interface |
| */ |
| virtual void binderDied(const wp<IBinder>& who); |
| |
| /* ------------------------------------------------------------------------ |
| * Thread interface |
| */ |
| virtual bool threadLoop(); |
| virtual status_t readyToRun(); |
| virtual void onFirstRef(); |
| |
| /* ------------------------------------------------------------------------ |
| * HWComposer::EventHandler interface |
| */ |
| virtual void onVSyncReceived(int type, nsecs_t timestamp); |
| virtual void onHotplugReceived(int disp, bool connected); |
| |
| /* ------------------------------------------------------------------------ |
| * Message handling |
| */ |
| void waitForEvent(); |
| void signalTransaction(); |
| void signalLayerUpdate(); |
| void signalRefresh(); |
| |
| // called on the main thread in response to initializeDisplays() |
| void onInitializeDisplays(); |
| // called on the main thread in response to blank() |
| void onScreenReleased(const sp<const DisplayDevice>& hw); |
| // called on the main thread in response to unblank() |
| void onScreenAcquired(const sp<const DisplayDevice>& hw); |
| |
| void handleMessageTransaction(); |
| void handleMessageInvalidate(); |
| void handleMessageRefresh(); |
| |
| void handleTransaction(uint32_t transactionFlags); |
| void handleTransactionLocked(uint32_t transactionFlags); |
| |
| /* handlePageFilp: this is were we latch a new buffer |
| * if available and compute the dirty region. |
| */ |
| void handlePageFlip(); |
| |
| /* ------------------------------------------------------------------------ |
| * Transactions |
| */ |
| uint32_t getTransactionFlags(uint32_t flags); |
| uint32_t peekTransactionFlags(uint32_t flags); |
| uint32_t setTransactionFlags(uint32_t flags); |
| void commitTransaction(); |
| uint32_t setClientStateLocked(const sp<Client>& client, |
| const layer_state_t& s); |
| uint32_t setDisplayStateLocked(const DisplayState& s); |
| |
| /* ------------------------------------------------------------------------ |
| * Layer management |
| */ |
| status_t createLayer(const String8& name, const sp<Client>& client, |
| uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, |
| sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); |
| |
| status_t createNormalLayer(const sp<Client>& client, const String8& name, |
| uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, |
| sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, |
| sp<Layer>* outLayer); |
| |
| status_t createDimLayer(const sp<Client>& client, const String8& name, |
| uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, |
| sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); |
| |
| // called in response to the window-manager calling |
| // ISurfaceComposerClient::destroySurface() |
| status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); |
| |
| // called when all clients have released all their references to |
| // this layer meaning it is entirely safe to destroy all |
| // resources associated to this layer. |
| status_t onLayerDestroyed(const wp<Layer>& layer); |
| |
| // remove a layer from SurfaceFlinger immediately |
| status_t removeLayer(const sp<Layer>& layer); |
| |
| // add a layer to SurfaceFlinger |
| void addClientLayer(const sp<Client>& client, |
| const sp<IBinder>& handle, |
| const sp<IGraphicBufferProducer>& gbc, |
| const sp<Layer>& lbc); |
| |
| /* ------------------------------------------------------------------------ |
| * Boot animation, on/off animations and screen capture |
| */ |
| |
| void startBootAnim(); |
| |
| void renderScreenImplLocked( |
| const sp<const DisplayDevice>& hw, |
| uint32_t reqWidth, uint32_t reqHeight, |
| uint32_t minLayerZ, uint32_t maxLayerZ, |
| bool yswap); |
| |
| status_t captureScreenImplLocked( |
| const sp<const DisplayDevice>& hw, |
| const sp<IGraphicBufferProducer>& producer, |
| uint32_t reqWidth, uint32_t reqHeight, |
| uint32_t minLayerZ, uint32_t maxLayerZ); |
| |
| status_t captureScreenImplCpuConsumerLocked( |
| const sp<const DisplayDevice>& hw, |
| const sp<IGraphicBufferProducer>& producer, |
| uint32_t reqWidth, uint32_t reqHeight, |
| uint32_t minLayerZ, uint32_t maxLayerZ); |
| |
| |
| /* ------------------------------------------------------------------------ |
| * EGL |
| */ |
| static status_t selectConfigForAttribute(EGLDisplay dpy, |
| EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig); |
| static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); |
| static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); |
| void initializeGL(EGLDisplay display); |
| uint32_t getMaxTextureSize() const; |
| uint32_t getMaxViewportDims() const; |
| |
| /* ------------------------------------------------------------------------ |
| * Display and layer stack management |
| */ |
| // called when starting, or restarting after system_server death |
| void initializeDisplays(); |
| |
| // Create an IBinder for a builtin display and add it to current state |
| void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); |
| |
| // NOTE: can only be called from the main thread or with mStateLock held |
| sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { |
| return mDisplays.valueFor(dpy); |
| } |
| |
| // NOTE: can only be called from the main thread or with mStateLock held |
| sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { |
| return mDisplays.valueFor(dpy); |
| } |
| |
| // mark a region of a layer stack dirty. this updates the dirty |
| // region of all screens presenting this layer stack. |
| void invalidateLayerStack(uint32_t layerStack, const Region& dirty); |
| |
| // allocate a h/w composer display id |
| int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); |
| |
| /* ------------------------------------------------------------------------ |
| * H/W composer |
| */ |
| |
| HWComposer& getHwComposer() const { return *mHwc; } |
| |
| /* ------------------------------------------------------------------------ |
| * Compositing |
| */ |
| void invalidateHwcGeometry(); |
| static void computeVisibleRegions( |
| const LayerVector& currentLayers, uint32_t layerStack, |
| Region& dirtyRegion, Region& opaqueRegion); |
| |
| void preComposition(); |
| void postComposition(); |
| void rebuildLayerStacks(); |
| void setUpHWComposer(); |
| void doComposition(); |
| void doDebugFlashRegions(); |
| void doDisplayComposition(const sp<const DisplayDevice>& hw, |
| const Region& dirtyRegion); |
| void doComposeSurfaces(const sp<const DisplayDevice>& hw, |
| const Region& dirty); |
| |
| void postFramebuffer(); |
| void drawWormhole(const sp<const DisplayDevice>& hw, |
| const Region& region) const; |
| GLuint getProtectedTexName() const { |
| return mProtectedTexName; |
| } |
| |
| /* ------------------------------------------------------------------------ |
| * Display management |
| */ |
| |
| |
| /* ------------------------------------------------------------------------ |
| * Debugging & dumpsys |
| */ |
| void listLayersLocked(const Vector<String16>& args, size_t& index, |
| String8& result, char* buffer, size_t SIZE) const; |
| void dumpStatsLocked(const Vector<String16>& args, size_t& index, |
| String8& result, char* buffer, size_t SIZE) const; |
| void clearStatsLocked(const Vector<String16>& args, size_t& index, |
| String8& result, char* buffer, size_t SIZE); |
| void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; |
| bool startDdmConnection(); |
| static void appendSfConfigString(String8& result); |
| |
| /* ------------------------------------------------------------------------ |
| * Attributes |
| */ |
| |
| // access must be protected by mStateLock |
| mutable Mutex mStateLock; |
| State mCurrentState; |
| volatile int32_t mTransactionFlags; |
| Condition mTransactionCV; |
| bool mTransactionPending; |
| bool mAnimTransactionPending; |
| Vector< sp<Layer> > mLayersPendingRemoval; |
| SortedVector< wp<IBinder> > mGraphicBufferProducerList; |
| |
| // protected by mStateLock (but we could use another lock) |
| bool mLayersRemoved; |
| |
| // access must be protected by mInvalidateLock |
| volatile int32_t mRepaintEverything; |
| |
| // constant members (no synchronization needed for access) |
| HWComposer* mHwc; |
| GLuint mProtectedTexName; |
| nsecs_t mBootTime; |
| bool mGpuToCpuSupported; |
| sp<EventThread> mEventThread; |
| GLint mMaxViewportDims[2]; |
| GLint mMaxTextureSize; |
| EGLContext mEGLContext; |
| EGLConfig mEGLConfig; |
| EGLDisplay mEGLDisplay; |
| EGLint mEGLNativeVisualId; |
| sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES]; |
| |
| // Can only accessed from the main thread, these members |
| // don't need synchronization |
| State mDrawingState; |
| bool mVisibleRegionsDirty; |
| bool mHwWorkListDirty; |
| bool mAnimCompositionPending; |
| |
| // this may only be written from the main thread with mStateLock held |
| // it may be read from other threads with mStateLock held |
| DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; |
| |
| // don't use a lock for these, we don't care |
| int mDebugRegion; |
| int mDebugDDMS; |
| int mDebugDisableHWC; |
| int mDebugDisableTransformHint; |
| volatile nsecs_t mDebugInSwapBuffers; |
| nsecs_t mLastSwapBufferTime; |
| volatile nsecs_t mDebugInTransaction; |
| nsecs_t mLastTransactionTime; |
| bool mBootFinished; |
| |
| // these are thread safe |
| mutable MessageQueue mEventQueue; |
| mutable Barrier mReadyToRunBarrier; |
| FrameTracker mAnimFrameTracker; |
| |
| // protected by mDestroyedLayerLock; |
| mutable Mutex mDestroyedLayerLock; |
| Vector<Layer const *> mDestroyedLayers; |
| |
| /* ------------------------------------------------------------------------ |
| * Feature prototyping |
| */ |
| |
| sp<IBinder> mExtDisplayToken; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_SURFACE_FLINGER_H |