| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_CONSUMER_H |
| #define ANDROID_GUI_CONSUMER_H |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <gui/IGraphicBufferProducer.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/ConsumerBase.h> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| #include <utils/threads.h> |
| |
| #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" |
| #define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \ |
| "mFrameAvailableListener" |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| |
| class String8; |
| |
| /* |
| * GLConsumer consumes buffers of graphics data from a BufferQueue, |
| * and makes them available to OpenGL as a texture. |
| * |
| * A typical usage pattern is to set up the GLConsumer with the |
| * desired options, and call updateTexImage() when a new frame is desired. |
| * If a new frame is available, the texture will be updated. If not, |
| * the previous contents are retained. |
| * |
| * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES |
| * texture target, in the EGL context of the first thread that calls |
| * updateTexImage(). |
| * |
| * This class was previously called SurfaceTexture. |
| */ |
| class GLConsumer : public ConsumerBase { |
| public: |
| typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; |
| |
| // GLConsumer constructs a new GLConsumer object. tex indicates the |
| // name of the OpenGL ES texture to which images are to be streamed. |
| // allowSynchronousMode specifies whether or not synchronous mode can be |
| // enabled. texTarget specifies the OpenGL ES texture target to which the |
| // texture will be bound in updateTexImage. useFenceSync specifies whether |
| // fences should be used to synchronize access to buffers if that behavior |
| // is enabled at compile-time. A custom bufferQueue can be specified |
| // if behavior for queue/dequeue/connect etc needs to be customized. |
| // Otherwise a default BufferQueue will be created and used. |
| // |
| // For legacy reasons, the GLConsumer is created in a state where it is |
| // considered attached to an OpenGL ES context for the purposes of the |
| // attachToContext and detachFromContext methods. However, despite being |
| // considered "attached" to a context, the specific OpenGL ES context |
| // doesn't get latched until the first call to updateTexImage. After that |
| // point, all calls to updateTexImage must be made with the same OpenGL ES |
| // context current. |
| // |
| // A GLConsumer may be detached from one OpenGL ES context and then |
| // attached to a different context using the detachFromContext and |
| // attachToContext methods, respectively. The intention of these methods is |
| // purely to allow a GLConsumer to be transferred from one consumer |
| // context to another. If such a transfer is not needed there is no |
| // requirement that either of these methods be called. |
| GLConsumer(GLuint tex, bool allowSynchronousMode = true, |
| GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, |
| const sp<BufferQueue> &bufferQueue = 0); |
| |
| // updateTexImage acquires the most recently queued buffer, and sets the |
| // image contents of the target texture to it. |
| // |
| // This call may only be made while the OpenGL ES context to which the |
| // target texture belongs is bound to the calling thread. |
| // |
| // This calls doGLFenceWait to ensure proper synchronization. |
| status_t updateTexImage(); |
| |
| // setReleaseFence stores a fence that will signal when the current buffer |
| // is no longer being read. This fence will be returned to the producer |
| // when the current buffer is released by updateTexImage(). Multiple |
| // fences can be set for a given buffer; they will be merged into a single |
| // union fence. |
| void setReleaseFence(const sp<Fence>& fence); |
| |
| // setDefaultMaxBufferCount sets the default limit on the maximum number |
| // of buffers that will be allocated at one time. The image producer may |
| // override the limit. |
| status_t setDefaultMaxBufferCount(int bufferCount); |
| |
| // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| // associated with the texture image set by the most recent call to |
| // updateTexImage. |
| // |
| // This transform matrix maps 2D homogeneous texture coordinates of the form |
| // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| // coordinate that should be used to sample that location from the texture. |
| // Sampling the texture outside of the range of this transform is undefined. |
| // |
| // This transform is necessary to compensate for transforms that the stream |
| // content producer may implicitly apply to the content. By forcing users of |
| // a GLConsumer to apply this transform we avoid performing an extra |
| // copy of the data that would be needed to hide the transform from the |
| // user. |
| // |
| // The matrix is stored in column-major order so that it may be passed |
| // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| // functions. |
| void getTransformMatrix(float mtx[16]); |
| |
| // getTimestamp retrieves the timestamp associated with the texture image |
| // set by the most recent call to updateTexImage. |
| // |
| // The timestamp is in nanoseconds, and is monotonically increasing. Its |
| // other semantics (zero point, etc) are source-dependent and should be |
| // documented by the source. |
| int64_t getTimestamp(); |
| |
| // setDefaultBufferSize is used to set the size of buffers returned by |
| // requestBuffers when a with and height of zero is requested. |
| // A call to setDefaultBufferSize() may trigger requestBuffers() to |
| // be called from the client. |
| // The width and height parameters must be no greater than the minimum of |
| // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| // An error due to invalid dimensions might not be reported until |
| // updateTexImage() is called. |
| status_t setDefaultBufferSize(uint32_t width, uint32_t height); |
| |
| // setFilteringEnabled sets whether the transform matrix should be computed |
| // for use with bilinear filtering. |
| void setFilteringEnabled(bool enabled); |
| |
| // getCurrentBuffer returns the buffer associated with the current image. |
| sp<GraphicBuffer> getCurrentBuffer() const; |
| |
| // getCurrentTextureTarget returns the texture target of the current |
| // texture as returned by updateTexImage(). |
| GLenum getCurrentTextureTarget() const; |
| |
| // getCurrentCrop returns the cropping rectangle of the current buffer. |
| Rect getCurrentCrop() const; |
| |
| // getCurrentTransform returns the transform of the current buffer. |
| uint32_t getCurrentTransform() const; |
| |
| // getCurrentScalingMode returns the scaling mode of the current buffer. |
| uint32_t getCurrentScalingMode() const; |
| |
| // getCurrentFence returns the fence indicating when the current buffer is |
| // ready to be read from. |
| sp<Fence> getCurrentFence() const; |
| |
| // doGLFenceWait inserts a wait command into the OpenGL ES command stream |
| // to ensure that it is safe for future OpenGL ES commands to access the |
| // current texture buffer. |
| status_t doGLFenceWait() const; |
| |
| // isSynchronousMode returns whether the GLConsumer is currently in |
| // synchronous mode. |
| bool isSynchronousMode() const; |
| |
| // set the name of the GLConsumer that will be used to identify it in |
| // log messages. |
| void setName(const String8& name); |
| |
| // These functions call the corresponding BufferQueue implementation |
| // so the refactoring can proceed smoothly |
| status_t setDefaultBufferFormat(uint32_t defaultFormat); |
| status_t setConsumerUsageBits(uint32_t usage); |
| status_t setTransformHint(uint32_t hint); |
| virtual status_t setSynchronousMode(bool enabled); |
| |
| // getBufferQueue returns the BufferQueue object to which this |
| // GLConsumer is connected. |
| sp<BufferQueue> getBufferQueue() const { |
| return mBufferQueue; |
| } |
| |
| // detachFromContext detaches the GLConsumer from the calling thread's |
| // current OpenGL ES context. This context must be the same as the context |
| // that was current for previous calls to updateTexImage. |
| // |
| // Detaching a GLConsumer from an OpenGL ES context will result in the |
| // deletion of the OpenGL ES texture object into which the images were being |
| // streamed. After a GLConsumer has been detached from the OpenGL ES |
| // context calls to updateTexImage will fail returning INVALID_OPERATION |
| // until the GLConsumer is attached to a new OpenGL ES context using the |
| // attachToContext method. |
| status_t detachFromContext(); |
| |
| // attachToContext attaches a GLConsumer that is currently in the |
| // 'detached' state to the current OpenGL ES context. A GLConsumer is |
| // in the 'detached' state iff detachFromContext has successfully been |
| // called and no calls to attachToContext have succeeded since the last |
| // detachFromContext call. Calls to attachToContext made on a |
| // GLConsumer that is not in the 'detached' state will result in an |
| // INVALID_OPERATION error. |
| // |
| // The tex argument specifies the OpenGL ES texture object name in the |
| // new context into which the image contents will be streamed. A successful |
| // call to attachToContext will result in this texture object being bound to |
| // the texture target and populated with the image contents that were |
| // current at the time of the last call to detachFromContext. |
| status_t attachToContext(GLuint tex); |
| |
| protected: |
| |
| // abandonLocked overrides the ConsumerBase method to clear |
| // mCurrentTextureBuf in addition to the ConsumerBase behavior. |
| virtual void abandonLocked(); |
| |
| // dumpLocked overrides the ConsumerBase method to dump GLConsumer- |
| // specific info in addition to the ConsumerBase behavior. |
| virtual void dumpLocked(String8& result, const char* prefix, char* buffer, |
| size_t size) const; |
| |
| // acquireBufferLocked overrides the ConsumerBase method to update the |
| // mEglSlots array in addition to the ConsumerBase behavior. |
| virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item); |
| |
| // releaseBufferLocked overrides the ConsumerBase method to update the |
| // mEglSlots array in addition to the ConsumerBase. |
| virtual status_t releaseBufferLocked(int buf, EGLDisplay display, |
| EGLSyncKHR eglFence); |
| |
| status_t releaseBufferLocked(int buf, EGLSyncKHR eglFence) { |
| return releaseBufferLocked(buf, mEglDisplay, eglFence); |
| } |
| |
| static bool isExternalFormat(uint32_t format); |
| |
| // This releases the buffer in the slot referenced by mCurrentTexture, |
| // then updates state to refer to the BufferItem, which must be a |
| // newly-acquired buffer. |
| status_t releaseAndUpdateLocked(const BufferQueue::BufferItem& item); |
| |
| // Binds mTexName and the current buffer to mTexTarget. Uses |
| // mCurrentTexture if it's set, mCurrentTextureBuf if not. If the |
| // bind succeeds, this calls doGLFenceWait. |
| status_t bindTextureImageLocked(); |
| |
| // Gets the current EGLDisplay and EGLContext values, and compares them |
| // to mEglDisplay and mEglContext. If the fields have been previously |
| // set, the values must match; if not, the fields are set to the current |
| // values. |
| status_t checkAndUpdateEglStateLocked(); |
| |
| private: |
| // createImage creates a new EGLImage from a GraphicBuffer. |
| EGLImageKHR createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer); |
| |
| // freeBufferLocked frees up the given buffer slot. If the slot has been |
| // initialized this will release the reference to the GraphicBuffer in that |
| // slot and destroy the EGLImage in that slot. Otherwise it has no effect. |
| // |
| // This method must be called with mMutex locked. |
| virtual void freeBufferLocked(int slotIndex); |
| |
| // computeCurrentTransformMatrixLocked computes the transform matrix for the |
| // current texture. It uses mCurrentTransform and the current GraphicBuffer |
| // to compute this matrix and stores it in mCurrentTransformMatrix. |
| // mCurrentTextureBuf must not be NULL. |
| void computeCurrentTransformMatrixLocked(); |
| |
| // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command |
| // stream to ensure that it is safe for future OpenGL ES commands to |
| // access the current texture buffer. |
| status_t doGLFenceWaitLocked() const; |
| |
| // syncForReleaseLocked performs the synchronization needed to release the |
| // current slot from an OpenGL ES context. If needed it will set the |
| // current slot's fence to guard against a producer accessing the buffer |
| // before the outstanding accesses have completed. |
| status_t syncForReleaseLocked(EGLDisplay dpy); |
| |
| // Normally, when we bind a buffer to a texture target, we bind a buffer |
| // that is referenced by an entry in mEglSlots. In some situations we |
| // have a buffer in mCurrentTextureBuf, but no corresponding entry for |
| // it in our slot array. bindUnslottedBuffer handles that situation by |
| // binding the buffer without touching the EglSlots. |
| status_t bindUnslottedBufferLocked(EGLDisplay dpy); |
| |
| // The default consumer usage flags that GLConsumer always sets on its |
| // BufferQueue instance; these will be OR:d with any additional flags passed |
| // from the GLConsumer user. In particular, GLConsumer will always |
| // consume buffers as hardware textures. |
| static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; |
| |
| // mCurrentTextureBuf is the graphic buffer of the current texture. It's |
| // possible that this buffer is not associated with any buffer slot, so we |
| // must track it separately in order to support the getCurrentBuffer method. |
| sp<GraphicBuffer> mCurrentTextureBuf; |
| |
| // mCurrentCrop is the crop rectangle that applies to the current texture. |
| // It gets set each time updateTexImage is called. |
| Rect mCurrentCrop; |
| |
| // mCurrentTransform is the transform identifier for the current texture. It |
| // gets set each time updateTexImage is called. |
| uint32_t mCurrentTransform; |
| |
| // mCurrentScalingMode is the scaling mode for the current texture. It gets |
| // set to each time updateTexImage is called. |
| uint32_t mCurrentScalingMode; |
| |
| // mCurrentFence is the fence received from BufferQueue in updateTexImage. |
| sp<Fence> mCurrentFence; |
| |
| // mCurrentTransformMatrix is the transform matrix for the current texture. |
| // It gets computed by computeTransformMatrix each time updateTexImage is |
| // called. |
| float mCurrentTransformMatrix[16]; |
| |
| // mCurrentTimestamp is the timestamp for the current texture. It |
| // gets set each time updateTexImage is called. |
| int64_t mCurrentTimestamp; |
| |
| uint32_t mDefaultWidth, mDefaultHeight; |
| |
| // mFilteringEnabled indicates whether the transform matrix is computed for |
| // use with bilinear filtering. It defaults to true and is changed by |
| // setFilteringEnabled(). |
| bool mFilteringEnabled; |
| |
| // mTexName is the name of the OpenGL texture to which streamed images will |
| // be bound when updateTexImage is called. It is set at construction time |
| // and can be changed with a call to attachToContext. |
| GLuint mTexName; |
| |
| // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync |
| // extension should be used to prevent buffers from being dequeued before |
| // it's safe for them to be written. It gets set at construction time and |
| // never changes. |
| const bool mUseFenceSync; |
| |
| // mTexTarget is the GL texture target with which the GL texture object is |
| // associated. It is set in the constructor and never changed. It is |
| // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android |
| // Browser. In that case it is set to GL_TEXTURE_2D to allow |
| // glCopyTexSubImage to read from the texture. This is a hack to work |
| // around a GL driver limitation on the number of FBO attachments, which the |
| // browser's tile cache exceeds. |
| const GLenum mTexTarget; |
| |
| // EGLSlot contains the information and object references that |
| // GLConsumer maintains about a BufferQueue buffer slot. |
| struct EglSlot { |
| EglSlot() |
| : mEglImage(EGL_NO_IMAGE_KHR), |
| mEglFence(EGL_NO_SYNC_KHR) { |
| } |
| |
| // mEglImage is the EGLImage created from mGraphicBuffer. |
| EGLImageKHR mEglImage; |
| |
| // mFence is the EGL sync object that must signal before the buffer |
| // associated with this buffer slot may be dequeued. It is initialized |
| // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based |
| // on a compile-time option) set to a new sync object in updateTexImage. |
| EGLSyncKHR mEglFence; |
| }; |
| |
| // mEglDisplay is the EGLDisplay with which this GLConsumer is currently |
| // associated. It is intialized to EGL_NO_DISPLAY and gets set to the |
| // current display when updateTexImage is called for the first time and when |
| // attachToContext is called. |
| EGLDisplay mEglDisplay; |
| |
| // mEglContext is the OpenGL ES context with which this GLConsumer is |
| // currently associated. It is initialized to EGL_NO_CONTEXT and gets set |
| // to the current GL context when updateTexImage is called for the first |
| // time and when attachToContext is called. |
| EGLContext mEglContext; |
| |
| // mEGLSlots stores the buffers that have been allocated by the BufferQueue |
| // for each buffer slot. It is initialized to null pointers, and gets |
| // filled in with the result of BufferQueue::acquire when the |
| // client dequeues a buffer from a |
| // slot that has not yet been used. The buffer allocated to a slot will also |
| // be replaced if the requested buffer usage or geometry differs from that |
| // of the buffer allocated to a slot. |
| EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS]; |
| |
| // mCurrentTexture is the buffer slot index of the buffer that is currently |
| // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| // indicating that no buffer slot is currently bound to the texture. Note, |
| // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| // that no buffer is bound to the texture. A call to setBufferCount will |
| // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| int mCurrentTexture; |
| |
| // mAttached indicates whether the ConsumerBase is currently attached to |
| // an OpenGL ES context. For legacy reasons, this is initialized to true, |
| // indicating that the ConsumerBase is considered to be attached to |
| // whatever context is current at the time of the first updateTexImage call. |
| // It is set to false by detachFromContext, and then set to true again by |
| // attachToContext. |
| bool mAttached; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_CONSUMER_H |